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The best defense is a good offense. Hildryn draws from her Shields to fuel her abilities, while Energy recharges her Shields.

Drawing from her shields like a battery, her defensive and offensive utility are unparalleled. This is Hildryn, the domina of armament.

In the sky or on the ground, Hildryn fills her victims full of dread.

Release Date: March 7th, 2019

Reinforced by her stalwart physique, the herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: ReputationBlackx64 5,000
Neuroptics
Credits64
15,000
LazuliteToroid
2
ArgonCrystal64
1
MytocardiaSpore
85
Circuits64
1,600
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
LazuliteToroid
2
DENitainExtract2
2
ThermalSludge
90
Rubedo64
2,300
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
LazuliteToroid
2
Tellurium64
2
GorgaricusSpore
95
Plastids64
1,500
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Hildryn's blueprint can be bought from Little Duck for ReputationLargeBlack5,000 upon reaching the rank of Agent with Vox Solaris. Her component blueprints can be acquired as drops from the Exploiter Orb.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


NotesEdit

  • If Hildryn wields her signature Larkspur Larkspur in Atmospheric mode, the weapon holds an additional 300 reserve ammo, for a total of 700.
  • Hildryn has the highest base shields out of all Warframes in the game: 450 and 1,575 at rank 30.
    • When taking overshields into consideration, Hildryn is the Warframe with second highest total shield value, behind HarrowIcon272 Harrow.
    • With her shields as her energy pool, Hildryn technically also boasts the lowest energy as she has none at all.

TipsEdit

  • As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from Arcane Enhancements affecting Shields, namely ArcaneAegis64x Arcane Aegis and ArcaneBarrier64x Arcane Barrier.
  • As with other Warframes with high shield values, Hildryn also benefits well from Mod TT 20pxAdaptation, essentially increasing the amount of damage her shields can absorb.
  • Hildryn can absorb higher damage, while being airborne with AegisStorm130xDark Aegis Storm, by equipping Mod TT 20pxAgility Drift and/or Mod TT 20pxAviator.
  • Hildryn is an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
    • Conversely, Hildryn should not be brought on missions that severely affect shields, such as the No Shields Nightmare Mode modifier.
    • In Rathuum and The Index where Tenno start with no energy, Hildryn can immediately utilize her abilities.
  • Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
  • Decaying Dragon Key may sound like an undesirable choice for a shield focused Warframe, but reducing maximum shield capacity will allow her Shield Wall passive to recharge faster. Combining it with shield recharge mods like Mod TT 20pxFast Deflection and Arcanes like ArcaneAegis64x Arcane Aegis can allow for shields to recharge quickly during the invulnerability period, putting Hildryn in an invulnerability loop if Arcane Aegis is triggered often enough.
    • This particular build will severely hamper Hildryn's ability to cast powers however, due to the greatly reduced shield pool from which to draw shields to fuel her powers.
  • Having a Sentinel/MOA (Companion) with Mod TT 20pxGuardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
    • Equipping Mod TT 20pxShield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
    • Both Mod TT 20pxGuardian and Mod TT 20pxShield Charger have a cooldown of 30 seconds.

TriviaEdit

  • Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
  • Hildr is an Old Norse word for "battle".
  • Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
  • Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being BaruukIcon272 Baruuk.
    • Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
    • She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
    • She is also the first Warframe whose component blueprint acquisition depends on recurring Event, Thermia Fractures (also see Operation: Buried Debts).
  • Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides ReputationLargeBlack12,000 and her main blueprint costs ReputationLargeBlack5,000, Hildryn is the most expensive in terms of syndicate standing, worth ReputationLargeBlack77,000 in total.
  • Hildryn is the first and only Warframe that does not have an Energy bar.
    • Also, Hildryn is the third Warframe to use an alternate resource for her abilities, after NidusIcon272 Nidus and BaruukIcon272 Baruuk and later GaussIcon64 Gauss. In Hildryn's case, she uses her shields.
  • The Orokin script on her default helmet reads "shield maiden".
  • Hildryn is the second Warframe with unique rolling animations, the first being LimboIcon272 Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance, similar to RhinoIcon272 Rhino's RhinoCharge130xDark Rhino Charge.
  • Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
    • Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
  • Hildryn is the first Warframe to have an Arch-gun, Larkspur Larkspur, as a Signature Weapon.
    • She also doesn't have any signature weapon in other category.
  • Hildryn is the second Warframe that can be airborne via channeled ability, AegisStorm130xDark Aegis Storm, first being TitaniaIcon272 Titania.

