Release Date: April 10th, 2014
Wrathful and wayward as the seas he commands, the tidal plunderer Hydroid lurks beneath raging waves to plunge his foes into the abyssal depths. Unleashing salvos of cannon barrage and tentacled ocean horrors to rend foes asunder, Hydroid is reminiscent of the age of corsairs. Hydroid surfaced in Update 13.0.
Acquisition
Hydroid's main blueprint can be purchased from the Market. Hydroid's component blueprints can be obtained from defeating from Councilor Vay Hek on Oro, Earth. The mission requires Mastery Rank 5 to enter.Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 38.72% | 6 – 7 | 27 ± 9 |
Neuroptics Blueprint | 38.72% | ||
Systems Blueprint | 22.56% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1,200 |
![]() 1,000 |
![]() 300 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 4 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Hydroid Guides to read user-made guides on how to play this Warframe.
Trivia
- Hydroid is derived from the Greek "Hydro" meaning Water and the suffix "-oid" meaning 'Of similar form to', likely alluding to his ability to transform into water. It is also a life stage for species of the Hydrozoa class of jellyfish.
- Hydroid was claimed by the Development Team to have been inspired from the theme of pirates and seems to resemble Davy Jones from The Pirates of the Caribbean movie franchise.
- Hydroid is the first Warframe to use self-degrading Argon Crystal for construction in the Foundry.
- Hydroid is one of the few Warframes that has visible "eye-spots" on his helmet.
- Hydroid is one of two Warframes with powers capable of ignoring enemy armor, the other being
Ash's
Blade Storm.
“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
|
Release Date: August 29th, 2017
Hydroid Prime is the Primed variant of Hydroid, possessing increased shields, armor, and energy capacity, as well as an additional
and
polarities. Hydroid Prime was released alongside
Ballistica Prime and
Nami Skyla Prime.
Acquisition
Hydroid Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
![]() |
![]() |
---|---|---|---|
Meso B2 Uncommon (V) Meso N5 Uncommon (V) Meso Z2 Uncommon (V) Axi K5 Uncommon (V) |
Neo G1 Uncommon (V) Axi A3 Uncommon (V) Axi N4 Uncommon (V) |
Meso H1 Common (V) Neo B4 Common (V) Neo N8 Common (V) Neo S8 Common (V) Neo S11 Common (V) Axi C3 Common (V) Axi C4 Common (V) |
Neo H1 Rare (V) Neo H2 Rare (V) Axi H3 Rare (V) Axi H4 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 5 |
![]() 1,100 |
![]() 8,750 |
![]() 12,750 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 5 |
![]() 10,500 |
![]() 6,750 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 10 |
![]() 1,300 |
![]() 925 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On June 28, 2019, it was announced that Hydroid Prime, alongside
Ballistica Prime and
Nami Skyla Prime, would enter the Prime Vault and be retired from the reward tables on July 6th, 2019. Any preexisting components or fully-built frames will remain as is.
Notes
- Hydroid Prime, compared to
Hydroid:
- Higher Shields (175/525 vs. 125/375)
- Higher Armor (275 vs. 225)
- Higher Energy (150/225 vs. 125/188)
- Different Polarities (
vs.
)
- Higher Mastery Rank required (5 vs. 0)
- As a Prime Warframe, Hydroid Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Hydroid Prime's
Tentacle Swarm,
Undertow and passive ability-spawned tentacles are no longer translucent. Instead, tentacles are opaque and and have a new organic texture that is affected by Hydroid Prime's Warframe Appearance colors.
- Energy color applies a coat of energy on the tentacle's model and alters the color of the numerous glow spots on the texture. This allows players to customize their tentacles to look similar to the older tentacle model prior to Update 21.4.
- Tentacle texture can return to default non-Prime translucency by equipping different skins (e.g. Hydroid Immortal Skin on Hydroid Prime)
Trivia
- Hydroid Prime, along with
Frost Prime, can achieve the third highest total shield value out of all Warframes at 3,195 by combining
Redirection,
Primed Vigor,
Augur Accord, and their maximum Overshields (+1200).
