The Hind is a Grineer burst rifle used by their Elite Lancers. It fires five-round bursts while maintaining a low recoil allowing all rounds fired to land very close to one another, but has poor critical stats. Pressing Alternate Fire shoots single rounds with higher damage per bullet and critical stats but lower status.
Characteristics[]
- This weapon primarily deals Slash damage.
- Innate polarity.
Advantages over other Primary weapons (excluding modular weapons):
- Highest number of shots per burst out of all burst-fire rifles.
- Burst-fire has low recoil.
- Burst Mode (wiki attack index 1)
- High magazine (65)
- Above average ammo max (540)
- Very high disposition (●●●●● (1.42x))
- Semi-Auto Mode (wiki attack index 2)
- Above average magazine (65)
- Above average ammo max (540)
- Very high disposition (●●●●● (1.42x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Burst-fire mode:
- Semi-auto mode:
- Tied with Kuva Hind and Nagantaka for the third slowest fire rate of all semi-automatic rifles, after Grinlok/ Prisma Grinlok and Kuva Chakkhurr.
- Burst Mode (wiki attack index 1)
- Very low crit chance (7.00%)
- Low total damage (30)
- Low status chance (15.00%)
- Very low crit multiplier (1.50x)
- Semi-Auto Mode (wiki attack index 2)
- Low crit chance (15.00%)
- Low total damage (60)
- Very low status chance (10.00%)
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Hind (Burst Mode), compared to Kuva Hind (Burst):
- Equal base damage (excluding any Progenitor bonus)
- Lower total damage (using max +60% Progenitor bonus if applicable) (30 vs. 48)
- Lower base critical chance (7.00% vs. 25.00%)
- Lower base critical multiplier (1.50x vs. 2.10x)
- Lower base status chance (15.00% vs. 33.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (155.25 vs. 306)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (64.68 vs. 218.57)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (60.79 vs. 200.29)
- Smaller magazine (65 vs. 90)
- Faster reload time (2.00 s vs. 2.30 s)
- Lower Mastery Rank required (0 vs. 15)
- Higher disposition (●●●●● (1.42x) vs. ●●●○○ (1.05x))
Acquisition[]
The Hind's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Neurodes 6 |
Circuits 700 |
Salvage 1,000 |
Rubedo 1,200 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:40,000 |
This weapon can be sold for 7,500.
Notes[]
- This weapon was introduced in Update 9.6 (2013-08-16).
- Mods that affect fire rate will also affect the burst rate, making the Hind very deadly with mods that increase the firerate, and even more so with the addition of punch through.
Tips[]
- New players who prefer burst fire but cannot afford this weapon's heavy building cost should stick with the Burston until they have enough resources.
- The Hind is made significantly better against enemy groups with the addition of Shred or Metal Auger.
- Stabilizer effectively reduces the recoil on every burst giving it more pin point precision over long distances or for better headshots.
Trivia[]
- The Hind is one of the Grineer weapons to be showcased in the Chemical Lab.
- The Hind probably derives its name from the NATO reporting name for the famous Mil Mi-24 helicopter gunship/troop transport. Other probable sources of the weapon's name include:
- A lesser known aircraft, the Hawker Hind, is a pre-WWII British propeller driven bomber.
- The Golden Hind, Captain Sir Francis Drake's privateer galleon.
- A lunar crater named Hind.
- The Hind is one of the few Grineer weapons that are not focused on Impact damage, and instead focused mostly on Slash. This makes them the least effective gun unit in the Grineer arsenal at taking down shields and punching through armor, while being better equipped against the Infested or Corpus enemies with shields down.
Media[]
Patch History[]
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Hind
Update 22.12 (2018-02-09)
- Status chance increased from 10% to 15% (Primary Fire)
- Critical chance increased from 5 to 7% (Primary Fire)
- Critical chance increased from 10% to 15% (Alt Fire)
- Status chance decreased from 20% to 10% (Alt Fire)
Hotfix 20.0.8 (2017-03-30)
- Fixed the Hind’s Alt fire not producing bullet holes when fired at the wall.
Update 20.0 (2017-03-24)
- We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and status chance.
Update: The Silver Grove (2016-08-19) Conclave:
- Increased damage of Hind.
Update 18.5 (2016-03-04) Conclave:
- Increased the damage of the Hind.
Update 17.0 (2015-07-31)
- Hind now available in Conclave.
Hotfix 14.0.11 (2014-07-30)
- Damage multipliers for the Hind normalized (no more arbitrary multipliers).
Update 14.0 (2014-07-18)
- Tweaked the weapon fire sound effects on the Dera and Hind.
Update 9.6 (2013-08-16)
- Introduced
See also[]
- Elite Lancers, the Grineer unit that uses this weapon.
- Kuva Hind, the Kuva Lich counterpart of this weapon.