Hijack an enemy transport and escort it to extraction. Guard the vehicle from enemies as it moves along a path.
In order to make the target move, Tenno must stand next to the cart and use energy from their shields to power it. As the shields drain, the cart will move along the path towards extraction. The more Tenno giving shield power, the faster the transport moves. The transport will lose health over time, so speed is critical to ensuring success.

—In-Game Description

Hijack is a Mission type where players must take control of a large, mobile objective and safely lead it to extraction.


Players must find a room which will hold the objective, a Fomorian Power Core in Grineer missions and a Cargo Rover in Corpus missions. Once found, players must activate a console to release the objective, which will travel a preset path to extraction. The objective will siphon power from a player's Shields in order to move, stopping when no shields are available, either when the players' shields are fully drained or when no players are close enough to the objective to siphon power. If it doesn't move after a set duration, the objective will gradually move backwards.

As the objective moves along, enemies will try to destroy it before it reaches extraction. Though the objective is durable with 10,000 health, it gradually loses health at a rate of 10 points per second. Coupled with incoming enemy fire the objective can easily be destroyed without player intervention.

Upon successfully escorting the objective to the extraction point, the player's Landing Craft will collect the objective and carry it away, completing the mission.

Nightmare Mode[]

Nightmare Mode variants of Grineer Shipyard Hijack missions, in addition to imposing up to two modifiers, feature the following mechanics:

  • Doors on the Fomorian Power Core's path no longer open automatically --- each door must first be unlocked by hacking a nearby console.
  • Prox Mines are now present on the rail --- these must be removed by force in order to prevent them from dealing heavy damage to the core.


Planet Mission Name Faction Tier Level Tileset
Ceres Ludi Grineer Hijack 15 - 17 Grineer Shipyard
Europa Sorath Corpus Hijack 19 - 21 Corpus Ice Planet
Sedna Marid Grineer Hijack 34 - 38 Grineer Shipyard
There are a total of 3 Hijack Missions


  • Shield siphoning bypasses the protection from Iron SkinIronSkin130xDark.png Iron Skin and Warding HaloWardingHalo130xDark.png Warding Halo, draining shields directly without affecting them in any way.
  • Grineer Hijack missions have an additional obstacle in the form of Blast Doors, which will stop the objective momentarily as the doors open. Although the objective will not drain shields in this period, enemies can close in on the objective while it is vulnerable.
  • Objectives in Hijack Sorties will generate a Nullifier field around them, preventing the use of abilities close to the objective.
  • It is possible to get on the objective with careful maneuvering and "ride" it to extraction, eliminating the need to move along with the objective as well as constantly powering it until your shields are fully drained. This is more easily done on Corpus Hijack missions due to the objective being a ground-based rover instead a core suspended from a rail.
  • Each player will see their own Landing Craft during the extraction screen.
  • The objective drains 4 points of shields/health (see below) every second in order to move.
  • As InarosInarosIcon272.png Inaros and NidusNidusIcon272.png Nidus have no shields, the Objective will instead drain their health in order to move.
    • In Nidus's case, his innate health regeneration is not interrupted by the Objective's health drain, and will generally counteract any health loss from the Objective.
  • If the objective receives full power continuously, it will reach extraction in 180 seconds, not including unavoidable delays due to Blast Doors on the path.
    • Without any unavoidable delays (i.e. on Corpus Hijack missions), the objective will have at most 8200 health at extraction if it is not healed on the way.
  • Standard Hijack missions do not grant any additional affinity, credits or Mission Rewards for completing the objective.



  • Hijack was introduced in Update 12.4 (2014-03-05) during the Tethra's Doom event, and made a permanent mission type in Update 13.0 (2014-04-09).
  • Up until Update 15.6 (2014-12-11), which introduced a Corpus variant of the Hijack mission type on Europa, Ceres was the only planet that hosted this mission type.
  • This is the second mission type where the traditional extraction animation is not used, the first being Defense.
  • A possible predecessor of this mission type was Escort, which was first mentioned in Livestream 11 alongside Survival. In the proposed mission type players would have to escort a robotic proxy of The Lotus throughout the map. There is a key difference between Escort and Hijack however; In Escort, staying close to the proxy would give players temporary buffs, Whereas in Hijack, the defense objective drains the players' shields instead in order to move.
  • An altered version of Grineer Shipyard Hijack, with a guaranteed appearance of The Grustrag Three, was featured during the second stage of both versions of The Law of Retribution.

Patch History[]

Hotfix 27.3.8 (2020-04-02)

  • Fixed broken/missing UI for Clients in Hijack missions.

Hotfix 27.2.2 (2020-03-06)

  • Fixed rare script crash that would break your Hijack mission if the objective is destroyed at the very last moment before extraction.
  • Fixed 1:60 chance your Hijack mission would break if you let the Objective get destroyed.
  • Fixed a script crash that could occur with Hijack missions under heavy lag.

Hotfix 27.2.1 (2020-03-05)

  • Fixed numerous bugs for Clients joining Hijack missions in progress.
  • Fixed several harmless script crashes that would occur during a Host migration in Hijack missions.

Update 13.0 (2014-04-09)

Update 12.4 (2014-03-05)

See also[]