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Hunter Command is a set mod dropped from the Hemocyte during Operation: Plague Star and Ghoul Purge bounties that causes your non sentinel companion to attack the nearest enemy affected by a DmgSlashSmall64 Slash status effect.

Stats[]

Rank Attacks for Cost
0 1s 4
1 2s 5
2 3s 6
3 4s 7
4 5s 8
5 6s 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Hunter Set: Companions gain X% additional damage to targets affected by a DmgSlashSmall64 Slash status effect.

Mods Equipped Bonus Damage
1 25%
2 50%
3 75%
4 100%
5 125%
6 150%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Ghoul Bounty Ghoul Purge Bounty Lvl 40-50 Final Stage A 9.43% 1 0.0943

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Ghoul Auger Alpha 50% 1.01% 0.505% 198 1 0.00505
Hemocyte 100% 10.53% 10.53% 9 1 0.1053

Sourced from official drop table repository.

Notes[]

  • This is a behavioral mod that is designed to make your companion attack a nearby enemy when that enemy receives a DmgSlashSmall64 Slash status proc on them, when the companion would otherwise be passive.
  • If the companion is already attacking an enemy when a nearby enemy gains a DmgSlashSmall64 Slash status proc, this mod will not make the companion change targets.
  • The companion will not teleport to the new target and will not have any enhanced movement speed as it approaches the target.
  • This mod can be used on KhoraIcon272 Khora's pet Venari to make it periodically attack enemies even while it is in Heal or Protect mode.

Patch History[]

Update 22.3 (2017-11-15)

  • Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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