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{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}} |
{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}} |
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+ | {{Quote|Yurr had answered Nova's unspoken question. |
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+ | He had jettisoned the antimatter core. Without that it was impossible for the reactor to function, and the Theodolite would smash into the planetoid in a matter of minutes. Yurr had been paid, by persons unknown, to neutralize Nova completely. Yurr, a man who prided himself upon an ignorance of the impossible, had agreed. And devised this trap. Nova was a being created to contain and harness antimatter. The antimatter drive no longer had a fuel core. His proposition was simple: Nova would enter the reactor chamber, crack her own containment and kickstart a new reaction using her own body as fuel. |
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⚫ | |||
+ | |||
+ | She could save 10,800 lives, but only at the cost of her own. |
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+ | |||
+ | She had minutes to decide. With a flick of her wrist Nova's Hikou throwing stars took out every camera in eyeshot, killing Yurr's surveillance of them. This done, she turned to the technicians she had just saved. |
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+ | |||
+ | She would need their help.|[[Drusus]]}} |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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*High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
*High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
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*[[Silent]]. |
*[[Silent]]. |
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− | *Very high reload speed. |
+ | *Very high [[reload speed]]. |
− | *Highest fire rate of all throwing-type secondaries. |
+ | *Highest [[fire rate]] of all throwing-type secondaries. |
*Two {{Icon|Pol|V}} polarity slots. |
*Two {{Icon|Pol|V}} polarity slots. |
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*Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity. |
*Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity. |
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**Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage – less effective against [[health]] and [[shield]]s. |
**Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage – less effective against [[health]] and [[shield]]s. |
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*Low [[critical chance]] and damage. |
*Low [[critical chance]] and damage. |
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− | *Low [[ |
+ | *Low [[status chance]]. |
*Projectiles have travel time. |
*Projectiles have travel time. |
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*Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots. |
*Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots. |
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*Very low ammo efficiency. |
*Very low ammo efficiency. |
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− | '''Comparisons:''' |
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{{WeaponComparison|Hikou Prime}} |
{{WeaponComparison|Hikou Prime}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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*When using at a distance aim above the enemy to adjust for Hikou's arc. |
*When using at a distance aim above the enemy to adjust for Hikou's arc. |
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*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. |
*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. |
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− | **Alternatively, bring along a [[ |
+ | **Alternatively, bring along a [[Squad Ammo Restore]]. |
==Notes== |
==Notes== |
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*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way. |
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way. |
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− | *The Hikou are quite similar to the |
+ | *The Hikou are quite similar to the {{Weapon|Kunai}}, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear. |
− | *The Hikou can pass through |
+ | *The Hikou can pass through {{A|Electric Shield}}. |
==Bugs== |
==Bugs== |
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*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction. |
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction. |
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*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]]. |
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]]. |
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− | *The Hikou share at least two common traits with the |
+ | *The Hikou share at least two common traits with the {{Weapon|Kunai}} and {{Weapon|Despair}}, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage. |
==Media== |
==Media== |
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Warframe the new weapon Hikou (update 9.0) |
Warframe the new weapon Hikou (update 9.0) |
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Warframe Hikou |
Warframe Hikou |
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+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
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+ | Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019) |
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</gallery> |
</gallery> |
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+ | |||
+ | {{SkinGallery}} |
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==Patch History== |
==Patch History== |
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{{ver|22.12}} |
{{ver|22.12}} |
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*Status chance increased from 2.5% to 12%. |
*Status chance increased from 2.5% to 12%. |
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− | * |
+ | *Critical chance increased from 2.5% to 4%. |
*Critical damage increased from 1.5x to 1.6x. |
*Critical damage increased from 1.5x to 1.6x. |
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{{ver|9.0}} |
{{ver|9.0}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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− | }}<div align="right">''Last updated: {{ver|22.20.9}}''</div> |
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+ | {{ver/Lu|22.20.9}} |
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==See Also== |
==See Also== |
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− | * |
+ | *{{Weapon|Hikou Prime}}, the [[Prime]] version of this weapon. |
− | * |
+ | *{{Weapon|Kunai}}, another thrown secondary. |
− | * |
+ | *{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]]. |
− | * |
+ | *{{Weapon|Panthera}}, a weapon crafted from the Hikou. |
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
[[de:Hikou]] |
[[de:Hikou]] |
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+ | [[es:Hikou]] |
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[[fr:Hikou]] |
[[fr:Hikou]] |
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⚫ | |||
[[Category:Thrown]] |
[[Category:Thrown]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 22:49, 24 March 2020
The Hikou are a set of shurikens released in Update 9.0 (2013-07-13). It has a lower base damage than the Kunai and Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
This weapon can be sold for 5,000; it is also a requisite ingredient for the Panthera.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
5 |
500 |
600 |
4,000 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: 225 | Blueprints Price:15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Silent.