Harrow currently holds the second highest possible shield value of 4,110, beaten only by Hildryn's 6555. These numbers can potentially be higher with other buffs that increase shield capacity (such as
Shield Charger and Sequence).
- Hydroid Prime was revealed at TennoCon 2017 alongside
Excalibur Umbra and Plains of Eidolon.
- His Prime trailer was revealed at TennoCon 2020.
- A fully built Hydroid Prime was given for watching TennoCon 2020 on WARFRAME's Twitch with a Twitch-linked account for 30 consecutive minutes, after 5:00 p.m. ET, on August 1st, 2020. It comes with a free Warframe slot and pre-installed Orokin Reactor.
- Due to thousands of players reporting missing Twitch drops, on August 6th, 2020 Hydroid Prime was distributed to all players if they were logged in to WARFRAME during TennoCon 2020, regardless if they watched the streams or not.[1]
Media
References
Passive
Hydroid's melee slam attacks have a 50% chance to spawn a Tentacle that lasts for 15 seconds. The tentacle seeks nearby enemies to grab and thrash them, dealing
True damage per second, bypassing armor.
- Melee combos with slam hits have a chance to summon a Tentacle.
Pilfering Swarm applies to tentacles formed by this passive.
- These tentacles are not affected by Ability Strength or Ability Duration.
- Up to 3 tentacles spawned by this passive may exist at once.
Abilities
![]() |
![]() ENERGY: 25-50 KEY 1 |
Tempest Barrage Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught. |
Strength:50 / 75 / 100 / 150 ( 100 / 150 / 200 / 300 ( |
Duration:2 / 3 / 4 / 5 s (base) 4 / 6 / 8 / 10 s (charged) | |||
Range:5 m (explosion radius) | |||
Misc:∞ (cast range) 4/s (salvos per sec) 3 / 5 / 8 / 10 m (barrage radius) |
![]() |
![]() ENERGY: 50 KEY 2 |
Tidal Surge Crash through enemies in a ferocious wall of water. |
Strength:100 / 200 / 250 / 300 ( |
Duration:20 / 25 / 27.5 / 30 m/s (speed) | |||
Range:3 / 4 / 5 / 6 m (striking radius) | |||
Misc:1 s (wave duration) 50% (Undertow travel distance) |
![]() |
![]() ENERGY: 6 / 7 / 8 / 9 KEY 3 |
Undertow Become a water trap and drown unsuspecting enemies.
|
Strength:10 / 15 / 20 / 25 ( 1 / 1.5 / 1.7 / 2 % (dmg increase/sec) |
Duration:N/A | |||
Range:1.5 / 2.5 / 3 / 4 m (puddle size) 10 / 12 / 13 / 15 m (grab range) | |||
Misc:50% (Tidal Surge travel distance) 200% (Tentacle Swarm damage bonus) |
![]() |
![]() ENERGY: 50-100 KEY 4 |
Tentacle Swarm Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool. |
Strength:75 / 150 / 225 / 300 (![]() 50 / 100 / 150 / 200 ( ![]() |
Duration:10 / 13 / 18 / 20 s | |||
Range:3 / 3 / 5 / 5 m (base radius) 9 / 9 / 15 / 15 m (charged radius) | |||
Misc:∞ (cast range) 4 / 6 / 8 / 10 (tentacles) 8 / 12 / 16 / 20 (charged tentacles) 200% (damage bonus from Undertow) |
Strength Mods | Duration Mods | Range Mods |
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Hydroid can be equipped with:
Cosmetics
Augments
See Also
- Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).
- Fixed Hydroid’s Immortal Skin not applying correctly to his body.
- Fixed Heavy Melee Slam Attacks not triggering Hydroid’s Passive to spawn a Tentacle.
- Armor Change:
- Hydroid: 200 to 225
- Hydroid Prime: 250 to 275
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed a map hole that was only accessible if you were in Hydroid’s Undertow. Like that one scene in X-Men when that one dude is disintegrated into water and slips off the table in a watery terrifying massacre...
