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The best defense is a good offense. Hildryn draws from her Shields to fuel her abilities, while Energy recharges her Shields.

Drawing from her shields like a battery, her defensive and offensive utility are unparalleled. This is Hildryn, the domina of armament.

In the sky or on the ground, Hildryn fills her victims full of dread.

Release Date: March 7th, 2019

Reinforced by her stalwart physique, the Herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.


Hildryn's main blueprint can be bought from Little Duck for ReputationBlackx64.png 5,000 upon reaching the rank of Agent with Vox Solaris. Her component blueprints can be acquired as drops from the Exploiter Orb.
Source Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 kills 27 ± 9 kills
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: ReputationBlackx64.png 5,000
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25


  • If Hildryn wields her signature Larkspur.png Larkspur in Atmospheric mode, the weapon holds an additional 300 reserve ammo, for a total of 700.
  • Hildryn has the highest base shields out of all Warframes in the game: 450 and 1,575 at rank 30.
    • When taking overshields into consideration, Hildryn is the Warframe with the second highest total shield value, behind HarrowIcon272.png Harrow.
  • Hildryn, along with LavosIcon272.png Lavos, boasts the lowest base energy out of all Warframes in the game, having none at all.


  • As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from Mod TT 20px.png Guardian and Arcane Enhancements affecting Shields, namely ArcaneAegis64x.png Arcane Aegis and ArcaneBarrier64x.png Arcane Barrier.
  • As with other Warframes with high shield values, Hildryn also benefits well from Mod TT 20px.png Adaptation, essentially increasing the amount of damage her shields can absorb.
  • Hildryn can absorb a higher amount of damage while being airborne with AegisStorm130xDark.png Aegis Storm, by equipping Mod TT 20px.png Aerodynamic, Mod TT 20px.png Agility Drift and/or Mod TT 20px.png Aviator.
  • Hildryn's lack of energy makes her an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
    • Conversely, Hildryn should not be brought on missions that severely affect shields, such as the No Shields Nightmare Mode modifier.
    • In Rathuum and The Index where Tenno start with no energy, Hildryn can immediately utilize her abilities.
  • Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
  • Decaying Dragon Key may sound like an undesirable choice for a shield focused Warframe, but reducing maximum shield capacity will allow her Shield Wall passive to recharge faster. Combining it with shield recharge mods like Mod TT 20px.png Fast Deflection and Arcanes like ArcaneAegis64x.png Arcane Aegis can allow for shields to recharge quickly during the invulnerability period, putting Hildryn in an invulnerability loop if Arcane Aegis is triggered often enough.
    • This particular build will severely hamper Hildryn's ability to cast powers however, due to the greatly reduced shield pool from which to draw shields to fuel her powers.
  • Having a Sentinel/MOA (Companion) with Mod TT 20px.png Guardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
    • Equipping Mod TT 20px.png Shield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
    • Both Mod TT 20px.png Guardian and Mod TT 20px.png Shield Charger have a cooldown of 30 seconds.
  • Hildryn has significantly reduced effectiveness against the Infested as they often lack armor or shields for her to Pillage130xDark.png Pillage and replenish her own shields.


  • Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
  • Hildr is an Old Norse word for "battle".
  • Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
  • Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being BaruukIcon272.png Baruuk.
    • Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
    • She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
    • She is also the first Warframe whose component blueprint acquisition method depends on a recurring Event, Thermia Fractures (also see Operation: Buried Debts).
  • Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides ReputationBlackx64.png 12,000 and her main blueprint costs ReputationBlackx64.png 5,000, Hildryn is the most expensive in terms of syndicate standing, worth ReputationBlackx64.png 77,000 in total.
  • Hildryn is the first Warframe that does not use energy for any abilities, later followed by LavosIcon272.png Lavos.
    • Also, Hildryn is the third Warframe to use an alternate resource for her abilities, after NidusIcon272.png Nidus and BaruukIcon272.png Baruuk and later GaussIcon272.png Gauss. In Hildryn's case, she uses her shields.
  • The Orokin script on her default helmet reads "shield maiden".
  • Hildryn is the second Warframe with unique rolling animations, the first being LimboIcon272.png Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance, similar to RhinoIcon272.png Rhino's RhinoCharge130xDark.png Rhino Charge.
  • Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
    • Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
  • Hildryn is the first Warframe to have an Arch-gun, Larkspur.png Larkspur, as a Signature Weapon.
  • Hildryn is the second Warframe that can be airborne via a channeled ability, AegisStorm130xDark.png Aegis Storm, the first being TitaniaIcon272.png Titania.


  • Hildryn can't use most of the normal interactions that drain energy from Warframes, such as the energy draining hall in Lua Spy missions and puzzles, due to having zero energy.

