WARFRAME Wiki
WARFRAME Wiki
Tag: source edit
Tag: source edit
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
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{{ver|30.7.4}}
  +
*Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime.
  +
**Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it.
  +
 
{{ver|30.7.3}}
 
{{ver|30.7.3}}
 
*Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress.
 
*Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress.

Revision as of 19:02, 14 September 2021

AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
For the Infested Kubrow, see Helminth Charger.

Disgusting, is it not Operator? Ordis would enjoy PURGING THIS ...uh, cleaning this room but sadly this... vile mass serves you and your Warframes. A necessary evil.

(Who nurtures you in your times of rest? Who restores your battle-torn frame, day after day after day? Whose milk enriches your kindred flesh with endless strength and vigor? It can only be me.)

—Helminth

The Helminth is a being residing in the Helminth Infirmary of the Orbiter, behind a sealed door that requires special access methods to enter. It is responsible for the ship's "biological functions", namely the behind-the-scenes repair and maintenance of the Warframes.

While the Infestation in the room as a whole is probably part of the Helminth itself, the "main body" of the Helminth can be considered the big mouth attached to the back wall, which it uses to swallow resources. The Tenno can interact with the Helminth's core functions by having their Warframe sit down on the infested chair in the center of the room.

Last updated: Tue, 14 Sep 2021 19:02:47 +0000 (UTC) by User:Shadowblade777

Lore

It is revealed during The Sacrifice by Executor Ballas that the Helminth was created by the Orokin to convert human subjects into Infested-hybrids, giving birth to Warframes. According to Ballas' Vitruvian, when a subject is exposed to a Helminth strain, it transforms their skin into sword-steel, as well as interlinking their internal organs into untold resilience, while at the same time preventing the same infestation from destroying their mind.

Helminth Cyst

Fully grown cyst (7 days from infection)

The Helminth room becomes accessible for the first time after obtaining a Helminth Cyst from another infected player or by equipping NidusNidusIcon272.png Nidus or Nidus/PrimeNidusPrimeIcon272.png Nidus Prime.

At the center of the Helminth Infirmary is a chair that Nidus can sit on. Should the player choose to sit on the chair (in spite of Ordis's protests), a needle will inject the left side of the Nidus' neck and will release it afterward. This will infect him with the Helminth virus, and also "awaken" Helminth in the Infirmary, triggering its communications to the Tenno. 24 hours after the injection, a small, pink, Infested cyst will start growing at the site of injection. The cyst will continue to grow in size until 7 days have passed, at which point it will be fully matured, as seen by the small tendrils sprouting from its surface. The player may drain the mature cyst while incubating a Kubrow to breed a new type of Companion, the Helminth Charger, from the Orbiter's Incubator Segment; a new cyst will appear 24 hours after draining it.

The injection will only occur once, and will not happen again to additionally built Nidus. However, Nidus can still receive the cyst from another infected player.

As long as Nidus is infected, any Warframes that come into contact with him will also contract the Helminth Virus. Players will know if they have been infected when they hear an 'injection' sound, and are briefly surrounded by a light, brown cloud. After 24 hours, the same cyst will appear on the newly infected Warframe. The now-infected Warframes can also spread the virus to other Warframes the same way as Nidus.

However, the virus can only be spread during missions, in a Clan Dojo, or in a player's Orbiter, and cannot be spread in Relays. Infected players can also spread the virus to players who have yet to complete The Glast Gambit or any of its prerequisite quests (namely The War Within). If a player's Warframe is infected during a mission, the mission must be completed in order for the virus to successfully be spread. Aborting the mission will prevent the Warframe from being infected in that mission, although they can still get infected at a later time.

In order to cure an infected Warframe of the virus, the player can enter any Warframe carrying a cyst, regardless of whether it is immature or has fully grown, into the Helminth Infirmary and interact with the chair and cure them of the infection. This not only removes the cyst from the Warframe but also inoculates them against further infection. This also prevents the inoculated Warframe (except NidusNidusIcon272.png Nidus) from accessing the Helminth Infirmary until the Helminth Segment is acquired.

Other than affecting the Warframe's appearance, the Cyst has no positive or negative effects.

Ability Replacement

The Helminth has the ability to replace Warframe Abilities with those of other Warframes or even unique ones. It can be accessed through the Helminth Infirmary on the Orbiter, requiring a Helminth Segment purchased from Son in the Necralisk for ReputationBlackx64.png 15000 and requires Mastery Rank 8 and Rank 3 - Associate with the Entrati.

Manufacturing Requirements
Credits64.png
50,000
Purple Velocipod Tag
5
AdramalAlloy.png
20
SaturatedMuscleMass.png
5
Ganglion.png
15
Time: 24 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png 15,000

Once the segment has been built and installed, the Helminth Infirmary will be permanently open, even without the Cyst or Nidus, and the ability to Fast Travel to the Helminth becomes available. Upon sitting on the chair to install the segment, the player is prompted to name the Helminth. The Helminth can be freely renamed using the console to the left of the entrance.

Subsuming Warframes

Subsume your Warframe into the Helminth System, learning one of its abilities.

WARNING
Your Warframe will be consumed in the process.

—In-game description

Any built non-Prime/non-Umbra Warframe can be sacrificed to the Helminth, freeing an inventory slot while doing so. After 23 hours, the sacrificed Warframe will have one predetermined subsumed ability, as listed in the chart below, available for use through the Helminth. This permanently unlocks the ability to replace another Warframe's ability with said subsumed ability. For example, sacrificing a single MagMagIcon272.png Mag Warframe will unlock her subsumed ability, PullPull130xDark.png Pull, to be used on any other Warframe. Passives are not affected by the system.

Note that the Warframe does not have to be at max rank in order to be subsumed. Only one Warframe can be subsumed at a time, and the process can be rushed for Platinum64.png 50. There is also a limited number of subsumed abilities the Helminth can hold, which can be increased with the Helminth's Metamorphosis rank. The same Warframe cannot be subsumed more than once.

To subsume a Warframe, the currently equipped Warframe must be brought to the Helminth Infirmary. Sitting on the chair will prompt an option to "Subsume Warframe", with a note that the chosen Warframe will be consumed. Selecting this option will display the Warframe being sacrificed and their ability being taken, and prompts the player to type CONFIRM to confirm the subsuming. The sacrificed Warframe will then be rendered inert and held in the back of the room by the Helminth's tendrils to be slowly absorbed into its biomass, and the player will have their oldest Warframe auto-equipped.

Once fully subsumed, a Lotus flower with its colors matching the sacrificed Warframe will appear in the infirmary. The petals will match the primary color, stamen the secondary color, and stem the tertiary color. There will also be a glow emitting from the center of the flower matching the Energy color and petal veins will use the energy accent color. If no colors have been modified, the flower will use the Warframe's default colors.