- Fixed the Left Hulta Leg Guard being offset when equipped on Hydroid Prime. As reported here: https://forums.warframe.com/topic/1165714-hydroid-severe-offset/
- Hydroid ability videos have been added to his Arsenal!
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
- Tidal Impunity - Tidal Surge - Hydroid
- Increase the duration of the immunity buff
- Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
- Fixed Zanuka being unable to capture Hydroid.
- Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
- Fixed Hydroid’s Tentacle Swarm’s tentacles sometimes appearing underneath the tile.
- Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
- Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
- Undertow/Tidal Surge
- Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.
- Hydroid’s base Shield and Armor has received a buff!
- Shield is now 375 from 345.
- Armor is now 200 from 65.
- Tempest Barrage:
- Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
- Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
- Tidal Surge:
- Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
- Tidal Surge will now pull enemies along for the ride.
- Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
- Undertow:
- Hydroid can pull enemies into Undertow by aiming and clicking on them.
- Undertow can be cast while in air.
- Jump and roll will break Hydroid out of Undertow.
- Hydroid can now move while in Undertow at the expense of Energy.
- Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
- Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
- (Undocumented) puddle size decreased from 18m to 4m.
- Tentacle Swarm:
- Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
- Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
- Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
- Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
- (Undocumented) spawn radius decreased from 20m to 5-10m.
- Conclave: Reduced range and increased duration of Tempest Barrage.
- Conclave: Increased speed of Tidal Surge.
Hotfix: Specters of the Rail 13
- Optimized Hydroid Tentacle Swarm ability to improve performance issues.
Hotfix: Specters of the Rail 4
- Fixed melee holstering issues on Hydroid.
- Conclave: Adjusted the melee impact sounds for Hydroid Kraken tentacles.
- Fixed Hydroid’s abilities causing a delay when attempting to melee or cast another power.
- Passive: Fixed Hydroid’s passive activating when punching with a fist weapon.
- Passive: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
- Visually tweaked Tempest Barrage targeting effect.
- Fixed enemies dying in Undertow not counting towards your kills.
- Fixed Undertow resulting in enemies striking a T-pose after death.
- Conclave: Fixed Undertow sometimes displaying a miniature Hydroid.
- Conclave: Fixed Undertow leaving a hitbox in the center of the puddle.
- Conclave: Fixed a script error when casting Undertow.
- Conclave: Fixed Undertow not properly applying to players that walk into the puddle.
- Conclave: Hydroid is now playable in Conclave.
- Tidal Wave will no longer ragdoll boss-type enemies.
- Undertow will no longer pull in boss-type enemies.
- Tempest Barrage will now display a preview of its AoE zone before being cast.
- Augment: Fixed an issue causing Pilfering Swarm to prevent Defense or Excavation Waves from ending.
- Fixed an issue that would shrink Hydroid after using Undertow.
- Tempest Barrage and Tentacle Swarm can be now recasted with no cooldown.
- Fixed Undertow being unaffected by range Mods.
- Fixed Undertow not being affected by duration or range Mods.
- Fixed Tempest Barrage not properly scaling in damage with rank.
- Augment: Pilfering Swarm no longer applies to bosses.
- Augment: Tentacle Swarm -
Pilfering Swarm
- Fixed an exploit in Interception Missions that allowed players to use Tentacle Swarm to put Interception points into an uncapturable state.
- Augment: Tidal Surge -
Tidal Impunity
- Augment: Healing speed from Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
- Fixed enemy bodies becoming invisible after dying inside of Undertow.
- Adjusted holster position for staff weapons on Hydroid.
- Augment: Undertow -
Curative Undertow
- Tweaked the Bow Idle animations on Hydroid.
- Tweaked the duration and fade on multiple Hydroid ability sound effects.
- Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
- Undertow is now toggable.
- Tweaked the sound effects for many of Hydroid's abilities.
- Fixed Hydroid's default helmet option being set as "None".
- Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.
- Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
- Tweaked the sound radius of Hydroid's abilities.
- Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
- Fixed Jackal being dragged around by Undertow.
- Added into game.
Images
Videos
Post-Update 21.4
Pre-Update 21.4
Warframes | ||
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Upcoming | ||
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Attributes • Helminth • Augments • Compare All • Cosmetics |