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*Explosion has innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]. |
*Explosion has innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]. |
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**Explosion damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods. |
**Explosion damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods. |
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− | * |
+ | *Low [[critical chance]]. |
*Low [[critical multiplier]]. |
*Low [[critical multiplier]]. |
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*Low [[fire rate]]. |
*Low [[fire rate]]. |
Revision as of 12:47, 1 January 2021
The Helstrum is a robotic launcher weapon that burst-fires four small homing missiles that explode and deal Script error: The function "Proc" does not exist. damage. This weapon accepts rifle mods.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Second highest status chance of all sentinel weapons, behind Cryotra.
- Shots explode in a 3 meter radius on impact with a surface or enemy.
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Pinpoint accuracy.
- Innate Script error: The function "Pol" does not exist. polarity.
- Missiles will home in on a target that the sentinel aims at.
Disadvantages:
- No Script error: The function "Proc" does not exist. damage – less effective against health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. mods.
- Explosion has innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shield.
- Explosion damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Low critical chance.
- Low critical multiplier.
- Low fire rate.
- Explosion has linear damage falloff from 100% to 75% from central impact.
- Projectiles have travel time.
Acquisition
The Helstrum's blueprint can be purchased from Legs in Fortuna for 10,000, requiring the rank of Old Mate with Solaris United. Note that this weapon also takes up one Sentinel inventory slot.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
50,000 |
10 |
10 |
"Neural Relay" wasn't found in Module:Resources/data 10 |
1 |
Time: 24 hrs |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price: 10,000 |
Notes
- Missiles have homing properties, allowing the whole salvo to reliably hit small and/or agile targets such as Ospreys.
- In the event the target dies before the missiles reach it, the missiles will continue to travel in a straight line.
- Starts to target enemies that come within ~30m of the companion.
- MOA companions equipped with this weapon will fire a volley only after the previous volley hit. [Needs Testing]
- This appears to not be the case, at least when testing in Captura, however, it appears MOAs will 'lose interest' in a target if the player does not continue to target it. This appears to happen faster than with other companions, with MOAs firing, on average, three bursts, and sentinels firing approximately five before losing interest.
Tips
- Firestorm and Primed Firestorm will increase the small blast radius on impact, increasing it to almost 4 meters with the Primed version.
- Building for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. will allow for good crowd control and assist in boosting damage, due to its high status chance, as opposed to being a damage dealing weapon like most companion weapons.
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Patch History
Hotfix 29.1.2 (2020-09-22)
- Fixed some Sentinel and Moa Weapon types not getting affected by Magazine related Mods (notably Helstrum).
Hotfix 28.0.2 (2020-06-11)
- Fixed Helstrum missing from the Codex and an inability to Chat link it.
Update 28.0 (2020-06-11)
- Introduced.
Last updated: Update 28.0 (2020-06-11)