- For the Infested Kubrow, see Helminth Charger.
The Helminth is a being residing in the Helminth Infirmary of the Orbiter, behind a sealed door that requires special access methods to enter. It is responsible for the ship's "biological functions", namely the behind-the-scenes repair and maintenance of the Warframes.
While the Infestation in the room as a whole is a part of the Helminth itself, the "main body" of the Helminth can be considered the big mouth attached to the back wall, which it uses to swallow resources. The Tenno can interact with the Helminth's core functions by having their Warframe sit down on the infested chair in the center of the room.
Lore[]
It is revealed during The Sacrifice by Executor Ballas that the Helminth was created by the Orokin to convert human subjects into Infested-hybrids, giving birth to Warframes. According to Ballas' Vitruvian, when a subject is exposed to a Helminth strain, it transforms their skin into sword-steel, as well as interlinking their internal organs with untold resilience, while at the same time preventing the same infestation from completely destroying their mind.
Helminth Cyst[]
The Helminth room becomes accessible for the first time after obtaining a Helminth Cyst from another infected player or by equipping Nidus or Nidus Prime.
At the center of the Helminth Infirmary is a chair that Nidus can sit on. Should the player choose to sit on the chair (in spite of Ordis's protests), a needle will inject the left side of the Nidus' neck and will release it afterward. This will infect him with the Helminth virus, and also "awaken" Helminth in the Infirmary, triggering its communications to the Tenno. 24 hours after the injection, a small, pink, Infested cyst will start growing at the site of injection. The cyst will continue to grow in size until 6 more days have passed, at which point it will be fully matured, as seen by the small tendrils sprouting from its surface. The player may drain the mature cyst while incubating a Kubrow to breed a new type of Companion, the Helminth Charger, from the Orbiter's Incubator Segment; a new cyst will appear 24 hours after draining it.
The injection will only occur once, and will not happen again to additionally built Nidus. However, Nidus can still receive the cyst from another infected player.
As long as Nidus is infected, any Warframes that come into contact with him will also contract the Helminth Virus. Players will know if they have been infected when they hear an 'injection' sound, and are briefly surrounded by a light, brown cloud. After 24 hours, the same cyst will appear on the newly infected Warframe. The now-infected Warframes can also spread the virus to other Warframes the same way as Nidus.
However, the virus can only be spread during missions, in a Clan Dojo, or in a player's Orbiter, and cannot be spread in Relays. Infected players can also spread the virus to players who have yet to complete The Glast Gambit or any of its prerequisite quests (namely The War Within). If a player's Warframe is infected during a mission, the mission must be completed in order for the virus to successfully be spread. Aborting the mission will prevent the Warframe from being infected in that mission, although they can still get infected at a later time.
In order to cure an infected Warframe of the virus, the player can enter any Warframe carrying a cyst, regardless of whether it is immature or has fully grown, into the Helminth Infirmary and interact with the chair and cure them of the infection. This not only removes the cyst from the Warframe but also inoculates them against further infection. This also prevents the inoculated Warframe (except Nidus) from accessing the Helminth Infirmary until the Helminth Segment is acquired.
Other than affecting the Warframe's appearance, the Cyst has no positive or negative effects.
Ability Replacement[]
The Helminth has the ability to replace Warframe Abilities with those of other Warframes or even unique ones. It can be accessed through the Helminth Infirmary on the Orbiter, requiring the Helminth Segment whose blueprint is purchased from Son in the Necralisk for 15000 and requires Mastery Rank 8 and Rank 3 - Associate with the Entrati. Alternatively, a built Helminth Segment can be purchased from the Market as part of the Helminth Segments Bundle for 300.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
50,000 |
5 |
20 |
5 |
15 |
Time: 24 hrs |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: 15,000 |
Once the segment has been built and installed, the Helminth Infirmary will be permanently open, even without the Cyst or Nidus, and the ability to Fast Travel to the Helminth becomes available. Upon sitting on the chair to install the segment, the player is prompted to name the Helminth. The Helminth can be freely renamed using the console to the left of the entrance.
