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The best defense is a good offense. Hildryn draws from her Shields to fuel her abilities, while Energy recharges her Shields.

Drawing from her shields like a battery, her defensive and offensive utility are unparalleled. This is Hildryn, the domina of armament.

In the sky or on the ground, Hildryn fills her victims full of dread.

Release Date: March 7th, 2019

Reinforced by her stalwart physique, the Herculean cyborg, Hildryn, fortifies her allies' defenses as enemy barricades crumble beneath her overwhelming might. Rocket skyward at full thrust, achieve atmospheric flight, and launch shield-powered warheads to raze the battlefield with heavy artillery firepower. Hildryn first rained death from above on March 7th, 2019 during Operation: Buried Debts.

Acquisition

Hildryn's main blueprint can be bought from Little Duck for ReputationBlackx64.png 5,000 upon reaching the rank of Agent with Vox Solaris. Hildryn's component blueprints can be acquired from Exploiter Orb.
Item Source Chance Expected Nearly Guaranteed
Systems.png Systems Blueprint Exploiter Orb 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis.png Chassis Blueprint Exploiter Orb 38.72% ~ 2 Kills 14 ± 4 Kills
Helmet.png Neuroptics Blueprint Exploiter Orb 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
25,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 325 Blueprint2.svg Blueprints Price:ReputationBlackx64.png5,000
Hildryn Neuroptics Blueprint
CreditsLarge.png
15,000
LazuliteToroid.png
2
ArgonCrystal.png
1
MytocardiaSpore.png
85
Circuits.png
1,600
Time: 12 hrs
Rush: Platinum64.png 25
Hildryn Chassis Blueprint
CreditsLarge.png
15,000
LazuliteToroid.png
2
DENitainExtract.png
2
ThermalSludge.png
90
Rubedo.png
2,300
Time: 12 hrs
Rush: Platinum64.png 25
Hildryn Systems Blueprint
CreditsLarge.png
15,000
LazuliteToroid.png
2
TelluriumMarket.png
2
GorgaricusSpore.png
95
Plastids.png
1,500
Time: 12 hrs
Rush: Platinum64.png 25

Notes

  • If Hildryn wields her signature Larkspur.png Larkspur in Atmospheric mode, the weapon holds an additional 300 reserve ammo, for a total of 700.
  • Hildryn has the highest base shields out of all Warframes in the game: 450 and 1,575 at rank 30.
    • When taking overshields into consideration, Hildryn is the Warframe with the second highest total shield value, behind HarrowIcon272.png Harrow.
  • Hildryn, along with LavosIcon272.png Lavos, boasts the lowest base energy out of all Warframes in the game, having none at all.
  • While piloting a Railjack, Hildryn will use her own shields in place of energy to power the Railjack's activated abilities.
    • The cost in shields is ten times that of the cost in energy. Furthermore, each usage of an ability increases that abilities' cost by an increment proportional to its cost; after the last use of the ability the cost will begin to decline until it reaches the original value.
    • The speed of reduction is the same for most or all Railjack abilities resulting in longer wait times for higher cost abilities while lower cost abilities are restored within a few seconds.