BugsEdit

  • A Hildryn Specter does not use any of its abilities likely because the Specter AI uses energy as a baseline.

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Shield MatrixEdit

HildrynIcon272 Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boasts additional passive benefits and defensive capabilities listed in the tabs below:

  • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Slash b Slash or Toxin b Toxin damage.
  • When her Overshield pool is depleted, any excess damage from the last hit are negated, preventing damage from leaking into the Shield pool. This also occurs when her Shield pool is depleted, preventing any excess damage from leaking into her Health pool.
  • Hildryn becomes invulnerable to all damage for 3 seconds upon her shields being depleted. This effect will only reset if her shields are allowed to fully replenish.
    • When this passive protection is ready, Hildryn's shield bar appears energized by lightning.
    • This passive is shared with ally Warframes and Companions when linked via Haven130xDark Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
    • Shield Wall invulnerability time is not affected by Mods.

  • All of Hildryn's abilities and melee Channeling drain her Overshield and Shield points, as she lacks any energy capacity.
    • Overshields take priority over shields when spending points on abilities and channeling.
  • Energy Orb pickup restores 25 shield points and instantly bypasses the shield recharge delay enforced on receiving damage to shields, allowing Hildryn to quickly recharge her defensive barrier in combat.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at maximum.
    • Shield points from Energy Orbs do not create Overshields if there are excess amounts.

  • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20pxEquilibrium, Mod TT 20pxEnergy Conversion, and ArcaneEnergize64x Arcane Energize, still function.
    • However, ArcaneEnergize64x Arcane Energize's effect has no effect on her, even though it can still trigger.
  • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs, while Channeling efficiency affects the shield costs of Melee Channeling.
  • Mods which convert energy spent on abilities to shields (such as Mod TT 20pxBrief Respite or the Augur Mod Set) do not replenish shields.
  • Hildryn's shield pool stat scales differently with each Warframe rank, with ranks that would normally increase her energy pool increasing her shields for the same amount, with +250% shields at Rank 30.


Abilities Edit

BalefireModx256 Balefire130xWhite
ENERGY
0
KEY
1
Balefire
Charge and launch devastating bolts of fire.


Overshield/Shield Cost to Activate: 50
OS/S Cost per Shot: 100

Strength:100 / 200 / 350 / 500 (Electricity w Electricity damage per bolt)
Duration:N/A
Range:1 / 2 / 2 / 3 m (explosion radius)

Info

Weapon
BalefireCharger
Main article: Balefire Charger

The Balefire Charger is HildrynIcon272 Hildryn's signature Exalted Weapon, which can only be used when her Balefire130xDark Balefire ability is activated. This pistol launches bolts of Electricity b Electricity that deal area-of-effect damage in a large area, and can be charged to deal more damage. Its massive damage is offset by its low critical chance, critical multiplier, and status chance.


Tips & Tricks
  • Balefire is capable of scoring headshots and activating headshot prerequisite effects such as ArcanePrecision64x Arcane Precision. However, Arcanes do not affect the Balefire Charger's damage.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization


Bugs
  • Currently, Arsenal displays a (moddable) reload stat of 1 second that has no effect.


ShieldPillageModx256 ShieldPillage130xWhite
ENERGY
0
KEY
2
Pillage
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Overshield/Shield Cost to Cast: 150

Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
Duration:2 s (expansion duration)
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)
Misc:100% (status cleanse on cast)