Subsuming Warframes[]
Any built non-Prime/non-Umbra Warframe can be sacrificed to the Helminth, freeing an inventory slot while doing so. After 23 hours, the sacrificed Warframe will have one predetermined subsumed ability, as listed in the chart below, available for use through the Helminth. This permanently unlocks the ability to replace another Warframe's ability with said subsumed ability. For example, sacrificing a single Mag Warframe will unlock her subsumed ability, Pull, to be used on any other Warframe. Passives are not affected by the system.
Note that the Warframe does not have to be at max rank in order to be subsumed. Only one Warframe can be subsumed at a time, and the process can be rushed for 50. There is also a limited number of subsumed abilities the Helminth can hold, which can be increased with the Helminth's Metamorphosis rank. The same Warframe cannot be subsumed more than once.
To subsume a Warframe, the currently equipped Warframe must be brought to the Helminth Infirmary. Sitting on the chair will prompt an option to "Subsume Warframe", with a note that the chosen Warframe will be consumed. Selecting this option will display the Warframe being sacrificed and their ability being taken, and prompts the player to type CONFIRM to confirm the subsuming. The sacrificed Warframe will then be rendered inert and held in the back of the room by the Helminth's tendrils to be slowly absorbed into its biomass, and the player will have their oldest Warframe auto-equipped.
Once fully subsumed, a Lotus flower with its colors matching the sacrificed Warframe will appear in the infirmary. The petals will match the primary color, stamen the secondary color, and stem the tertiary color. There will also be a glow emitting from the center of the flower matching the Energy color and petal veins will use the energy accent color. If no colors have been modified, the flower will use the Warframe's default colors.
Secretions[]
In order to subsume a Warframe or replace Warframe abilities with a subsumed one, the Helminth must be fed a certain number of resources from different categories to start the process. Almost all resources in the game can be used to feed the Helminth, which are then converted into specific Secretions which are then spent for various Helminth functions. Different resources generate different types of Secretions, which are consumed when feeding Helminth.
The Helminth starts out liking all available resources. Feeding it any resource temporarily reduces its preference to that resource. Thus at any particular moment the Helminth has a preferred diet of resources that it wants which affects the efficiency that the resource is converted into Secretions.
- A green upwards arrow on a resource means that the Helminth currently prefers that resource, thus increasing the amount of Secretions gained, up to a maximum of 30%.
- A red downwards arrow means the Helminth currently dislikes that resource, significantly reducing the amount of Secretions converted, to a minimum of 3%.
- If a resource is disliked, the Helminth can be fed a resource from Sentient Appetite to restore its interest in its most disliked resource by 50% of the gauge. Sentient Appetite can be used until the disliked resource returns to neutral.
- No arrows means the Helminth is neutral towards the resource, converting it into the median amount of 15%.
- Lucent Teroglobe (resulting in Calx), Pustulite (resulting in Biotics) and Ganglion (resulting in Biotics) always result in double secretion (i.e. up to a maximum of 60% when these resources are preferred).
The Helminth will progress from liking a resource, to neutral, and finally losing appetite if the same resource is fed to it consecutively. Feeding order can also affect the number of resources that are converted: if the Helminth is fed a resource that it likes, feeding it with a different neutral or disliked resource will boost the conversion amount for them by a small amount.
The maximum amount of any Secretion is 100%, exceeding which will cause any excess to be wasted.
Over time, Helminth's appetite for consuming certain resources will gradually increase as long as those resources have not been fed to it. It will take 24 hours for a resource to go from fully red to neutral and another 24 hours from neutral to fully green.
