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Strength is Hildryn's virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.

Drawing from her shields like a battery, her defensive and offensive utility are unparalleled. This is Hildryn, the domina of armament.

In the sky or on the ground, Hildryn fills her victims full of dread.

Release Date: March 7th, 2019

Reinforced by her stalwart physique, the Herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.

Acquisition

Hildryn's main blueprint can be purchased from Little Duck for ReputationLarge 5,000 upon reaching Rank 2 - Agent with VoxSolarisIcon Vox Solaris. Hildryn's component blueprints can be acquired from Exploiter Orb.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Exploiter Orb 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis Chassis Blueprint Exploiter Orb 38.72% ~ 2 Kills 14 ± 4 Kills
Helmet Neuroptics Blueprint Exploiter Orb 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Hildryn's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: ReputationLarge5,000
Hildryn Neuroptics Blueprint
Credits
15,000
LazuliteToroid
2
ArgonCrystal
1
MytocardiaSpore
85
Circuits
1,600
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Hildryn Chassis Blueprint
Credits
15,000
LazuliteToroid
2
NitainExtract
2
ThermalSludge
90
Rubedo
2,300
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Hildryn Systems Blueprint
Credits
15,000
LazuliteToroid
2
Tellurium
2
GorgaricusSpore
95
Plastids
1,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • If Hildryn wields her signature Larkspur Larkspur/LarkspurPrime Larkspur Prime, the weapon gains 300 more Ammo Maximum in Atmospheric mode, for a total of 700.
  • Hildryn has the second highest base shields out of all Warframes in the game, behind HildrynPrimeIcon272 Hildryn Prime: 450 unranked and 1,575 at rank 30.
  • Hildryn, along with LavosIcon272 Lavos, boasts the lowest base energy out of all Warframes in the game, having none at all.
  • Any abilities subsumed on Hildryn require ten times their energy cost in shields to cast.
  • While piloting a Railjack, Hildryn will use her own shields in place of energy to power the Railjack's activated abilities.
    • The cost in shields is ten times that of the cost in energy. Furthermore, each usage of an ability increases that abilities' cost by an increment proportional to its cost; after the last use of the ability the cost will begin to decline until it reaches the original value.
    • The speed of reduction is the same for most or all Railjack abilities resulting in longer wait times for higher cost abilities while lower cost abilities are restored within a few seconds.

Tips

Trivia

  • Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
  • Hildr is an Old Norse word for "battle".
  • Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
  • Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being BaruukIcon272 Baruuk.
    • Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
    • She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
    • She is also the first Warframe whose component blueprint acquisition method depends on a recurring Event, Thermia Fractures (also see Operation: Buried Debts).
  • Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides ReputationLarge 12,000 and her main blueprint costs ReputationLarge 5,000, Hildryn is the most expensive in terms of syndicate standing, worth ReputationLarge 77,000 in total.
  • Hildryn is the first Warframe that does not use energy for any abilities, later followed by LavosIcon272 Lavos.
    • Also, Hildryn is the third Warframe to use an alternate resource for her abilities, after NidusIcon272 Nidus and BaruukIcon272 Baruuk and later GaussIcon272 Gauss. In Hildryn's case, she uses her shields.
  • The Orokin script on her default helmet reads "shield maiden."
  • Hildryn is the second Warframe with unique rolling animations, the first being LimboIcon272 Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance.
  • Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
    • Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
  • Hildryn is the first Warframe to have an Archgun, Larkspur Larkspur, as a Signature Weapon.
  • Hildryn is the second Warframe that can be airborne via a channeled ability, AegisStorm130xWhite Aegis Storm, the first being TitaniaIcon272 Titania.

Bugs

  • Hildryn can't use most of the normal interactions that drain energy from Warframes, such as the energy draining hall in Lua Spy missions and puzzles, due to having zero energy.


Edit Tab

Hildryn Prime proves that power is discipline’s reward.

You have faced our worst. But one I have kept back, to guard against enemies within. She has sent many weeping on their way. This sky-born bastion of the sagas.

So hear me well, Hunhow. When you despoil the Reservoir, spare only her.

My stalwart. My shieldmaiden. Hildryn.

Release Date: March 15th, 2023.

