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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|normal burst count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical chance =
|normal critical chance =
+
|normal critical damage =
 
|normal status chance =
 
|normal status chance =
 
|normal punchthrough =
 
|normal punchthrough =
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|charge burst count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical chance =
|charge critical chance =
+
|charge critical damage =
 
|charge status chance =
 
|charge status chance =
 
|charge punchthrough =
 
|charge punchthrough =
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|area pellet count =
 
|area pellet count =
 
|area critical chance =
 
|area critical chance =
|area critical chance =
+
|area critical damage =
 
|area status chance =
 
|area status chance =
 
|area radius =
 
|area radius =
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|secondaryarea pellet count =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical chance =
|secondaryarea critical chance =
+
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea radius =
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|secondary burst count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical chance =
|secondary critical chance =
+
|secondary critical damage =
 
|secondary status chance =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary punchthrough =
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|throw damage =
 
|throw damage =
 
|throw critical chance =
 
|throw critical chance =
|throw critical chance =
+
|throw critical damage =
 
|throw status chance =
 
|throw status chance =
 
|throw punchthrough =
 
|throw punchthrough =
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|charged throw damage =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical chance =
|charged throw critical chance =
+
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw punchthrough =
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}}
 
}}
 
{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}}
 
{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}}
  +
{{Quote|Yurr had answered Nova's unspoken question.
   
  +
He had jettisoned the antimatter core. Without that it was impossible for the reactor to function, and the Theodolite would smash into the planetoid in a matter of minutes. Yurr had been paid, by persons unknown, to neutralize Nova completely. Yurr, a man who prided himself upon an ignorance of the impossible, had agreed. And devised this trap. Nova was a being created to contain and harness antimatter. The antimatter drive no longer had a fuel core. His proposition was simple: Nova would enter the reactor chamber, crack her own containment and kickstart a new reaction using her own body as fuel.
The '''Hikou''' are a set of shurikens released in {{ver|9}}. It has a lower base damage than the [[Kunai]] and [[Despair]], but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
 
  +
  +
She could save 10,800 lives, but only at the cost of her own.
  +
  +
She had minutes to decide. With a flick of her wrist Nova's Hikou throwing stars took out every camera in eyeshot, killing Yurr's surveillance of them. This done, she turned to the technicians she had just saved.
  +
  +
She would need their help.|[[Drusus]]}}
  +
 
The '''Hikou''' are a set of shurikens released in {{ver|9}}. It has a lower base damage than the {{Weapon|Kunai}} and {{Weapon|Despair}}, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
  +
 
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the {{Weapon|Panthera}}.
   
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the [[Panthera]].
 
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
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'''Advantages'''
 
'''Advantages'''
  +
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
 
*[[Silent]].
 
*[[Silent]].
*Very fast fire rate.
+
*Very high [[reload speed]].
  +
*Highest [[fire rate]] of all throwing-type secondaries.
*Fast reload speed.
 
 
*Two {{Icon|Pol|V}} polarity slots.
 
*Two {{Icon|Pol|V}} polarity slots.
 
*Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity.
*The arc of the shots enable headshots over cover.
 
*Can pass through enemies' Electric Shield.
 
*Fully automatic.
 
*Works well with [[Concealed Explosives]], considering its high fire rate and ammo capacity.
 
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Lowest base damage of all throwing-type secondaries.
*Has travel time, making it difficult to land accurate throws at long distances.
 
  +
**Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage &ndash; less effective against [[health]] and [[shield]]s.
*Travels in an arc, making it difficult for use at long range.
 
*Low base damage.
+
*Low [[critical chance]] and damage.
 
*Low [[status chance]].
  +
*Projectiles have travel time.
  +
*Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
 
*Very low ammo efficiency.
 
*Very low ammo efficiency.
*Low critical chance.
 
*Low status chance.
 
   
'''Comparisons:'''
 
 
{{WeaponComparison|Hikou Prime}}
 
{{WeaponComparison|Hikou Prime}}
 
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
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*Make sure to adjust your aim for moving targets.
 
*Make sure to adjust your aim for moving targets.
 
*When using at a distance aim above the enemy to adjust for Hikou's arc.
 
*When using at a distance aim above the enemy to adjust for Hikou's arc.
*Using the [[Pistol Ammo Mutation]] mod can help regain lost ammo when needed.
+
*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed.
**Alternatively, bring along a [[Team Ammo Restore]].
+
**Alternatively, bring along a [[Squad Ammo Restore]].
   
 
==Notes==
 
==Notes==
 
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
 
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
*The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai.
+
*The Hikou are quite similar to the {{Weapon|Kunai}}, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
*The Hikou can pass through [[Electric Shield]].
+
*The Hikou can pass through {{A|Electric Shield}}.
   
 
==Bugs==
 
==Bugs==
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*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
 
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
 
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]].
 
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]].
*The Hikou share at least two common traits with the [[Kunai]] and [[Despair]], all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage.
+
*The Hikou share at least two common traits with the {{Weapon|Kunai}} and {{Weapon|Despair}}, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage.
   
 
==Media==
 
==Media==
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</gallery>
 
</gallery>
   
<gallery widths="320" position="center">
+
<gallery widths="300" position="center" columns="2">
 
Warframe the new weapon Hikou (update 9.0)
 
Warframe the new weapon Hikou (update 9.0)
 
Warframe Hikou
 
Warframe Hikou
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.12}}
{{PatchHistoryNeeded}}
 
  +
*Status chance increased from 2.5% to 12%.
  +
*Critical chance increased from 2.5% to 4%.
  +
*Critical damage increased from 1.5x to 1.6x.
   