Injecting and Replacing Abilities[]
Once Helminth subsumes an ability, it can replace any chosen Warframe's ability, including those on Prime or Umbra variants, via an injection. However, each Warframe can only have one subsumed ability, from either a Warframe or Helminth, per loadout configuration. Players can choose which mod configurations the injected ability can be used in. For example, an Excalibur Prime could have Pull replace their Radial Javelin on their first mod config slot and keep Radial Javelin on the other two slots as normal. Reordering mod configurations will also move the injected ability with it.
Additionally, when placing a subsumed ability on Chroma, Mirage, Rhino, Octavia and Xaku, the damage boosting abilities Eclipse, Roar, and Xata's Whisper can only replace Vex Armor, Eclipse, Roar, Amp, and Xata's Whisper respectively. Only the aforementioned combinations are restricted in such way; other damage buffs, for example Shooting Gallery or Smite ( Smite Infusion) can be injected into Chroma to combine their buff with Vex Armor.
The appropriate Warframe Augment Mods can be installed on the Warframe with the injected ability.
Ability changes are reversible, but Secretions consumed from the injection are not returned and re-injecting the ability will still have costs. Furthermore, while an ability can be injected into multiple configurations, it will always occupy the same ability slot in all configurations. Modifying which ability slot or the number of configurations an ability is injected into will require removal and re-injection of the ability, paying the Secretion cost again. If one wishes to have multiple loadouts ready in which the same ability is injected into different slots, another copy of the Warframe is required.
There is no warning when placing an ability on an already occupied mod config slot. The infusing process goes as usual.
Metamorphosis[]
Feeding resources, subsuming Warframes, and injecting abilities using the Helminth will upgrade its Metamorphosis rank. Additional ranks gained will provide new unlocks, such as increase the capacity of subsumable Warframe slots, or unlock new unique Helminth abilities for use.
Rank | Experience From Previous Rank | Experience From Rank 0 | Unlocks |
---|---|---|---|
0 | 0 | 0 | Unlock Ability: Empower Increase the strength of your next ability use. Unlock Ability: Infested Mobility Increase your parkour velocity. Unlock Ability: Master's Summons Heal your companion and call it to your side. |
1 | 2250 | 2250 | Warframe Subsuming + 3 Subsume Slots Subsume Warframes into the Helminth to allow infusing one of their abilities into other Warframes. Also grants 3 subsume slots, which are used when a Warframe is subsumed. |
2 | 3375 | 5625 | Unlock Ability: Rebuild Shields Instantly restore your shields. |
3 | 4500 | 10125 | Unlock Ability: Perspicacity Automatically succeed at your next hack attempt. |
4 | 5625 | 15750 | 10 Subsume Slots Slots used to subsume Warframes into the Helminth. |
5 | 6750 | 22500 | Unlock Ability: Energized Munitions Increase the efficiency of your ammo consumption. |
6 | 7875 | 30375 | Unlock Ability: Marked For Death Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it. |
7 | 9000 | 39375 | 20 Subsume Slots Slots used to subsume Warframes into the Helminth. |
