Release Date: March 7th, 2019
Reinforced by her stalwart physique, the Herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.
Acquisition
Hildryn's main blueprint can be purchased from Little Duck for 5,000 upon reaching Rank 2 - Agent with Vox Solaris. Hildryn's component blueprints can be acquired from Exploiter Orb.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Systems Blueprint | Exploiter Orb | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
Chassis Blueprint | Exploiter Orb | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
Neuroptics Blueprint | Exploiter Orb | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Hildryn's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 3 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 325 | Blueprints Price: 5,000 | ||||
Hildryn Neuroptics Blueprint | |||||
15,000 |
Lazulite Toroid 2 |
Argon Crystal 1 |
Mytocardia Spore 85 |
Circuits 1,600 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Hildryn Chassis Blueprint | |||||
15,000 |
Lazulite Toroid 2 |
Nitain Extract 2 |
Thermal Sludge 90 |
Rubedo 2,300 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Hildryn Systems Blueprint | |||||
15,000 |
Lazulite Toroid 2 |
Tellurium 2 |
Gorgaricus Spore 95 |
Plastids 1,500 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- If Hildryn wields her signature Larkspur/ Larkspur Prime, the weapon gains 300 more Ammo Maximum in Atmospheric mode, for a total of 700.
- Hildryn has the second highest base shields out of all Warframes (1,380 unranked and 1,880 at rank 30), behind Hildryn Prime.
- When taking overshields into consideration, Hildryn is the Warframe with the third highest base total shield value, behind Harrow, Hildryn Prime, and Harrow Prime.
- Hildryn, along with Lavos, boasts the lowest base energy out of all Warframes in the game, having none at all.
- Any abilities subsumed on Hildryn require ten times their energy cost in shields to cast.
- While piloting a Railjack, Hildryn will use her own shields in place of energy to power the Railjack's activated abilities.
- The cost in shields is ten times that of the cost in energy. Furthermore, each usage of an ability increases that abilities' cost by an increment proportional to its cost; after the last use of the ability the cost will begin to decline until it reaches the original value.
- The speed of reduction is the same for most or all Railjack abilities resulting in longer wait times for higher cost abilities while lower cost abilities are restored within a few seconds.
Tips
- As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from Guardian and Arcane Enhancements affecting Shields, namely Arcane Aegis and Arcane Barrier.
- Hildryn is relatively more vulnerable against Magnetic status, especially in The Steel Path as a single hit while being under Magnetic proc can deplete all her shield and prevent her from immediately using Pillage until the shield is partially replenished.
- Keep an eye out for Eximus Energy Leech/Parasitic, Thrax Centurion and |Thrax Legatus as they can easily inflict Magnetic proc during an intense battle.
- Arcane Nullifier can potentially increase her survivability.
- As with other Warframes with high shield values, Hildryn also benefits well from Adaptation, essentially increasing the amount of damage her shields can absorb.
- Hildryn can absorb a higher amount of damage while being airborne with Aegis Storm, by equipping Aerodynamic, Agility Drift and/or Aviator.
- This can be further increased by the Boreal's set bonus, equipping Boreal's Anguish and Boreal's Hatred in Hildryn and Boreal's Contempt in a Polearm.
- Hildryn's lack of energy makes her an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
- Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
- Conversely, due to her lack of energy, all energy interactions other than energy orbs provide no benefit for her, such as Trinity's Energy Vampire, Energy Siphon, Rage/ Hunter Adrenaline, Quick Thinking/ Gladiator Finesse, Zenurik, or Arcane Energize.
- Having a Sentinel/MOA (Companion) with Guardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
- Equipping Shield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
- Both Guardian and Shield Charger have a cooldown of 30 seconds.
- Hildryn has significantly reduced effectiveness against the Infested as they often lack armor or shields for her to Pillage and replenish her own shields.
- This weakness can be circumvented with Balefire Surge or Blazing Pillage.