Secretions

In order to subsume a Warframe or replace Warframe abilities with a subsumed one, the Helminth must be fed a certain number of resources from different categories to start the process. Almost all resources in the game can be used to feed the Helminth, which are then converted into specific Secretions which are then spent for various Helminth functions. Different resources generate different types of Secretions, which are consumed when feeding Helminth.

Category Resources Consumed
IconOxides.png
Oxides
IconCalx.png
Calx
IconBiotics.png
Biotics
IconSynthetics.png
Synthetics
IconPheromones.png
Pheromones
IconBile.png
Bile
Sentient Appetite

The Helminth has a preferred diet of resources that it wants which affects the efficiency that the resource is converted into Secretions. Note that the Helminth starts out liking all available resources.

  • A green upwards arrow on a resource means that the Helminth prefers that resource, thus doubling the amount of Secretions gained, up to a maximum of 30%.
  • A red downwards arrow means the Helminth has no appetite for the resource, significantly reducing the amount of Secretions converted, to a minimum of 3%.
    • If a resource is disliked, the Helminth can be fed a resource from Sentient Appetite to restore its interest in its most disliked resource by 50% of the gauge. Sentient Appetite can be used until the disliked resource returns to neutral.
  • No arrows means the Helminth is neutral towards the resource, converting it into the standard amount of 15%.

The Helminth will progress from liking a resource, to neutral, and finally losing appetite if the same resource is fed to it consecutively. Feeding order can also affect the number of resources that are converted: if the Helminth is fed a resource that it likes, feeding it with a different neutral or disliked resource will boost the conversion amount for them by a small amount.

The maximum amount of any Secretion is 100%. Topping off will cause any excess to be wasted.

Over time, Helminth's appetite for consuming certain resources will gradually increase as long as those resources have not been fed to it. It will take 24 hours for a resource to go from fully red to neutral and another 24 hours from neutral to fully green.

Injecting and Replacing Abilities

Once Helminth subsumes an ability, it can replace any chosen Warframe's ability, including those on Prime or Umbra variants, via an injection. However, each Warframe can only have one subsumed ability, from either a Warframe or Helminth, per loadout configuration. Players can choose which mod configurations the injected ability can be used in. For example, an Excalibur/PrimeExcalibur PrimeIcon272.png Excalibur Prime could have PullPull130xDark.png Pull replace their Radial JavelinRadialJavelin130xDark.png Radial Javelin on their first mod config slot and keep Radial Javelin on the other two slots as normal.

Additionally, on ChromaChromaIcon272.png Chroma, MirageMirageIcon272.png Mirage, RhinoRhinoIcon272.png Rhino, OctaviaOctaviaIcon272.png Octavia and XakuXakuIcon272.png Xaku, the damage buffing abilities EclipseEclipse130xDark.png Eclipse, RoarRoar130xDark.png Roar, and Xata's WhisperXata'sWhisper130xDark.png Xata's Whisper can only replace Vex ArmorVexArmor130xDark.png Vex Armor, EclipseEclipse130xDark.png Eclipse, RoarRoar130xDark.png Roar, Amp (Ability)Metronome130xDark.png Amp, and Xata's WhisperXata'sWhisper130xDark.png Xata's Whisper respectively.

The appropriate Warframe Augment Mods can be installed on the Warframe with the injected ability.

Ability changes are reversible, but Secretions consumed from the injection are not returned and re-injecting the ability will still have costs. It is also not possible to swap subsumed abilities around replaceable abilities and loadout configurations without removing and re-injecting the subsumed ability. For example, if Pull is slotted onto Radial Javelin on the first mod config slot, Pull cannot replace the other three abilities to return Radial Javelin, nor can it be moved onto the second or third mod config slots, until Excalibur returns to the Helminth to remove and re-inject Pull.

Note however, that the game won't tell you when placing an ability on a already occupied mod config slot. The infusing process goes as usual, so keep that in mind.

Metamorphosis

Feeding resources, subsuming Warframes, and injecting abilities using the Helminth will upgrade its Metamorphosis rank. Each rank gained will increase the number of held subsumed Warframe abilities as well as unlocking a unique Helminth ability for use.

Rank Experience Required Cumulative Experience Effect
1 2250 2250 Warframe Subsuming + 3 Subsume Slots
Subsume Warframes into the Helminth to allow infusing one of their abilities into other Warframes.

Also grants 3 subsume slots, which are used when a Warframe is subsumed.

2 3375 5625 Unlock Ability: Rebuild Shields
Instantly restore your shields.
3 4500 10125 Unlock Ability: Perspicacity
Automatically succeed at your next hack attempt.
4 5625 15750 10 Subsume Slots
Slots used to subsume Warframes into the Helminth.
5 6750 22500 Unlock Ability: Energized Munitions
Increase the efficiency of your ammo consumption.
6 7875 30375 Unlock Ability: Marked For Death
Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
7 9000 39375 20 Subsume Slots
Slots used to subsume Warframes into the Helminth.
8 10125 49500 Sentient Appetite
Feed Sentient resources to the Helminth, to increase its appetite for one resource that it no longer craved.
9 11250 60750 Unlock Ability: Expedite Suffering
Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst.
10 12375 73125 Unbound Subsume
Unlimited Subsume Slots.
11 13500 86625 Unlock Ability: Parasitic Armor
Sacrifice Shields to reinforce Armor for a period of time.
12 14625 101250 Unlock Ability: Hideous Resistance
Grant yourself immunity to Status effects.
13 15750 117000 Unlock Ability: Voracious Metastasis
Consume Energy to heal yourself and grant matching Energy to each ally.
14 16875 133875 Unlock Ability: Sickening Pulse
Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat DamageDmgHeatSmall64.png Heat, and Toxin DamageDmgToxinSmall64.png Toxin effects which are duplicated with fresh timers.
15 18000 151875 Unlock Ability: Golden Instinct
Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
Activity Experience Gained
Subsuming a Warframe 1600xp
Injecting an ability 8xp per 1% used material
Feeding the Helminth

~6.66 xp per percent gained:

