Release Date: March 7th, 2019
Reinforced by her stalwart physique, the herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.
Acquisition
Hildryn's main blueprint can be bought from Little Duck for
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 38.72% | 6 – 7 kills | 27 ± 9 kills |
Neuroptics Blueprint | 38.72% | ||
Systems Blueprint | 22.56% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 2 |
![]() 1 |
![]() 85 |
![]() 1,600 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 90 |
![]() 2,300 |
Time: 12 hrs |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 95 |
![]() 1,500 |
Time: 12 hrs |
Rush: ![]() |
Notes
- If Hildryn wields her signature
Larkspur in Atmospheric mode, the weapon holds an additional 300 reserve ammo, for a total of 700.
- Hildryn has the highest base shields out of all Warframes in the game: 450 and 1,575 at rank 30.
- When taking overshields into consideration, Hildryn is the Warframe with the second highest total shield value, behind
Harrow.
- When taking overshields into consideration, Hildryn is the Warframe with the second highest total shield value, behind
- Hildryn, along with
Lavos, boasts the lowest base energy out of all Warframes in the game, having none at all.
Tips
- As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from
Guardian and Arcane Enhancements affecting Shields, namely
Arcane Aegis and
Arcane Barrier.
- As with other Warframes with high shield values, Hildryn also benefits well from
Adaptation, essentially increasing the amount of damage her shields can absorb.
- Hildryn can absorb a higher amount of damage while being airborne with
Aegis Storm, by equipping
Aerodynamic,
Agility Drift and/or
Aviator.
- Hildryn's lack of energy makes her an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
- Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
- Conversely, due to her lack of energy, all energy interactions other than energy orbs provide no benefit for her, such as
Trinity's
Energy Vampire,
Energy Siphon,
Rage/
Hunter Adrenaline,
Quick Thinking/
Gladiator Finesse, Zenurik Focus, or
Arcane Energize.
- Conversely, due to her lack of energy, all energy interactions other than energy orbs provide no benefit for her, such as
- Decaying Dragon Key may sound like an undesirable choice for a shield focused Warframe, but reducing maximum shield capacity will allow her Shield Wall passive to recharge faster. Combining it with shield recharge mods like
Fast Deflection and Arcanes like
Arcane Aegis can allow for shields to recharge quickly during the invulnerability period, putting Hildryn in an invulnerability loop if Arcane Aegis is triggered often enough.
- This particular build will severely hamper Hildryn's ability to cast powers however, due to the greatly reduced shield pool from which to draw shields to fuel her powers.
- Having a Sentinel/MOA (Companion) with
Guardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
- Equipping
Shield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
- Both
Guardian and
Shield Charger have a cooldown of 30 seconds.
- Equipping
- Hildryn has significantly reduced effectiveness against the Infested as they often lack armor or shields for her to
Pillage and replenish her own shields.
- This weakness can be circumvented with
Balefire Surge or
Blazing Pillage.
- This weakness can be circumvented with
Trivia
- Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
- Hildr is an Old Norse word for "battle".
- Hildr is also a valkyrie in Norse mythology, attested in the Prose Edda.
- Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
- Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being
Baruuk.
- Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
- She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
- She is also the first Warframe whose component blueprint acquisition method depends on a recurring Event, Thermia Fractures (also see Operation: Buried Debts).
- Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides
12,000 and her main blueprint costs
5,000, Hildryn is the most expensive in terms of syndicate standing, worth
77,000 in total.
- Hildryn is the first Warframe that does not use energy for any abilities, later followed by
Lavos.
- The Orokin script on her default helmet reads "shield maiden".
- Hildryn is the second Warframe with unique rolling animations, the first being
Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance, similar to
Rhino's
Rhino Charge.
- Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
- Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
- Hildryn is the first Warframe to have an Arch-gun,
Larkspur, as a Signature Weapon.
- The
Larkspur is her only signature weapon, however she also possess an Exalted Weapon, the
Balefire Charger.
- The
- Hildryn is the second Warframe that can be airborne via a channeled ability,
Aegis Storm, the first being
Titania.
