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A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot.

The Hema is an Infestation w Infested burst-fire rifle that uses no ammunition, instead demanding a health sacrifice to reload. It fires three-round bursts of DmgViralSmall64 Viral agents, lifestealing on headshots to heal the user.

Characteristics[]

  • This weapon deals DmgViralSmall64 Viral damage.
  • This weapon does not use ammo pickups; health is converted to ammo.
    • Scales with the amount of ammo restored, up to 5% of the user's max health.
  • Headshots have 5% lifesteal.

Advantages over other Primary weapons (excluding modular weapons):

  • Lifesteal of headshot provides a method of healing.
  • Functionally infinite ammo.
  • Normal Attack (wiki attack index 1)
    • Above average magazine (60)
    • Above average disposition (●●●●○ (1.30x))

Disadvantages over other Primary weapons (excluding modular weapons):

  • Health drain can be detrimental in some cases.
  • Projectiles have travel time and low flight speed.
  • Normal Attack (wiki attack index 1)
    • Low crit chance (11.00%)
    • Below average total damage (47)
    • Very low ammo max (0)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

The Hema's blueprint can be researched from the Bio Lab in the dojo.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass Mutagen Mass
5
Salvage Salvage
50,000
Circuits Circuits
5,000
Forma Forma
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity6410,000
Credits
5,000
MutagenSample Mutagen Sample
5,000
Plastids Plastids
10,000
NanoSpores Nano Spores
45,000
Neurodes Neurodes
50
Time: 3 Day(s)
Prereq: Torid
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • The Hema is a highly accurate rifle that heals the player on headshots. To reload however, the player must lay out their arm as the weapon sucks some of their health. It will drain up to 5% of the player's max health depending on how much ammo needs to be replenished to the magazine. With the unmodded magazine size of 60, each bullet reloaded drains 0.083% max health.
    • If the player is at 3 or lower health, it will not reload and the player will have no ammo until they get more health.
  • Increasing magazine size does not increase the health drain per magazine. Thus, it decreases the drain per bullet.
  • It can be considered a more effective anti-Grineer and Corpus version of the Paracyst Paracyst, as its base DmgViralSmall64 Viral damage allows for DmgCorrosiveSmall64 Corrosive and DmgFireSmall64 Heat for Grineer, or DmgToxinSmall64 Toxin and DmgRadiationSmall64 Radiation for Corpus.
  • The Hema reload has a strange interaction with holster reloads, draining significantly more than the regular 5% max health.

Known Bugs[]

Tips[]

  • Like all burst fire weapons in Warframe, you must time your clicks in order to fire the weapon at its maximum speed. Mashing the fire button will only stall and fire the weapon at different rates. Frame rates below ~30 FPS will also begin to slow the weapon down.
  • The weapon doesn't require ammo pickups, meaning there is no risk of running out of ammo in endless missions provided the player still has health.
  • Using InarosIcon272 Inaros or NidusIcon272 Nidus is highly suggested due to their high base health, their various means of self-healing, and the latter's innate health regeneration. WispIcon272 Wisp is another good option, due to the significant health and constant healing granted by her Reservoirs130xWhite Reservoirs' Vitality Motes.

Trivia[]

  • The Hema is the first weapon in Warframe that drains the player's health in order to reload.
  • Hema is a word derived from the Greek word haima (αἷμα), meaning 'blood', and is used as a prefix to refer to objects or conditions relating to blood, e.g. "Hematology", "Hematoxin", etc.
  • Prior to Update 32.2 (2022-11-30), the health drained by the Hema on reloading contributed to ChromaIcon272 Chroma's Fury buff from VexArmor130xWhite Vex Armor, albeit in very small amounts.
  • This is the second non-Archwing weapon in the game to have infinite/rechargeable ammunition after the Cycron Cycron and the first primary weapon with such a feature, with the Fulmin Fulmin, FluxRifle Flux Rifle, Shedu Shedu, and Basmu Basmu following this trend.

Media[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fixed Hema’s magazine size shrinking when it's used with Equinox equipped with the Duality Augment Mod.

Update 33.6 (2023-07-27)

  • Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.

Update 32.0 (2022-09-07)

  • Fixed Hema not restoring health on headshots against enemies with Overguard.

Hotfix 27.0.10 (2020-01-11)

  • Fixed incorrect Energy color on the Hema muzzle flash light.

Update 22.14 (2018-03-01)

  • Added FX to Hema headshots to give it a nice leechy feel!
  • Increased headshot sound on the Hema.
  • You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
  • More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.

Update 22.12 (2018-02-09)

  • Damage increased from 45 to 47.
  • Critical chance increased from 7.5% to 11%.
  • No longer requires or consumes Rifle ammo.
  • Improved projectile trail FX.

Update 19.5 (2016-12-22)

  • Introduced.
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