Liked (30%) - 200xp

Neutral (15%) - 100xp

Disliked (7%) - 46xp

Hated (3%) - 20xp

Injecting an Invigoration ~5400xp

Subsumable Abilities

Warframe Subsumable Abilities Applicable Augments Notes Secretions For Subsuming Secretions For Injecting Experience Gained per Injection
AshAshIcon272.png Ash ShurikenShuriken130xDark.png Shuriken Seeking ShurikenMod TT 20px.png Seeking Shuriken 50% Calx
77% Pheromones
80% Bile
51% Oxides
38% Biotics
17% Synthetics
848
AtlasAtlasIcon272.png Atlas PetrifyPetrify130xDark.png Petrify Ore GazeMod TT 20px.png Ore Gaze Petrified enemies do not drop Rubble. 75% Oxides
57% Synthetics
80% Bile
19% Calx
19% Biotics
60% Pheromones
784
BansheeBansheeIcon272.png Banshee SilenceSilence130xDark.png Silence Savage SilenceMod TT 20px.png Savage Silence 80% Biotics
54% Pheromones
80% Bile
52% Oxides
22% Calx
23% Synthetics
776
BaruukBaruukIcon272.png Baruuk LullLull130xDark.png Lull Endless LullabyMod TT 20px.png Endless Lullaby 51% Oxides
79% Synthetics
80% Pheromones
33% Calx
58% Biotics
10% Bile
808
ChromaChromaIcon272.png Chroma Elemental WardElementalWard130xDark.png Elemental Ward Everlasting WardMod TT 20px.png Everlasting Ward Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. 80% Calx
48% Synthetics
80% Pheromones
32% Oxides
34% Biotics
31% Bile
776
EmberEmberIcon272.png Ember Fire BlastFireBlast130xDark.png Fire Blast Healing FlameMod TT 20px.png Healing Flame
Purifying FlamesMod TT 20px.png Purifying Flames
Armor reduction per cast is capped at 75%, achievable with Ability Strength of 100% at max ability rank.

Healing Flame heals for 25 health for each enemy hit. Heal amount is affected by Ability Strength.

80% Calx
49% Biotics
80% Bile
18% Oxides
18% Synthetics
59% Pheromones
760
EquinoxEquinoxIcon272.png Equinox Rest & RageRestRage130xDark.png Rest & Rage Calm & FrenzyMod TT 20px.png Calm & Frenzy Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. 80% Oxides
62% Biotics
64% Bile
16% Calx
15% Synthetics
72% Pheromones
824
ExcaliburExcaliburIcon272.png Excalibur Radial BlindRadialBlind130xDark.png Radial Blind Radiant FinishMod TT 20px.png Radiant Finish 80% Biotics
52% Pheromones
80% Bile
50% Oxides
27% Calx
24% Synthetics
808
FrostFrostIcon272.png Frost Ice WaveIceWave130xDark.png Ice Wave Ice Wave ImpedanceMod TT 20px.png Ice Wave Impedance 68% Calx
70% Synthetics
70% Pheromones
11% Oxides
61% Biotics
30% Bile
816
GaraGaraIcon272.png Gara SpectrorageSpectrorage130xDark.png Spectrorage SpectrosiphonMod TT 20px.png Spectrosiphon 77% Calx
55% Biotics
80% Bile
28% Oxides
27% Synthetics
49% Pheromones
832
GarudaGarudaIcon272.png Garuda Blood AltarBloodAltar130xDark.png Blood Altar N/A 71% Calx
71% Synthetics
72% Pheromones
47% Oxides
14% Biotics
37% Bile
784
GaussGaussIcon272.png Gauss Thermal SunderThermalSunder130xDark.png Thermal Sunder N/A Deals damage as if at 50% battery;
225/300/375/450 Cold DamageDmgColdSmall64.png Cold damage.
450/600/750/900 Heat DamageDmgHeatSmall64.png Heat damage.
46% Oxides
80% Pheromones
80% Bile
50% Calx
15% Biotics
35% Synthetics
800
GrendelGrendelIcon272.png Grendel NourishNourish130xDark.png Nourish Hearty NourishmentMod TT 20px.png Hearty Nourishment Does not have a swallowed enemy requirement, as other Warframes cannot cast FeastFeast130xDark.png Feast.

Self heal and provides Nourish Strike buff only.

Self heal formula omits swallowed enemy level and scales only with Ability Strength.

53% Oxides
80% Biotics
80% Synthetics
33% Calx
16% Pheromones
50% Bile
792
HarrowHarrowIcon272.png Harrow CondemnCondemn130xDark.png Condemn TribunalMod TT 20px.png Tribunal Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast PenancePenance130xDark.png Penance and ThuribleThurible130xDark.png Thurible. 80% Oxides
56% Calx
80% Pheromones
20% Biotics
62% Synthetics
20% Bile
816
HildrynHildrynIcon272.png Hildryn PillagePillage130xDark.png Pillage Blazing PillageMod TT 20px.png Blazing Pillage Costs 50 Energy instead of 150 Shields.

Does not generate shields for InarosInarosIcon272.png Inaros and NidusNidusIcon272.png Nidus.

Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast HavenHaven130xDark.png Haven.

54% Calx
74% Biotics
80% Pheromones
52% Oxides
26% Synthetics
24% Bile
816
HydroidHydroidIcon272.png Hydroid Tempest BarrageTempestBarrage130xDark.png Tempest Barrage Corroding BarrageMod TT 20px.png Corroding Barrage 79% Oxides
80% Calx
51% Synthetics
36% Biotics
34% Pheromones
32% Bile
816
InarosInarosIcon272.png Inaros DesiccationDesiccation130xDark.png Desiccation Desiccation's CurseMod TT 20px.png Desiccation's Curse 73% Calx
80% Biotics
53% Bile
17% Oxides
14% Synthetics
70% Pheromones
808
IvaraIvaraIcon272.png Ivara QuiverQuiver130xDark.png Quiver Empowered QuiverMod TT 20px.png Empowered Quiver
Power of ThreeMod TT 20px.png Power of Three
Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.

Tap/hold cast inversion in Settings menu still applies.

67% Calx
73% Biotics
71% Pheromones
17% Oxides
71% Synthetics
12% Bile
800
KhoraKhoraIcon272.png Khora EnsnareEnsnare130xDark.png Ensnare N/A 67% Oxides
70% Calx
68% Synthetics
61% Biotics
18% Pheromones
18% Bile
776
LavosLavosIcon272.png Lavos Vial RushVialRush130xDark.png Vial Rush N/A Costs 0 energy with a 5 second cooldown.

Base ability does not include hold-cast to imbue the next ability cast with Cold DamageDmgColdSmall64.png Cold damage.

77% Calx
55% Biotics
80% Bile
28% Oxides
27% Synthetics
49% Pheromones
832
LimboLimboIcon272.png Limbo BanishBanish130xDark.png Banish Rift HavenMod TT 20px.png Rift Haven Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift. 48% Oxides
80% Synthetics
80% Pheromones
30% Calx
62% Biotics
10% Bile
816
LokiLokiIcon272.png Loki DecoyDecoy130xDark.png Decoy Deceptive BondMod TT 20px.png Deceptive Bond
Savior DecoyMod TT 20px.png Savior Decoy
53% Oxides
80% Pheromones
80% Bile
59% Calx
18% Biotics
18% Synthetics
760
MagMagIcon272.png Mag PullPull130xDark.png Pull Greedy PullMod TT 20px.png Greedy Pull 72% Oxides
71% Calx
68% Synthetics
21% Biotics
23% Pheromones
61% Bile
840
MesaMesaIcon272.png Mesa Shooting GalleryShootingGallery130xDark.png Shooting Gallery Muzzle FlashMod TT 20px.png Muzzle Flash 80% Oxides
80% Calx
48% Biotics
35% Synthetics
51% Pheromones
15% Bile
808
MirageMirageIcon272.png Mirage EclipseEclipse130xDark.png Eclipse Total EclipseMod TT 20px.png Total Eclipse Limited to 1 damage buffing ability per Warframe.

