No edit summary Tag: rte-source |
m (→Tips: restore upd, replaced: Team Ammo Restore → Squad Ammo Restore) |
||
(32 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
||
+ | {{WeaponInfoboxAutomatic |
||
+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
||
+ | |name = |
||
+ | <!-- |
||
− | {{WeaponInfoboxU11 |
||
+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
||
− | | name = Hikou |
||
+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
||
− | | image = 2013-07-13 134723.png |
||
− | | mastery level = 2 |
||
− | | slot = Secondary |
||
− | | type = Thrown |
||
− | | trigger = Auto |
||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
||
− | | projectile speed = 70m/s |
||
+ | --> |
||
− | | noise level = 0.0m (Silent) |
||
+ | <!--Statistics--> |
||
− | | rate of fire = 6.7 |
||
+ | |image = |
||
− | | accuracy = 100.0 |
||
+ | |mastery level = |
||
− | | zoom = |
||
+ | |slot = |
||
− | | spread = |
||
+ | |type = |
||
− | | recoil = |
||
+ | |trigger = |
||
− | | clip = 20 |
||
− | | max ammo = 210 |
||
− | | reload = 0.8 |
||
− | | stat proc = 2.5 |
||
+ | <!--Utility--> |
||
− | | physical damage = 25.0 |
||
+ | |ammo type = |
||
− | | impact damage = 2.5 |
||
+ | |flight speed = |
||
− | | puncture damage = 15.0 |
||
+ | |range = |
||
− | | slash damage = 7.5 |
||
+ | |noise level = |
||
− | | elemental damage type = |
||
+ | |fire rate = |
||
− | | elemental damage = |
||
+ | |spool = |
||
− | | crit chance = 2.5 |
||
+ | |accuracy = |
||
− | | crit damage = 1.5 |
||
+ | |magazine = |
||
+ | |max ammo = |
||
+ | |reload = |
||
+ | |zoom = |
||
+ | |combo reset = |
||
+ | |combo min = |
||
+ | |finisher damage = |
||
+ | |channel damage = |
||
+ | |disposition = |
||
+ | <!--Normal Attacks--> |
||
− | | charge physical damage = |
||
− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
||
− | | charge elemental damage type = |
||
− | | |
+ | |normal damage = |
+ | |normal pellet count = |
||
− | | charge speed = |
||
+ | |normal burst count = |
||
− | | charge crit chance = |
||
+ | |normal critical chance = |
||
− | | charge crit damage = |
||
+ | |normal critical damage = |
||
+ | |normal status chance = |
||
+ | |normal punchthrough = |
||
+ | |normal radius = |
||
+ | |normal duration = |
||
+ | |normal falloff = |
||
+ | |normal ammo cost = |
||
+ | <!--Charge Attacks--> |
||
− | | conclave = |
||
+ | |charge impact = |
||
− | | polarities = {{Icon|Pol|V}}{{Icon|Pol|V}} |
||
+ | |charge puncture = |
||
− | | introduced = {{ver|9}} |
||
+ | |charge slash = |
||
− | | notes = |
||
+ | |charge element = |
||
− | }} |
||
+ | |charge damage = |
||
− | {{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}} |
||
+ | |charge time = |
||
+ | |charge pellet count = |
||
+ | |charge burst count = |
||
+ | |charge critical chance = |
||
+ | |charge critical damage = |
||
+ | |charge status chance = |
||
+ | |charge punchthrough = |
||
+ | |charge radius = |
||
+ | |charge duration = |
||
+ | |charge falloff = |
||
+ | |charge ammo cost = |
||
+ | <!--Area Attacks--> |
||
− | The '''Hikou''' is a throwing weapon for the secondary slot, released in {{ver|9}}. It has a lower base damage than the [[Kunai]] and [[Despair]], but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection. |
||
+ | |area impact = |
||
+ | |area puncture = |
||
+ | |area slash = |
||
+ | |area element = |
||
+ | |area damage = |
||
+ | |area pellet count = |
||
+ | |area critical chance = |
||
+ | |area critical damage = |
||
+ | |area status chance = |
||
+ | |area radius = |
||
+ | |area duration = |
||
+ | |area falloff = |
||
+ | |area ammo cost = |
||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
||
− | This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the [[Panthera]]. |
||
+ | |secondaryarea impact = |
||
+ | |secondaryarea puncture = |
||
+ | |secondaryarea slash = |
||
+ | |secondaryarea element = |
||
+ | |secondaryarea damage = |
||
+ | |secondaryarea pellet count = |
||
+ | |secondaryarea critical chance = |
||
+ | |secondaryarea critical damage = |
||
+ | |secondaryarea status chance = |
||
+ | |secondaryarea radius = |
||
+ | |secondaryarea duration = |
||
+ | |secondaryarea falloff = |
||
+ | <!--Secondary Attacks--> |
||
− | {{BuildRequire |
||
+ | |secondary impact = |
||
− | |buildcredits= 15,000 |
||
+ | |secondary puncture = |
||
− | |build1= Morphics |
||
+ | |secondary slash = |
||
− | |build1amount=5 |
||
