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Passive[]

HildrynIcon272 Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:

  • Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
    • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as DmgToxinSmall64 Toxin damage and Mod TT 20px Combat Discipline's health loss per kill.
    • Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
      • This passive is shared with ally Warframes and Companions when linked via Haven130xWhite Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
      • This passive also works in Archwing combat.
  • All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
    • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
    • Mods which convert energy spent on abilities to shields (such as Mod TT 20px Brief Respite or the Augur Mod Set) do not replenish shields.
  • Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
    • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20px Equilibrium, Mod TT 20px Energy Conversion, and ArcaneEnergize Arcane Energize, still function.
      • However, ArcaneEnergize Arcane Energize has no effect on her, even though it can still trigger.
    • Increasing the effectiveness of Energy Orbs with an AmberArchonShard Amber Archon Shard also works with Hildryn, increasing the amount of shields gained per orb.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
    • Shield points from Energy Orbs cannot create Overshields.

Unlike most Warframes, when Hildryn ranks up she receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:

  • +10 Health every three ranks, starting at rank 1.
  • +25 Shield every three ranks, starting at rank 2 and at rank 3.

At rank 30, this results in a total of:

  • +100 Health
  • +500 Shield

Abilities []

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This section is transcluded from Balefire . To change it, please edit the transcluded page.
BalefireModx256 Balefire130xWhite
1
IconShield50
Balefire

Charge and launch devastating bolts of fire.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 - 300 / 200 - 600 / 350 - 1050 / 500 - 1500 (DmgElectricitySmall64 Electricity damage per bolt)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1 / 2 / 2 / 3 m (explosion radius)

Misc: 100% (ragdoll chance on hit with Overshield)

Expand/Collapse
This section is transcluded from Pillage . To change it, please edit the transcluded page.
PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth
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This section is transcluded from Haven . To change it, please edit the transcluded page.
HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)
3.5 seconds of shield gating for allies

Expand/Collapse
This section is transcluded from Aegis Storm . To change it, please edit the transcluded page.
AegisStormModx256 AegisStorm130xWhite
4
IconShield100
+25/s
+25/s/enemy
+50/dodge
Aegis Storm

Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64 Impact damage on deactivation)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (energy field max radius)

Misc: 8-18 s (energy orb drop interval)

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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Balefire Balefire
ShieldPillage ShieldPillage ShieldPillage
Haven Haven Haven
WingedDeath WingedDeath WingedDeath
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