FANDOM


Edit Tab

Rising from the ocean depths, Hydroid harnesses the power of water to a devastating effect.

This is Hydroid, a deadly marauder from the deep.

Whether the seas or the stars, Tenno, Hydroid takes a foreboding command of the battlefield.

Release Date: April 10th, 2014

Wrathful and wayward as the seas he commands, the tidal plunderer Hydroid lurks beneath raging waves to plunge his foes into the abyssal depths. Unleashing salvos of cannon barrage and tentacled ocean horrors to rend foes asunder, Hydroid is reminiscent of the age of corsairs. Hydroid surfaced in Update 13.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 50,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
ControlModule64
1
PolymerBundle64
150
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
NanoSpores64
1,200
PolymerBundle64
1,000
Rubedo64
300
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
OrokinCell64
1
Gallium64
4
PolymerBundle64
500
AlloyPlate64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Hydroid's component blueprints are acquired from Councilor Vay Hek (Oro, Earth). The mission requires Mastery Rank 5 to enter.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Warframe Guides

See Category:Hydroid Guides to read user-made guides on how to play this Warframe.

Trivia

  • Hydroid is derived from the Greek "Hydro"  meaning Water and the suffix "-oid"  meaning 'Of similar form to', likely alluding to his ability to transform into water. It is also a life stage for species of the Hydrozoa class of jellyfish.
  • Hydroid was claimed by the Development Team to have been inspired from the theme of pirates and seems to resemble Davy Jones from The Pirates of the Caribbean movie franchise.
  • Hydroid is the first Warframe to use self-degrading Argon Crystal for construction in the Foundry.
  • Hydroid is one of the few Warframes that has visible "eye-spots" on his helmet.
  • Hydroid is one of two Warframes with powers capable of ignoring enemy armor, the other being AshIcon272 Ash's BladeStorm130xDark Blade Storm.
    • Hydroid was the first Warframe to have TrueDmg b True Damage, followed by Ash's revamped Blade Storm. Hydroid's True Damage also ignores shields.

Edit Tab

Command the ocean's fury with this king of gold and silver. Featuring altered mod polarities for greater customization.


Release Date: August 29th, 2017

Hydroid Prime is the Primed variant of HydroidIcon272 Hydroid, possessing increased shield capacity, armor, and energy capacity, as well as an additional Vazarin Pol and Naramon Pol polarities. Hydroid Prime was released alongside PrimeBallistica Ballistica Prime and PrimeNamiSkyla Nami Skyla Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
5
Plastids64
1,100
AlloyPlate64
8,750
NanoSpores64
12,750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
Gallium64
5
Salvage64
10,500
Ferrite64
6,750
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract2
2
ControlModule64
10
Circuits64
1,300
Cryotic
925
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Hydroid Prime, compared to HydroidIcon272 Hydroid:
    • Higher Shields (175/525 vs. 125/375)
    • Higher Armor (250 vs. 200)
    • Higher Energy (150/225 vs. 125/188)
    • Different Polarities (Madurai PolVazarin PolNaramon PolNaramon Pol vs. Madurai PolNaramon Pol)
    • Higher Mastery Rank required (5 vs. 0)
  • As a Prime Warframe, Hydroid Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Hydroid Prime's TentacleSwarm130xDark Tentacle Swarm, Undertow130xDark Undertow and passive ability-spawned tentacles are no longer translucent. Instead, tentacles become opaque and have a new texture that is affected by Hydroid Prime's Warframe Appearance colors.
    • Energy color applies a coat of energy on the tentacle's model and alters the color of the numerous glow spots on the texture. This allows players to customize their tentacles to look similar to the older tentacle model prior to Update 21.4.

Trivia

Media

  • Hydroid Prime Keyart

Vaultings

  • On June 28, 2019, it was announced that Hydroid Prime would enter the Prime Vault and be retired from the reward tables on July 6, 2019. Any preexisting components or fully-built frames will remain as is.

Edit Tab

Deep Tendril

HydroidIcon272 Hydroid's melee slam attacks have a 50% chance to spawn a Tentacle that lasts for 15 seconds. The tentacle seeks nearby enemies to grab and thrash them, dealing TrueDmg b True damage per second, bypassing shields and armor.

  • Melee combos with slam hits have a chance to summon a Tentacle.
    • Forest's Remorse from Mod TT 20pxGaia's Tragedy, despite ending with a slam, does not trigger this passive.
  • Mod TT 20pxPilfering Swarm applies to tentacles formed by this passive.
  • These tentacles are not affected by Ability Strength or Ability Duration.
  • Up to 3 tentacles spawned by this passive may exist at once.

Abilities 

Expand All

TempestBarrageU15 PirateCannonBarage
ENERGY
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:50 / 75 / 100 / 150 (base)
100 / 150 / 200 / 300 (charged)
Duration:2 / 3 / 4 / 5 s (base)
4 / 6 / 8 / 10 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
3 / 5 / 8 / 10 m (barrage radius)
Expand


TidalSurgeU15 PirateTidalWave
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
Expand


UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 / 4 / 3 / 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:10 / 15 / 20 / 25 (dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Duration:N/A
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)
Expand


TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (contact damage)
50 / 100 / 150 / 200 (capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)
Expand


Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

PirateCannonBarage PirateCannonBarage PirateCannonBarage
PirateTidalWave PirateTidalWave PirateTidalWave
PirateLiquefy PirateLiquefy PirateLiquefy
PirateKraken PirateKraken PirateKraken

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Edit Tab

Hydroid can be equipped with:

Cosmetics

Augments

See Also

Edit Tab

Update 25.8
Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Update 25.6

Tidal Impunity - Tidal Surge - Hydroid
  • Increase the duration of the immunity buff

Hotfix 25.1.3

  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.

