Hollow Point increases critical multiplier while reducing the damage of Pistols.
Stats[]
Rank | Critical multiplier | Damage | Cost |
---|---|---|---|
0 | +10% | -2.5% | 4 |
1 | +20% | -5% | 5 |
2 | +30% | -7.5% | 6 |
3 | +40% | -10% | 7 |
4 | +50% | -12.5% | 8 |
5 | +60% | -15% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Orokin Vault | Orokin Derelict Vault | A | 4.17% | 1 | 0.0417 |
Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Target Cracker provides the same critical damage bonus without any penalty (although it does have a instead of a , which works with different builds).
- In most cases, this mod will lower average damage. As such, it is not recommended for any gun other than those with a high critical hit rate (such as the Magnus) and only with particular mod setups already in place.
- It is worth noting that modifications to the same stat are additive and as a result Hollow Point's damage penalty is less substantial when placed on a gun already modified with a high-ranking Hornet Strike. In fact, a gun with a maxed rank copy of Hornet Strike will drop from 320% damage per shot to 305% damage per shot, which is slightly less than an effective damage drop of 5%.
Trivia[]
- In firearm ballistics, hollow-point bullets are bullets made with a bore-hole, or a similar design in their tips, and therefore have less mass and potential energy. However, upon impact they rapidly deform and expand, causing a significantly wider wound channel and depending on the caliber and target, may even come to a stop when compared to other round types like a full metal jacket (solid bullet), which can easily over-penetrate and waste potential kinetic energy.
Gallery[]
Patch History[]
Update 10.3 (2013-10-09)
- Introduced along with Orokin Vaults.
Critical Hit Mods | |||
---|---|---|---|
Rifle | Chance | Point Strike • Critical Delay • Argon Scope ( Galvanized) | |
Damage | Vital Sense • Hammer Shot • Bladed Rounds | ||
Shotgun | Chance | Blunderbuss • Critical Deceleration • Laser Sight | |
Damage | Ravage ( Primed) • Shrapnel Shot | ||
Pistol | Chance | Pistol Gambit ( Primed) • Creeping Bullseye • Hydraulic Crosshairs ( Galvanized) | |
Damage | Target Cracker ( Primed) • Hollow Point • Sharpened Bullets | ||
Melee | Chance | Blood Rush • Maiming Strike • True Steel ( Sacrificial) | |
Damage | Gladiator Might • Organ Shatter ( Amalgam) | ||
Arch-gun | Chance | Critical Focus • Parallax Scope | |
Damage | Critical Focus • Hollowed Bullets | ||
Arch-melee | Chance | Critical Meltdown • Tempered Blade | |
Damage | Bleeding Edge | ||
Weapon Augment | Deadly Maneuvers • Deadly Sequence • Exposing Harpoon • Hata-Satya • Amalgam Ripkas True Steel |
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)