Base damage bonus reduced to ?%/?%/?%/150% and damage reduction capped at 75%.

67% Oxides
72% Calx
68% Bile
50% Biotics
34% Synthetics
16% Pheromones
800
NekrosNekrosIcon272.png Nekros TerrifyTerrify130xDark.png Terrify Creeping TerrifyMod TT 20px.png Creeping Terrify 80% Oxides
80% Biotics
52% Pheromones
15% Calx
12% Synthetics
71% Bile
784
NezhaNezhaIcon272.png Nezha Fire WalkerFireWalker130xDark.png Fire Walker Pyroclastic FlowMod TT 20px.png Pyroclastic Flow 68% Oxides
68% Calx
68% Synthetics
34% Biotics
34% Pheromones
33% Bile
808
NidusNidusIcon272.png Nidus LarvaLarva130xDark.png Larva Larva BurstMod TT 20px.png Larva Burst Base radius reduced to ?m/?m/?m/8m. 80% Biotics
80% Pheromones
80% Bile
80% Oxides
31% Calx
10% Synthetics
968
NovaNovaIcon272.png Nova Null StarNullStar130xDark.png Null Star Neutron StarMod TT 20px.png Neutron Star 80% Oxides
69% Biotics
63% Synthetics
22% Calx
18% Pheromones
58% Bile
784
NyxNyxIcon272.png Nyx Mind ControlMindControl130xDark.png Mind Control Mind FreakMod TT 20px.png Mind Freak 80% Oxides
80% Biotics
49% Bile
32% Calx
32% Synthetics
30% Pheromones
752
OberonOberonIcon272.png Oberon SmiteSmite130xDark.png Smite Smite InfusionMod TT 20px.png Smite Infusion 80% Calx
49% Pheromones
80% Bile
14% Oxides
80% Biotics
13% Synthetics
856
OctaviaOctaviaIcon272.png Octavia ResonatorResonator130xDark.png Resonator ConductorMod TT 20px.png Conductor 80% Calx
60% Biotics
73% Bile
34% Oxides
36% Synthetics
32% Pheromones
816
ProteaProteaIcon272.png Protea DispensaryDispensary130xDark.png Dispensary Repair DispensaryMod TT 20px.png Repair Dispensary Base duration reduced to 5/7.5/10/12 seconds. 58% Calx
80% Biotics
74% Synthetics
21% Oxides
23% Pheromones
60% Bile
832
RevenantRevenantIcon272.png Revenant ReaveReave130xDark.png Reave Blinding ReaveMod TT 20px.png Blinding Reave 80% Oxides
80% Calx
55% Bile
35% Biotics
32% Synthetics
34% Pheromones
808
RhinoRhinoIcon272.png Rhino RoarRoar130xDark.png Roar Piercing RoarMod TT 20px.png Piercing Roar Limited to 1 damage buffing ability per Warframe.

Base damage bonus reduced to 2%/9%/15%/30%.

80% Oxides
80% Biotics
80% Pheromones
37% Calx
12% Synthetics
77% Bile
1008
SarynSarynIcon272.png Saryn MoltMolt130xDark.png Molt Regenerative MoltMod TT 20px.png Regenerative Molt 80% Biotics
80% Pheromones
52% Bile
14% Oxides
46% Calx
35% Synthetics
760
SevagothSevagothIcon272.png Sevagoth GloomGloom130xDark.png Gloom 77% Calx
55% Biotics
80% Bile
28% Oxides
27% Synthetics
49% Pheromones
832
TitaniaTitaniaIcon272.png Titania SpellbindSpellbind130xDark.png Spellbind Spellbound HarvestMod TT 20px.png Spellbound Harvest Spellbound Harvest augment grants 50 shields if used on HildrynHildrynIcon272.png HildrynConfirmation needed 63% Oxides
80% Calx
66% Bile
16% Biotics
12% Synthetics
70% Pheromones
784
TrinityTrinityIcon272.png Trinity Well Of LifeWellOfLife130xDark.png Well Of Life Pool of LifeMod TT 20px.png Pool of Life Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. 50% Oxides
80% Synthetics
80% Bile
38% Calx
17% Biotics
52% Pheromones
856
ValkyrValkyrIcon272.png Valkyr WarcryWarcry130xDark.png Warcry Eternal WarMod TT 20px.png Eternal War Base attack speed bonus reduced to ?%/?%/?%/30%. 72% Oxides
68% Biotics
68% Pheromones
30% Calx
59% Synthetics
10% Bile
792
VaubanVaubanIcon272.png Vauban Tesla NervosTeslaNervos130xDark.png Tesla Nervos Tesla BankMod TT 20px.png Tesla Bank 48% Oxides
80% Calx
80% Biotics
52% Synthetics
23% Pheromones
23% Bile
784
VoltVoltIcon272.png Volt ShockShock130xDark.png Shock Shock TrooperMod TT 20px.png Shock Trooper 80% Oxides
48% Biotics
80% Pheromones
31% Calx
10% Synthetics
61% Bile
816
WispWispIcon272.png Wisp Breach SurgeBreachSurge130xDark.png Breach Surge Critical SurgeMod TT 20px.png Critical Surge Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast ReservoirsReservoirs130xDark.png Reservoirs. 45% Oxides
80% Synthetics
80% Bile
23% Calx
26% Biotics
51% Pheromones
800
WukongWukongIcon272.png Wukong DefyDefy130xDark.png Defy N/A Armor bonus capped at 750. 80% Synthetics
80% Pheromones
80% Bile
30% Oxides
62% Calx
29% Biotics
968
XakuXakuIcon272.png Xaku Xata's WhisperXata'sWhisper130xDark.png Xata's Whisper N/A Limited to 1 damage buffing ability per Warframe. 53% Oxides
80% Calx
80% Bile
19% Biotics
22% Synthetics
57% Pheromones
784
YareliYareliIcon272.png Yareli AquabladesAquablades130xDark.png Aquablades N/A 60% Calx
60% Pheromones
60% Bile
36% Biotics
34% Pheromones
32% Bile
800
ZephyrZephyrIcon272.png Zephyr AirburstAirburst130xDark.png Airburst Airburst RoundsMod TT 20px.png Airburst Rounds Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. 80% Oxides
80% Biotics
47% Bile
33% Calx
14% Synthetics
47% Pheromones
752

Helminth Abilities

The Helminth possesses its own set of unique abilities unlocked by ranking up through Metamorphosis. These abilities have their own stats and functions, allowing the player to customize their loadout further. Only one Helminth ability may occupy one ability slot in a loadout configuration at a time. Helminth abilities also count as an ability replacement preventing other subsumed Warframe abilities from occupying the same ability loadout. Mods that affect Ability Duration, Ability Efficiency and Ability Strength all function normally on them.