Hildryn Prime is the Primed variant of HildrynIcon272 Hildryn, with improvements to Health, Shields, and Sprint Speed, as well as an additional Naramon Pol polarity. Hildryn Prime was released alongside LarkspurPrime Larkspur Prime and ShadePrime Shade Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Hildryn Prime's Relic Drops
Chassis Blueprint HildrynPrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
AxiRelicIntact Axi A18 Uncommon
AxiRelicIntact Axi L6 Uncommon
MesoRelicIntact Meso P11 Uncommon (V)
MesoRelicIntact Meso H5 Rare
AxiRelicIntact Axi H6 Rare (V)
AxiRelicIntact Axi P6 Common
LithRelicIntact Lith A6 Common
NeoRelicIntact Neo S18 Common
LithRelicIntact Lith H8 Common (V)
LithRelicIntact Lith W3 Common (V)
MesoRelicIntact Meso C9 Common (V)
LithRelicIntact Lith G10 Uncommon
MesoRelicIntact Meso P14 Uncommon (V)
NeoRelicIntact Neo C4 Uncommon (V)
NeoRelicIntact Neo S17 Uncommon (V)


Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell
5
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Hildryn Prime Neuroptics Blueprint
Credits
15,000
ArgonCrystal
2
Cryotic
600
Circuits
1,100
NanoSpores
4,975
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Hildryn Prime Chassis Blueprint
Credits
15,000
Tellurium
2
Plastids
450
PolymerBundle
1,425
AlloyPlate
5,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Hildryn Prime Systems Blueprint
Credits
15,000
NitainExtract
2
Neurodes
3
Rubedo
1,250
PolymerBundle
3,800
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Hildryn Prime, compared to HildrynIcon272 Hildryn:
    • Higher Health (270/370 vs. 180/280)
    • Higher Shield (1380/1880 vs. 1280/1780)
    • Higher Sprint Speed (1.05 vs. 1.0)
    • Has an additional Naramon Pol polarity.
  • If Hildryn wields her signature Larkspur Larkspur/LarkspurPrime Larkspur Prime, the weapon gains 300 more Ammo Maximum in Atmospheric mode, for a total of 700.
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
    • Notably, Hildryn Prime is the first Primed Warframe to whom this ability does not apply directly, as she does not use energy for her abilities.
  • Hildryn Prime has the highest base shields out of all Warframes in the game: 1380 at rank 0 and 1880 at rank 30.
    • When taking overshields into consideration, Hildryn is the Warframe with the second highest base total shield value, behind HarrowPrimeIcon Harrow Prime: 3,080.
  • Hildryn Prime sports elegant Orokin-designed shoulder thrusters for her rolling animation and AegisStorm130xWhite Aegis Storm.

Trivia

Media

Edit Tab

Passive

HildrynIcon272 Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:

  • Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
    • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as DmgToxinSmall64 Toxin damage and Mod TT 20px Combat Discipline's health loss per kill.
    • Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
      • This passive is shared with ally Warframes and Companions when linked via Haven130xWhite Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
      • This passive also works in Archwing combat.
  • All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
    • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
    • Mods which convert energy spent on abilities to shields (such as Mod TT 20px Brief Respite or the Augur Mod Set) do not replenish shields.
  • Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
    • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20px Equilibrium, Mod TT 20px Energy Conversion, and ArcaneEnergize Arcane Energize, still function.
      • However, ArcaneEnergize Arcane Energize has no effect on her, even though it can still trigger.
    • Increasing the effectiveness of Energy Orbs with an AmberArchonShard Amber Archon Shard also works with Hildryn, increasing the amount of shields gained per orb.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
    • Shield points from Energy Orbs cannot create Overshields.
  • Hildryn's shield pool stat scales with Warframe rank differently than normal, gaining +25% shield capacity every 2 ranks instead of the usual +20% with all other Warframes, for a total of +250% shields at Rank 30 instead of the usual +200%.

Abilities 

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Main article: Balefire (edit)
BalefireModx256 Balefire130xWhite
1
IconShield50
Balefire

Charge and launch devastating bolts of fire.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 - 200 / 200 - 400 / 350 - 700 / 500 - 1000 (DmgElectricitySmall64 Electricity damage per bolt)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1 / 2 / 2 / 3 m (explosion radius)

Misc: 100% (ragdoll chance on hit with Overshield)

Expand/Collapse
Main article: Pillage (edit)
PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth
Expand/Collapse
Main article: Haven (edit)
HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)
3.5 seconds of shield gating for allies

Expand/Collapse
Main article: Aegis Storm (edit)
AegisStormModx256 AegisStorm130xWhite
4
IconShield100
+25/s
+25/s/enemy
+50/dodge
Aegis Storm

Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64 Impact damage on deactivation)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (energy field max radius)

Misc: 8-18 s (energy orb drop interval)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Balefire Balefire
ShieldPillage ShieldPillage ShieldPillage
Haven Haven Haven
WingedDeath WingedDeath WingedDeath

Edit Tab

Hildryn can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Patch History

Update 35.0 (2023-12-13)

  • Fixed armor stripped by Hildryn’s Pillage sometimes regenerating on enemies affected by Hydroid’s Passive.

Update 34.0 (2023-10-18)

Warframe Shield Changes

Part 5 - A few other details to cover!

