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Rising from the ocean depths, Hydroid harnesses the power of water to a devastating effect.

This is Hydroid, a deadly marauder from the deep.

Whether the seas or the stars, Tenno, Hydroid takes a foreboding command of the battlefield.

Release Date: April 10th, 2014

Wrathful and wayward as the seas he commands, the tidal plunderer Hydroid lurks beneath raging waves to plunge his foes into the abyssal depths. Unleashing salvos of cannon barrage and tentacled ocean horrors to rend foes asunder, Hydroid is reminiscent of the age of corsairs. Hydroid surfaced in Update 13.0 (2014-04-09).


Hydroid's main blueprint can be purchased from the Market. Hydroid's component blueprints can be obtained from defeating from Councilor Vay Hek on Oro, Earth. The mission requires Mastery Rank 5 to enter.
Source Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 300 Blueprint Price: Credits64.png 50,000
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Hydroid Guides to read user-made guides on how to play this Warframe.


  • Hydroid is derived from the Greek "Hydro"  meaning Water and the suffix "-oid"  meaning 'Of similar form to', likely alluding to his ability to transform into water. It is also a life stage for species of the Hydrozoa class of jellyfish.
  • Hydroid was claimed by the Development Team to have been inspired from the theme of pirates and seems to resemble Davy Jones from The Pirates of the Caribbean movie franchise.
  • Hydroid is the first Warframe to use self-degrading Argon Crystal for construction in the Foundry.
  • Hydroid is one of the few Warframes that has visible "eye-spots" on his helmet.
  • Hydroid is one of two Warframes with powers capable of ignoring enemy armor, the other being AshIcon272.png Ash's BladeStorm130xDark.png Blade Storm.
    • Hydroid was the first Warframe to have DmgTrueSmall64.png True Damage, followed by Ash's revamped Blade Storm. Hydroid's True Damage also ignores shields.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Hydroid is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

Command the ocean's fury with this king of gold and silver. Featuring altered mod polarities for greater customization.

Fear... is the greatest of faith. While our immortal vines have left us distant from our baser selves, consider our subjects:

Those who gaze upon our cloud-swept towers, with simmering, violent envy, they hold still the old fears.

Depth and darkness... The windless embrace...

We will give to fear a form and yet none a vague hydra, a load monstrosity, surging from the unfathomable... reminding them who their gods are. Hydroid.

Release Date: August 29th, 2017

Hydroid Prime is the Primed variant of HydroidIcon272.png Hydroid, possessing increased shields, armor, and energy capacity, as well as an additional Vazarin Pol.svg and Naramon Pol.svg polarities. Hydroid Prime was released alongside PrimeBallistica.png Ballistica Prime and PrimeNamiSkyla.png Nami Skyla Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Hydroid Prime's Relic Drops
Chassis Blueprint Blueprint Systems Blueprint Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi C3 Common (V)
VoidRelicGoldIcon64.png Axi C4 Common (V)
VoidRelicBronzeIcon64.png Meso H1 Common (V)
VoidRelicSilverIcon64.png Neo B4 Common (V)
VoidRelicSilverIcon64.png Neo N8 Common (V)
VoidRelicSilverIcon64.png Neo S11 Common (V)
VoidRelicSilverIcon64.png Neo S8 Common (V)
VoidRelicGoldIcon64.png Axi K5 Uncommon (V)
VoidRelicBronzeIcon64.png Meso B2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N5 Uncommon (V)
VoidRelicBronzeIcon64.png Meso Z2 Uncommon (V)
VoidRelicGoldIcon64.png Axi H3 Rare (V)
VoidRelicGoldIcon64.png Axi H4 Rare (V)
VoidRelicSilverIcon64.png Neo H1 Rare (V)
VoidRelicSilverIcon64.png Neo H2 Rare (V)
VoidRelicGoldIcon64.png Axi A3 Uncommon (V)
VoidRelicGoldIcon64.png Axi N4 Uncommon (V)
VoidRelicSilverIcon64.png Neo G1 Uncommon (V)
Manufacturing Requirements
Neuroptics Chassis Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25



  • Hydroid Prime, compared to HydroidIcon272.png Hydroid:
    • Higher Shields (175/525 vs. 125/375)
    • Higher Armor (275 vs. 225)
    • Higher Energy (150/225 vs. 125/188)
    • Different Polarities (Madurai Pol.svgVazarin Pol.svgNaramon Pol.svgNaramon Pol.svg vs. Madurai Pol.svgNaramon Pol.svg)
    • Higher Mastery Rank required (5 vs. 0)
  • As a Prime Warframe, Hydroid Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Hydroid Prime's TentacleSwarm130xDark.png Tentacle Swarm, Undertow130xDark.png Undertow and passive ability-spawned tentacles are no longer translucent. Instead, tentacles are opaque and and have a new organic texture that is affected by Hydroid Prime's Warframe Appearance colors.
    • Energy color applies a coat of energy on the tentacle's model and alters the color of the numerous glow spots on the texture. This allows players to customize their tentacles to look similar to the older tentacle model prior to Update 21.4 (2017-08-10).
    • Tentacle texture can return to default non-Prime translucency by equipping different skins (e.g. Hydroid Immortal Skin on Hydroid Prime)


