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The best defense is a good offense. Hildryn draws from her Shields to fuel her abilities, while Energy recharges her Shields.

Drawing from her shields like a battery, her defensive and offensive utility are unparalleled. This is Hildryn, the domina of armament.

In the sky or on the ground, Hildryn fills her victims full of dread.

Release Date: March 7th, 2019

Reinforced by her stalwart physique, the herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: ReputationBlackx64 5,000
Neuroptics
Credits64
15,000
LazuliteToroid
2
ArgonCrystal64
1
MytocardiaSpore
85
Circuits64
1,600
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
LazuliteToroid
2
DENitainExtract2
2
ThermalSludge
90
Rubedo64
2,300
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
LazuliteToroid
2
Tellurium64
2
GorgaricusSpore
95
Plastids64
1,500
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Hildryn's blueprint can be bought from Little Duck for ReputationLargeBlack5,000 upon reaching the rank of Agent with Vox Solaris. Her component blueprints can be acquired as drops from the Exploiter Orb.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


NotesEdit

  • If Hildryn wields her signature Larkspur Larkspur in Atmospheric mode, the weapon holds an additional 300 reserve ammo, for a total of 700.
  • Hildryn has the highest base shields out of all Warframes in the game: 450 and 1,575 at rank 30.
    • When taking overshields into consideration, Hildryn is the Warframe with second highest total shield value, behind HarrowIcon272 Harrow.
    • With her shields as her energy pool, Hildryn technically also boasts the lowest energy as she has none at all.

TipsEdit

  • As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from Arcane Enhancements affecting Shields, namely ArcaneAegis64x Arcane Aegis and ArcaneBarrier64x Arcane Barrier.
  • As with other Warframes with high shield values, Hildryn also benefits well from Mod TT 20pxAdaptation, essentially increasing the amount of damage her shields can absorb.
  • Hildryn can absorb higher damage, while being airborne with AegisStorm130xDark Aegis Storm, by equipping Mod TT 20pxAgility Drift and/or Mod TT 20pxAviator.
  • Hildryn is an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
    • Conversely, Hildryn should not be brought on missions that severely affect shields, such as the No Shields Nightmare Mode modifier.
    • In Rathuum and The Index where Tenno start with no energy, Hildryn can immediately utilize her abilities.
  • Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
  • Decaying Dragon Key may sound like an undesirable choice for a shield focused Warframe, but reducing maximum shield capacity will allow her Shield Wall passive to recharge faster. Combining it with shield recharge mods like Mod TT 20pxFast Deflection and Arcanes like ArcaneAegis64x Arcane Aegis can allow for shields to recharge quickly during the invulnerability period, putting Hildryn in an invulnerability loop if Arcane Aegis is triggered often enough.
    • This particular build will severely hamper Hildryn's ability to cast powers however, due to the greatly reduced shield pool from which to draw shields to fuel her powers.
  • Having a Sentinel/MOA (Companion) with Mod TT 20pxGuardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
    • Equipping Mod TT 20pxShield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
    • Both Mod TT 20pxGuardian and Mod TT 20pxShield Charger have a cooldown of 30 seconds.

TriviaEdit

  • Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
  • Hildr is an Old Norse word for "battle".
  • Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
  • Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being BaruukIcon272 Baruuk.
    • Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
    • She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
    • She is also the first Warframe whose component blueprint acquisition depends on recurring Event, Thermia Fractures (also see Operation: Buried Debts).
  • Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides ReputationLargeBlack12,000 and her main blueprint costs ReputationLargeBlack5,000, Hildryn is the most expensive in terms of syndicate standing, worth ReputationLargeBlack77,000 in total.
  • Hildryn is the first and only Warframe that does not have an Energy bar.
    • Also, Hildryn is the third Warframe to use an alternate resource for her abilities, after NidusIcon272 Nidus and BaruukIcon272 Baruuk and later GaussIcon272 Gauss. In Hildryn's case, she uses her shields.
  • The Orokin script on her default helmet reads "shield maiden".
  • Hildryn is the second Warframe with unique rolling animations, the first being LimboIcon272 Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance, similar to RhinoIcon272 Rhino's RhinoCharge130xDark Rhino Charge.
  • Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
    • Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
  • Hildryn is the first Warframe to have an Arch-gun, Larkspur Larkspur, as a Signature Weapon.
    • She also doesn't have any signature weapon in other category.
  • Hildryn is the second Warframe that can be airborne via channeled ability, AegisStorm130xDark Aegis Storm, first being TitaniaIcon272 Titania.