Helminth abilities can be cast with the hotkey assigned to the ability slot it occupies (e.g. default 1 , 2 , 3 , 4 ).


Empower130xWhite.png Empower130xWhite.png
ENERGY:
25
KEY
hotkey
Empower
Increase the strength of your next ability use.


Infusion Costs:
18% Calx, 6% Pheromones, 6% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:+ 20 / 30 / 40 / 50 % (strength bonus)
∞ (bonus duration)
Expand/Collapse


InfestedMobility130xWhite.png InfestedMobility130xWhite.png
ENERGY:
50
KEY
hotkey
Infested Mobility
Increase your parkour velocity.


Infusion Costs:
10% Calx, 14% Pheromones, 7% Bile

Strength:35 / 45 / 50 / 60 % (sprint speed bonus)
15 / 20 / 25 / 30 % (parkour velocity bonus)
Duration:5 / 6 / 7 / 8 s
Range:N/A
Expand/Collapse


Master'sSummons130xWhite.png Master'sSummons130xWhite.png
ENERGY:
50
KEY
hotkey
Master's Summons
Heal your companion and call it to your side.


Infusion Costs:
6% Oxides, 12% Calx, 5% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (health and shield restore)
∞ (teleport range)
Expand/Collapse


RebuildShields130xWhite.png RebuildShields130xWhite.png
ENERGY:
50
KEY
hotkey
Rebuild Shields
Instantly restore your shields.


Metamorphosis: Tier 2
Infusion Costs:
14% Calx, 13% Pheromones, 24% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (shields restored)
12 s (cooldown)
Expand/Collapse


Perspicacity130xWhite.png Perspicacity130xWhite.png
ENERGY:
25
KEY
hotkey
Perspicacity
Your next hack will be automatic.


Metamorphosis: Tier 3
Infusion Costs:
5% Oxides, 5% Pheromones, 15% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (hack chance)
∞ (chance duration)
Expand/Collapse


EnergizedMunitions130xWhite.png EnergizedMunitions130xWhite.png
ENERGY:
50
KEY
hotkey
Energized Munitions
Imbue your weapons with ammo efficiency.


Metamorphosis: Tier 5
Infusion Costs:
5% Oxides, 15% Calx, 10% Synthetics

Strength:N/A
Duration:3 / 3.5 / 4 / 5 s
Range:N/A
Misc:75 % (ammo efficiency)
Expand/Collapse


MarkedForDeath130xWhite.png MarkedForDeath130xWhite.png
ENERGY:
50
KEY
hotkey
Marked For Death
Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.


Metamorphosis: Tier 6
Infusion Costs:
15% Calx, 15% Synthetics, 50% Bile

Strength:35 / 45 / 60 / 75 % (damage)
Duration:N/A
Range:7 / 8 / 9 / 10 m (explosion range)
15 / 20 / 25 / 30 m (cast range)
Misc:1 (max targets)
∞ (mark duration)
Expand/Collapse


ExpediteSuffering130xWhite.png ExpediteSuffering130xWhite.png
ENERGY:
50
KEY
hotkey
Expedite Suffering
Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst.


Metamorphosis: Tier 9
Infusion Costs:
10% Oxides, 37% Biotics, 30% Bile

Strength:1 x (damage multiplier)
Duration:N/A
Range:6 / 8 / 10 / 12 m
Misc:45° (cone angle)
100 % (stagger on hit)
Expand/Collapse


ParasiticArmor130xWhite.png ParasiticArmor130xWhite.png
ENERGY:
50
KEY
hotkey
Parasitic Armor
Sacrifice Shields to reinforce Armor for a period of time


Metamorphosis: Tier 11
Infusion Costs:
50% Oxides, 20% Pheromones, 20% Bile

Strength:25 / 50 / 75 / 100 % (Shields to Armor conversion)
Duration:? / ? / ? / 25 s
Range:N/A
Expand/Collapse


HideousResistance130xWhite.png HideousResistance130xWhite.png
ENERGY:
50
KEY
hotkey
Hideous Resistance
Grant yourself immunity to Status effects.


Metamorphosis: Tier 12
Infusion Costs:
23% Calx, 45% Synthetics, 14.5% Bile

Strength:? / ? / ? / 10 Charges
Duration:N/A
Range:N/A
Expand/Collapse


VoraciousMetastasis130xWhite.png VoraciousMetastasis130xWhite.png
ENERGY:
50
KEY
hotkey
Voracious Metastasis
Consume Energy to heal yourself and grant matching Energy to each ally.


Metamorphosis: Tier 13
Infusion Costs:
12.5% Calx, 35% Biotics, 25% Synthetics

Strength:200 / 300 / 400 / 500 (health restored)
Duration:16 / 14 / 12 / 10 s
Range:N/A
Efficiency:50 (energy restored, equal to cost)
Expand/Collapse


SickeningPulse130xWhite.png SickeningPulse130xWhite.png
ENERGY:
50
KEY
hotkey
Sickening Pulse
Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat or Toxin effects which are duplicated with fresh timers.


Metamorphosis: Tier 14
Infusion Costs:

Strength:N/A
Duration:2 s (expansion duration)
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)
Misc:? / ? / 6 / 20 m/s (expansion distance per sec)
10 status stacks / 1 status stack (Heat DamageDmgHeatSmall64.png Heat, Slash DamageDmgSlashSmall64.png Slash, and Toxin DamageDmgToxinSmall64.png Toxin)
Expand/Collapse


GoldenInstinct130xWhite.png GoldenInstinct130xWhite.png
ENERGY:
50
KEY
hotkey
Golden Instinct
Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.


Metamorphosis: Tier 15
Infusion Costs:

Strength:N/A
Duration:N/A
Range:200m
Expand/Collapse



Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

InfestedMobility130xWhite.png InfestedMobility130xWhite.png
EnergizedMunitions130xWhite.png
MarkedForDeath130xWhite.png MarkedForDeath130xWhite.png
ExpediteSuffering130xWhite.png ExpediteSuffering130xWhite.png
ParasiticArmor130xWhite.png ParasiticArmor130xWhite.png
HideousResistance130xWhite.png
VoraciousMetastasis130xWhite.png VoraciousMetastasis130xWhite.png
SickeningPulse130xWhite.png SickeningPulse130xWhite.png
GoldenInstinct130xWhite.png

Invigoration

In addition to injecting abilities, the Helminth can be further enhanced to Invigorate a Warframe, providing randomly selected temporary buffs that last for seven days. Three random Warframes, each with their own random set of one offense and one utility buffs from the chart below, are chosen to receive Invigorations per week.