8 | 10125 | 49500 | Sentient Appetite Feed Sentient resources to the Helminth, to increase its appetite for one resource that it no longer craved. |
9 | 11250 | 60750 | Unlock Ability: Expedite Suffering Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst. |
10 | 12375 | 73125 | Unbound Subsume Unlimited Subsume Slots. |
11 | 13500 | 86625 | Unlock Ability: Parasitic Armor Sacrifice Shields to reinforce Armor for a period of time. |
12 | 14625 | 101250 | Unlock Ability: Hideous Resistance Grant yourself immunity to Status effects. |
13 | 15750 | 117000 | Unlock Ability: Voracious Metastasis Consume Energy to heal yourself and grant matching Energy to each ally. |
14 | 16875 | 133875 | Unlock Ability: Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. |
15 | 18000 | 151875 | Unlock Ability: Golden Instinct Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment. |
Activity | Experience Gained |
---|---|
Subsuming a Warframe | 1600xp |
Injecting an ability | 8xp per 1% used material |
Feeding the Helminth | ~6.66xp per 1% gained material:
Liked (30%) - 200xp Neutral (15%) - 100xp Disliked (7%) - 46xp Hated (3%) - 20xp |
Injecting an Invigoration | 4800xp |
Subsumable Abilities[]
Warframe | Subsumable Abilities | Applicable Augments | General Gameplay Role | Notes | Secretions For Subsuming | Secretions For Injecting | Experience Gained per Injection |
---|---|---|---|---|---|---|---|
Ash | Shuriken | Seeking Shuriken | Armor Strip | — | Calx 50% Pheromones 77% Bile 80% |
Oxides 51% Biotics 38% Synthetics 17% |
848 |
Atlas | Petrify | Ore Gaze | Crowd Control Farming |
Petrified enemies do not drop Rubble. | Oxides 75% Synthetics 57% Bile 80% |
Calx 19% Biotics 19% Pheromones 60% |
784 |
Banshee | Silence | Savage Silence | Damage Debuff Disable Enemy Abilities Stealth |
— | Biotics 80% Pheromones 54% Bile 80% |
Oxides 52% Calx 22% Synthetics 23% |
776 |
Baruuk | Lull | Endless Lullaby | Crowd Control Stealth |
— | Oxides 51% Synthetics 79% Pheromones 80% |
Calx 33% Biotics 58% Bile 10% |
808 |
Caliban | Sentient Wrath | — | Crowd Control Damage Debuff |
— | Calx 71% Synthetics 71% Pheromones 72% |
Oxides 47% Biotics 14% Bile 37% |
784 |
Citrine | Fractured Blast | — | Crowd Control Healing Energy Restore |
ALTERED: Diminished Strength Damage reduced to 125 / 150 / 200 / 250, Health Orb drop chance reduced to 25%, and Energy Orb drop chance reduced to 10%. |
Oxides 75% Synthetics 57% Bile 80% |
Calx 19% Biotics 19% Pheromones 60% |
|
Chroma | Elemental Ward | Everlasting Ward | Support | Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. | Calx 80% Synthetics 48% Pheromones 80% |
Oxides 32% Biotics 34% Bile 31% |
776 |
Dagath | Wyrd Scythes | — | Crowd Control Damage |
ALTERED: Diminished Slow. Slow is reduced to 15% / 18% / 22% / 26%. |
Calx 72.5% Synthetics 55% Pheromones 65% |
Calx 77% Biotics 19% Pheromones 60% |
? |
Ember | Fire Blast | Healing Flame Purifying Flames |
Crowd Control Armor Strip Healing |
Effects are equivalent to 50% of Ember's Immolation gauge; armor reduction per cast is capped at 75% and Healing Flame heals for 37 health for each enemy hit. | Calx 80% Biotics 49% Bile 80% |
Oxides 18% Synthetics 18% Pheromones 59% |
760 |
Equinox | Rest & Rage | Calm & Frenzy | Crowd Control Damage Debuff Stealth |
Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. | Oxides 80% Biotics 62% Bile 64% |