BugsEdit

  • A Hildryn Specter does not use any of its abilities likely because the Specter AI uses energy as a baseline.

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Shield MatrixEdit

HildrynIcon272 Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boasts additional passive benefits and defensive capabilities listed in the tabs below:

  • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Slash b Slash or Toxin b Toxin damage.
  • When her Overshield pool is depleted, any excess damage from the last hit are negated, preventing damage from leaking into the Shield pool. This also occurs when her Shield pool is depleted, preventing any excess damage from leaking into her Health pool.
  • Hildryn becomes invulnerable to all damage for 3 seconds upon her shields being depleted. This effect will only reset if her shields are allowed to fully replenish.
    • When this passive protection is ready, Hildryn's shield bar appears energized by lightning.
    • This passive is shared with ally Warframes and Companions when linked via Haven130xDark Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
    • Shield Wall invulnerability time is not affected by Mods.
    • This passive also works in Archwing combat.

  • All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
    • Overshields take priority over shields when spending points on abilities and channeling.
  • Energy Orb pickup restores 25 shield points and instantly bypasses the shield recharge delay enforced on receiving damage to shields, allowing Hildryn to quickly recharge her defensive barrier in combat.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at maximum.
    • Shield points from Energy Orbs do not create Overshields if there are excess amounts.

  • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20pxEquilibrium, Mod TT 20pxEnergy Conversion, and ArcaneEnergize64x Arcane Energize, still function.
    • However, ArcaneEnergize64x Arcane Energize's effect has no effect on her, even though it can still trigger.
  • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs, while Channeling efficiency affects the shield costs of Melee Channeling.
  • Mods which convert energy spent on abilities to shields (such as Mod TT 20pxBrief Respite or the Augur Mod Set) do not replenish shields.
  • Hildryn's shield pool stat scales differently with each Warframe rank, with ranks that would normally increase her energy pool increasing her shields for the same amount, with +250% shields at Rank 30.

Abilities Edit

Expand All

BalefireModx256 Balefire130xWhite
ENERGY
0
KEY
1
Balefire
Charge and launch devastating bolts of fire.


Overshield/Shield Cost to Activate: 50
OS/S Cost per Shot: 100

Strength:100 / 200 / 350 / 500 (Electricity w Electricity damage per bolt)
Duration:N/A
Range:1 / 2 / 2 / 3 m (explosion radius)
Expand


ShieldPillageModx256 ShieldPillage130xWhite
ENERGY
0
KEY
2
Pillage
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Overshield/Shield Cost to Cast: 150

Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
Duration:2 s (expansion duration)
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)
Misc:100% (status cleanse on cast)
Expand


HavenModx256 Haven130xWhite
ENERGY
0
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Cost to Activate: 250
OS/S Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Radiation w Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)
Expand


AegisStormModx256 AegisStorm130xWhite
ENERGY
0
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Cost to Activate: 100
OS/S Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1

Strength:100 / 125 / 150 / 200 (Radiation w Radiation damage per second)
100 / 300 / 400 / 500 (Impact w Impact damage on deactivation)
Duration:N/A
Range:8 m / 10 m / 12 m / 15 m (energy field max radius)
Misc:?%/?s (energy orb drop rate)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Balefire Balefire
ShieldPillage ShieldPillage ShieldPillage
Haven Haven Haven
WingedDeath WingedDeath WingedDeath


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Hildryn can be equipped with the following items:

CosmeticsEdit

See alsoEdit

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Hotfix 25.1.3
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.

Hotfix 25.1.2

  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

Update 25.1

  • Fixed Zanuka being unable to capture Hildryn.

Hotfix 25.0.7

  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.

Hotfix 25.0.4

  • Fixed Hildryn Ability names being all caps in Ability HUD bar.

Update 25.0

  • Hildryn will now use her Shields when Melee Channel Blocking.

Hotfix 24.7.3

  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.

Hotfix 24.7.1

  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.

Update 24.7

  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.

Update 24.6

  • Hildryn is no longer restricted to move at walking speed when charging Balefire.

Hotfix 24.5.5

  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.

Hotfix 24.5.4

  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.

Hotfix 24.5.2

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Fixed Hildryn’s components not being Chat linkable.

Update 24.5

  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.

Hotfix 24.4.4

  • Hildryn can now use Shields for Melee Channeling!

Hotfix 24.4.2

Plains of Eidolon Changes & Fixes
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
Hildryn Changes & Fixes
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.

Update 24.4

  • Introduced.

Last updated: Hotfix 24.5.4

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