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Hollow Point increases critical multiplier while reducing the damage of Pistols.

Stats[]

Rank Critical multiplier Damage Cost
0 +10% -2.5% 4
1 +20% -5% 5
2 +30% -7.5% 6
3 +40% -10% 7
4 +50% -12.5% 8
5 +60% -15% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Mod TT 20px Target Cracker provides the same critical damage bonus without any penalty (although it does have a Madurai Pol instead of a Naramon Pol, which works with different builds).
  • In most cases, this mod will lower average damage. As such, it is not recommended for any gun other than those with a high critical hit rate (such as the Magnus Magnus) and only with particular mod setups already in place.
    • It is worth noting that modifications to the same stat are additive and as a result Hollow Point's damage penalty is less substantial when placed on a gun already modified with a high-ranking Mod TT 20px Hornet Strike. In fact, a gun with a maxed rank copy of Hornet Strike will drop from 320% damage per shot to 305% damage per shot, which is slightly less than an effective damage drop of 5%.

Trivia[]

  • In firearm ballistics, hollow-point bullets are bullets made with a bore-hole, or a similar design in their tips, and therefore have less mass and potential energy. However, upon impact they rapidly deform and expand, causing a significantly wider wound channel and depending on the caliber and target, may even come to a stop when compared to other round types like a full metal jacket (solid bullet), which can easily over-penetrate and waste potential kinetic energy.

Gallery[]

Patch History[]

Update 10.3 (2013-10-09)

  • Introduced along with Orokin Vaults.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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