Calx 16% Synthetics 15% Pheromones 72% |
824 |
Excalibur | Radial Blind | Radiant Finish | Crowd Control | — | Biotics 80% Pheromones 52% Bile 80% |
Oxides 50% Calx 27% Synthetics 24% |
808 |
Frost | Ice Wave | Ice Wave Impedance | Crowd Control | — | Calx 68% Synthetics 70% Pheromones 70% |
Oxides 11% Biotics 61% Bile 30% |
816 |
Gara | Spectrorage | Spectrosiphon | Crowd Control Energy Restore |
— | Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Garuda | Blood Altar | — | Healing | — | Calx 71% Synthetics 71% Pheromones 72% |
Oxides 47% Biotics 14% Bile 37% |
784 |
Gauss | Thermal Sunder | Thermal Transfer | Crowd Control Nuking Damage Buff |
ALTERED: Scaling from Heat Status on enemies capped to 10x Ability Damage. Damage is equivalent to 50% of Gauss's battery; 225 / 300 / 375 / 450 Cold damage and 450 / 600 / 750 / 900 Heat damage. |
Oxides 46% Pheromones 80% Bile 80% |
Calx 50% Biotics 15% Synthetics 35% |
800 |
Grendel | Nourish | Hearty Nourishment | Crowd Control Damage Buff Energy Restore |
ALTERED: SELF-HEAL REMOVED No self healing and armor applies only 1 Viral stack. Does not have a swallowed enemy requirement, as other Warframes cannot cast Feast. |
Oxides 53% Biotics 80% Synthetics 80% |
Calx 33% Pheromones 16% Bile 50% |
792 |
Gyre | Coil Horizon | — | Damage Crowd Control |
— | Calx 67% Biotics 73% Pheromones 71% |
Oxides 17% Synthetics 71% Bile 12% |
800 |
Harrow | Condemn | Tribunal | Crowd Control Shield Restore |
Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast Penance and Thurible. | Oxides 80% Calx 56% Pheromones 80% |
Biotics 20% Synthetics 62% Bile 20% |
816 |
Hildryn | Pillage | Blazing Pillage | Defense Strip Shield Restore Status Cleanse |
Costs 50 Energy instead of consuming Shields. Does not generate shields for Inaros and Nidus. Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast Haven. |
Calx 54% Biotics 74% Pheromones 80% |
Oxides 52% Synthetics 26% Bile 24% |
816 |
Hydroid | Tempest Barrage | Viral Tempest | Crowd Control Armor Strip |
— | Oxides 79% Calx 80% Synthetics 51% |
Biotics 36% Pheromones 34% Bile 32% |
816 |
Inaros | Desiccation | Desiccation's Curse | Crowd Control | — | Calx 73% Biotics 80% Bile 53% |
Oxides 17% Synthetics 14% Pheromones 70% |
808 |
Ivara | Quiver | Empowered Quiver Power of Three |
Stealth | Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available. Tap/hold cast inversion in Settings menu still applies. |
Calx 67% Biotics 73% Pheromones 71% |
Oxides 17% Synthetics 71% Bile 12% |
800 |
Khora | Ensnare | — | Crowd Control | — | Oxides 67% Calx 70% Synthetics 68% |
Biotics 61% Pheromones 18% Bile 18% |
776 |
Kullervo | Wrathful Advance | — | Damage Buff Movement |
ALTERED: Diminished Range and Melee Critical Chance Range reduced to 10 / 11 / 11.5 / 12.5 meters and melee critical chance reduced to 25% / 50% / 75% / 100%. |
Calx 82.5% Synthetics 55% Pheromones 65% |
Calx 19% Biotics 19% Pheromones 60% |
|
Lavos | Vial Rush | — | Damage Buff Crowd Control |
Costs 0 energy with a 5 second cooldown.
Base ability does not include hold-cast to imbue the next ability cast with Cold damage. |
Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Limbo | Banish | Rift Haven | Crowd Control Support |
Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift.