- Despite the caveats, Hildryn's passive ability allows for a dramatic increase in the frequency of Railjack ability use. Mods increasing max shields and the rate of shield regeneration further increase this advantage.
Trivia
- Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
- Hildr is an Old Norse word for "battle".
- Hildr is also a valkyrie in Norse mythology, attested in the Prose Edda.
- Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
- Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being Baruuk.
- Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
- She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
- She is also the first Warframe whose component blueprint acquisition method depends on a recurring Event, Thermia Fractures (also see Operation: Buried Debts).
- Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides 12,000 and her main blueprint costs 5,000, Hildryn is the most expensive in terms of syndicate standing, worth 77,000 in total.
- Hildryn is the first Warframe that does not use energy for any abilities, later followed by Lavos.
- The Orokin script on her default helmet reads "shield maiden."
- Hildryn is the second Warframe with unique rolling animations, the first being Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance.
- Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
- Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
- Hildryn is the first Warframe to have an Archgun, Larkspur, as a Signature Weapon.
- The Larkspur is her only signature weapon, however she also possess an Exalted Weapon, the Balefire Charger.
- Hildryn is the second Warframe that can be airborne via a channeled ability, Aegis Storm, the first being Titania.
Bugs
- Hildryn can't use most of the normal interactions that drain energy from Warframes, such as the energy draining hall in Lua Spy missions and puzzles, due to having zero energy.
Release Date: March 15th, 2023.
Hildryn Prime is the Primed variant of Hildryn, with improvements to Health, Shields, and Sprint Speed, as well as an additional polarity. Hildryn Prime was released alongside Larkspur Prime and Shade Prime.
Acquisition
Chassis Blueprint | Blueprint | Systems Blueprint | Neuroptics Blueprint |
---|---|---|---|
Axi A18 Uncommon Axi L6 Uncommon Neo G7 Uncommon Meso P11 Uncommon (V) |
Meso H7 Rare Axi H6 Rare (V) Meso H5 Rare (V) |
Axi S17 Common Lith A6 Common Lith P9 Common Axi P6 Common (V) Lith H8 Common (V) Lith W3 Common (V) Meso C9 Common (V) Neo S18 Common (V) |
Lith G10 Uncommon Neo P7 Uncommon Meso P14 Uncommon (V) Neo C4 Uncommon (V) Neo S17 Uncommon (V) |
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 5 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A | ||||
Hildryn Prime Neuroptics Blueprint | |||||
15,000 |
Argon Crystal 2 |
Cryotic 600 |
Circuits 1,100 |
Nano Spores 4,975 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Hildryn Prime Chassis Blueprint | |||||
15,000 |
Tellurium 2 |
Plastids 450 |
Polymer Bundle 1,425 |
Alloy Plate 5,500 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Hildryn Prime Systems Blueprint | |||||
15,000 |
Nitain Extract 2 |
Neurodes 3 |
Rubedo 1,250 |
Salvage 3,800 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- Hildryn Prime, compared to Hildryn:
- Higher Health (270/370 vs. 180/280)
- Higher Shield (1380/1880 vs. 1280/1780)
- Higher Sprint Speed (1.05 vs. 1.0)
- Has an additional polarity.
- If Hildryn wields her signature Larkspur/ Larkspur Prime, the weapon gains 300 more Ammo Maximum in Atmospheric mode, for a total of 700.
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Notably, Hildryn Prime is the first Primed Warframe to who this ability does not apply directly, as she does not use energy for her abilities.
- Hildryn Prime has the highest base shields out of all Warframes: 1,380 unranked and 1,880 at rank 30.
- When taking overshields into consideration, Hildryn is the Warframe with the second highest base total shield value (3,080), behind Harrow Prime.
- Hildryn Prime sports elegant Orokin-designed shoulder thrusters for her rolling animation and Aegis Storm.
Trivia
- Hildryn Prime is the tenth Primed Warframe to have Signature Weapons, after Baruuk Prime, Revenant Prime, Khora Prime, Garuda Prime, Harrow Prime, Gara Prime, Octavia Prime, Atlas Prime, and Banshee Prime.