  • Hydroid Prime, along with Frost PrimeIcon272.png Frost Prime, can achieve the third highest total shield value out of all Warframes at 3,195 by combining Mod TT 20px.png RedirectionMod TT 20px.png Primed VigorMod TT 20px.png Augur Accord, and their maximum Overshields (+1200). HarrowIcon272.png Harrow currently holds the second highest possible shield value of 4,110, beaten only by Hildryn's 6555. These numbers can potentially be higher with other buffs that increase shield capacity (such as Mod TT 20px.png Shield Charger and Sequence).
  • Hydroid Prime was revealed at TennoCon 2017 alongside Excalibur UmbraIcon272.png Excalibur Umbra and Plains of Eidolon.
  • His Prime trailer was revealed at TennoCon 2020.
  • A fully built Hydroid Prime was given for watching TennoCon 2020 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, after 5:00 p.m. ET, on August 1st, 2020. It comes with a free Warframe slot and pre-installed Orokin Reactor.
    • Due to thousands of players reporting missing Twitch drops, on August 6th, 2020 Hydroid Prime was distributed to all players if they were logged in to WARFRAME during TennoCon 2020, regardless if they watched the streams or not.[1]



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HydroidIcon272.png Hydroid's melee slam attacks have a 50% chance to spawn a tentacle that lasts for 15 seconds. The tentacle senses nearby enemies within 5 meters to grab and thrash them, dealing 200 DmgTrueSmall64.png True damage per second bypassing shields and armor; captured enemies are released upon death or tentacle expiring. Up to 3 tentacles spawned by this passive may exist at once.

  • Passive values are not affected by mods.
  • Tentacle can capture multiple enemies at once, thrashing them at a slower animation speed to aid player aim.
  • Melee combos with slam hits have a chance to summon a tentacle.
  • Mod TT 20px.png Pilfering Swarm applies to tentacles formed by this passive.


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TempestBarrageU15.png PirateCannonBarage.png
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:50 / 75 / 100 / 150 (DmgImpactSmall64.png Impact base damage)
100 / 150 / 200 / 300 (DmgImpactSmall64.png Impact charged damage)
Duration:2 / 3 / 4 / 5 s (base)
4 / 6 / 8 / 10 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
Subsumable to Helminth

TidalSurgeU15.png PirateTidalWave.png
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300 (DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage)
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
50% (Undertow travel distance)

UndertowU15.png PirateLiquefy.png
Become a water trap and drown unsuspecting enemies.

Energy Drain: 6 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:10 / 15 / 20 / 25 (DmgImpactSmall64.png Impact dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)
Misc:50% (Tidal Surge travel distance)
200% (Tentacle Swarm damage bonus)

TentacleSwarmU15.png PirateKraken.png
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (DmgMagneticSmall64.png Magnetic contact damage)
50 / 100 / 150 / 200 (DmgTrueSmall64.png True capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)
200% (damage bonus from Undertow)

Strength Mods


Duration Mods


Range Mods


PirateCannonBarage.png PirateCannonBarage.png PirateCannonBarage.png
PirateTidalWave.png PirateTidalWave.png PirateTidalWave.png
PirateLiquefy.png PirateLiquefy.png PirateLiquefy.png
PirateKraken.png PirateKraken.png PirateKraken.png

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Update 30.6 (2021-08-04)

  • Fixed the ability to reach locations where enemies cannot not damage you by using Hydroid’s Undertow.

Hotfix 30.1.1 (2021-05-05)

  • Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention.

Hotfix 30.0.7 (2021-04-22)

  • Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).
  • Fixed Hydroid’s Tentacle Swarm timer disappearing when casting Tentacle Swarm then Transferring to the Operator.

Hotfix 29.6.5 (2021-01-09)

  • Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).

Hotfix 27.4.4 (2020-05-07)

  • Fixed Hydroid’s Immortal Skin not applying correctly to his body.

Update 27.3 (2020-03-24)

  • Fixed Heavy Melee Slam Attacks not triggering Hydroid’s Passive to spawn a Tentacle.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Hydroid: 200 to 225
    • Hydroid Prime: 250 to 275
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed a map hole that was only accessible if you were in Hydroid’s Undertow. Like that one scene in X-Men when that one dude is disintegrated into water and slips off the table in a watery terrifying massacre...

Hotfix 27.1.1 (2020-02-11)

Hotfix 27.0.12 (2020-01-23)

  • Hydroid ability videos have been added to his Arsenal!

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Update 25.6 (2019-08-08)

Tidal Impunity - Tidal Surge - Hydroid
  • Increase the duration of the immunity buff

Hotfix 25.1.3 (2019-06-14)

  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Hydroid.

Update 24.6 (2019-04-04)

  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!

Update 23.0 (2018-06-15)

  • Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.

Hotfix 22.17.2 (2018-04-10)

  • Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.

Update 22.14 (2018-03-01)

  • Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.