Tips

  • As a Warframe with large Shield capacity, Hildryn gains a lot of benefits from Mod TT 20px.png Guardian and Arcane Enhancements affecting Shields, namely ArcaneAegis64x.png Arcane Aegis and ArcaneBarrier64x.png Arcane Barrier.
  • As with other Warframes with high shield values, Hildryn also benefits well from Mod TT 20px.png Adaptation, essentially increasing the amount of damage her shields can absorb.
  • Hildryn can absorb a higher amount of damage while being airborne with AegisStorm130xDark.png Aegis Storm, by equipping Mod TT 20px.png Aerodynamic, Mod TT 20px.png Agility Drift and/or Mod TT 20px.png Aviator.
  • Hildryn's lack of energy makes her an ideal Warframe to use in missions where energy regeneration would be severely hampered, such as in Nightmare Mode missions with the Energy Drain modifier, or Energy Reduction Modifiers in Sorties.
    • Conversely, Hildryn should not be brought on missions that severely affect shields, such as the No Shields Nightmare Mode modifier.
    • In Rathuum and The Index where Tenno start with no energy, Hildryn can immediately utilize her abilities.
  • Hildryn's reliance on shields instead of energy for abilities means that she does not suffer from energy loss caused by energy drain attacks and abilities, such as from Parasitic Eximus units and Sensor Bars.
  • Decaying Dragon Key may sound like an undesirable choice for a shield focused Warframe, but reducing maximum shield capacity will allow her Shield Wall passive to recharge faster. Combining it with shield recharge mods like Mod TT 20px.png Fast Deflection and Arcanes like ArcaneAegis64x.png Arcane Aegis can allow for shields to recharge quickly during the invulnerability period, putting Hildryn in an invulnerability loop if Arcane Aegis is triggered often enough.
    • This particular build will severely hamper Hildryn's ability to cast powers however, due to the greatly reduced shield pool from which to draw shields to fuel her powers.
  • Having a Sentinel/MOA (Companion) with Mod TT 20px.png Guardian can allow for Hildryn's shields to instantly recharge upon depletion, effectively resetting her Shield Wall passive.
    • Equipping Mod TT 20px.png Shield Charger is also useful for boosting shield regeneration and providing temporary additional shields and overshields.
    • Both Mod TT 20px.png Guardian and Mod TT 20px.png Shield Charger have a cooldown of 30 seconds.
  • Hildryn has significantly reduced effectiveness against the Infested as they often lack armor or shields for her to Pillage130xDark.png Pillage and replenish her own shields.
  • Despite the caveats, Hildryn's passive ability allows for a dramatic increase in the frequency of Railjack ability use. Mods increasing max shields and the rate of shield regeneration further increase this advantage.

Trivia

  • Hildryn was first revealed in Devstream 122 along with Wisp, sharing space in the same concept art.
  • Hildr is an Old Norse word for "battle".
  • Hildryn is the 39th Warframe to be released (excluding Primed and Umbra variants).
  • Hildryn is the second Warframe whose blueprint can be acquired from a syndicate, Vox Solaris, using standing, the first being BaruukIcon272.png Baruuk.
    • Unlike Baruuk, Hildryn's component blueprints cannot be acquired from Vox Solaris. Instead, they are dropped from the Exploiter Orb.
    • She is the first Warframe whose component blueprints are dropped from a Landscape's boss.
    • She is also the first Warframe whose component blueprint acquisition method depends on a recurring Event, Thermia Fractures (also see Operation: Buried Debts).
  • Each of Hildryn's component requires 2 Lazulite Toroids to build, for total of 6 Lazulite Toroids. Considering each Lazulite Toroid provides ReputationBlackx64.png 12,000 and her main blueprint costs ReputationBlackx64.png 5,000, Hildryn is the most expensive in terms of syndicate standing, worth ReputationBlackx64.png 77,000 in total.
  • Hildryn is the first Warframe that does not use energy for any abilities, later followed by LavosIcon272.png Lavos.
    • Also, Hildryn is the third Warframe to use an alternate resource for her abilities, after NidusIcon272.png Nidus and BaruukIcon272.png Baruuk and later GaussIcon272.png Gauss. In Hildryn's case, she uses her shields.
  • The Orokin script on her default helmet reads "shield maiden".
  • Hildryn is the second Warframe with unique rolling animations, the first being LimboIcon272.png Limbo. She instead deploys "wings" from her shoulders and launches herself forward a short distance, similar to RhinoIcon272.png Rhino's RhinoCharge130xDark.png Rhino Charge.
  • Hildryn is the first Warframe to have an Exalted Weapon as a first ability, immediately available from Unranked.
    • Other Warframes with Exalted Weapons have theirs as a fourth ability, available at rank 10 and onward.
  • Hildryn is the first Warframe to have an Arch-gun, Larkspur.png Larkspur, as a Signature Weapon.
  • Hildryn is the second Warframe that can be airborne via a channeled ability, AegisStorm130xDark.png Aegis Storm, the first being TitaniaIcon272.png Titania.