Non-Limbo Warframes remain unable to step into the Rift Plane themselves without another player's Banish, Cataclysm or portals from Limbo's passive. |
Oxides 48% Synthetics 80% Pheromones 80% |
Calx 30% Biotics 62% Bile 10% |
816 |
Loki | Decoy | Deceptive Bond Savior Decoy |
Crowd Control | — | Oxides 53% Pheromones 80% Bile 80% |
Calx 59% Biotics 18% Synthetics 18% |
760 |
Mag | Pull | Greedy Pull | Crowd Control | ALTERED: Diminished Range Range reduced to 7.5 / 10 / 11 / 12.5 meters. |
Oxides 72% Calx 71% Synthetics 68% |
Biotics 21% Pheromones 23% Bile 61% |
840 |
Mesa | Shooting Gallery | Muzzle Flash | Damage Buff Crowd Control |
— | Oxides 80% Calx 80% Biotics 48% |
Synthetics 35% Pheromones 51% Bile 15% |
808 |
Mirage | Eclipse | Total Eclipse | Damage Buff Damage Reduction |
ALTERED: Diminished Effectiveness Damage bonus reduced to 86.25% / 93.75% / 112.5% / 150% and damage reduction cap reduced to 75%. Limited to 1 damage buffing ability per Warframe. |
Oxides 67% Calx 72% Bile 68% |
Biotics 50% Synthetics 34% Pheromones 16% |
800 |
Nekros | Terrify | Creeping Terrify | Armor Strip Crowd Control |
— | Oxides 80% Biotics 80% Pheromones 52% |
Calx 15% Synthetics 12% Bile 71% |
784 |
Nezha | Fire Walker | Pyroclastic Flow | Crowd Control Movement Speed Status Cleanse |
— | Oxides 68% Calx 68% Synthetics 68% |
Biotics 34% Pheromones 34% Bile 33% |
808 |
Nidus | Larva | Larva Burst | Crowd Control | ALTERED: Diminished Range Radius reduced to 5.33 / 6 / 6.67 / 8 meters. |
Biotics 80% Pheromones 80% Bile 80% |
Oxides 80% Calx 31% Synthetics 10% |
968 |
Nova | Null Star | Neutron Star | Damage Reduction | — | Oxides 80% Biotics 69% Synthetics 63% |
Calx 22% Pheromones 18% Bile 58% |
784 |
Nyx | Mind Control | Mind Freak | Crowd Control Support |
— | Oxides 80% Biotics 80% Bile 49% |
Calx 32% Synthetics 32% Pheromones 30% |
752 |
Oberon | Smite | Smite Infusion | Crowd Control Damage Buff |
— | Calx 80% Pheromones 49% Bile 80% |
Oxides 14% Biotics 80% Synthetics 13% |
856 |
Octavia | Resonator | Conductor | Damage Crowd Control |
— | Calx 80% Biotics 60% Bile 73% |
Oxides 34% Synthetics 36% Pheromones 32% |
816 |
Protea | Dispensary | Repair Dispensary | Healing Energy Restore |
ALTERED: Diminished Duration Duration reduced to 5 / 7.5 / 10 / 12.5 seconds. |
Calx 58% Biotics 80% Synthetics 74% |
Oxides 21% Pheromones 23% Bile 60% |
832 |
Qorvex | Chyrinka Pillar | — | Damage Crowd Control |
— | Calx 82.5% Synthetics 55% Pheromones 65% |
Calx 19% Biotics 19% Pheromones 60% |
? |
Revenant | Reave | Blinding Reave | Healing Shield Restore Invulnerability |
— | Oxides 80% Calx 80% Bile 55% |
Biotics 35% Synthetics 32% Pheromones 34% |
808 |
Rhino | Roar | Piercing Roar | Damage Buff | ALTERED: Diminished Damage Increase Damage bonus reduced to 2% / 9% / 15% / 30%. Limited to 1 damage buffing ability per Warframe. |
Oxides 80% Biotics 80% Pheromones 80% |
Calx 37% Synthetics 12% Bile 77% |
1008 |
Saryn | Molt | Regenerative Molt | Crowd Control Healing Movement Speed |
— | Biotics 80% Pheromones 80% Bile 52% |
Oxides 14% Calx 46% Synthetics 35% |
760 |
Sevagoth | Gloom | — | Crowd Control Healing |
— | Calx 77% Biotics 55% Bile 80% |