After ten Invigorations, the Invigoration counter is replaced by an "Override Warframe" button that allows the player to change one of the randomly generated Warframe options to his or her currently equipped Warframe, including into one that has already received Invigorations. However, you cannot apply a second Invigoration to a Warframe that already has a previous one active. Once this option is consumed, the Invigoration counter resets, and the player once again needs ten Invigorations to reactivate the override. The override allows four warframes to be invigorated that week (up to seven at the same time).

Invigorations require a Helminth Invigoration Segment, which can be purchased from Son in the Necralisk for ReputationBlackx64.png 30000 and requires Mastery Rank 8 and Rank 5 - Family with the Entrati.

Manufacturing Requirements
Credits64.png
50,000
Vizier Predasite Tag
5
TemperedBapholite.png
20
PustulentCognitiveNodule.png
10
Pustulite.png
15
Time: 24 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png 30,000

Warframe Weighting

The chance a specific Warframe is chosen to receive an Invigoration for the week is weighted.[1] A Warframe with a weighting of 1.00 is neutral, a weighting above 1.00 increases their chance to be selected for the week, and a weighting below 1.00 decreases their chance to be selected for the week.

Weighting Warframe
2.00 AtlasAtlasIcon272.png AtlasBansheeBansheeIcon272.png BansheeGarudaGarudaIcon272.png GarudaGrendelGrendelIcon272.png GrendelHarrowHarrowIcon272.png HarrowHydroidHydroidIcon272.png HydroidNyxNyxIcon272.png Nyx
1.00 AshAshIcon272.png AshBaruukBaruukIcon272.png BaruukChromaChromaIcon272.png ChromaEmberEmberIcon272.png EmberEquinoxEquinoxIcon272.png EquinoxExcaliburExcaliburIcon272.png ExcaliburFrostFrostIcon272.png FrostHildrynHildrynIcon272.png HildrynInarosInarosIcon272.png InarosIvaraIvaraIcon272.png IvaraLavosLavosIcon272.png LavosLimboLimboIcon272.png LimboLokiLokiIcon272.png LokiMagMagIcon272.png MagMirageMirageIcon272.png MirageNekrosNekrosIcon272.png NekrosNezhaNezhaIcon272.png NezhaNidusNidusIcon272.png NidusNovaNovaIcon272.png NovaOberonOberonIcon272.png OberonOctaviaOctaviaIcon272.png OctaviaProteaProteaIcon272.png ProteaRevenantRevenantIcon272.png RevenantRhinoRhinoIcon272.png RhinoSevagothSevagothIcon272.png SevagothTitaniaTitaniaIcon272.png TitaniaTrinityTrinityIcon272.png TrinityValkyrValkyrIcon272.png ValkyrVaubanVaubanIcon272.png VaubanXakuXakuIcon272.png XakuYareliYareliIcon272.png YareliZephyrZephyrIcon272.png Zephyr
0.75 GaussGaussIcon272.png Gauss
0.50 KhoraKhoraIcon272.png KhoraMesaMesaIcon272.png MesaSarynSarynIcon272.png SarynVoltVoltIcon272.png VoltWispWispIcon272.png WispWukongWukongIcon272.png Wukong

Possible Buffs

Offense Utility


Notes

  • A fully subsumed Warframe will leave behind a Lotus flower that inherits the colors of the Warframe.
    • The upper, broad part of the petals (blade) uses the primary color.
    • The lower, narrow part of the petals (claw) and the pistil uses the secondary color.
    • The stem uses the tertiary color.
    • Energy glow uses energy color.
    • Petal veins uses energy accent color.
  • If subsuming completes while aboard the Orbiter, the flower will not appear until the next time the player enters their Orbiter. The Subsumed Warframe will also simply vanish.
  • Of the 6 main secretions that Helminth uses, subsuming a Warframe will use three and Infusing that ability will use the other three.
  • The decoys left by DecoyDecoy130xDark.png Decoy and MoltMolt130xDark.png Molt have their appearances altered to match the Warframe using them.
  • Subsuming all 47 Warframes currently in game grants a total of 75,200 cumulative experience; enough to reach Helminth Rank 10 as of Update 30.5 (2021-07-06). Note that this value does not take into account feeding resources to the Helminth to restore Secretions.

Unique Subsuming Interactions

Some Warframes have unique mechanics that affect injected abilities. Alternatively, they may lose access to such mechanics when replacing an ability:

Tips

  • Augments or abilities that boost the damage or add damage types to friendly units (such as RoarRoar130xDark.png Roar or augments like Shock TrooperMod TT 20px.png Shock Trooper) will be applied to Mind ControlMindControl130xDark.png Mind Controlled targets, significantly increasing the damage conversion during the invulnerability period and adding damage not originally possible with NyxNyxIcon272.png Nyx alone.

Trivia

  • The word helminth (from Greek: "intestinal worm") is a term used to superficially describe worm-like organisms, some of which are strictly parasitic or worms.
  • Although the community compares it to a virus, the Helminth cyst can be more accurately described as an infectious disease. These include a majority of infectious agents including viruses, plagues, and helminths.
  • Helminth has lines that can only be heard depending on the player's moral alignment as determined from their chosen decisions in The War Within, The Glast Gambit, and The Sacrifice quests. Currently, Helminth is the only character who acknowledges this.
  • If Nidus comes close to any Infested organisms in the ship, his mutations will activate.
  • The floor of the Helminth Infirmary features an aquarium containing two Mawfish and a giant, reddish Mortus Lungfish.
  • After installing the Helminth Segment, the ability to "interact" with the Helminth's mouth becomes available, in which it will interact with the player's Companion.
    • If the companion is a Kubrow, Helminth Charger, or Predasite, it will dance in front of the mouth which gurgles and grunts before blowing air at the playful companion, seemingly appearing as an allergic reaction.
    • If the companion is a Kavat or Vulpaphyla, the mouth shows signs of affection by giving them gentle kisses. Alternatively it will inhale them, hold them in its mouth, and then spit them out.
    • If the player has a Carrion Domestik Drone placed anywhere on the Orbiter, the drone will jump into the mouth to clean it from inside.
  • When the Helminth System was first revealed in TennoCon 2020, it was named Helminth Chrysalis System. The "chrysalis" was dropped due to the name being too lengthy.
    • A chrysalis is the pupa of a butterfly in which it metamorphosizes.
  • There are 47 basic Warframes available, meaning there are 4[44×(47 - 1) + 13×47 + 3×42] + 3×(5 - 1) = 11,056 different Warframe Power combinations (this accounts for the restriction of only a single damage buffing ability being allowed).
  • Fully subsuming every Warframe costs 1,810% Oxides, 1,809% Calx, 1,676% Biotics, 1,117% Synthetics, 1,525% Pheromones, and 1,807% Bile.
  • Infusing every Warframe Ability once costs 624% Oxides, 689% Calx, 763% Biotics, 824% Synthetics, 1,036% Pheromones, and 743% Bile.
    • Infusing every Ability, both Warfame and Helminth, once costs 594% Oxides, 773% Calx, 800% Biotics, 795% Synthetics, 976% Pheromones, and 880% Bile.

