WARFRAME Wiki

Read about the future of the Fandom platform and the WARFRAME wiki! Any feedback would be appreciated! User blog:Cephalon Scientia/2022 Fandom Community Connect. - 06:11, 6 June 2022 (UTC)

READ MORE

WARFRAME Wiki
Advertisement
WARFRAME Wiki

High Noon is a stance mod for gunblades, blending swift slashes with gunshots.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Final Showdown
(While Not Moving)
Default Melee Attack
Ranged 2x 100%
Slam 2x 100% DmgSlashSmall64.pngPanel.png
Default Melee Attack
 2x 200% DmgImpactSmall64.png
Default Melee Attack
 200%
Default Melee Attack
 300% Knockdown b.png
338.5%/s 3.2s HighNoonCombo0.gif
Vagabond Blitz
(While Moving)
Default Melee Attack
Ranged 100%
Slam 2x 100% Ragdoll b.png
Default Melee Attack
 2x 200%
Default Melee Attack
Ranged 2x 100%
Slam 100% Ragdoll b.png
280.0%/s 2.5s HighNoonCombo1.gif
Desperado Zeal
(While Blocking & Moving)
Default Melee Attack
Ranged 100%
Slam 100% Ragdoll b.png
Default Melee Attack
Ranged 2x 100%
Slam 2x 100% DmgSlashSmall64.pngPanel.png
Slam 100%
162.2%/s 1.9s HighNoonCombo2.gif
Tomahawk Double-Tap
(While Blocking)
Default Melee Attack
Slam 300%
 100% DmgImpactSmall64.png
Default Melee Attack
 2x 400%
Default Melee Attack
 400% Ragdoll b.png
742.9%/s 1.8s HighNoonCombo3.gif
Full Bore
(Heavy Attack)
Heavy Attack
Ranged 400%
Slam 100% Ragdoll b.png
Heavy Attack
Ranged 400%
Slam 100% Ragdoll b.png
0.0%/s N/A GunbladeComboHeavy.gif
Fast Draw
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
333.3%/s 0.6s GunbladeComboSlide.gif
Outlaw Rush
(While In Air)
Default Melee Attack
 200%
Default Melee Attack
 200%
Default Melee Attack
 200%
0.0%/s N/A GunbladeComboAir.gif
Vendetta
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A GunbladeComboWall.gif
Last Words
(On Knocked Down Enemy)
Default Melee Attack
 1000% DmgBlastSmall64.png
0.0%/s N/A GunbladeComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A GunbladeComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

=Notes[]

  • The second, third, and fourth attacks of Final Showdown does 25% bonus DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage.
  • Exery attack of Tomahawk Double-Tap does 25% bonus DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage.
  • Most Slam attacks are based on single pellet damage, except for Stropha.png Stropha which does not trigger slams on these attacks.
    • The final slam on Desperado Zeal is based on melee damage instead of pellet damage.

Media[]

Update 29.10 (2021-03-19)

  • Replaced the Lifted proc from Final Showdown's fourth attack with a knockdown.

Update 15.5 (2014-11-27)

  • Introduced
Advertisement