Oxides 28% Synthetics 27% Pheromones 49% |
832 |
Styanax | Tharros Strike | — | Crowd Control Defense Strip Healing |
— | Biotics 80% Pheromones 52% Bile 80% |
Oxides 50% Calx 27% Synthetics 24% |
? |
Titania | Spellbind | Spellbound Harvest | Crowd Control Status Cleanse |
Spellbound Harvest augment grants 50 shields if used on HildrynConfirmation needed | Oxides 63% Calx 80% Bile 66% |
Biotics 16% Synthetics 12% Pheromones 70% |
784 |
Trinity | Well of Life | Pool of Life | Healing Crowd Control |
Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. | Oxides 50% Synthetics 80% Bile 80% |
Calx 38% Biotics 17% Pheromones 52% |
856 |
Valkyr | Warcry | Eternal War | Attack Speed Buff Crowd Control |
ALTERED: Diminished Speed Increase Attack Speed bonus reduced to 9% / 12% / 15% / 30%. |
Oxides 72% Biotics 68% Pheromones 68% |
Calx 30% Synthetics 59% Bile 10% |
792 |
Vauban | Tesla Nervos | Tesla Bank | Crowd Control | — | Oxides 48% Calx 80% Biotics 80% |
Synthetics 52% Pheromones 23% Bile 23% |
784 |
Volt | Shock | Shock Trooper | Crowd Control Damage Buff |
— | Oxides 80% Biotics 48% Pheromones 80% |
Calx 31% Synthetics 10% Bile 61% |
816 |
Voruna | Lycath's Hunt | — | Healing Energy Restore |
ALTERED: Passive Removed Health and Energy Orb drop chance reduced to 50% and cannot activate the Heavy Attack Efficiency passive. |
Oxides 72% Biotics 68% Pheromones 68% |
Calx 30% Synthetics 59% Bile 10% |
|
Wisp | Breach Surge | Critical Surge | Damage Crowd Control |
Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast Reservoirs. | Oxides 45% Synthetics 80% Bile 80% |
Calx 23% Biotics 26% Pheromones 51% |
800 |
Wukong | Defy | — | Invulnerability Armor Bonus Status Cleanse |
ALTERED: Diminished Max Armor Armor bonus cap reduced to 750. |
Synthetics 80% Pheromones 80% Bile 80% |
Oxides 30% Calx 62% Biotics 29% |
968 |
Xaku | Xata's Whisper | — | Damage Buff | Limited to 1 damage buffing ability per Warframe. | Oxides 53% Calx 80% Bile 80% |
Biotics 19% Synthetics 22% Pheromones 57% |
784 |
Yareli | Aquablades | Surging Blades | Crowd Control Damage |
— | Calx 60% Pheromones 60% Bile 60% |
Biotics 36% Pheromones 34% Bile 32% |
800 |
Zephyr | Airburst | Airburst Rounds | Crowd Control Damage Buff |
Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. | Oxides 80% Biotics 80% Bile 47% |
Calx 33% Synthetics 14% Pheromones 47% |
752 |
Helminth Abilities[]
The Helminth possesses its own set of unique abilities unlocked by ranking up through Metamorphosis. These abilities have their own stats and functions, allowing the player to customize their loadout further. Only one Helminth ability may occupy one ability slot in a loadout configuration at a time. Helminth abilities also count as an ability replacement preventing other subsumed Warframe abilities from occupying the same ability loadout. Mods that affect Ability Duration, Ability Efficiency and Ability Strength all function normally on them.
Helminth abilities can be cast with the hotkey assigned to the ability slot it occupies (e.g. default 1 , 2 , 3 , 4 ).
See Helminth#Injecting and Replacing Abilities on replacing one of a Warframe's abilities with these.
