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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Hikou
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = 2013-07-13 134723.png
 
| mastery level = 2
 
| slot = Secondary
 
| type = Thrown
 
| trigger = Auto
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| projectile speed = 70m/s
 
  +
-->
| noise level = 0.0m (Silent)
 
  +
<!--Statistics-->
| rate of fire = 6.7
 
  +
|image =
| accuracy = 100.0
 
  +
|mastery level =
| zoom =
 
  +
|slot =
| spread =
 
  +
|type =
| recoil =
 
  +
|trigger =
| clip = 20
 
| max ammo = 210
 
| reload = 0.8
 
| stat proc = 2.5
 
   
  +
<!--Utility-->
| physical damage = 25.0
 
  +
|ammo type =
| impact damage = 2.5
 
  +
|flight speed =
| puncture damage = 15.0
 
  +
|range =
| slash damage = 7.5
 
  +
|noise level =
| elemental damage type =
 
  +
|fire rate =
| elemental damage =
 
  +
|spool =
| crit chance = 2.5
 
  +
|accuracy =
| crit damage = 1.5
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| charge physical damage =
 
| charge impact damage =
+
|normal impact =
| charge puncture damage =
+
|normal puncture =
| charge slash damage =
+
|normal slash =
  +
|normal element =
| charge elemental damage type =
 
| charge elemental damage =
+
|normal damage =
  +
|normal pellet count =
| charge speed =
 
  +
|normal burst count =
| charge crit chance =
 
  +
|normal critical chance =
| charge crit damage =
 
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| conclave =
 
  +
|charge impact =
| polarities = {{Icon|Pol|V}}{{Icon|Pol|V}}
 
  +
|charge puncture =
| introduced = {{ver|9}}
 
  +
|charge slash =
| notes =
 
  +
|charge element =
}}
 
  +
|charge damage =
{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}}
 
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
The '''Hikou''' is a throwing weapon for the secondary slot, released in {{ver|9}}. It has a lower base damage than the [[Kunai]] and [[Despair]], but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
 
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the [[Panthera]].
 
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
{{BuildRequire
 
  +
|secondary impact =
|buildcredits= 15,000
 
  +
|secondary puncture =
|build1= Morphics
 
  +
|secondary slash =
|build1amount=5
 
  +
|secondary element =
|build2= Plastids
 
  +
|secondary damage =
|build2amount=500
 
  +
|secondary pellet count =
|build3= Rubedo
 
  +
|secondary burst count =
|build3amount=600
 
  +
|secondary critical chance =
|build4= Salvage
 
  +
|secondary critical damage =
|build4amount=4,000
 
  +
|secondary status chance =
|buildtime=12
 
  +
|secondary punchthrough =
|buildrush=50
 
  +
|secondary radius =
|blueprint=15,000
 
  +
|secondary duration =
|market=225
 
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.}}
  +
  +
The '''Hikou''' are a set of shurikens released in {{ver|9}}. It has a lower base damage than the {{Weapon|Kunai}} and {{Weapon|Despair}}, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.
  +
  +
This weapon can be sold for {{cc|5,000}}; it is also a {{Requisite_Weapon}} for the {{Weapon|Panthera}}.
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages'''
 
'''Advantages'''
  +
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]].
 
*[[Silent]].
 
*[[Silent]].
*Very fast fire rate.
+
*Very high [[reload speed]].
  +
*Highest [[fire rate]] of all throwing-type secondaries.
*Fast reload speed.
 
 
*Two {{Icon|Pol|V}} polarity slots.
 
*Two {{Icon|Pol|V}} polarity slots.
  +
*Works well with {{M|Concealed Explosives}}, considering its high fire rate and ammo capacity.
*The arc of the shots enable headshots over cover.
 
*Can pass through enemies' Electric Shield.
 
*Fully automatic.
 
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Lowest base damage of all throwing-type secondaries.
*Has travel time, making it difficult to land accurate throws at long distances.
 
  +
**Low {{Icon|Proc|Slash|Text}} and {{Icon|Proc|Impact|Text}} damage &ndash; less effective against [[health]] and [[shield]]s.
*Travels in an arc, making it difficult for use at long range.
 
