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{{ItemVault}}<!--{{PrimeVaultAccess|September 17th, 2019}}-->
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Hikou Prime
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = PrimeHikou.png
 
| mastery level = 4
 
| slot = Secondary
 
| type = Thrown
 
| trigger = Auto
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| projectile speed = 70.0 m/s
 
  +
-->
| noise level = 0.0m (Silent)
 
  +
<!--Statistics-->
| rate of fire = 5.8
 
  +
|image =
| accuracy = 100.0
 
  +
|mastery level =
| zoom =
 
  +
|slot =
| spread =
 
  +
|type =
| recoil =
 
  +
|trigger =
| clip = 26
 
| max ammo = 210
 
| reload = 0.5
 
| stat proc = 15.0
 
   
  +
<!--Utility-->
| physical damage = 32.0
 
  +
|ammo type =
| impact damage = 3.2
 
  +
|flight speed =
| puncture damage = 27.2
 
  +
|range =
| slash damage = 1.6
 
  +
|noise level =
| elemental damage type =
 
  +
|fire rate =
| elemental damage =
 
  +
|spool =
| crit chance = 2.5
 
  +
|accuracy =
| crit damage = 1.5
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| charge physical damage =
 
| charge impact damage =
+
|normal impact =
| charge puncture damage =
+
|normal puncture =
| charge slash damage =
+
|normal slash =
  +
|normal element =
| charge elemental damage type =
 
| charge elemental damage =
+
|normal damage =
  +
|normal pellet count =
| charge speed =
 
  +
|normal burst count =
| charge crit chance =
 
  +
|normal critical chance =
| charge crit damage =
 
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| conclave = 70
 
  +
|charge impact =
| polarities = {{Icon|Pol|V}}{{Icon|Pol|V}}
 
  +
|charge puncture =
| introduced = {{ver|14.8}}
 
  +
|charge slash =
| notes =
 
  +
|charge element =
}}
 
  +
|charge damage =
{{Codex|As deadly as any bullet without the associated noise or commotion.}}
 
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
The '''Hikou Prime''' is the [[prime]]d version of the [[Hikou]] throwing stars, released in {{ver|14.8}}.
 
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
On [https://warframe.com/news/last-chance-for-nyx-prime-relics August 9th, 2016], it was announced that Hikou Prime would enter the [[Prime Vault]] and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built weapons will remain as is.
 
  +
|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
This weapon can be sold for {{cc|5,000}}.
 
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
   
  +
<!--Throw Attacks (for Glaives)-->
{{BuildRequire
 
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
   
  +
<!--Charged Throw Attacks (for Glaives)-->
|buildcredits=15,000
 
  +
|charged throw impact =
|build1=Pouch
 
  +
|charged throw puncture =
|build1amount=2
 
  +
|charged throw slash =
|build2=Stars
 
  +
|charged throw element =
|build2amount=2
 
  +
|charged throw damage =
|build3=Orokin Cell
 
  +
|charged throw critical chance =
|build3amount=8
 
  +
|charged throw critical damage =
|buildtime=12
 
  +
|charged throw status chance =
|buildrush=50
 
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
   
  +
<!--Other Melee Attacks-->
|blueprintmission = {{#invoke:Void|item|PC|Hikou|Blueprint}}
 
  +
|slam attack =
|build1mission = {{#invoke:Void|item|PC|Hikou|Pouch}}
 
  +
|slam radius =
|build2mission = {{#invoke:Void|item|PC|Hikou|Stars}}
 
  +
|slide attack =
|blueprintmissionps4 = {{#invoke:Void|item|PS4|Hikou|Blueprint}}
 
  +
|build1missionps4 = {{#invoke:Void|item|PS4|Hikou|Pouch}}
 
  +
<!--Miscellaneous-->
|build2missionps4 ={{#invoke:Void|item|PS4|Hikou|Stars}}
 
  +
|syndicate effect =
|blueprintmissionxb1 = {{#invoke:Void|item|XB1|Hikou|Blueprint}}
 
  +
|augments =
|build1missionxb1 = {{#invoke:Void|item|XB1|Hikou|Pouch}}
 
  +
|polarities =
|build2missionxb1 = {{#invoke:Void|item|XB1|Hikou|Stars}}
 
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|As deadly as any bullet without the associated noise or commotion.}}
  +
  +
The '''Hikou Prime''' is the [[prime]]d version of the {{Weapon|Hikou}} throwing stars, featuring higher damage, [[status chance]], magazine, and faster reload speed, at some expense to fire rate.
  +
  +
This weapon can be sold for {{cc|5,000}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
 
*[[Silent]].
 
*[[Silent]].
  +
*Second highest [[fire rate]] of all throwing-type secondaries, behind normal {{Weapon|Hikou}}.
*Very fast fire rate.
 