Info
  • Hildryn emits a radial pulse with an initial radius of 5 / 6 / 7 / 8 meters, which follows her as an aura and rapidly expands outward by 20.0 meters per second over a duration of 2 seconds. Hildryn and allies touched by the expanding pulse are instantly cleansed of all negative Status Effects. Enemies in direct line of sight of Hildryn and within range of her aura are marked for pillage, reducing their Shields and Armor by 10% / 15% / 20% / 25%. When Pillage expires or when the ability key (default 2 ) is pressed again while the ability is active, the pulse instantly retracts to Hildryn to restore her missing shields and produce Overshields based on the amount or shields and/or armor stolen from all pillaged enemies.
    • Shield/armor drain per enemy is affected by Ability Strength.
    • Shield cost is affected by Ability Efficiency.
    • Pulse initial radius is affected by Ability Range.
    • Expansion duration is affected by Ability Duration.
    • Shield restore affects Kubrows, Kavats, and MOAs, but has no effect on Sentinels.
    • Armor reduction is permanent and stacks multiplicatively with repeated use.
    • Does not steal from enemies without shields or armor stats.
    • Enemies that possess both shields and armor will need to have their shields broken before armor can be pillaged.
    • Repeatedly pillaging shields will eventually steal 0 points without breaking the enemy's shield, allowing it to regenerate shortly after.
      • Doing the same on armor, however, will be able to entirely remove the target's armor.
    • Casting speed is affected by Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
    • Pillaged enemies leaving Pillage's pulse and/or Hildryn's line of sight will still return shields to her.
  • Casting Pillage is a full body animation that stops Hildryn's grounded movement and other actions.
  • Pillage cannot be cast while AegisStorm130xDark Aegis Storm is active.
  • Hildryn's shoulder-mounted shield pads briefly become visible when Pillage is cast.
  • Enemies affected by Pillage glow in an upward stream of energy particles. Pillaged shields return to Hildryn as energy missiles once the ability expires or is recast while active.
  • Pulse, energy stream, and energy missiles are affected by Hildryn's chosen Warframe energy color.

Tips & Tricks
  • Similar to MolecularPrime130xDark Molecular Prime, ability duration is far more effective at increasing this ability's range than ability range itself. Increasing duration also provides more time for Hildryn to move around and tag enemies with the aura.
  • Modding for Mod TT 20pxCorrosive Projection or Mod TT 20pxShield Disruption is ill-advised as this ability relies on enemies having shields or armor.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization


HavenModx256 Haven130xWhite
ENERGY
0
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Cost to Activate: 250
OS/S Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Radiation w Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)

Info
  • Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / 10 / 12 / 15 meter radius, Hildryn drains 5 Overshield/Shield points per second for every ally linked, and 25 Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
  • While linked, ally Warframes and Companions gain extra maximum shield capacity by 150 / 250 / 300 / 500 points, 50% / 60% / 70% / 80% faster shield recharge rate, and the shield wall invulnerability phase from Hildryn's Shield Matrix passive ability; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
    • Shield capacity bonus is affected by Ability Strength.
    • Shield recharge rate bonus is affected by Ability Duration.
    • Shield wall invulnerability is not affected by Mods.
    • When the Shield Wall invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning.
    • Has no effect on InarosIcon272 Inaros or NidusIcon272 Nidus, due to their lack of shields.
  • While linked, enemies receive 100 / 125 / 150 / 200 Radiation b Radiation damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
  • Casting Haven is a full body animation that stops Hildryn's grounded movement and other actions, while deactivating Haven does not play an animation nor stop Hildryn's actions.
  • While Haven is active, Hildryn's upper body is enveloped in a fluctuating energy barrier, while her thigh-mounted shield pads become constantly visible.
  • Upon linking with a target, a shield beam connects the target to Hildryn with audible humming.
  • Energy barrier, shield pads, and shield beam colors are affected by Hildryn's chosen Warframe energy color.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization


AegisStormModx256 AegisStorm130xWhite
ENERGY
0
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Cost to Activate: 100
OS/S Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1

Strength:100 / 125 / 150 / 200 (Radiation w Radiation damage per second)
100 / 300 / 400 / 500 (Impact w Impact damage on deactivation)
Duration:N/A
Range:8 m / 10 m / 12 m / 15 m (energy field max radius)
Misc:?%/?s (energy orb drop rate)

