The Hikou is a throwing weapon for the secondary slot, released in Update 9.0 (2013-07-13). It has a lower base damage than the Kunai and Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
This weapon can be sold for 5,000; it is also a requisite ingredient for the Panthera.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
5 |
500 |
600 |
4,000 |
Time: 12 hrs |
Rush: 50 | |||||
Market Price: 225 | Blueprints Price: 15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- Silent.
- Very fast fire rate.
- Fast reload speed.
- Two Script error: The function "Pol" does not exist. polarity slots.
- The arc of the shots enable headshots over cover.
- Can pass through enemies' Electric Shield.
- Fully automatic.
- Works well with Concealed Explosives, considering its high fire rate and ammo capacity.
Disadvantages
- Has travel time, making it difficult to land accurate throws at long distances.
- Travels in an arc, making it difficult for use at long range.
- Low base damage.
- Very low ammo efficiency.
- Low critical chance.
- Low status chance.
Comparisons: Comparisons:
- Hikou (Normal Attack), compared to Hikou Prime (Normal Attack):
- Lower base damage per projectile (26.00 vs. 36.00)
- Lower total damage (26 vs. 36)
- Lower base critical chance (4.00% vs. 6.00%)
- Lower base critical multiplier (1.60x vs. 1.80x)
- Lower base status chance (10.00% vs. 28.00%)
- Lower average damage per tap (26.62 vs. 37.72)
- Lower burst DPS (177.58 vs. 219.95)
- Lower sustained DPS (142.05 vs. 197.78)
- Higher fire rate (6.670 attacks/sec vs. 5.830 attacks/sec)
- Smaller magazine (20 vs. 26)
- Slower reload time (0.75 s vs. 0.50 s)
- Lower Mastery Rank required (2 vs. 4)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
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Tips
- Make sure to adjust your aim for moving targets.
- When using at a distance aim above the enemy to adjust for Hikou's arc.
- Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
- Alternatively, bring along a Team Ammo Restore.
Notes
- The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
- The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai.
- The Hikou can pass through Electric Shield.
Bugs
- As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.
Trivia
- Hikou (Hikō or 飛行 ) in Japanese means "flight."
- The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
- The Hikou are the first throwing weapon secondary to receive a prime variant.
- The Hikou share at least two common traits with the Kunai and Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Script error: The function "Proc" does not exist. Puncture damage.
Media
Patch History
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See Also
- Hikou Prime, the Prime version of this weapon.
- Kunai, another thrown secondary.
- Despair, another thrown secondary, used by the Stalker.
- Panthera, a weapon crafted from the Hikou.