  • Hildryn’s Passive has been buffed from 3s Shield Gating Duration to 3.5s Shield Gating Duration!
Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

HILDRYN
Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Shields: Base Rank - 1280 (from 450) / Max Rank - 1780 (from 1575)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)

HILDRYN PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 1380 (from 475) / Max Rank - 1880 (from 1662.5)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Hildryn missing controller rumbles for all of her abilities.

Hotfix 33.6.4 (2023-08-15)

  • Fixed being unable to equip the Balefire Einheri skin on Hildryn’s Balefire Prime.

Hotfix 33.6.3 (2023-08-03)

  • Fixed Kexat’s Pounce Decree not being triggered while airborne during Hildryn’s Aegis Storm.

Update 33.6 (2023-07-27)

  • Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
  • Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.

Update 33.0 (2023-04-26)

  • Fixed missing FX on Hildryn’s Haven.
    • Note that this did not affect Hildryn Prime.
  • Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
    • Hildryn

Hotfix 32.3.7 (2023-03-16)

  • Fixed Hildryn Prime using the base version of her shoulder shields during Pillage casts.

Hotfix 32.3.6 (2023-03-15)

  • Introduced Hildryn Prime.

Hotfix 32.2.9 (2023-01-11)

  • Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Shield” for Hildryn (where applicable).

Hotfix 32.2.4 (2022-12-07)

  • Fixed Hildryn not having any energy colors when rolling or while Haven/Aegis Storm is active.

Update 31.6 (2022-06-09)

  • Fixed Helminth’s Nourish ability being unable to be cast by Hildryn (since they do not use Energy).
    • Hildryn’s Shields will be consumed in its place so that the ability can be cast.
  • Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.

Hotfix 31.5.10 (2022-05-17)

  • Fixed Hildryn’s Aegis Storm continuing to go up/down automatically upon transferring back her if you transferred out while holding jump/crouch.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.

Update 31.5 (2022-04-27)

  • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Hildryn’s Aegis Storm

Hotfix 31.1.2 (2022-02-10)

  • Fixed Hildryn infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
    • Hildryn can now throw the projectile using her Shields.
  • Fixed multiple holstered weapons (specifically Staff, Tonfa, and Sword and Shield holsters) clipping through Hildryn’s Einheri Skin.

Hotfix 31.1.1 (2022-02-09)

  • Fixed a script error related to Hildryn’s Passive.

Update 29.10 (2021-03-19)

  • Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.

Update 29.5 (2020-11-19)

  • Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
    • This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.

Update 29.1 (2020-09-17)

  • Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.

Hotfix 29.0.8 (2020-09-10)

  • Fixed a script error potentially related to Hildryn’s Pillage ability.

Hotfix 29.0.6 (2020-09-01)

  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.

Hotfix 28.0.3 (2020-06-12)

  • Fixed a script error when casting Hildryn’s Balefire Ability.

Update 28.0 (2020-06-11)

  • Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.

Hotfix 27.5.4 (2020-05-20)

  • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.

Update 27.4 (2020-05-01)

  • Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.

Hotfix 27.3.14 (2020-04-15)

Update 27.3 (2020-03-24)

  • Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.

Hotfix 27.2.2 (2020-03-06)

  • Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.

Update 27.2 (2020-03-05)

  • Optimized Hildryn’s Aegis Storm to improve performance.
  • Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.

Hotfix 27.1.0.1 (2020-02-04)

  • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
  • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.

Update 27.1 (2020-02-04)

Hotfix 27.0.12 (2020-01-23)

  • Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.

Hotfix 25.1.3 (2019-06-14)

  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.

Hotfix 25.1.2 (2019-06-12)

  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Hildryn.

Hotfix 25.0.7 (2019-05-30)

  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.

Hotfix 25.0.4 (2019-05-28)

  • Fixed Hildryn Ability names being all caps in Ability HUD bar.

Update 25.0 (2019-05-22)

  • Hildryn will now use her Shields when Melee Channel Blocking.

Hotfix 24.7.3 (2019-04-22)

  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.

Hotfix 24.7.1 (2019-04-11)

  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.

Update 24.7 (2019-04-10)

  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.

Update 24.6 (2019-04-04)

  • Hildryn is no longer restricted to move at walking speed when charging Balefire.

Hotfix 24.5.5 (2019-03-25)

  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.

Hotfix 24.5.4 (2019-03-20)

  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.

Hotfix 24.5.2 (2019-03-18)

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Fixed Hildryn’s components not being Chat linkable.

Update 24.5 (2019-03-14)

  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.

Hotfix 24.4.4 (2019-03-11)

  • Hildryn can now use Shields for Melee Channeling!

Hotfix 24.4.2 (2019-03-08)

Plains of Eidolon Changes & Fixes
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
Hildryn Changes & Fixes
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.

Update 24.4 (2019-03-08)

  • Introduced.

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