Info
  • Hildryn activates her jet thrusters as she lifts off from the ground. Hildryn gains vertical and horizontal flight capabilities using the movement (WASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers but without the Afterburner. While active, her shield matrix drains shield points continuously to generate an energy field with a range of 8 / 10 / 12 / 15 meters; the energy field shrinks as Hildryn gains vertical height and expands as she is closer to the ground. Enemies inside the energy field and within Hildryn's line of sight have fiery pillars of energy erupt from beneath them, forcing the targets to be suspended in midair, receive 100 / 125 / 150 / 200 Radiation b Radiation damage per second, and occasionally drop energy orbs. Deactivating Aegis Storm (default 4 ) causes Hildryn to slam into the ground, knocking down and dealing 100 / 300 / 400 / 500 Impact b Impact damage against all enemies inside the energy field.
  • Aegis Storm cannot ascend higher than 10 meters above the ground. If Hildryn is above this threshold when activating the ability or due to changes in elevation, she will float downward. Also, if Hildryn moves into terrain that has a higher elevation than her previous location, she will maintain her current altitude instead of rising to match the terrain.
  • Hildryn's BalefireCharger Balefire Chargers are the only weapons usable while this ability is active. Primary, Secondary, and Melee weapons cannot be used with Aegis Storm.
  • ShieldPillage130xDark Pillage cannot be cast while Aegis Storm is active.
  • Hildryn can perform dodging while Aegis Storm is active, at the cost of using 50 shields per dodge.
  • Aegis Storm's movement speed is affected by ability like VoltIcon272 Volt's Speed130xDark Speed and WispIcon272 Wisp's Haste Reservoirs130xDark Reservoirs.
  • Hildryn's shoulder-mounted and thigh-mounted shield pads become permanently visible while Aegis Storm is active.

Tips & Tricks
  • While channeling Aegis Storm, Hildryn can benefit from damage reduction from both Mod TT 20pxAgility Drift and Mod TT 20pxAviator.
  • Even though they can't be used, weapons with Weapon Augments can still trigger their Syndicate Radial Effects, as long as they were the equipped weapon when activating Aegis Storm. Using Balefire Charger will prevent these effects, as that then becomes the equipped weapon. This is useful with the Perrin Sequences' Sequence effect, which recovers 25% of the warframe's shield, which is especially effective for Hildryn.
  • Operator Mode can be used without cancelling Aegis Storm, allowing Hildryn to crowd-control a large area of the battlefield while the operator uses their Amp or resurrects teammates. This also supplies affinity to an operator's Amp. However, take care not to die as operator, as Transference Static's shield depletion is particularly crippling for Hildryn.
  • While channeling, Hildryn's shields can be restored by VoltIcon272 Volt's Mod TT 20pxCapacitance, TrinityIcon272 Trinity's Blessing130xDark Blessing, Night EquinoxIcon272 Equinox's MendMaim130xDark Mend & Maim, and MagIcon272 Mag's Polarize130xDark Polarize. Trinity's Mod TT 20pxVampire Leech will not restore shields.

Interactive Maximization is not available in Abilities tab, please check the corrisponding ability or Warframe's Maximization


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Balefire Balefire
ShieldPillage ShieldPillage ShieldPillage
Haven Haven Haven
WingedDeath WingedDeath WingedDeath


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Hildryn can be equipped with the following items:

CosmeticsEdit

See alsoEdit

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Hotfix 25.1.3
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.

Hotfix 25.1.2

  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

Update 25.1

  • Fixed Zanuka being unable to capture Hildryn.

Hotfix 25.0.7

  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.

Hotfix 25.0.4

  • Fixed Hildryn Ability names being all caps in Ability HUD bar.

Update 25.0

  • Hildryn will now use her Shields when Melee Channel Blocking.

Hotfix 24.7.3

  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.

Hotfix 24.7.1

  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.

Update 24.7

  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.

Update 24.6

  • Hildryn is no longer restricted to move at walking speed when charging Balefire.

Hotfix 24.5.5

  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.

Hotfix 24.5.4

  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.

Hotfix 24.5.2

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Fixed Hildryn’s components not being Chat linkable.

Update 24.5

  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.

Hotfix 24.4.4

  • Hildryn can now use Shields for Melee Channeling!

Hotfix 24.4.2

Plains of Eidolon Changes & Fixes
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
Hildryn Changes & Fixes
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.

Update 24.4

  • Introduced.

Last updated: Hotfix 24.5.4

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