Bugs

  • Hildryn can't use most of the normal interactions that drain energy from Warframes, such as the energy draining hall in Lua Spy missions and puzzles, due to having zero energy.


Edit Tab

Passive

HildrynIcon272.png Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boast additional passive benefits and defensive capabilities:

  • Hildryn's Shield Gating is more advanced than other Warframes, bolstering her defenses:
    • Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as DmgToxinSmall64.png Toxin damage and Mod TT 20px.png Combat Discipline's health loss per kill.
    • When her Overshield pool is depleted, any excess damage from the last hit is negated, preventing damage from leaking into the Shield pool in much the same way as normal shield gating does for Health.
    • Hildryn's Shield Gating grace period is 3 seconds when fully charged, rather than the usual 1.3.
      • This passive is shared with ally Warframes and Companions when linked via Haven130xDark.png Haven. Reset is dependent on the allies' own shield bar being fully replenished once protected by invulnerability.
      • This passive also works in Archwing combat.
  • All of Hildryn's abilities drain her Overshield and Shield points, as she lacks any energy capacity.
    • Ability Efficiency mods and abilities affect the shield costs of her abilities instead of energy costs.
    • Mods which convert energy spent on abilities to shields (such as Mod TT 20px.png Brief Respite or the Augur Mod Set) do not replenish shields.
  • Energy Orb pickups restore 25 shield points and instantly reset shield recharge delay.
    • Because Hildryn can still pick up energy orbs to restore shield, mods or arcanes that benefit from picking up energy, such as Mod TT 20px.png Equilibrium, Mod TT 20px.png Energy Conversion, and ArcaneEnergize64x.png Arcane Energize, still function.
      • However, ArcaneEnergize64x.png Arcane Energize has no effect on her, even though it can still trigger.
    • Can only pick up Energy Orbs when Hildryn's shield pool is not at or above maximum.
    • Shield points from Energy Orbs cannot create Overshields.
  • Hildryn's shield pool stat scales with Warframe rank differently than normal, with ranks that would normally increase her energy pool increasing her shields for the same amount, for a total of +250% shields at Rank 30.

Abilities 

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Main article: Balefire (edit)
BalefireModx256.png Balefire130xWhite.png
SHIELD:
50
KEY
1
Balefire
Charge and launch devastating bolts of fire.


Overshield/Shield Cost per Shot: 100 - 450

Strength:100 - 200 / 200 - 400 / 350 - 700 / 500 - 1000 (DmgElectricitySmall64.png Electricity damage per bolt)
Duration:N/A
Range:1 / 2 / 2 / 3 m (explosion radius)
Misc:100% (ragdoll chance on hit with Overshield)

Info

Weapon
BalefireCharger.png
Main article: Balefire Charger

The Balefire Charger is HildrynIcon272.png Hildryn's signature Exalted Weapon. This pistol launches bolts of DmgElectricitySmall64.png Electricity that deal area-of-effect damage in a large area, and can be charged to deal more damage. Its massive damage is offset by its low critical chance, critical multiplier, and status chance.


Augment
BalefireSurgeMod.png
Main article: Balefire Surge

Balefire Surge is a Warframe Augment Mod for HildrynIcon272.png Hildryn's Balefire130xDark.png Balefire that allows it to restore shields on direct hits from fully charged shots, and giving the ability to instantly destroy nullifier shields.

Rank Shield Restore Nullifier Restore Cost
0 100 300 6
1 150 450 7
2 200 600 8
3 250 750 9

Tips & Tricks
  • Balefire is capable of scoring headshots and activating headshot prerequisite effects such as ArcanePrecision64x.png Arcane Precision. Arcane Precision does affect Balefire Charger's damage.

Bugs
  • Currently, Arsenal displays a (moddable) reload stat of 1 second that has no effect.