  +
{{ver|20.0}}
  +
*The Hikou has received PBR treatment.
  +
  +
{{ver|19.11.5}}
  +
*Fixed the Hikou holsters clipping through Nidus' legs.
  +
  +
{{ver|19.9.1}}
  +
*Increased the flight speed of the Hikou in Quick Steel Conclave Variant.
  +
  +
{{ver|18.1.3.1}}
  +
*Fixed Hikou not being available for use in Conclaves.
  +
  +
{{ver|18.1}}
  +
*Hikou series is now available for use in Conclave.
  +
  +
{{ver|16.8}}
  +
*Fixed thrown weapons not showing the proper energy trails.
  +
  +
{{ver|13.5}}
  +
*Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
  +
  +
{{ver|12.4}}
  +
*Fixed Hikou in hand models disappearing forever after emptying one clip.
  +
*Fixed Hikou not matching energy color choice.
  +
  +
{{ver|10.3}}
  +
*Fixed throwing animation (Hikou) becoming jittery with fire rate increase.
  +
  +
{{ver|9.5}}
  +
*Hikou fx trail now uses energy color.
  +
*Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
  +
  +
{{ver|9.0}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|22.20.9}}
   
 
==See Also==
 
==See Also==
*[[Hikou Prime]], the [[Prime]] version of this weapon.
+
*{{Weapon|Hikou Prime}}, the [[Prime]] version of this weapon.
*[[Kunai]], another thrown secondary.
+
*{{Weapon|Kunai}}, another thrown secondary.
*[[Despair]], another thrown secondary, used by the [[Stalker]].
+
*{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]].
*[[Panthera]], a weapon crafted from the Hikou.
+
*{{Weapon|Panthera}}, a weapon crafted from the Hikou.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Hikou]]
 
[[de:Hikou]]
  +
[[es:Hikou]]
 
[[fr:Hikou]]
 
[[fr:Hikou]]
__NOTOC__
 
 
[[Category:Thrown]]
 
[[Category:Thrown]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]

Revision as of 22:49, 24 March 2020

As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.

Yurr had answered Nova's unspoken question.

He had jettisoned the antimatter core. Without that it was impossible for the reactor to function, and the Theodolite would smash into the planetoid in a matter of minutes. Yurr had been paid, by persons unknown, to neutralize Nova completely. Yurr, a man who prided himself upon an ignorance of the impossible, had agreed. And devised this trap. Nova was a being created to contain and harness antimatter. The antimatter drive no longer had a fuel core. His proposition was simple: Nova would enter the reactor chamber, crack her own containment and kickstart a new reaction using her own body as fuel.

She could save 10,800 lives, but only at the cost of her own.

She had minutes to decide. With a flick of her wrist Nova's Hikou throwing stars took out every camera in eyeshot, killing Yurr's surveillance of them. This done, she turned to the technicians she had just saved.

She would need their help.

The Hikou are a set of shurikens released in Update 9.0 (2013-07-13). It has a lower base damage than the Kunai Kunai and Despair Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for the Panthera Panthera.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
5
Plastids
500
Rubedo
600
Salvage
4,000
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Silent.
  • Very high reload speed.
  • Highest fire rate of all throwing-type secondaries.
  • Two Script error: The function "Pol" does not exist. polarity slots.
  • Works well with Mod TT 20px Concealed Explosives, considering its high fire rate and ammo capacity.

Disadvantages

  • Lowest base damage of all throwing-type secondaries.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and shields.
  • Low critical chance and damage.
  • Low status chance.
  • Projectiles have travel time.
  • Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
  • Very low ammo efficiency.

Comparisons:

Lotusiconsmall
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Tips

  • Make sure to adjust your aim for moving targets.
  • When using at a distance aim above the enemy to adjust for Hikou's arc.
  • Using the Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed.

Notes

  • The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
  • The Hikou are quite similar to the Kunai Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
  • The Hikou can pass through ElectricShield130xWhite Electric Shield.

Bugs

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

Trivia

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
  • The Hikou are the first throwing weapon secondary to receive a prime variant.
  • The Hikou share at least two common traits with the Kunai Kunai and Despair Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Script error: The function "Proc" does not exist. Puncture damage.

Media

Hikou Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Status chance increased from 2.5% to 12%.
  • Critical chance increased from 2.5% to 4%.
  • Critical damage increased from 1.5x to 1.6x.

Update 20.0 (2017-03-24)

  • The Hikou has received PBR treatment.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the Hikou holsters clipping through Nidus' legs.

Hotfix 19.9.1 (2017-02-02)

  • Increased the flight speed of the Hikou in Quick Steel Conclave Variant.

Hotfix 18.1.3.1 (2015-12-18)

  • Fixed Hikou not being available for use in Conclaves.

Update 18.1 (2015-12-16)

  • Hikou series is now available for use in Conclave.

Update 16.8 (2015-06-10)

  • Fixed thrown weapons not showing the proper energy trails.

Update 13.5 (2014-05-28)

  • Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.

Update 12.4 (2014-03-05)

  • Fixed Hikou in hand models disappearing forever after emptying one clip.
  • Fixed Hikou not matching energy color choice.

Update 10.3 (2013-10-09)

  • Fixed throwing animation (Hikou) becoming jittery with fire rate increase.

Update 9.5 (2013-08-09)

  • Hikou fx trail now uses energy color.
  • Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Hotfix 22.20.9 (2018-06-07)

See Also