Update 22.12 (2018-02-09)

  • Undertow/Tidal Surge
    • Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

Update 21.6 (2017-08-29)

  • Introduced Hydroid Prime.

Update 21.4 (2017-08-10)

  • Hydroid’s base Shield and Armor has received a buff!
    • Shield is now 375 from 345.
    • Armor is now 200 from 65.
  • Tempest Barrage:
    • Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
    • Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
  • Tidal Surge:
    • Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
    • Tidal Surge will now pull enemies along for the ride.
    • Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
  • Undertow:
    • Hydroid can pull enemies into Undertow by aiming and clicking on them.
    • Undertow can be cast while in air.
    • Jump and roll will break Hydroid out of Undertow.
    • Hydroid can now move while in Undertow at the expense of Energy.
    • Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
    • Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
    • (Undocumented) puddle size decreased from 18m to 4m.
  • Tentacle Swarm:
    • Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
    • Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
    • Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
    • Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
    • (Undocumented) spawn radius decreased from 20m to 5-10m.

Update: The Silver Grove (2016-08-19)

  • Conclave: Reduced range and increased duration of Tempest Barrage.
  • Conclave: Increased speed of Tidal Surge.

Hotfix: Specters of the Rail 13 (2016-07-26)

  • Optimized Hydroid Tentacle Swarm ability to improve performance issues.

Hotfix: Specters of the Rail 4 (2016-07-11)

  • Fixed melee holstering issues on Hydroid.

Update: Specters of the Rail (2016-07-08)

  • Conclave: Adjusted the melee impact sounds for Hydroid Kraken tentacles.

Update: Lunaro (2016-06-15)

  • Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power.

Hotfix 18.13.2 (2016-06-01)

  • Passive: Fixed Hydroid’s passive activating when punching with a fist weapon.

Update 18.13 (2016-05-27)

  • Passive: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
  • Visually tweaked Tempest Barrage targeting effect.

Hotfix 18.10.6 (2016-05-06)

  • Fixed enemies dying in Undertow not counting towards your kills.

Update 18.10 (2016-04-29)

  • Fixed Undertow resulting in enemies striking a T-pose after death.

Hotfix 18.6.3 (2016-03-23)

  • Conclave: Fixed Undertow sometimes displaying a miniature Hydroid.
  • Conclave: Fixed Undertow leaving a hitbox in the center of the puddle.

Update 18.6 (2016-03-16)

  • Conclave: Fixed a script error when casting Undertow.
  • Conclave: Fixed Undertow not properly applying to players that walk into the puddle.

Update 18.5 (2016-03-04)

  • Conclave: Hydroid is now playable in Conclave.
  • Tidal Wave will no longer ragdoll boss-type enemies.
  • Undertow will no longer pull in boss-type enemies.
  • Tempest Barrage will now display a preview of its AoE zone before being cast.

Hotfix 18.0.4 (2015-12-08)

  • Augment: Fixed an issue causing Pilfering Swarm to prevent Defense or Excavation Waves from ending.

Hotfix 17.10.2 (2015-11-09)

  • Fixed an issue that would shrink Hydroid after using Undertow.

Update 17.5 (2015-10-01)

  • Tempest Barrage and Tentacle Swarm can be now recasted with no cooldown.

Update 17.1 (2015-08-12)

  • Fixed Undertow being unaffected by range Mods.

Update 17.0 (2015-07-31)

  • Fixed Undertow not being affected by duration or range Mods.

Hotfix 16.5.6 (2015-05-19)

  • Fixed Tempest Barrage not properly scaling in damage with rank.

Hotfix 15.16.2 (2015-03-11)

  • Augment: Pilfering Swarm no longer applies to bosses.

Update 15.16 (2015-02-25)

Update 15.13 (2015-02-05)

  • Fixed an exploit in Interception Missions that allowed players to use Tentacle Swarm to put Interception points into an uncapturable state.

Update 15.6 (2014-12-11)

Update 15.5 (2014-11-27)

  • Augment: Healing speed from Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
  • Fixed enemy bodies becoming invisible after dying inside of Undertow.

Hotfix 15.2.1 (2014-11-14)

  • Adjusted holster position for staff weapons on Hydroid.

Update 15.0 (2014-10-24)

Update 14.0 (2014-07-18)

  • Tweaked the Bow Idle animations on Hydroid.
  • Tweaked the duration and fade on multiple Hydroid ability sound effects.

Hotfix 13.6.1 (2014-06-06)

  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.

Update 13.3 (2014-05-14)

  • Undertow is now toggable.
  • Tweaked the sound effects for many of Hydroid's abilities.

Update 13.1 (2014-04-23)

  • Fixed Hydroid's default helmet option being set as "None".
  • Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.

Hotfix 13.0.6 (2014-04-17)

  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.

Hotfix 13.0.4 (2014-04-11)

  • Tweaked the sound radius of Hydroid's abilities.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.

Hotfix 13.0.2 (2014-04-10)

  • Fixed Jackal being dragged around by Undertow.

Update 13.0 (2014-04-09)

  • Added into game.

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Ability SFX

  • Using any ability



Post-Update 21.4

Pre-Update 21.4