High Noon is a stance mod for gunblades, blending swift slashes with gunshots.
Can be equipped on:
Redeemer ✓
Redeemer Prime ✓
Sarpa ✓
Stropha ✓
Vastilok ✓
✓ denotes weapon with matching Stance polarity
Combos
Combo Name | Attack Multipliers and Forced Procs |
Avg Dmg Multi/s | Length | Animation | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Final Showdown (While Not Moving) |
338.5%/s | 3.2s | ![]() | ||||||||||||||||||||||
Vagabond Blitz (While Moving) |
280.0%/s | 2.5s | ![]() | ||||||||||||||||||||||
Desperado Zeal (While Blocking & Moving) |
162.2%/s | 1.9s | ![]() | ||||||||||||||||||||||
Tomahawk Double-Tap (While Blocking) |
742.9%/s | 1.8s | ![]() | ||||||||||||||||||||||
Full Bore (Heavy Attack) |
0.0%/s | N/A | ![]() | ||||||||||||||||||||||
Fast Draw (While Sliding) |
333.3%/s | 0.6s | ![]() | ||||||||||||||||||||||
Outlaw Rush (While In Air) |
0.0%/s | N/A | ![]() | ||||||||||||||||||||||
Vendetta (While Wall Latching) |
0.0%/s | N/A | ![]() | ||||||||||||||||||||||
Last Words (On Knocked Down Enemy) |
0.0%/s | N/A | ![]() | ||||||||||||||||||||||
Slam Attack (Looking At Ground While In Air) |
0.0%/s | N/A | ![]() | ||||||||||||||||||||||
![]() ![]() ![]()
|
=Notes[]
- The second, third, and fourth attacks of Final Showdown does 25% bonus
Impact,
Puncture, and
Slash damage.
- Exery attack of Tomahawk Double-Tap does 25% bonus
Impact,
Puncture, and
Slash damage.
- Most Slam attacks are based on single pellet damage, except for
Stropha which does not trigger slams on these attacks.
- The final slam on Desperado Zeal is based on melee damage instead of pellet damage.
Media[]
Update 29.10 (2021-03-19)
- Replaced the Lifted proc from Final Showdown's fourth attack with a knockdown.
Update 15.5 (2014-11-27)
- Introduced