*Low base damage.
+
*Low [[critical chance]] and damage.
  +
*Low [[status chance]].
  +
*Projectiles have travel time.
  +
*Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
 
*Very low ammo efficiency.
 
*Very low ammo efficiency.
*Low critical chance.
 
*Low status chance.
 
 
'''Comparisons:'''
 
*'''Hikou''', compared to the [[Hikou Prime]]:
 
**Lower base damage (25.0 vs. 32.0).
 
***Slightly lower {{Icon|Proc|Impact|Text}} damage (2.5 vs. 3.2).
 
***Lower {{Icon|Proc|Puncture|Text}} damage (15.0 vs. 27.2).
 
***Higher {{Icon|Proc|Slash|Text}} damage (7.5 vs. 1.6).
 
**Lower status chance (2.5% vs. 15.0%).
 
**Smaller magazine capacity (20 vs. 26).
 
**Slower reload speed (0.8s vs. 0.5s).
 
**Faster rate of fire (6.7/s vs. 5.8/s).
 
   
  +
{{WeaponComparison|Hikou Prime}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
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*Make sure to adjust your aim for moving targets.
 
*Make sure to adjust your aim for moving targets.
 
*When using at a distance aim above the enemy to adjust for Hikou's arc.
 
*When using at a distance aim above the enemy to adjust for Hikou's arc.
*Using the [[Pistol Ammo Mutation]] mod can help regain lost ammo when needed.
+
*Using the {{M|Pistol Ammo Mutation}} mod can help regain lost ammo when needed.
**Alternatively, bring along a [[Team Ammo Restore]].
+
**Alternatively, bring along a [[Squad Ammo Restore]].
   
 
==Notes==
 
==Notes==
 
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
 
*The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
*The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai.
+
*The Hikou are quite similar to the {{Weapon|Kunai}}, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
*The Hikou can pass through [[Electric Shield]].
+
*The Hikou can pass through {{A|Electric Shield}}.
   
 
==Bugs==
 
==Bugs==
Line 118: Line 207:
 
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
 
*The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
 
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]].
 
*The Hikou are the first throwing weapon secondary to receive a [[Hikou Prime|prime variant]].
*The Hikou share at least two common traits with the [[Kunai]] and [[Despair]], all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage.
+
*The Hikou share at least two common traits with the {{Weapon|Kunai}} and {{Weapon|Despair}}, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on {{Icon|Proc|Puncture}} Puncture damage.
   
 
==Media==
 
==Media==
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</gallery>
 
</gallery>
   
<gallery widths="320" position="center">
+
<gallery widths="300" position="center" columns="2">
 
Warframe the new weapon Hikou (update 9.0)
 
Warframe the new weapon Hikou (update 9.0)
 
Warframe Hikou
 
Warframe Hikou
 
</gallery>
 
</gallery>
  +
  +
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.12}}
{{PatchHistoryNeeded}}
 
  +
*Status chance increased from 2.5% to 12%.
  +
*Critical chance increased from 2.5% to 4%.
  +
*Critical damage increased from 1.5x to 1.6x.
   
  +
{{ver|20.0}}
}}
 
  +
*The Hikou has received PBR treatment.
   
  +
{{ver|19.11.5}}
==See also===
 
  +
*Fixed the Hikou holsters clipping through Nidus' legs.
*[[Hikou Prime]], the [[Prime]] version of this weapon.
 
  +
*[[Kunai]], another thrown secondary.
 
  +
{{ver|19.9.1}}
*[[Despair]], another thrown secondary, used by the [[Stalker]].
 
  +
*Increased the flight speed of the Hikou in Quick Steel Conclave Variant.
*[[Panthera]], a weapon crafted from the Hikou.
 