  • Expand/Collapse
    Main article: Pillage (edit)
    PillageModx256.png Pillage130xWhite.png
    SHIELD:
    150
    KEY
    2
    Pillage
    Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
    Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
    Duration:2 s (expansion duration)
    Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)
    Misc:? / ? / 6 / 20 m/s (expansion distance per sec)
    100% (status cleanse on cast)
    Subsumable to Helminth

    Info
    • Hildryn emits a radial pulse with an initial radius of 5 / 6 / 7 / 8 meters, which follows her as an aura and rapidly expands outward by ? / ? / 6 / 20 meters per second over a duration of 2 seconds. Hildryn and allies touched by the expanding pulse are instantly cleansed of all negative Status Effects. Enemies in direct line of sight of Hildryn and within range of her aura are marked for pillage, reducing their current Shields and Armor by 10% / 15% / 20% / 25%. When Pillage expires or when the ability key (default 2 ) is pressed again while the ability is active, the pulse instantly retracts to Hildryn to restore her missing shields and produce Overshields based on the amount of shields and/or armor stolen from all pillaged enemies.
      • Shield/armor drain per enemy is affected by Ability Strength.
        • Roar130xDark.png Roar, DmgMagneticSmall64.png Magnetic procs, and enemy weakspots on the "chest" area will increase the shield strip, but not shield return or armor strip.
      • Pulse initial radius is affected by Ability Range.
      • Expansion duration is affected by Ability Duration.
      • Shield cost is affected by Ability Efficiency.
      • Expansion distance per second and status cleanse are not affected by mods.
      • Shield restore affects Kubrows, Kavats, and MOAs, but has no effect on Sentinels.
      • Armor reduction is permanent and stacks multiplicatively with repeated use.
        • For example, with 200% Ability Strength it takes 10 casts of Pillage on an enemy with 500 armor to completly strip it.
      • Does not steal from enemies without shields or armor stats.
      • Enemies that possess both shields and armor will need to have their shields broken before armor can be pillaged.
      • Repeatedly pillaging shields will eventually steal 0 points without breaking the enemy's shield, allowing it to regenerate shortly after.
        • Doing the same on armor, however, will be able to entirely remove the target's armor.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Pillaged enemies leaving Pillage's pulse and/or Hildryn's line of sight will still return shields to her.
    • Casting Pillage is a full body animation that stops Hildryn's grounded movement and other actions.
    • Pillage cannot be cast while AegisStorm130xDark.png Aegis Storm is active.
    • Hildryn's shoulder-mounted shield pads briefly become visible when Pillage is cast.
    • Enemies affected by Pillage glow in an upward stream of energy particles. Pillaged shields return to Hildryn as energy missiles once the ability expires or is recast while active.
    • Pulse, energy stream, and energy missiles are affected by Hildryn's chosen Warframe energy color.
    • Subsuming Hildryn to the Helminth will offer Pillage and its augments to be used by other Warframes.
      • Subsumed Pillage uses 50 energy instead of shields.
      • Does not generate shields for InarosIcon272.png Inaros and NidusIcon272.png Nidus.
      • Other Warframes cannot make use of the Mod TT 20px.png Blazing Pillage augment, due to their inability to cast Haven130xDark.png Haven.

    Augment
    BlazingPillageMod.png
    Main article: Blazing Pillage

    Blazing Pillage is a Warframe Augment Mod for HildrynIcon272.png Hildryn that makes enemies affected by Haven130xDark.png Haven receive DmgHeatSmall64.png Heat damage with a guaranteed proc and restore Shields to Hildryn when hit by Pillage130xDark.png Pillage.


    Rank DmgHeatSmall64.png Heat Damage Shields restored Cost
    0 50 20 6
    1 100 30 7
    2 150 40 8
    3 200 50 9

    Tips & Tricks
    • Similar to MolecularPrime130xDark.png Molecular Prime, ability duration is far more effective at increasing this ability's range than ability range itself. Increasing duration also provides more time for Hildryn to move around and tag enemies with the aura.
    • Modding for Mod TT 20px.png Corrosive Projection or Mod TT 20px.png Shield Disruption is ill-advised as this ability relies on enemies having shields or armor.