- Very high reload speed.
- Highest fire rate of all throwing-type secondaries.
- Two Script error: The function "Pol" does not exist. polarity slots.
- Works well with Concealed Explosives, considering its high fire rate and ammo capacity.
Disadvantages
- Lowest base damage of all throwing-type secondaries.
- Low critical chance and damage.
- Low status chance.
- Projectiles have travel time.
- Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
- Very low ammo efficiency.
Comparisons:
- Hikou (Normal Attack), compared to Hikou Prime (Normal Attack):
- Lower base damage per projectile (26.00 vs. 36.00)
- Lower total damage (26 vs. 36)
- Lower base critical chance (4.00% vs. 6.00%)
- Lower base critical multiplier (1.60x vs. 1.80x)
- Lower base status chance (10.00% vs. 28.00%)
- Lower average damage per tap (26.62 vs. 37.72)
- Lower burst DPS (177.58 vs. 219.95)
- Lower sustained DPS (142.05 vs. 197.78)
- Higher fire rate (6.670 attacks/sec vs. 5.830 attacks/sec)
- Smaller magazine (20 vs. 26)
- Slower reload time (0.75 s vs. 0.50 s)
- Lower Mastery Rank required (2 vs. 4)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
Tips
- Make sure to adjust your aim for moving targets.
- When using at a distance aim above the enemy to adjust for Hikou's arc.
- Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
- Alternatively, bring along a Squad Ammo Restore.
Notes
- The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
- The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
- The Hikou can pass through Electric Shield.
Bugs
- As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.
Trivia
- Hikou (Hikō or 飛行 ) in Japanese means "flight."
- The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
- The Hikou are the first throwing weapon secondary to receive a prime variant.
- The Hikou share at least two common traits with the Kunai and Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Script error: The function "Proc" does not exist. Puncture damage.
Media
Hikou Skins
Patch History
Update 22.12 (2018-02-09)
- Status chance increased from 2.5% to 12%.
- Critical chance increased from 2.5% to 4%.
- Critical damage increased from 1.5x to 1.6x.
Update 20.0 (2017-03-24)
- The Hikou has received PBR treatment.
Hotfix 19.11.5 (2017-02-28)
- Fixed the Hikou holsters clipping through Nidus' legs.
Hotfix 19.9.1 (2017-02-02)
- Increased the flight speed of the Hikou in Quick Steel Conclave Variant.
Hotfix 18.1.3.1 (2015-12-18)
- Fixed Hikou not being available for use in Conclaves.
Update 18.1 (2015-12-16)
- Hikou series is now available for use in Conclave.
Update 16.8 (2015-06-10)
- Fixed thrown weapons not showing the proper energy trails.
Update 13.5 (2014-05-28)
- Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
Update 12.4 (2014-03-05)
- Fixed Hikou in hand models disappearing forever after emptying one clip.
- Fixed Hikou not matching energy color choice.
Update 10.3 (2013-10-09)
- Fixed throwing animation (Hikou) becoming jittery with fire rate increase.
Update 9.5 (2013-08-09)
- Hikou fx trail now uses energy color.
- Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
Update 9.0 (2013-07-13)
- Introduced.
Last updated: Hotfix 22.20.9 (2018-06-07)
See Also
- Hikou Prime, the Prime version of this weapon.
- Kunai, another thrown secondary.
- Despair, another thrown secondary, used by the Stalker.
- Panthera, a weapon crafted from the Hikou.