The Hema is an Infested burst-fire rifle that uses no ammunition, instead demanding a health sacrifice to reload. It fires three-round bursts of Viral agents, lifestealing on headshots to heal the user.
Characteristics[]
- This weapon deals Viral damage.
- This weapon does not use ammo pickups; health is converted to ammo.
- Scales with the amount of ammo restored, up to 5% of the user's max health.
- Headshots have 5% lifesteal.
Advantages over other Primary weapons (excluding modular weapons):
- Lifesteal of headshot provides a method of healing.
- Functionally infinite ammo.
- Normal Attack (wiki attack index 1)
- Above average magazine (60)
- Above average disposition (●●●●○ (1.30x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Health drain can be detrimental in some cases.
- Projectiles have travel time and low flight speed.
- Normal Attack (wiki attack index 1)
- Low crit chance (11.00%)
- Below average total damage (47)
- Very low ammo max (0)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Hema's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Mutagen Mass 5 |
Salvage 50,000 |
Circuits 5,000 |
Forma 1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 225 | Blueprints Price:15,000 | ||||
Bio Lab Research10,000 | |||||
5,000 |
Mutagen Sample 5,000 |
Plastids 10,000 |
Nano Spores 45,000 |
Neurodes 50 |
Time: 3 Day(s) |
Prereq: Torid | |||||
x1 x3 x10 x30 x100 |
Notes[]
- The Hema is a highly accurate rifle that heals the player on headshots. To reload however, the player must lay out their arm as the weapon sucks some of their health. It will drain up to 5% of the player's max health depending on how much ammo needs to be replenished to the magazine. With the unmodded magazine size of 60, each bullet reloaded drains 0.083% max health.
- If the player is at 3 or lower health, it will not reload and the player will have no ammo until they get more health.
- Increasing magazine size does not increase the health drain per magazine. Thus, it decreases the drain per bullet.
- It can be considered a more effective anti-Grineer and Corpus version of the Paracyst, as its base Viral damage allows for Corrosive and Heat for Grineer, or Toxin and Radiation for Corpus.
- The Hema reload has a strange interaction with holster reloads, draining significantly more than the regular 5% max health.
Known Bugs[]
- Galvanized Aptitude is multiplicative to base damage sources on direct hits.
Tips[]
- Like all burst fire weapons in Warframe, you must time your clicks in order to fire the weapon at its maximum speed. Mashing the fire button will only stall and fire the weapon at different rates. Frame rates below ~30 FPS will also begin to slow the weapon down.
- The weapon doesn't require ammo pickups, meaning there is no risk of running out of ammo in endless missions provided the player still has health.
- Using Inaros or Nidus is highly suggested due to their high base health, their various means of self-healing, and the latter's innate health regeneration. Wisp is another good option, due to the significant health and constant healing granted by her Reservoirs' Vitality Motes.
Trivia[]
- The Hema is the first weapon in Warframe that drains the player's health in order to reload.
- Hema is a word derived from the Greek word haima (αἷμα), meaning 'blood', and is used as a prefix to refer to objects or conditions relating to blood, e.g. "Hematology", "Hematoxin", etc.
- Prior to Update 32.2 (2022-11-30), the health drained by the Hema on reloading contributed to Chroma's Fury buff from Vex Armor, albeit in very small amounts.
- This is the second non-Archwing weapon in the game to have infinite/rechargeable ammunition after the Cycron and the first primary weapon with such a feature, with the Fulmin, Flux Rifle, Shedu, and Basmu following this trend.
Media[]
Patch History[]
Update 34.0 (2023-10-18)
- Fixed Hema’s magazine size shrinking when it's used with Equinox equipped with the Duality Augment Mod.
Update 33.6 (2023-07-27)
- Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.
Update 32.0 (2022-09-07)
- Fixed Hema not restoring health on headshots against enemies with Overguard.
Hotfix 27.0.10 (2020-01-11)
- Fixed incorrect Energy color on the Hema muzzle flash light.
Update 22.14 (2018-03-01)
- Added FX to Hema headshots to give it a nice leechy feel!
- Increased headshot sound on the Hema.
- You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
- More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.
Update 22.12 (2018-02-09)
- Damage increased from 45 to 47.
- Critical chance increased from 7.5% to 11%.
- No longer requires or consumes Rifle ammo.
- Improved projectile trail FX.
Update 19.5 (2016-12-22)
- Introduced.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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