+ | |secondary element = |
||
− | |build2= Plastids |
||
+ | |secondary damage = |
||
− | |build2amount=500 |
||
+ | |secondary pellet count = |
||
− | |build3= Rubedo |
||
+ | |secondary burst count = |
||
− | |build3amount=600 |
||
+ | |secondary critical chance = |
||
− | |build4= Salvage |
||
+ | |secondary critical damage = |
||
− | |build4amount=4,000 |
||
+ | |secondary status chance = |
||
− | |buildtime=12 |
||
+ | |secondary punchthrough = |
||
− | |buildrush=50 |
||
+ | |secondary radius = |
||
− | |blueprint=15,000 |
||
+ | |secondary duration = |
||
− | |market=225 |
||
+ | |secondary falloff = |
||
+ | |secondary charge time = |
||
+ | |secondary fire rate = |
||
+ | |secondary trigger = |
||
+ | |secondary ammo cost = |
||
+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
||
+ | |throw impact = |
||
+ | |throw puncture = |
||
+ | |throw slash = |
||
+ | |throw element = |
||
+ | |throw damage = |
||
+ | |throw critical chance = |
||
+ | |throw critical damage = |
||
+ | |throw status chance = |
||
+ | |throw punchthrough = |
||
+ | |throw falloff = |
||
+ | |throw charge time = |
||
+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
||
+ | |charged throw impact = |
||
+ | |charged throw puncture = |
||
+ | |charged throw slash = |
||
+ | |charged throw element = |
||
+ | |charged throw damage = |
||
+ | |charged throw critical chance = |
||
+ | |charged throw critical damage = |
||
+ | |charged throw status chance = |
||
+ | |charged throw punchthrough = |
||
+ | |charged throw falloff = |
||
+ | |charged throw charge time = |
||
+ | |||
+ | <!--Other Melee Attacks--> |
||
+ | |slam attack = |
||
+ | |slam radius = |
||
+ | |slide attack = |
||
+ | |slide attack = |
||
+ | |||
+ | <!--Miscellaneous--> |
||
+ | |syndicate effect = |
||
+ | |augments = |
||
+ | |polarities = |
||
+ | |stance polarity = |
||
+ | |users = |
||
+ | |introduced = |
||
}} |
}} |
||
+ | {{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}} |
||
+ | |||
+ | The '''Hikou''' are a set of shurikens released in {{ver|9}}. It has a lower base damage than the {{Weapon|Kunai}} and {{Weapon|Despair}}, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection. |
||
+ | |||
+ | This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the {{Weapon|Panthera}}. |
||
+ | {{BuildAutomatic|type=Weapon}} |
||
==Characteristics== |
==Characteristics== |
||
Line 71: | Line 170: | ||
'''Advantages''' |
'''Advantages''' |
||
+ | *High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]. |
||
*[[Silent]]. |
*[[Silent]]. |
||
− | *Very |
+ | *Very high [[reload speed]]. |
+ | *Highest [[fire rate]] of all throwing-type secondaries. |
||
− | *Fast reload speed. |
||
*Two {{Icon|Pol|V}} polarity slots. |
*Two {{Icon|Pol|V}} polarity slots. |
||
+ | *Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity. |
||
− | *The arc of the shots enable headshots over cover. |
||
− | *Can pass through enemies' Electric Shield. |
||
− | *Fully automatic. |
||
'''Disadvantages''' |
'''Disadvantages''' |
||
+ | *Lowest base damage of all throwing-type secondaries. |
||
− | *Has travel time, making it difficult to land accurate throws at long distances. |
||
+ | **Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage – less effective against [[health]] and [[shield]]s. |
||
− | *Travels in an arc, making it difficult for use at long range. |
||
− | *Low |
+ | *Low [[critical chance]] and damage. |
+ | *Low [[status chance]]. |
||
+ | *Projectiles have travel time. |
||
+ | *Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots. |
||
*Very low ammo efficiency. |
*Very low ammo efficiency. |
||
− | *Low critical chance. |
||
− | *Low status chance. |
||
− | |||
− | '''Comparisons:''' |
||
− | *'''Hikou''', compared to the [[Hikou Prime]]: |
||
− | **Lower base damage (25.0 vs. 32.0). |
||
− | ***Slightly lower {{Icon|Proc|Impact|Text}} damage (2.5 vs. 3.2). |
||
− | ***Lower {{Icon|Proc|Puncture|Text}} damage (15.0 vs. 27.2). |
||
− | ***Higher {{Icon|Proc|Slash|Text}} damage (7.5 vs. 1.6). |
||
− | **Lower status chance (2.5% vs. 15.0%). |
||
− | **Smaller magazine capacity (20 vs. 26). |
||
− | **Slower reload speed (0.8s vs. 0.5s). |
||
− | **Faster rate of fire (6.7/s vs. 5.8/s). |
||
+ | {{WeaponComparison|Hikou Prime}} |
||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
||
Line 103: | Line 192: | ||
*Make sure to adjust your aim for moving targets. |