  +
*Fastest [[reload speed]] of all throwing-type secondaries.
**As a throwing weapon, can use the throwing secondary [[Mods 2.0|Mod]] [[Concealed Explosives]], resulting in a barrage of exploding shots.
 
*Good status chance.
+
*Very high [[status chance]].
*Fast reload speed.
 
 
*Pinpoint accuracy.
 
*Pinpoint accuracy.
 
*Two {{Icon|Pol|V}} polarity slots.
 
*Two {{Icon|Pol|V}} polarity slots.
  +
*Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity.
*The arc of the shots enable headshots over cover.
 
*Fully automatic.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Second lowest base damage of all throwing-type secondaries after (Hikou)
* Has travel time, making it difficult to land accurate throws at long distances.
 
  +
**Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage - less effective against [[health]] and [[shield]]s.
* Travels in an arc, making it difficult for use at long range.
 
  +
*Projectiles have travel time.
*Extremely low critical chance.
 
  +
*Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
*Poor ammo efficiency.
 
  +
*Very low ammo efficiency.
  +
*Very low [[critical chance]].
  +
*Below average [[critical multiplier]].
   
  +
{{WeaponComparison|Hikou}}
'''Comparisons:'''
 
*'''Hikou Prime''', compared to the [[Hikou]]:
 
**Higher base damage (32.0 vs. 24.0).
 
***Slightly higher {{Icon|Proc|Impact|Text}} damage (3.2 vs. 2.5).
 
***Higher {{Icon|Proc|Puncture|Text}} damage (27.2 vs. 15.0).
 
***Lower {{Icon|Proc|Slash|Text}} damage (1.6 vs. 7.5).
 
**Higher status chance (15.0% vs. 2.5%).
 
**Larger magazine capacity (26 vs. 20).
 
**Faster reload speed (0.5s vs. 0.8s).
 
**Slower rate of fire (5.8/s vs. 6.7/s).
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
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==Notes==
 
==Notes==
 
*The Hikou Prime can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
 
*The Hikou Prime can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
*The Hikou Prime can pass through [[Volt]]'s [[Electric Shield]].
+
*The Hikou Prime can pass through {{WF|Volt}}'s {{A|Electric Shield}}.
   
 
==Tips==
 
==Tips==
 
*Make sure to adjust your aim for moving targets, both vertically and horizontally.
 
*Make sure to adjust your aim for moving targets, both vertically and horizontally.
*Combining both Pistol Multishot Mods ([[Barrel Diffusion]] and [[Lethal Torrent]]) and the [[Corrupted Mods|Corrupted Mod]] [[Magnum Force]] allows for easier barrages against mobile/running Targets.
+
*Combining both Pistol Multishot Mods, ({{M|Barrel Diffusion}} and {{M|Lethal Torrent}}), as well as the [[Corrupted Mods|Corrupted Mod]], {{M|Magnum Force}}, allows for easier barrages against mobile/running Targets.
 
*When using at a distance, aim above the enemy to adjust for Hikou Prime's arc.
 
*When using at a distance, aim above the enemy to adjust for Hikou Prime's arc.
 
*High proc rate means that {{Icon|Proc|Cold|text}} mods are more likely to slow enemies, making them easier to hit with further attacks.
 
*High proc rate means that {{Icon|Proc|Cold|text}} mods are more likely to slow enemies, making them easier to hit with further attacks.
*Using a [[Pistol Ammo Mutation]] or [[Primed Pistol Mutation|Primed Pistol Ammo Mutation]] mod can help regain lost ammo when needed.
+
*Using a {{M|Pistol Ammo Mutation}} or {{M|Primed Pistol Ammo Mutation}} mod can help regain lost ammo when needed.
**Alternatively, bring along a [[Team Ammo Restore]].
+
**Alternatively, bring along a [[Squad Ammo Restore]] or use a [[Carrier]] with {{M|Ammo Case}}.
   
 
==Bugs==
 
==Bugs==
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Hikou Prime.jpg|Hikou Prime
 
Hikou Prime.jpg|Hikou Prime
 
</gallery>
 
</gallery>
<gallery position="center" widths="300" spacing="small">
+
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe Hikou Prime, Hitting It Hard & Fast thequickdraw
 
Warframe Hikou Prime, Hitting It Hard & Fast thequickdraw
 
Warframe Hikou Prime Pro Builds 1 Forma Update 14.8.0
 
Warframe Hikou Prime Pro Builds 1 Forma Update 14.8.0
 
Hikou Prime 14.8.1 - Mogamu
 
Hikou Prime 14.8.1 - Mogamu
 
Warframe - Hikou Prime (HD)(HUN)
 