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HildrynIcon272.png Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:

  • Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
    • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as DmgToxinSmall64.png Toxin damage.
    • When her Overshield pool is depleted, any excess damage from the last hit is negated, preventing damage from leaking into the Shield pool in much the same way as normal shield gating does for Health.
    • Hildryn's Shield Gating grace period is 3 seconds when fully charged, rather than the usual 1.3.
      • This passive is shared with ally Warframes and Companions when linked via Haven130xDark.png Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
      • This passive also works in Archwing combat.
  • All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
    • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
    • Mods which convert energy spent on abilities to shields (such as Mod TT 20px.png Brief Respite or the Augur Mod Set) do not replenish shields.
  • Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
    • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20px.png Equilibrium, Mod TT 20px.png Energy Conversion, and ArcaneEnergize64x.png Arcane Energize, still function.
      • However, ArcaneEnergize64x.png Arcane Energize has no effect on her, even though it can still trigger.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
    • Shield points from Energy Orbs cannot create Overshields.
  • Hildryn's shield pool stat scales with Warframe rank differently than normal, with ranks that would normally increase her energy pool increasing her shields for the same amount, for a total of +250% shields at Rank 30.


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BalefireModx256.png Balefire130xWhite.png
Charge and launch devastating bolts of fire.

Overshield/Shield Cost per Shot: 100 - 450

Strength:100 - 200 / 200 - 400 / 350 - 700 / 500 - 1000 (DmgElectricitySmall64.png Electricity damage per bolt)
Range:1 / 2 / 2 / 3 m (explosion radius)
Misc:100% (ragdoll chance on hit with Overshield)

PillageModx256.png Pillage130xWhite.png
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
Duration:2 s (expansion duration)
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)
Misc:? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)
Subsumable to Helminth

HavenModx256.png Haven130xWhite.png
Create a shield aura around allies. Enemies that approach shielded allies will take damage.

Overshield/Shield Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)
Misc:100% (extra damage per second with Overshield)
3 seconds of shield gating for allies

AegisStormModx256.png AegisStorm130xWhite.png
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Overshield/Shield Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64.png Impact damage on deactivation)
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:8-18 s (energy orb drop interval)

Strength Mods


Duration Mods


Range Mods


Balefire.png Balefire.png
ShieldPillage.png ShieldPillage.png ShieldPillage.png
Haven.png Haven.png Haven.png
WingedDeath.png WingedDeath.png WingedDeath.png

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Hildryn can be equipped with the following items:



See also

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Update 29.10 (2021-03-19)

  • Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.

Update 29.5 (2020-11-19)

  • Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
    • This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.

Update 29.1 (2020-09-17)

  • Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.

Hotfix 29.0.8 (2020-09-10)

  • Fixed a script error potentially related to Hildryn’s Pillage ability.

Hotfix 29.0.6 (2020-09-01)

  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.

Hotfix 28.0.3 (2020-06-12)

  • Fixed a script error when casting Hildryn’s Balefire Ability.

Update 28.0 (2020-06-11)

  • Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.

Hotfix 27.5.4 (2020-05-20)

  • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.

Update 27.4 (2020-05-01)

  • Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.

Hotfix 27.3.14 (2020-04-15)

Update 27.3 (2020-03-24)

  • Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.

Hotfix 27.2.2 (2020-03-06)

  • Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.

Update 27.2 (2020-03-05)

  • Optimized Hildryn’s Aegis Storm to improve performance.
  • Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.

Hotfix (2020-02-04)

  • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
  • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.

Update 27.1 (2020-02-04)

Hotfix 27.0.12 (2020-01-23)

  • Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.

Hotfix 25.1.3 (2019-06-14)

  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.

Hotfix 25.1.2 (2019-06-12)

  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Hildryn.

Hotfix 25.0.7 (2019-05-30)

  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Hildryn Ability names being all caps in Ability HUD bar.

Update 25.0 (2019-05-22)

  • Hildryn will now use her Shields when Melee Channel Blocking.

Hotfix 24.7.3 (2019-04-22)

  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.

Hotfix 24.7.1 (2019-04-11)

  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.

Update 24.7 (2019-04-10)

  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.

Update 24.6 (2019-04-04)

  • Hildryn is no longer restricted to move at walking speed when charging Balefire.

Hotfix 24.5.5 (2019-03-25)

  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.

Hotfix 24.5.4 (2019-03-20)

  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.

Hotfix 24.5.2 (2019-03-18)

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Fixed Hildryn’s components not being Chat linkable.

Update 24.5 (2019-03-14)

  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.

Hotfix 24.4.4 (2019-03-11)

  • Hildryn can now use Shields for Melee Channeling!

Hotfix 24.4.2 (2019-03-08)

Plains of Eidolon Changes & Fixes
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
Hildryn Changes & Fixes
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.

Update 24.4 (2019-03-08)

  • Introduced.

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Ability SFX