    Expand/Collapse
    Main article: Haven (edit)
    HavenModx256.png Haven130xWhite.png
    SHIELD:
    250
    KEY
    3
    Haven
    Create a shield aura around allies. Enemies that approach shielded allies will take damage.


    Overshield/Shield Drain per Ally: 5 s-1
    OS/S Drain per Enemy: 25 s-1

    Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
    100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
    Duration:50% / 60% / 70% / 80% (shield recharge rate)
    Range:8 / 10 / 12 / 15 m (link radius)
    Misc:100% (extra damage per second with Overshield)
    3 seconds of shield gating for allies

    Info
    • Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / 10 / 12 / 15 meter radius, Hildryn drains 5 Overshield/Shield points per second for every ally linked, and 25 Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
    • While linked, allies gain extra maximum shield capacity by 150 / 250 / 300 / 500 points, 50% / 60% / 70% / 80% faster shield recharge rate, and 3 seconds of invulnerability on their shield gate; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
    • While linked, enemies receive 100 / 125 / 150 / 200 DmgRadiationSmall64.png Radiation damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
    • Casting Haven is a full body animation that stops Hildryn's grounded movement and other actions, while deactivating Haven does not play an animation nor stop Hildryn's actions.
    • While Haven is active, Hildryn's upper body is enveloped in a fluctuating energy barrier, while her thigh-mounted shield pads become constantly visible.
    • Upon linking with a target, a shield beam connects the target to Hildryn with audible humming.
    • Energy barrier, shield pads, and shield beam colors are affected by Hildryn's chosen Warframe energy color.

    Expand/Collapse
    Main article: Aegis Storm (edit)
    AegisStormModx256.png AegisStorm130xWhite.png
    SHIELD:
    100
    KEY
    4
    Aegis Storm
    Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


    Overshield/Shield Drain per Second: 25 s-1
    OS/S Drain per Enemy: 25 s-1
    OS/S Drain per Dodge: 50

    Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
    100 / 300 / 400 / 500 (DmgImpactSmall64.png Impact damage on deactivation)
    Duration:N/A
    Range:8 / 10 / 12 / 15 m (energy field max radius)
    Misc:8-18 s (energy orb drop interval)

    Info
    • Hildryn activates her jet thrusters as she lifts off from the ground. Hildryn gains vertical and horizontal flight capabilities using the movement (WASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers but without the Afterburner. While active, her shield matrix drains 25 shield points per second to continuously generate an energy field with a range of 8 / 10 / 12 / 15 meters; the energy field shrinks as Hildryn gains vertical height and expands as she is closer to the ground. Enemies inside the energy field and within Hildryn's line of sight drain 25 shield points per second per enemy, causing a fiery energy geyser to erupt from beneath them; enemies burned by energy geysers are suspended in midair, receive 100 / 125 / 150 / 200 DmgRadiationSmall64.png Radiation damage per second, and drop an Energy Orb every 8-18 seconds. Deactivating Aegis Storm (default 4 ) causes Hildryn to slam into the ground, knocking down and dealing 100 / 300 / 400 / 500 DmgImpactSmall64.png Impact damage against all enemies inside the energy field.
      • Geyser and slam damage are affected by Ability Strength.
        • Geyser damage is further increased as the energy field's radius becomes smaller.
      • Range is affected by Ability Range.
      • Activation shield cost is affected by Ability Efficiency, while shield drain per second values are affected by both Ability Efficiency and Ability Duration.
    • Hildryn in Aegis Storm cannot ascend higher than 10 meters above the horizontal surface underneath her. If Hildryn is above this threshold when activating the ability or due to changes in elevation, she will float downward. If Hildryn moves onto terrain that has a higher elevation than her original casting location, she will not maintain her current altitude limit and will rise to match the terrain.
    • Hildryn's BalefireCharger.png Balefire Charger is the only weapon usable while this ability is active. Primary, Secondary, and Melee weapons cannot be used with Aegis Storm.
      • However, Hildryn cannot zoom in with her Balefire Charger during Aegis Storm.
      • While Hildryn holds two Balefire Chargers instead of one while Aegis Storm is active, this is a purely cosmetic feature and has no effect on the weapon's effectiveness.
    • Pillage130xDark.png Pillage and Helminth subsumed abilities cannot be cast while Aegis Storm is active.
    • Hildryn can perform dodging while Aegis Storm is active, at the cost of using 50 shields per dodge.
    • Aegis Storm's movement speed is affected by ability like VoltIcon272.png Volt's Speed130xDark.png Speed and WispIcon272.png Wisp's Haste Reservoirs130xDark.png Reservoirs.
    • Hildryn is unable to accomplish any action that requires the Use key (default X ) while Aegis Storm is active, thus cannot interact with consoles, pick up datamasses, or revive allies from bleedout.
      • The Operator can still be used while in Aegis Storm, and be able to do these actions without deactivating the ability.
    • While Aegis Storm is active large shield pads appear above each of Hildryn's shoulders. These pads appear above the pads that are briefly visible when Hildryn casts Pillage.
      • Unlike the pads that appear for Pillage and Haven130xDark.png Haven; which appear to be generated by small spheres; the pads visible when Aegis Storm is active appear to be generated by two Balefire Chargers, Hildryn's Exalted Weapon.
        • The Balefire Charger visible in Hildryn's hand when she casts Balefire appears to have five energy streams coming out of it. These are not visible in the Balefire Chargers generating her shield pads when Aegis Storm is active.

