WARFRAME Wiki
WARFRAME Wiki
Tag: Visual edit
Tag: Visual edit
Line 71: Line 71:
   
 
==Notes==
 
==Notes==
*Fires in a quick 4-round burst, but then has a delay between bursts of 4 times the inverse of the Firing Rate, otherwise known as the Seconds Per Shot. The delay in seconds between the first shot of each burst = 4 / (modified firing rate), e.g. with a maxed {{M|Speed Trigger}} the delay is 4/(0.91 x (1 + 0.6)) = 2.75 seconds between bursts. The default rate is one burst every 4.4 seconds.
+
*Fires in a quick 4-round burst, but then has a burst cycle time of 4 times the inverse of the Firing Rate, otherwise known as the Seconds Per Shot. The delay in seconds between the first shot of each burst = 4 / (modified firing rate), e.g. with a maxed {{M|Speed Trigger}} the cycle time is 4/(0.91 x (1 + 0.6)) = 2.75 seconds between bursts. The default rate is one burst every 4.4 seconds.
 
*Missiles have homing properties, allowing the whole salvo to reliably hit small and/or agile targets such as Ospreys.
 
*Missiles have homing properties, allowing the whole salvo to reliably hit small and/or agile targets such as Ospreys.
 
**In the event the target dies before the missiles reach it, the missiles will continue to travel in a straight line.
 
**In the event the target dies before the missiles reach it, the missiles will continue to travel in a straight line.

Revision as of 19:33, 20 February 2021


Launches a swarm of micro-missiles.

The Helstrum is a robotic launcher weapon that burst-fires four small homing missiles that explode and deal Script error: The function "Proc" does not exist. damage. This weapon accepts rifle mods.

It can be sold for Credits64 7,500.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Second highest status chance of all sentinel weapons, behind Cryotra Cryotra.
  • Shots explode in a 3 meter radius on impact with a surface or enemy.
  • Pinpoint accuracy.
  • Innate Script error: The function "Pol" does not exist. polarity.
  • Missiles will home in on a target that the sentinel aims at.

Disadvantages:

  • No Script error: The function "Proc" does not exist. damage – less effective against health.
    • Damage cannot be increased with Script error: The function "Proc" does not exist. mods.
  • Explosion has innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shield.
    • Explosion damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Low critical chance.
  • Low critical multiplier.
  • Low fire rate.
  • Explosion has linear damage falloff from 100% to 75% from central impact.
  • Projectiles have travel time.

Acquisition

The Helstrum's blueprint can be purchased from Legs in Fortuna for ReputationLarge 10,000, requiring the rank of Old Mate with Solaris United. Note that this weapon also takes up one Sentinel inventory slot.

Manufacturing Requirements
Credits64
50,000
StarCrimzian
10
StarAmarast
10
"Neural Relay" wasn't found in Module:Resources/data
10
SynathidEcosynthAnalyzer
1
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 10,000

Notes

  • Fires in a quick 4-round burst, but then has a burst cycle time of 4 times the inverse of the Firing Rate, otherwise known as the Seconds Per Shot. The delay in seconds between the first shot of each burst = 4 / (modified firing rate), e.g. with a maxed Mod TT 20px Speed Trigger the cycle time is 4/(0.91 x (1 + 0.6)) = 2.75 seconds between bursts. The default rate is one burst every 4.4 seconds.
  • Missiles have homing properties, allowing the whole salvo to reliably hit small and/or agile targets such as Ospreys.
    • In the event the target dies before the missiles reach it, the missiles will continue to travel in a straight line.
  • Starts to target enemies that come within ~30m of the companion.
  • MOA companions equipped with this weapon will fire a volley only after the previous volley hit. [Needs Testing]
    • This appears to not be the case, at least when testing in Captura, however, it appears MOAs will 'lose interest' in a target if the player does not continue to target it. This appears to happen faster than with other companions, with MOAs firing, on average, three bursts, and sentinels firing approximately five before losing interest.

Tips

  • Mod TT 20px Firestorm and Mod TT 20px Primed Firestorm will increase the small blast radius on impact, increasing it to almost 5 meters with the Primed version.
  • With the Helstrum's very low base damage/Crit stats but good Status chance, it can be built into an extremely effective Status Effect inflictor if raw damage-per-shot is ignored completely. It is not difficult to have the Helstrum simultaneously surpass 100% Status Chance, have 2 additional Elements (including both being combination elements by adding all four base element types) and then filling the remainder of available Mod slots with the best Multishot and Firing Rate mods you have available. Building for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. will allow for good crowd control and assist in boosting damage from Viral, but Script error: The function "Proc" does not exist. with Script error: The function "Proc" does not exist. for heavy armor removal or Script error: The function "Proc" does not exist. with Script error: The function "Proc" does not exist. for a combination of armor removal and health damage boost are also good options. As a reminder, the Script error: The function "Proc" does not exist. damage from the AoE blast is considered dead last in the elemental combinations based on Mods equipped, unless a Script error: The function "Proc" does not exist. mod is specifically equipped earlier in the sequence of the Mod screen.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Patch History

Hotfix 29.1.2 (2020-09-22)

  • Fixed some Sentinel and Moa Weapon types not getting affected by Magazine related Mods (notably Helstrum).

Hotfix 28.0.2 (2020-06-11)

  • Fixed Helstrum missing from the Codex and an inability to Chat link it.

Update 28.0 (2020-06-11)

  • Introduced.

Last updated: Update 28.0 (2020-06-11)