Warframe - Hikou Prime (HD)(HUN)
  +
Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Prime Weapon Reloads in 1 minute (2013 - 2019)
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
  +
  +
==Vaultings==
  +
*On [https://warframe.com/news/last-chance-for-nyx-prime-relics August 9th, 2016], it was announced that Hikou Prime would enter the [[Prime Vault]] and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built weapons will remain as is.
  +
  +
*Hikou Prime, along with {{Weapon|Ankyros Prime}}, {{Weapon|Scindo Prime}}, {{Weapon|Boltor Prime}}, {{WF|Nyx Prime}}, and {{WF|Rhino Prime}}, was [https://forums.warframe.com/topic/987831-prime-vault-unsealed-available-now/ unvaulted] on July 24, 2018 to September 25, 2018. It resurfaced again together with the same line-up from July 16th, 2019 to September 3rd, 2019.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.12}}
{{PatchHistoryNeeded}}
 
  +
*Damage increased from 32 to 36.
  +
*Status chance increased from 15% to 28%.
  +
*Critical chance increased from 2.5% to 6%.
  +
*Critical damage increased from 1.5x to 1.8x.
   
  +
{{ver|The Silver Grove 3}}
}}
 
  +
*Hikou Prime has entered the Prime Vault.
   
  +
{{ver|18.1}}
==See also==
 
  +
*Hikou series is now available for use in Conclave.
*[[Hikou]], the original counterpart of this weapon.
 
  +
*[[Kunai]], another thrown secondary.
 
  +
{{ver|18.0}}
*[[Despair]], another thrown secondary, used by the [[Stalker]].
 
  +
*Hikou Prime has been given a PBR Upgrade!
  +
  +
{{ver|16.8}}
  +
*Fixed thrown weapons not showing the proper energy trails.
  +
  +
{{ver|14.8.1}}
  +
* Fixed an issue with the Hikou Prime having incorrect coloring when trying to customize energy color.
  +
* Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included.
  +
  +
{{ver|14.8}}
  +
*Introduced.
  +
}}{{ver/Lu|22.20.9}}
  +
  +
==See Also==
  +
*{{Weapon|Hikou}}, the original counterpart of this weapon.
  +
*{{Weapon|Kunai}}, another thrown secondary.
  +
*{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]].
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Hikou Prime]]
 
[[de:Hikou Prime]]
  +
[[es:Hikou Prime]]
 
[[fr:Hikou Prime]]
 
[[fr:Hikou Prime]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Thrown]]
 
[[Category:Thrown]]

Revision as of 13:22, 1 April 2020

As deadly as any bullet without the associated noise or commotion.

The Hikou Prime is the primed version of the Hikou Hikou throwing stars, featuring higher damage, status chance, magazine, and faster reload speed, at some expense to fire rate.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericComponentPrimeLatch
2
GenericWeaponPrimeBlade
2
OrokinCell
8
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Silent.
  • Second highest fire rate of all throwing-type secondaries, behind normal Hikou Hikou.
  • Fastest reload speed of all throwing-type secondaries.
  • Very high status chance.
  • Pinpoint accuracy.
  • Two Script error: The function "Pol" does not exist. polarity slots.
  • Works well with Mod TT 20px Concealed Explosives, considering its high fire rate and ammo capacity.

Disadvantages:

  • Second lowest base damage of all throwing-type secondaries after (Hikou)
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - less effective against health and shields.
  • Projectiles have travel time.
  • Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
  • Very low ammo efficiency.
  • Very low critical chance.
  • Below average critical multiplier.

Comparisons:

Lotusiconsmall
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Notes

  • The Hikou Prime can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
  • The Hikou Prime can pass through VoltIcon272 Volt's ElectricShield130xWhite Electric Shield.

Tips

Bugs

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou Prime as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

Trivia

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.

Media

Hikou Prime Skins

Edit

Vaultings

  • On August 9th, 2016, it was announced that Hikou Prime would enter the Prime Vault and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built weapons will remain as is.

Patch History

Update 22.12 (2018-02-09)

  • Damage increased from 32 to 36.
  • Status chance increased from 15% to 28%.
  • Critical chance increased from 2.5% to 6%.
  • Critical damage increased from 1.5x to 1.8x.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Hikou Prime has entered the Prime Vault.

Update 18.1 (2015-12-16)

  • Hikou series is now available for use in Conclave.

Update 18.0 (2015-12-03)

  • Hikou Prime has been given a PBR Upgrade!

Update 16.8 (2015-06-10)

  • Fixed thrown weapons not showing the proper energy trails.

Hotfix 14.8.1 (2014-09-25)

  • Fixed an issue with the Hikou Prime having incorrect coloring when trying to customize energy color.
  • Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included.

Update 14.8 (2014-09-24)

  • Introduced.

Last updated: Hotfix 22.20.9 (2018-06-07)

See Also

  • Hikou Hikou, the original counterpart of this weapon.
  • Kunai Kunai, another thrown secondary.
  • Despair Despair, another thrown secondary, used by the Stalker.