Media
Passive
Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:
- Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
- Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline's health loss per kill.
- Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
- This passive is shared with ally Warframes and Companions when linked via Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
- This passive also works in Archwing combat.
- All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
- Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
- Mods which convert energy spent on abilities to shields (such as Brief Respite or the Augur Mod Set) do not replenish shields.
- Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
- Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Equilibrium, Energy Conversion, and Arcane Energize, still function.
- However, Arcane Energize has no effect on her, even though it can still trigger.
- Increasing the effectiveness of Energy Orbs with an Amber Archon Shard also works with Hildryn, increasing the amount of shields gained per orb.
- Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
- Shield points from Energy Orbs cannot create Overshields.
- Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Equilibrium, Energy Conversion, and Arcane Energize, still function.
Unlike most Warframes, when Hildryn ranks up she receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:
- +10 Health every three ranks, starting at rank 1.
- +25 Shield every three ranks, starting at rank 2 and at rank 3.
At rank 30, this results in a total of:
- +100 Health
- +500 Shield
Abilities
1 50 |
Balefire Charge and launch devastating bolts of fire. Introduced in Update 24.4 (2019-03-08) |
Strength:100 - 300 / 200 - 600 / 350 - 1050 / 500 - 1500 ( Electricity damage per bolt) | |
Duration:N/A | |||
Range:1 / 2 / 2 / 3 m (explosion radius) | |||
Misc: 100% (ragdoll chance on hit with Overshield) |
2 150 |
Pillage Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Introduced in Update 24.4 (2019-03-08) |
Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy) | |
Duration:2 s (expansion duration) | |||
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) | |||
Misc:
? / ? / 6 / 20 m/s (expansion distance per sec) | |||
Subsumable to Helminth |
3 250 +5/s/ally +25/s/enemy |
Haven Create a shield aura around allies. Enemies that approach shielded allies will take damage. Introduced in Update 24.4 (2019-03-08) |
Strength:150 / 250 / 300 / 500 (ally shield capacity bonus) 100 / 125 / 150 / 200 ( Radiation damage per second) | |
Duration:50% / 60% / 70% / 80% (shield recharge rate) | |||
Range:8 / 10 / 12 / 15 m (link radius) | |||
Misc:
100% (extra damage per second with Overshield) |
4 100 +25/s +25/s/enemy +50/dodge |
Aegis Storm Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground. Introduced in Update 24.4 (2019-03-08) |
Strength:100 / 125 / 150 / 200 ( Radiation damage per second) 100 / 300 / 400 / 500 ( Impact damage on deactivation) | |
Duration:N/A | |||
Range:8 / 10 / 12 / 15 m (energy field max radius) | |||
Misc: 8-18 s (energy orb drop interval) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Hotfix 37.0.2 (2024-10-03)
- Fixed several script errors with Hildryn’s Aegis Storm.
Update 37.0 (2024-10-02)
- NEW WARFRAME AUGMENT MODS
- Hildryn Changes
Our goal with Hildryn for this mini rework was to bring her Aegis Storm a bit more power, while also tying in some nice-to-haves with her Balefire Charger!
Balefire Charger Changes:
- Reduced the max Shield cost of a Balefire charged shot and increased the maximum charged shot damage that can be inflicted.
- It now costs 200 from 400 Shield for the Max Charged Shot, and now does 1,500 from 1,000 base Damage.
- With this, charging the Balefire Charger will be a more worthwhile time investment compared to the dominance of fast-firing the weapon.
- It now costs 200 from 400 Shield for the Max Charged Shot, and now does 1,500 from 1,000 base Damage.
- Balefire Charger will now stagger enemies instead of ragdoll them when Hildryn has Overshields.
- Unequipping Balefire Charger will now re-equip your previously selected weapon instead of your Secondary weapon.
Aegis Storm Changes:
- Balefire Charger is now automatically equipped upon activating Aegis Storm instead of needing to activate it.
- Aegis Storm is now much more fluid regarding Ability usage and movement!