Bugs

  • The player can view the cyst in its fully-matured form before the infection is seven days old when switching between EquinoxEquinoxIcon272.png Equinox​'s Day and Night forms.
  • The Cyst is completely invisible on Equinox/PrimeEquinoxPrimeIcon.png Equinox Prime​ while still opening the door to the Helminth Infirmary and being able to infect other players.
  • If the player has been infected before completing The Glast Gambit, Helminth's lines will not play at all.
    • To fix this bug, simply have the mature cyst removed from Nidus's neck, leave the room, re-enter and have Nidus re-infected. Helminth will then "awaken".
  • Sitting in the chair as Nidus may immediately trigger the removal of the Cyst, despite Nidus not having sat in the chair to receive the cyst in the first place. Afterward, Nidus will no longer be able to sit in the chair to receive the Cyst and will no longer be able to become infected with the Cyst through other means.
  • The player can view the fully matured cyst by looking at someone’s profile if that person has a Warframe with the cyst at any stage. (This also includes the player’s own profile)
  • Some Warframes do not result in a lotus flower, even after reloading the orbiter.
  • Infusing abilities over PetrifyPetrify130xDark.png Petrify on AtlasAtlasIcon272.png Atlas will prevent rubble dropping from petrified enemies.[2]
  • For players with slow internet connections, hovering over multiple abilities in the Helminth menu will cause them to download the videos, and if they attempt to infuse an ability while they are downloading it can cause a softlock where the ability is applied with no animations, and leaving the chair will have the player stand up immediately. All physical interactions on the Orbiter will be disabled until the player relogs, though accessing these through the menu will still work.

Subsume Ability Bugs

Media

References

Patch History

Hotfix 30.7.4 (2021-09-14)

  • Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime.
    • Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it.

Hotfix 30.7.3 (2021-09-10)

  • Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress.
  • Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment.

Update 30.7 (2021-09-08)

  • Added Orokin Ciphers and Omega Isotopes as a feeding option to the Helminth, which will grant Bile.
  • Added Cryptographic ALU as a feeding option to the Helminth, which will grant Synthetics.
  • Made a few changes to the Helminth 15th Metamorphosis “Golden Instinct” Void Spark:
    • Doubled the Void Sparks lifespan
    • Increased the Void Sparks visibility
    • Increased start time of Golden Instinct
  • Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.
  • Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances.
  • Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy.

Hotfix 30.6.1 (2021-08-10)

  • Fixed scenario where Energy could cost 0 with a Limbo's Infused with Thermal Sunder.

Update 30.6 (2021-08-04)

  • Fixed another case of having a Helminth Invigoration fail.

Hotfix 30.5.5 (2021-07-29)

  • Added Helminth Ability videos to the Helminth screen.
  • Fixed very rare case of an inability to use a Helminth Invigoration.

Hotfix 30.5.4 (2021-07-17)

  • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.

Hotfix 30.5.3 (2021-07-09)

  • Fixed issues with some Helminth Invigorations not being applicable.
  • Fixed Primary Critical Chance Helminth Invigorations not buffing Primary Shotguns.

Update 30.5 (2021-07-06)

HELMINTH UPDATES:

You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.

This is similar to other MMOs, you won't retroactively get leveled up for past play when the Helminth level cap increases.

NEW HELMINTH SYSTEM: HELMINTH INVIGORATIONS

Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!

Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!

Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency

Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!

The Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!

NEW HELMINTH ABILITIES

With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!

  • PARASITIC ARMOR (Rank 11)
    • Sacrifice Shields to reinforce Armor for a period of time.
  • HIDEOUS RESISTANCE (Rank 12)
    • Grant yourself immunity to Status effects.
  • VORACIOUS METASTASIS (Rank 13)
    • Consume Energy to heal yourself and grant matching Energy to each ally.
  • SICKENING PULSE (Rank 14)
    • Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
      • Not affected by Power Strength.
  • GOLDEN INSTINCT (Rank 15)
    • Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
Fixes
  • Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.
  • Fixed being unable to click or drag the Helminth Metamorphosis menu's scroll bar.
  • Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).

Hotfix 30.2.2 (2021-05-13)

  • Fixed inability to select the bottom row of Infused Abilities in the Helminth screen.

Update 30.2 (2021-05-12)

  • Fixed inability to interact with the Helminth if Incubator is in use with Imprints.
  • Fixed Zephyr’s Abilities being blocked if Vial Rush (via Helminth) is cast while your Melee was equipped.

Hotfix 30.0.7 (2021-04-22)

  • Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).

Hotfix 30.0.5 (2021-04-16)

  • Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.

Update 30.0 (2021-04-13)

  • Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.

Hotfix 29.10.1 (2021-03-19)

  • Fixed a script error occurring when the Helminth talks to you.

Update 29.10 (2021-03-19)

NEW RAILJACK RESOURCE

Ticor Plate

High-density alloy armor plating used in the construction of offensive spacecraft.

This resource is a catch-all essential Forge Resource for Tenno! Ticor Plate can be fed to Helminth for Bile.

REMOVED RAILJACK RESOURCES

We are removing 6 Railjack Resources from drop tables:

  • Pustrels
  • Copernics
  • Trachons
  • Kesslers
  • Bracoid
  • Fresnels

We wanted to reduce the number of Resources we introduced in our original Railjack launch. They'll remain in your Inventory as we’ll be looking at possibly reintroducing them at a later date. These Resources have also been removed from Helminths Bile Feeding menu.

General Changes:
  • Changed the Asterite feeding bundle for Helminth from 1500 to 300.
    • Player feedback and comparing the amount to other Asterite uses we concluded the original amount of 1500 was far too high!
Fixes:
  • Fixed a crash after using Arsenal and then Helminth.
  • Fixed Helminth UI sorting preferences in the Infuse Ability menu and item Feeding menu not saving if you swap between the two menus.
  • Fixed crash when sitting in the Helminth chair.

Hotfix 29.6.8 (2021-01-25)

  • Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.

Hotfix 29.6.5 (2021-01-09)

  • Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).

Hotfix 29.6.4 (2021-01-06)

  • Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.