  +
  +
{{ver|18.1.3.1}}
  +
*Fixed Hikou not being available for use in Conclaves.
  +
  +
{{ver|18.1}}
  +
*Hikou series is now available for use in Conclave.
  +
  +
{{ver|16.8}}
  +
*Fixed thrown weapons not showing the proper energy trails.
  +
  +
{{ver|13.5}}
  +
*Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
  +
  +
{{ver|12.4}}
  +
*Fixed Hikou in hand models disappearing forever after emptying one clip.
  +
*Fixed Hikou not matching energy color choice.
  +
  +
{{ver|10.3}}
  +
*Fixed throwing animation (Hikou) becoming jittery with fire rate increase.
  +
  +
{{ver|9.5}}
  +
*Hikou fx trail now uses energy color.
  +
*Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
  +
  +
{{ver|9.0}}
  +
*Introduced.
  +
}}{{ver/Lu|22.20.9}}
  +
  +
==See Also==
  +
*{{Weapon|Hikou Prime}}, the [[Prime]] version of this weapon.
  +
*{{Weapon|Kunai}}, another thrown secondary.
  +
*{{Weapon|Despair}}, another thrown secondary, used by the [[Stalker]].
  +
*{{Weapon|Panthera}}, a weapon crafted from the Hikou.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Hikou]]
 
[[de:Hikou]]
  +
[[es:Hikou]]
 
[[fr:Hikou]]
 
[[fr:Hikou]]
__NOTOC__
 
 
[[Category:Thrown]]
 
[[Category:Thrown]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]

Revision as of 21:34, 14 August 2019

As an alternative to Kunai, these Tenno throwing stars do less damage but they come with expanded ammo capacity and a higher rate of fire.

The Hikou are a set of shurikens released in Update 9.0 (2013-07-13). It has a lower base damage than the Kunai Kunai and Despair Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for Credits64 5,000; it is also a requisite ingredient for the Panthera Panthera.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
5
Plastids
500
Rubedo
600
Salvage
4,000
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Silent.
  • Very high reload speed.
  • Highest fire rate of all throwing-type secondaries.
  • Two Script error: The function "Pol" does not exist. polarity slots.
  • Works well with Mod TT 20px Concealed Explosives, considering its high fire rate and ammo capacity.

Disadvantages

  • Lowest base damage of all throwing-type secondaries.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and shields.
  • Low critical chance and damage.
  • Low status chance.
  • Projectiles have travel time.
  • Projectiles travel in an arc, making it hard to hit at longer ranges and achieve headshots.
  • Very low ammo efficiency.

Comparisons:

Lotusiconsmall
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Tips

  • Make sure to adjust your aim for moving targets.
  • When using at a distance aim above the enemy to adjust for Hikou's arc.
  • Using the Mod TT 20px Pistol Ammo Mutation mod can help regain lost ammo when needed.

Notes

  • The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
  • The Hikou are quite similar to the Kunai Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai. Note that they both share a 210 size spare ammo capacity, so the Hikou is slightly worse for wear.
  • The Hikou can pass through ElectricShield130xWhite Electric Shield.

Bugs

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

Trivia

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
  • The Hikou are the first throwing weapon secondary to receive a prime variant.
  • The Hikou share at least two common traits with the Kunai Kunai and Despair Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on Script error: The function "Proc" does not exist. Puncture damage.

Media

Hikou Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Status chance increased from 2.5% to 12%.
  • Critical chance increased from 2.5% to 4%.
  • Critical damage increased from 1.5x to 1.6x.

Update 20.0 (2017-03-24)

  • The Hikou has received PBR treatment.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the Hikou holsters clipping through Nidus' legs.

Hotfix 19.9.1 (2017-02-02)

  • Increased the flight speed of the Hikou in Quick Steel Conclave Variant.

Hotfix 18.1.3.1 (2015-12-18)

  • Fixed Hikou not being available for use in Conclaves.

Update 18.1 (2015-12-16)

  • Hikou series is now available for use in Conclave.

Update 16.8 (2015-06-10)

  • Fixed thrown weapons not showing the proper energy trails.

Update 13.5 (2014-05-28)

  • Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.

Update 12.4 (2014-03-05)

  • Fixed Hikou in hand models disappearing forever after emptying one clip.
  • Fixed Hikou not matching energy color choice.

Update 10.3 (2013-10-09)

  • Fixed throwing animation (Hikou) becoming jittery with fire rate increase.

Update 9.5 (2013-08-09)

  • Hikou fx trail now uses energy color.
  • Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Hotfix 22.20.9 (2018-06-07)

See Also