Passive
Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:
- Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
- Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as
Toxin damage.
- When her Overshield pool is depleted, any excess damage from the last hit is negated, preventing damage from leaking into the Shield pool in much the same way as normal shield gating does for Health.
- Hildryn's Shield Gating grace period is 3 seconds when fully charged, rather than the usual 1.3.
- This passive is shared with ally Warframes and Companions when linked via
Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
- This passive also works in Archwing combat.
- This passive is shared with ally Warframes and Companions when linked via
- Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as
- All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
- Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
- Mods which convert energy spent on abilities to shields (such as
Brief Respite or the Augur Mod Set) do not replenish shields.
- Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
- Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as
Equilibrium,
Energy Conversion, and
Arcane Energize, still function.
- However,
Arcane Energize has no effect on her, even though it can still trigger.
- However,
- Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
- Shield points from Energy Orbs cannot create Overshields.
- Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as
- Hildryn's shield pool stat scales with Warframe rank differently than normal, with ranks that would normally increase her energy pool increasing her shields for the same amount, for a total of +250% shields at Rank 30.
Abilities
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![]() SHIELD: 50 KEY 1 |
Balefire Charge and launch devastating bolts of fire.
|
Strength:100 - 200 / 200 - 400 / 350 - 700 / 500 - 1000 (![]() |
Duration:N/A | |||
Range:1 / 2 / 2 / 3 m (explosion radius) | |||
Misc:100% (ragdoll chance on hit with Overshield) |
![]() |
![]() SHIELD: 150 KEY 2 |
Pillage Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. |
Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy) |
Duration:2 s (expansion duration) | |||
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) | |||
Misc:20 m/s (expansion distance per sec) 100% (status cleanse on cast) |
![]() |
![]() SHIELD: 250 KEY 3 |
Haven Create a shield aura around allies. Enemies that approach shielded allies will take damage.
|
Strength:150 / 250 / 300 / 500 (ally shield capacity bonus) 100 / 125 / 150 / 200 ( ![]() |
Duration:50% / 60% / 70% / 80% (shield recharge rate) | |||
Range:8 / 10 / 12 / 15 m (link radius) | |||
Misc:100% (extra damage per second with Overshield) |
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![]() SHIELD: 100 KEY 4 |
Aegis Storm Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.
|
Strength:100 / 125 / 150 / 200 (![]() 100 / 300 / 400 / 500 ( |
Duration:N/A | |||
Range:8 / 10 / 12 / 15 m (energy field max radius) | |||
Misc:8-18 s (energy orb drop interval) |
Strength Mods | Duration Mods | Range Mods |
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- Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
- This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.
- Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.
- Fixed a script error potentially related to Hildryn’s Pillage ability.
- Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
- Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.
- Fixed a script error when casting Hildryn’s Balefire Ability.
- Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.
- Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
- Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.
- Augment: Pillage -
Blazing Pillage
- Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
- Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.
- Optimized Hildryn’s Aegis Storm to improve performance.
- Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.
- Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
- Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.
- Augment: Balefire -
Balefire Surge
- Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.
- Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
- Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
- Fixed Zanuka being unable to capture Hildryn.
- Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
- Fixed Hildryn Ability names being all caps in Ability HUD bar.
- Hildryn will now use her Shields when Melee Channel Blocking.
- Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
- Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
- Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
- Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
- Fixing a leaking effect on Hildryn's projectiles which could affect performance.
- Hildryn is no longer restricted to move at walking speed when charging Balefire.
- Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
- Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
- Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
- Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
- Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
- Fixed a script error when Hildryn’s Balefire deactivates.
- Fixed Hildryn not being able to cast Balefire in Aegis Storm.
- Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
- Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
- Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
- Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
- Fixed Hildryn’s components not being Chat linkable.
- Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
- Removed additional sound for Hildryn's Haven ability based on feedback.
- Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
- Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
- Hildryn can now use Shields for Melee Channeling!
- Plains of Eidolon Changes & Fixes
- Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
- Hildryn Changes & Fixes
- Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
- Greatly reduced the camera angle when casting Hildryn’s Haven.
- Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
- Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
- Fixed script errors when casting Hildryn’s Balefire.
- Introduced.
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