Update 25.1

  • Fixed Zanuka being unable to capture Hydroid.

Update 24.6

  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!

Update 23.0

  • Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.

Hotfix 22.17.2

  • Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.

Update 22.14

  • Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.

Update 22.12

  • Undertow/Tidal Surge
    • Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

Update 21.4

  • Hydroid’s base Shield and Armor has received a buff!
    • Shield is now 375 from 345.
    • Armor is now 200 from 65.
  • Tempest Barrage:
    • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
    • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
  • Tidal Surge:
    • Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
    • Tidal Surge will now pull enemies along for the ride.
    • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
  • Undertow:
    • Hydroid can pull enemies into Undertow by aiming and clicking on them.
    • Undertow can be cast while in air.
    • Jump and roll will break Hydroid out of Undertow.
    • Hydroid can now move while in Undertow at the expense of Energy.
    • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
    • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
    • (Undocumented) puddle size decreased from 18m to 4m.
  • Tentacle Swarm:
    • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
    • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
    • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
    • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
    • (Undocumented) spawn radius decreased from 20m to 5-10m.

Update: The Silver Grove

  • Conclave: Reduced range and increased duration of Tempest Barrage.
  • Conclave: Increased speed of Tidal Surge.

Hotfix: Specters of the Rail 13

  • Optimized Hydroid Tentacle Swarm ability to improve performance issues.

Hotfix: Specters of the Rail 4

  • Fixed melee holstering issues on Hydroid.

Update: Specters of the Rail

  • Conclave: Adjusted the melee impact sounds for Hydroid Kraken tentacles.

Update: Lunaro

  • Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power.

Hotfix 18.13.2

  • Passive: Fixed Hydroid’s passive activating when punching with a fist weapon.

Update 18.13

  • Passive: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
  • Visually tweaked Tempest Barrage targeting effect.

Hotfix 18.10.6

  • Fixed enemies dying in Undertow not counting towards your kills.

Update 18.10

  • Fixed Undertow resulting in enemies striking a T-pose after death.

Hotfix 18.6.3

  • Conclave: Fixed Undertow sometimes displaying a miniature Hydroid.
  • Conclave: Fixed Undertow leaving a hitbox in the center of the puddle.

Update 18.6

  • Conclave: Fixed a script error when casting Undertow.
  • Conclave: Fixed Undertow not properly applying to players that walk into the puddle.

Update 18.5

  • Conclave: Hydroid is now playable in Conclave.
  • Tidal Wave will no longer ragdoll boss-type enemies.
  • Undertow will no longer pull in boss-type enemies.
  • Tempest Barrage will now display a preview of its AoE zone before being cast.

Hotfix 18.0.4

  • Augment: Fixed an issue causing Pilfering Swarm to prevent Defense or Excavation Waves from ending.

Hotfix 17.10.2

  • Fixed an issue that would shrink Hydroid after using Undertow.

Update 17.5

  • Tempest Barrage and Tentacle Swarm can be now recasted with no cooldown.

Update 17.1

  • Fixed Undertow being unaffected by range Mods.

Update 17.0

  • Fixed Undertow not being affected by duration or range Mods.

Hotfix 16.5.6

  • Fixed Tempest Barrage not properly scaling in damage with rank.

Hotfix 15.16.2

  • Augment: Pilfering Swarm no longer applies to bosses.

Update 15.16

Update 15.13

  • Fixed an exploit in Interception Missions that allowed players to use Tentacle Swarm to put Interception points into an uncapturable state.

Update 15.6

Update 15.5

  • Augment: Healing speed from Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
  • Fixed enemy bodies becoming invisible after dying inside of Undertow.

Hotfix 15.2.1

  • Adjusted holster position for staff weapons on Hydroid.

Update 15.0

Update 14.0

  • Tweaked the Bow Idle animations on Hydroid.
  • Tweaked the duration and fade on multiple Hydroid ability sound effects.

Hotfix 13.6.1

  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.

Update 13.3

  • Undertow is now toggable.
  • Tweaked the sound effects for many of Hydroid's abilities.

Update 13.1

  • Fixed Hydroid's default helmet option being set as "None".
  • Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.

Hotfix 13.0.6

  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.

Hotfix 13.0.4

  • Tweaked the sound radius of Hydroid's abilities.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.

Hotfix 13.0.2

  • Fixed Jackal being dragged around by Undertow.

Update 13.0

  • Added into game.
Last update Hotfix 23.0.1

Edit Tab

Images

Videos

Start a Discussion Discussions about Hydroid

  • Elemental warframes make no sense

    21 messages
    • Kagekun101 wrote:with say...nezha, another fire warframe (i belive nezha is the other fire one, dont bash me  if it isnt pls), she should ...
    • ok boomer
  • how hard was it for you to get hydroid???

    3 messages
    • not hard, but yeah, he s annoying to shoot at thanks God i m playing on PC, couldnt imagine this boss on console with controller aiming ^^ ...
    • 88.69.37.229 wrote:not hard, but yeah, he s annoying to shoot at thanks God i m playing on PC, couldnt imagine this boss on console w...
Community content is available under CC-BY-SA unless otherwise noted.