    Tips & Tricks
  • While channeling Aegis Storm, Hildryn can benefit from damage reduction from both Mod TT 20px.png Agility Drift and Mod TT 20px.png Aviator.
  • Even though they can't be used, weapons with Weapon Augments can still trigger their Syndicate Radial Effects, as long as they were the equipped weapon when activating Aegis Storm. Using Balefire Charger will prevent these effects, as that then becomes the equipped weapon. This is useful with the Perrin Sequences' Sequence effect, which recovers 25% of the warframe's shield, which is especially effective for Hildryn.
  • Operator Mode can be used without cancelling Aegis Storm, allowing Hildryn to crowd-control a large area of the battlefield while the operator uses their Amp or resurrects teammates. This also supplies affinity to an operator's Amp. However, take care not to die as operator, as Transference Static's shield depletion is particularly crippling for Hildryn.
  • While channeling, Hildryn's shields can be restored by VoltIcon272.png Volt's Mod TT 20px.png Capacitance, TrinityIcon272.png Trinity's Blessing130xDark.png Blessing, Night EquinoxIcon272.png Equinox's MendMaim130xDark.png Mend & Maim, and MagIcon272.png Mag's Polarize130xDark.png Polarize. Trinity's Mod TT 20px.png Vampire Leech will not restore shields.
  • Mod TT 20px.png Balefire Surge can replenish Hildryn's own shields during Aegis Storm.

  • Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Balefire.png Balefire.png
    ShieldPillage.png ShieldPillage.png ShieldPillage.png
    Haven.png Haven.png Haven.png
    WingedDeath.png WingedDeath.png WingedDeath.png

    Edit Tab

    Hildryn can be equipped with the following items:

    Cosmetics

    Augments

    See also

    Edit Tab

    Hotfix 31.5.3 (2022-04-29)

    • Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.

    Update 31.5 (2022-04-27)

    • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Hildryn’s Aegis Storm

    Hotfix 31.1.2 (2022-02-10)

    • Fixed Hildryn infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
      • Hildryn can now throw the projectile using her Shields.
    • Fixed multiple holstered weapons (specifically Staff, Tonfa, and Sword and Shield holsters) clipping through Hildryn’s Einheri Skin.

    Hotfix 31.1.1 (2022-02-09)

    • Fixed a script error related to Hildryn’s Passive.