Hotfix 29.5.5 (2020-11-27)

  • Fixed script error when closing Warframe during the Helminth Subsume animation.

Hotfix 29.5.3 (2020-11-23)

  • Fixed an issue with the Subsume action on the Helminth sometimes losing player input.

Update 29.5 (2020-11-19)

Hotfix 29.3.1 (2020-11-04)

  • Fixed a script error that could occur when casting Warframe abilities that are overridden by Helminth that could result in inconsistent results across multiple players.

Update 29.3 (2020-10-27)

  • Fixed Helminth XP gain UI FX getting stuck on screen.

Hotfix 29.2.4 (2020-10-15)

  • The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.

Hotfix 29.2.3 (2020-10-08)

  • Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.

Hotfix 29.2.2 (2020-10-06)

  • Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.
  • Fixed enemies becoming permanently ragdolled after casting Nezha’s Divine Spears into a Larva via Helminth Subsumed ability.
  • Fixed Helminth Infused ability functionality issues when casting Wisp’s Sol Gate.
  • Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.
  • Fixed Nidus’ abilities HUD having greyed out icons for Helminth Infused abilities.

Update 29.2 (2020-09-29)

Helminth Railjack Resources and Bile Changes:

(Original Dev Workshop can be found here)

Railjack Resources:

There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.

The changes are as follows:

Resource Pre-Hotfix Batch Post-Hotfix Batch % Reduction
Asterite 5,000 1,500 30.00%
Aucrux Capacitors 25 10 40.00%
Bracoid 2,000 200 20.00%
Carbides 10,000 2,500 25.00%
Copernics 15,000 4,000 26.67%
Cubic Diodes 12,500 7,000 56.00%
Fresnels 1,000 150 15.00%
Gallos Rods 300 175 58.33%
Isos 400 200 50.00%
Kesslers 300 100 33.33%
Komms 25 15 60.00%
Nullstones 225 50 22.22%
Pustrels 15,000 5,000 33.33%
Titanium 20,000 10,000 50.00%
Trachons 10,000 1,000 10.00%

Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. We’ll let you know in this thread once the Inbox script has completed - stay tuned!

Bile:

To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

  • Antiserum Fragment x 900
  • Javlok Capacitor x 7
  • Nav Coordinates x 65
General Helminth Changes:
  • Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).
Fixes:
  • Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
  • Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another.

Hotfix 29.1.2 (2020-09-22)

  • Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
  • There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
  • Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
  • Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.

Hotfix 29.1.1 (2020-09-18)

  • Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!

Update 29.1 (2020-09-17)

Marked for Death Changes

Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.

It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here.

With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it:

  • Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
  • Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).
    • Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies.
  • Removed Critical Chance from Marked for Death radial AOE.
  • Capped Damage multiplier stat to 75% and normalized Damage type mults.
    • Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.
  • Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.
Helminth Fixes
  • Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
  • Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
  • Fixed Infested Mobility buff effects never ending when under Rank 3.
  • Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
  • Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
  • Fixed Titania's Tribute HUD not working if Razorwing was overwritten via Helminth.
  • Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
  • Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.

Hotfix 29.0.8.1 (2020-09-10)

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Hotfix 29.0.8 (2020-09-10)

  • Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
  • Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
  • Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.

Hotfix 29.0.7 (2020-09-03)

  • Added Helminth Ability videos on hover of the respective abilities.
  • Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
  • Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
  • Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.
  • Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair.
  • Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.

Hotfix 29.0.6 (2020-09-01)

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design.
  • Fixed all Subsumed Warframes not creating their own flowers. As reported here.
    • We’re working on a script to find the missing flowers and their respective colors! We’ll update this thread when the script has started - don’t worry, your flowers are not lost!
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.
  • Added descriptions to Helminth Secretions. Yum!
  • Fixed a couple script errors when Feeding Resources to the Helminth.

Hotfix 29.0.1 (2020-08-25)

  • Removed the Helminth ‘Interact’ context action until you have installed the Helminth Segment. But is it a cat or dog person?! Did you find out?!

Update 29.0 (2020-08-25)
NEW GAMEPLAY SYSTEM: THE HELMINTH
REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.

The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Hotfix 28.3.2 (2020-08-12)

  • Fixed the Helminth not having any collision (and apparently a poor dental plan).

Update 28.3 (2020-08-12)

  • The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).

Hotfix 28.0.6 (2020-06-24)

  • Fixed Helminth Cyst being on the wrong side of Protea's neck.

Update 27.4 (2020-05-01)

  • Helminth Cysts can now be removed in the Helminth Infirmary after one day as opposed to waiting a whole week.
  • Fixed ability to clip through the Helminth Infirmary chair after having your Helminth Cyst removed.

Hotfix 27.3.15.1 (2020-04-17)

  • Fixed a script error related to having a Cyst.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error with the Helminth Cyst.

Hotfix 27.0.9 (2020-01-09)

  • Fixed violent flickering in Helminth room.

Update 27.0 (2019-12-13)

  • Fixed a script error when removing your Cyst.

Update 25.7 (2019-08-29)

  • Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.

Hotfix 25.5.1 (2019-08-02)

  • Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.

Hotfix 23.3.2 (2018-08-13)

  • Fixed using the Helminth chair not aligning the camera at the start of the animation.

Update 23.0 (2018-06-15)

  • Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.

Update 22.16 (2018-03-15)

  • Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.

Update 22.10 (2018-01-25)

  • Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.

Update 21.0 (2017-06-29)

  • Fixed not being able to sit in the Helminth Infirmary chair as Nidus.

Update 20.2 (2017-04-12)

  • Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.

Hotfix 19.11.5 (2017-02-28)

  • Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.

Hotfix 19.9.3 (2017-02-07)

  • Fixed the Helminth Infirmary chair not curing your Warframe of the Cyst.

Hotfix 19.6.3 (2017-01-17)

  • More performance optimizations for the Helminth Infirmary.

Hotfix 19.6.1 (2017-01-13)

  • Fixed Companions closing the Helminth Infirmary door and trapping you inside.

Update 19.6 (2017-01-11)

  • The Helminth Cure: As stated and shown on Devstream #85, the Helminth Cure is here. By now, a majority of Tenno have been faced with a persistent and protruding infection on numerous Warframes. For those with a fully 7-day matured Helminth Cyst, the individual permanent cure awaits you in the Helminth Infirmary. The completion of Glast Gambit is not required to have your Helminth Cyst removed, and once the cure has been administered that Warframe will not be granted access back into the room and can no longer be infected. Keep in mind that breeding a Helminth Charger requires a mature Helminth Cyst to be drained- the choice is yours!
  • Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

Hotfix 19.5.4 (2017-01-03)

  • Fixed Operators having an “infection” which resulted in a crash and was not intended.

Update 19.5 (2016-12-22)

  • Introduced.

Last updated: Hotfix 28.3.3 (2020-08-13)

See Also