*Make sure to adjust your aim for moving targets. |
||
*When using at a distance aim above the enemy to adjust for Hikou's arc. |
*When using at a distance aim above the enemy to adjust for Hikou's arc. |
||
− | *Using the |
+ | *Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed. |
− | **Alternatively, bring along a [[ |
+ | **Alternatively, bring along a [[Squad Ammo Restore]]. |
==Notes== |
==Notes== |
||
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way. |
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way. |
||
− | *The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. |
+ | *The Hikou are quite similar to the {{Weapon|Kunai}}, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear. |
− | *The Hikou can pass through |
+ | *The Hikou can pass through {{A|Electric Shield}}. |
==Bugs== |
==Bugs== |
||
Line 118: | Line 207: | ||
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction. |
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction. |
||
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]]. |
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]]. |
||
− | *The Hikou share at least two common traits with the |
+ | *The Hikou share at least two common traits with the {{Weapon|Kunai}} and {{Weapon|Despair}}, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage. |
==Media== |
==Media== |
||
Line 128: | Line 217: | ||
</gallery> |
</gallery> |
||
− | <gallery widths=" |
+ | <gallery widths="300" position="center" columns="2"> |
Warframe the new weapon Hikou (update 9.0) |
Warframe the new weapon Hikou (update 9.0) |
||
Warframe Hikou |
Warframe Hikou |
||
</gallery> |
</gallery> |
||
+ | |||
+ | {{SkinGallery}} |
||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|22.12}} |
||
− | {{PatchHistoryNeeded}} |
||
+ | *Status chance increased from 2.5% to 12%. |
||
+ | *Critical chance increased from 2.5% to 4%. |
||
+ | *Critical damage increased from 1.5x to 1.6x. |
||
+ | {{ver|20.0}} |
||
− | }} |
||
+ | *The Hikou has received PBR treatment. |
||
+ | {{ver|19.11.5}} |
||
− | ==See also=== |
||
+ | *Fixed the Hikou holsters clipping through Nidus' legs. |
||
− | *[[Hikou Prime]], the [[Prime]] version of this weapon. |
||
+ | |||
− | *[[Kunai]], another thrown secondary. |
||
+ | {{ver|19.9.1}} |
||
− | *[[Despair]], another thrown secondary, used by the [[Stalker]]. |
||
+ | *Increased the flight speed of the Hikou in Quick Steel Conclave Variant. |
||
− | *[[Panthera]], a weapon crafted from the Hikou. |
||
+ | |||
+ | {{ver|18.1.3.1}} |
||
+ | *Fixed Hikou not being available for use in Conclaves. |
||
+ | |||
+ | {{ver|18.1}} |
||
+ | *Hikou series is now available for use in Conclave. |
||
+ | |||
+ | {{ver|16.8}} |
||
+ | *Fixed thrown weapons not showing the proper energy trails. |
||
+ | |||
+ | {{ver|13.5}} |
||
+ | *Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors. |
||
+ | |||
+ | {{ver|12.4}} |
||
+ | *Fixed Hikou in hand models disappearing forever after emptying one clip. |
||
+ | *Fixed Hikou not matching energy color choice. |
||
+ | |||
+ | {{ver|10.3}} |
||
+ | *Fixed throwing animation (Hikou) becoming jittery with fire rate increase. |
||
+ | |||
+ | {{ver|9.5}} |
||
+ | *Hikou fx trail now uses energy color. |
||
+ | *Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction. |
||
+ | |||
+ | {{ver|9.0}} |
||
+ | *Introduced. |
||
+ | }}{{ver/Lu|22.20.9}} |
||
+ | |||
+ | ==See Also== |
||
+ | *{{Weapon|Hikou Prime}}, the [[Prime]] version of this weapon. |
||
+ | *{{Weapon|Kunai}}, another thrown secondary. |
||
+ | *{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]]. |
||
+ | *{{Weapon|Panthera}}, a weapon crafted from the Hikou. |
||
{{WeaponNav}} |
{{WeaponNav}} |
||
+ | __NOTOC__ |
||
[[de:Hikou]] |
[[de:Hikou]] |
||
+ | [[es:Hikou]] |
||
[[fr:Hikou]] |
[[fr:Hikou]] |
||
− | __NOTOC__ |
||
[[Category:Thrown]] |
[[Category:Thrown]] |
||
[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 21:34, 14 August 2019
The Hikou are a set of shurikens released in Update 9.0 (2013-07-13). It has a lower base damage than the Kunai and Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
This weapon can be sold for 5,000; it is also a requisite ingredient for the Panthera.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
5 |
500 |
600 |
4,000 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: 225 | Blueprints Price:15,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Silent.