    Update 29.10 (2021-03-19)

    • Hildryn will no longer gain Shield strength from features that give Energy-per-second regeneration. She will still convert Energy pickups into extra Shield strength. This fixes an unintended mechanic where things like Energy Siphon would make her completely invulnerable during combat.

    Update 29.5 (2020-11-19)

    • Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
      • This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.

    Update 29.1 (2020-09-17)

    • Fixed a script error related to having Hildryn’s Balefire active while transitioning from Free Roam to Hub/Town.

    Hotfix 29.0.8 (2020-09-10)

    • Fixed a script error potentially related to Hildryn’s Pillage ability.

    Hotfix 29.0.6 (2020-09-01)

    • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
    • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted.

    Hotfix 28.0.3 (2020-06-12)

    • Fixed a script error when casting Hildryn’s Balefire Ability.

    Update 28.0 (2020-06-11)

    • Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation.

    Hotfix 27.5.4 (2020-05-20)

    • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.

    Update 27.4 (2020-05-01)

    • Fixed a case of Hildryn’s Haven doing zero damage to enemies it links to.

    Hotfix 27.3.14 (2020-04-15)

    Update 27.3 (2020-03-24)

    • Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.

    Hotfix 27.2.2 (2020-03-06)

    • Fixed Hildryn gaining 100% Damage reduction while in their airborne forms (Aegis Storm) when equipped with Aviator, Aerodynamic, and Agility Drift.

    Update 27.2 (2020-03-05)

    • Optimized Hildryn’s Aegis Storm to improve performance.
    • Hildryn’s Haven ability now also provides invulnerability to all damage for 3 seconds for her Allies upon their Shields being depleted.

    Hotfix 27.1.0.1 (2020-02-04)

    • Fixed Hildryn’s Balefire charged shots not displaying "Drain per Shot" and "Damage" for charged shots when viewed in the Arsenal.
    • Fixed Hildryn’s Balefire Surge Augment triggering when hitting allies.

    Update 27.1 (2020-02-04)

    Hotfix 27.0.12 (2020-01-23)

    • Fixed exiting the Railjack with Hildryn’s Balefire active defaulting you to Unarmed with no Arch-Gun.

    Hotfix 25.1.3 (2019-06-14)

    • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.

    Hotfix 25.1.2 (2019-06-12)

    • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Hildryn.

    Hotfix 25.0.7 (2019-05-30)

    • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.

    Hotfix 25.0.4 (2019-05-28)

    • Fixed Hildryn Ability names being all caps in Ability HUD bar.

    Update 25.0 (2019-05-22)

    • Hildryn will now use her Shields when Melee Channel Blocking.

    Hotfix 24.7.3 (2019-04-22)

    • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.

    Hotfix 24.7.1 (2019-04-11)

    • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
    • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.

    Update 24.7 (2019-04-10)

    • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
    • Fixing a leaking effect on Hildryn's projectiles which could affect performance.

    Update 24.6 (2019-04-04)

    • Hildryn is no longer restricted to move at walking speed when charging Balefire.

    Hotfix 24.5.5 (2019-03-25)

    • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
    • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
    • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
    • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
    • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
    • Fixed a script error when Hildryn’s Balefire deactivates.

    Hotfix 24.5.4 (2019-03-20)

    • Fixed Hildryn not being able to cast Balefire in Aegis Storm.

    Hotfix 24.5.2 (2019-03-18)

    • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
    • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
    • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
    • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
    • Fixed Hildryn’s components not being Chat linkable.

    Update 24.5 (2019-03-14)

    • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
    • Removed additional sound for Hildryn's Haven ability based on feedback.
    • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
    • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.

    Hotfix 24.4.4 (2019-03-11)

    • Hildryn can now use Shields for Melee Channeling!

    Hotfix 24.4.2 (2019-03-08)

    Plains of Eidolon Changes & Fixes
    • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
    Hildryn Changes & Fixes
    • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
    • Greatly reduced the camera angle when casting Hildryn’s Haven.
    • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
    • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
    • Fixed script errors when casting Hildryn’s Balefire.

    Update 24.4 (2019-03-08)

    • Introduced.

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