- Hildryn can now use Pillage or any Helminth Ability while Aegis Storm is active!
- Jade is allowed to use Pillage while using her 4th Ability, so we felt Hildryn deserved to utilize Pillage while she flew around, too!
- Hildryn can now move around when activating Balefire Charger while in Aegis Storm instead of being locked in place for the duration of the animation.
- Increased Hildryn’s maximum speed, movement acceleration and hover ascension rate while in Aegis Storm.
- Hildryn can now use Pillage or any Helminth Ability while Aegis Storm is active!
- Deactivating Aegis Storm now makes Hildryn invincible for a short period to prevent dying mid-animation.
- Deactivating Aegis Storm now performs a proper ground slam, similar to Rhino’s “Stomp” or Qorvex’s “Chyrinka Pillar.”
- Deactivating Aegis Storm now slams all lifted enemies simultaneously, unlike when they dropped with random delays previously.
- Deactivating Aegis Storm now performs a proper ground slam, similar to Rhino’s “Stomp” or Qorvex’s “Chyrinka Pillar.”
- FIXES
- Fixed Shield-based Warframes (i.e Hildryn) gaining an Energy stat in the UI when Arcane Battery is equipped.
- Fixed certain Warframe Abilities showing 0 Energy Drain (and 0 Shield Drain for Hildryn) in the Abilities screen with Zenurik Inner Might equipped
Hotfix 36.0.5 (2024-07-20)
- Fixed Hildryn being unable to cast Ember’s Fire Blast Helminth ability.
Hotfix 36.0.4 (2024-06-26)
- Fixed Hildryn’s Balefire quickfire Attack Speed being increased when the “Fire Manual Trigger Weapons Continuously” setting is toggled on.
- Fixed Hildryn’s Pillage Energy Drain stat in Helminth tooltip having long decimals.
Hotfix 35.5.7 (2024-04-17)
- Line of Sight (LoS) Changes & Fixes
As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here).
For today, we have made LoS improvements to the following Warframe abilities:
- Hildryn’s Aegis Storm (Raycast Check)
- In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning. So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range.
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Hildryn’s Pillage (Rendered Check)
- Hildryn’s Aegis Storm (Raycast Check from floor where Hildryn is hovering)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Hildryn’s Pillage).
Update 35.0 (2023-12-13)
- Fixed armor stripped by Hildryn’s Pillage sometimes regenerating on enemies affected by Hydroid’s Passive.
Update 34.0 (2023-10-18)
- Warframe Shield Changes
Part 5 - A few other details to cover!
- Hildryn’s Passive has been buffed from 3s Shield Gating Duration to 3.5s Shield Gating Duration!
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
HILDRYN
Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Shields: Base Rank - 1280 (from 450) / Max Rank - 1780 (from 1575)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
HILDRYN PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 1380 (from 475) / Max Rank - 1880 (from 1662.5)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Hildryn missing controller rumbles for all of her abilities.
Hotfix 33.6.4 (2023-08-15)
- Fixed being unable to equip the Balefire Einheri skin on Hildryn’s Balefire Prime.
Hotfix 33.6.3 (2023-08-03)
- Fixed Kexat’s Pounce Decree not being triggered while airborne during Hildryn’s Aegis Storm.
Update 33.6 (2023-07-27)
- Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
- Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
Update 33.0 (2023-04-26)
- Fixed missing FX on Hildryn’s Haven.
- Note that this did not affect Hildryn Prime.
- Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
- Hildryn
Hotfix 32.3.7 (2023-03-16)
- Fixed Hildryn Prime using the base version of her shoulder shields during Pillage casts.
Hotfix 32.3.6 (2023-03-15)
- Introduced Hildryn Prime.
Hotfix 32.2.9 (2023-01-11)
- Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Shield” for Hildryn (where applicable).
Hotfix 32.2.4 (2022-12-07)
- Fixed Hildryn not having any energy colors when rolling or while Haven/Aegis Storm is active.