- Very high reload speed.
- Highest fire rate of all throwing-type secondaries.
- Two Script error: The function "Pol" does not exist. polarity slots.
- Works well with Concealed Explosives, considering its high fire rate and ammo capacity.
Disadvantages
- Lowest base damage of all throwing-type secondaries.
- Low critical chance and damage.
- Low status chance.
- Projectiles have travel time.
- Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
- Very low ammo efficiency.
Comparisons:
- Hikou (Normal Attack), compared to Hikou Prime (Normal Attack):
- Lower base damage per projectile (26.00 vs. 36.00)
- Lower total damage (26 vs. 36)
- Lower base critical chance (4.00% vs. 6.00%)
- Lower base critical multiplier (1.60x vs. 1.80x)
- Lower base status chance (10.00% vs. 28.00%)
- Lower average damage per tap (26.62 vs. 37.72)
- Lower burst DPS (177.58 vs. 219.95)
- Lower sustained DPS (142.05 vs. 197.78)
- Higher fire rate (6.670 attacks/sec vs. 5.830 attacks/sec)
- Smaller magazine (20 vs. 26)
- Slower reload time (0.75 s vs. 0.50 s)
- Lower Mastery Rank required (2 vs. 4)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
Tips
- Make sure to adjust your aim for moving targets.
- When using at a distance aim above the enemy to adjust for Hikou's arc.
- Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
- Alternatively, bring along a Squad Ammo Restore.
Notes
- The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
- The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
- The Hikou can pass through Electric Shield.
Bugs
- As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.
Trivia
- Hikou (Hikō or 飛行 ) in Japanese means "flight."
- The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
- The Hikou are the first throwing weapon secondary to receive a prime variant.
- The Hikou share at least two common traits with the Kunai and Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Script error: The function "Proc" does not exist. Puncture damage.
Media
Hikou Skins
Patch History
Update 22.12 (2018-02-09)
- Status chance increased from 2.5% to 12%.
- Critical chance increased from 2.5% to 4%.
- Critical damage increased from 1.5x to 1.6x.
Update 20.0 (2017-03-24)
- The Hikou has received PBR treatment.
Hotfix 19.11.5 (2017-02-28)
- Fixed the Hikou holsters clipping through Nidus' legs.
Hotfix 19.9.1 (2017-02-02)
- Increased the flight speed of the Hikou in Quick Steel Conclave Variant.
Hotfix 18.1.3.1 (2015-12-18)
- Fixed Hikou not being available for use in Conclaves.
Update 18.1 (2015-12-16)
- Hikou series is now available for use in Conclave.
Update 16.8 (2015-06-10)
- Fixed thrown weapons not showing the proper energy trails.
Update 13.5 (2014-05-28)
- Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
Update 12.4 (2014-03-05)
- Fixed Hikou in hand models disappearing forever after emptying one clip.
- Fixed Hikou not matching energy color choice.
Update 10.3 (2013-10-09)
- Fixed throwing animation (Hikou) becoming jittery with fire rate increase.
Update 9.5 (2013-08-09)
- Hikou fx trail now uses energy color.
- Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
Update 9.0 (2013-07-13)
- Introduced.
Last updated: Hotfix 22.20.9 (2018-06-07)
See Also
- Hikou Prime, the Prime version of this weapon.
- Kunai, another thrown secondary.
- Despair, another thrown secondary, used by the Stalker.
- Panthera, a weapon crafted from the Hikou.