Hijack is a Mission type where players must take control of a large, mobile objective and safely lead it to extraction.
Players must find a room which will hold the objective, a Fomorian Power Core in Grineer missions and a Cargo Rover in Corpus missions. Once found, players must activate a console to release the objective, which will travel a preset path to extraction. The objective will siphon power from a player's Shields in order to move, stopping when no shields are available, either when the players' shields are fully drained or when no players are close enough to the objective to siphon power. If it doesn't move after a set duration, the objective will gradually move backwards.
As the objective moves along, enemies will try to destroy it before it reaches extraction. Though the objective is durable with 10,000 health, it gradually loses health at a rate of 10 points per second. Coupled with incoming enemy fire the objective can easily be destroyed without player intervention.
Upon successfully escorting the objective to the extraction point, the player's Landing Craft will collect the objective and carry it away, completing the mission.
|Ceres||Ludi||Grineer||15 - 17||Grineer Shipyard|
|Europa||Sorath||Corpus||19 - 21||Corpus Ice Planet|
|Sedna||Marid||Grineer||34 - 38||Grineer Shipyard|
- Shield siphoning bypasses the protection from Iron Skin and Warding Halo, draining shields directly without affecting them in any way.
- Grineer Hijack missions have an additional obstacle in the form of Blast Doors, which will stop the objective momentarily as the doors open. Although the objective will not drain shields in this period, enemies can close in on the objective while it is vulnerable.
- Objectives in Hijack Sorties will generate a Nullifier field around them, preventing the use of abilities close to the objective.
- It is possible to get on the objective with careful maneuvering and "ride" it to extraction, eliminating the need to move along with the objective as well as constantly powering it until your shields are fully drained. This is more easily done on Corpus Hijack missions due to the objective being a ground-based rover instead a core suspended from a rail.
- Each player will see their own Landing Craft during the extraction screen.
- The objective drains 4 points of shields/health (see below) every second in order to move.
- As Inaros and Nidus have no shields, the Objective will instead drain their health in order to move.
- In Nidus's case, his innate health regeneration is not interrupted by the Objective's health drain, and will generally counteract any health loss from the Objective.
- It is recommended to equip Fast Deflection and/or Fortitude to shorten shield regeneration time.
- Possibly the worst frame to bring is Grendel as he possesses only 25 shields (75 at Max Rank) and so will push the Objective a very short distance before having to regenerate.
- Polarize and Blessing can be used to replenish players' shields quickly, not only providing more shields to power the objective but also increasing the players' survivability. Squad Shield Restores can also be used for the same purpose.
- A Raksa Kubrow's Protect and the Guardian precept for Sentinels will also help players regenerate shields on a personal level.
- Harrow is recommended for this mission type, as his increased Overshield capacity, as well as Condemn generating shields for every enemy hit, allows him to stay near the Objective for longer periods.
- Hildryn is also an ideal choice for this mission type due to her massive shield capacity as well as the ability to regenerate shields using Pillage, allowing her to singlehandedly power the objective.
- Nidus's innate passive health regeneration will surpass the objective's health drain rate, allowing him to still regenerate health while staying near the objective.
- Nidus and Inaros can also gain increased survivability with the Vazarin Focus school by using its Protective Dash to rapidly heal damage. However, if a Sortie mission is selected for Hijack, they must move outside of the Nullifier field to be able to exit their Warframe and perform a Void Dash.
- Hijack was introduced in Update 12.4 during the Tethra's Doom event, and made a permanent mission type in Update 13.0.
- Up until Update 15.6, which introduced a Corpus variant of the Hijack mission type on Europa, Ceres was the only planet that hosted this mission type.
- This is the second mission type where the traditional extraction animation is not used, the first being Defense.
- A possible predecessor of this mission type was Escort, which was first mentioned in Livestream 11 alongside Survival. In the proposed mission type players would have to escort a robotic proxy of The Lotus throughout the map. There is a key difference between Escort and Hijack however; In Escort, staying close to the proxy would give players temporary buffs, Whereas in Hijack, the defense objective drains the players' shields instead in order to move.
- Tethra's Doom, the event that introduced this game mode.
- Grineer Shipyard
- Tile Sets
|PvE||Standard||Assassination • Capture • Exterminate (Crossfire) • Hijack • Mobile Defense • Rescue • Sabotage (Deception, Gas City, Hive, Orokin, Reactor, Sealab) • Spy|
|Endless||Defection • Disruption • Defense • Excavation • Interception • Survival|
|Archwing||Exterminate • Interception • Mobile Defense • Pursuit • Rush|
|Arena||The Index • Rathuum|
|Free Roam||Bounty (Isolation Vault) • Heist|
|Special||Assault • Granum Void • Infested Salvage • Junction • Recovery • Sanctuary Onslaught|
|Conclave||Cephalon Capture • Annihilation • Team Annihilation • Lunaro|
|Arbitrations • Dark Sectors • Environmental Hazards • Invasions • Kuva Siphon • Kuva Lich • Nightmare Mode • Nightwave • Sorties • The Steel Path • Void Fissures|