Update 31.6 (2022-06-09)
- Fixed Helminth’s Nourish ability being unable to be cast by Hildryn (since they do not use Energy).
- Hildryn’s Shields will be consumed in its place so that the ability can be cast.
- Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.
Hotfix 31.5.10 (2022-05-17)
- Fixed Hildryn’s Aegis Storm continuing to go up/down automatically upon transferring back her if you transferred out while holding jump/crouch.
Hotfix 31.5.3 (2022-04-29)
- Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.
Update 31.5 (2022-04-27)
- Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
- Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
- Hildryn’s Aegis Storm
Hotfix 31.1.2 (2022-02-10)
- Fixed Hildryn infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
- Hildryn can now throw the projectile using her Shields.
- Fixed multiple holstered weapons (specifically Staff, Tonfa, and Sword and Shield holsters) clipping through Hildryn’s Einheri Skin.
Hotfix 31.1.1 (2022-02-09)
- Fixed a script error related to Hildryn’s Passive.
Update 29.10 (2021-03-19)
- Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.
Update 29.5 (2020-11-19)
- Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
- This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.
Update 29.1 (2020-09-17)
- Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.
Hotfix 29.0.8 (2020-09-10)
- Fixed a script error potentially related to Hildryn’s Pillage ability.
Hotfix 29.0.6 (2020-09-01)
- Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
- Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.
Hotfix 28.0.3 (2020-06-12)
- Fixed a script error when casting Hildryn’s Balefire Ability.
Update 28.0 (2020-06-11)
- Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.
Hotfix 27.5.4 (2020-05-20)
- Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
Update 27.4 (2020-05-01)
- Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.
Hotfix 27.3.14 (2020-04-15)
- Augment: Pillage - Blazing Pillage
Update 27.3 (2020-03-24)
- Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
Hotfix 27.2.2 (2020-03-06)
- Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.
Update 27.2 (2020-03-05)
- Optimized Hildryn’s Aegis Storm to improve performance.
- Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.
Hotfix 27.1.0.1 (2020-02-04)
- Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
- Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
Update 27.1 (2020-02-04)
- Augment: Balefire - Balefire Surge
Hotfix 27.0.12 (2020-01-23)
- Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
Hotfix 25.1.3 (2019-06-14)
- Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
Hotfix 25.1.2 (2019-06-12)
- Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Hildryn.
Hotfix 25.0.7 (2019-05-30)
- Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
Hotfix 25.0.4 (2019-05-28)
- Fixed Hildryn Ability names being all caps in Ability HUD bar.
Update 25.0 (2019-05-22)
- Hildryn will now use her Shields when Melee Channel Blocking.
Hotfix 24.7.3 (2019-04-22)
- Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
Hotfix 24.7.1 (2019-04-11)
- Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
- Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
Update 24.7 (2019-04-10)
- Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
- Fixing a leaking effect on Hildryn's projectiles which could affect performance.
Update 24.6 (2019-04-04)
- Hildryn is no longer restricted to move at walking speed when charging Balefire.
Hotfix 24.5.5 (2019-03-25)
- Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
- Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
- Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
- Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
- Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
- Fixed a script error when Hildryn’s Balefire deactivates.
Hotfix 24.5.4 (2019-03-20)
- Fixed Hildryn not being able to cast Balefire in Aegis Storm.
Hotfix 24.5.2 (2019-03-18)
- Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
- Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
- Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
- Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
- Fixed Hildryn’s components not being Chat linkable.
Update 24.5 (2019-03-14)
- Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
- Removed additional sound for Hildryn's Haven ability based on feedback.
- Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
- Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
Hotfix 24.4.4 (2019-03-11)
- Hildryn can now use Shields for Melee Channeling!
Hotfix 24.4.2 (2019-03-08)
- Plains of Eidolon Changes & Fixes
- Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
- Hildryn Changes & Fixes
- Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
- Greatly reduced the camera angle when casting Hildryn’s Haven.
- Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
- Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
- Fixed script errors when casting Hildryn’s Balefire.
Update 24.4 (2019-03-08)
- Introduced.
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