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Hornet Strike is a mod that increases the base damage of secondary weapons by 20% per rank, at a maximum of 220% at rank 10.

Stats

Normal
Rank Effect Cost
0 +20% 4
1 +40% 5
2 +60% 6
3 +80% 7
4 +100% 8
5 +120% 9
6 +140% 10
7 +160% 11
8 +180% 12
9 +200% 13
10 +220% 14


Flawed
Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5

Notes

  • Note that Hornet Strike damage is applied before every other damage type. Therefore, every other damage-increasing mod also benefits from Hornet Strike. A weapon with a base damage of 18 equipped with a rank 9 Hornet Strike mod (200%) would have a new base damage of 54: 18 + (18 × 200%) = 54.
    • This new base damage will be what is used to calculate elemental damages.
  • Due to how it affects the base damage, this mod is necessary for all secondary weapons in order to use them optimally.

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 5-15 Final Stage B 30.56% 1 0.3056
Cetus Bounty Cetus Bounty Lvl 5-15 Stage 2 B 7.52% 1 0.0752
Defense Tier 3 Defense B 6.67% 1 0.0667
Defense Dark Sector Defense B 1.58% 1 0.0158
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Excavation Tier 1 Excavation B 7.69% 1 0.0769
Excavation Tier 2 Excavation B 7.14% 1 0.0714
Infested Salvage Infested Salvage B 6.67% 1 0.0667
Interception Tier 2 Interception B 7.14% 1 0.0714
Interception Tier 1 Interception B 5.88% 1 0.0588
Spy Tier 1 Spy C 10% 1 0.1
Spy Lua Spy B 7.49% 1 0.0749
Spy Tier 2 Spy B 5.56% 1 0.0556
Survival Tier 2 Dark Sector Survival B 7.14% 1 0.0714
Survival Kuva Fortress Survival B 6.67% 1 0.0667
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Tier 1 Dark Sector Survival B 7.69% 1 0.0769
Survival Tier 1 Survival B 7.69% 1 0.0769
Survival Tier 2 Survival B 7.14% 1 0.0714
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arcane Boiler 3% 7.37% 0.2211% 452 1 0.002211
Boiler 3% 7.37% 0.2211% 452 1 0.002211
Toxic Ancient 3% 7.37% 0.2211% 452 1 0.002211

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Gallery

Patch History

Hotfix 8.1.3 (2013-06-19)

  • Fixed Hornet Strike not affecting DOT from the Acrid.

Vanilla (2012-10-25)

  • Introduced.

See also

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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