N/A 25 |
Empower Increase the strength of your next ability use. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
+ 20 / 30 / 40 / 50 % (strength bonus) | |||
Subsumable to Helminth |
N/A 50 |
Infested Mobility Increase your parkour velocity. Introduced in Update 29.0 (2020-08-25) |
Strength:35 / 45 / 50 / 60 % (sprint speed bonus) 15 / 20 / 25 / 30 % (parkour velocity bonus) | |
Duration:5 / 6 / 7 / 8 s | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Master's Summons Heal your companion and call it to your side. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
25 / 50 / 75 / 100 % (health and shield restore) | |||
Subsumable to Helminth |
N/A 50 |
Rebuild Shields Instantly restore your shields. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
25 / 50 / 75 / 100 % (shields restored) | |||
Subsumable to Helminth |
N/A 25 |
Perspicacity Your next hack will be automatic. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Misc:
100% (hack chance) | |||
Subsumable to Helminth |
N/A 50 |
Energized Munitions Imbue your weapons with ammo efficiency. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:3 / 3.5 / 4 / 5 s | |||
Range:N/A | |||
Misc: 75 % (ammo efficiency) | |||
Subsumable to Helminth |
N/A 50 |
Marked For Death Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it. Introduced in Update 29.0 (2020-08-25) |
Strength:35 / 45 / 60 / 75 % (damage) | |
Duration:N/A | |||
Range:7 / 8 / 9 / 10 m (explosion range) 15 / 20 / 25 / 30 m (cast range) | |||
Misc:
1 (max targets) | |||
Subsumable to Helminth |
N/A 50 |
Expedite Suffering Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst. Introduced in Update 29.0 (2020-08-25) |
Strength:1 x (damage multiplier) | |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m | |||
Misc:
45° (cone angle) | |||
Subsumable to Helminth |
N/A 50 |
Parasitic Armor Sacrifice Shields to reinforce Armor for a period of time. Introduced in Update 30.5 (2021-07-06) |
Strength:25 / 50 / 75 / 100 % (Shields to Armor conversion) | |
Duration:10 s / 15 s / 20 s / 25 s | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Hideous Resistance Grant yourself immunity to Status effects. Introduced in Update 30.5 (2021-07-06) |
Strength:4 / 6 / 8 / 10 Charges | |
Duration:N/A | |||
Range:N/A | |||
Subsumable to Helminth |
N/A 50 |
Voracious Metastasis Consume Energy to heal yourself and grant matching Energy to each ally. Introduced in Update 30.5 (2021-07-06) |
Strength:200 / 300 / 400 / 500 (health restored) | |
Duration:16 / 14 / 12 / 10 s | |||
Range:N/A | |||
Efficiency:
50 (energy restored, equal to cost) | |||
Subsumable to Helminth |
N/A 50 |
Sickening Pulse Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers. Introduced in Update 30.5 (2021-07-06) |
Strength:N/A | |
Duration:2 s (expansion duration) | |||
Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) | |||
Misc:
8 / 12 / 16 / 20 m/s (expansion distance per sec) | |||
Subsumable to Helminth |
N/A 50 |
Golden Instinct Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment. Introduced in Update 30.5 (2021-07-06) |
Strength:N/A | |
Duration:N/A | |||
Range:200m | |||
Subsumable to Helminth |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Invigoration[]
In addition to injecting abilities, the Helminth can be further enhanced to Invigorate a Warframe, providing randomly selected temporary buffs. Invigorations require installing the Helminth Invigoration Segment, whose blueprint can be purchased from Son in the Necralisk for 30000 and requires Mastery Rank 8 and Rank 5 - Family with the Entrati. Alternatively, a built Helminth Invigoration Segment can be purchased from the Market as part of the Helminth Segments Bundle for 300.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
50,000 |
5 |
20 |
10 |
15 |
Time: 24 hrs |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: 30,000 |
Three random Warframes, each with their own random set of one offense and one utility buffs from the chart below, are chosen to receive Invigorations per week starting on Monday at 0:00 UTC. The buffs last for seven days.
After ten Invigorations, the Invigoration counter is replaced by an "Override Warframe" button that allows the player to change one of the randomly generated Warframe options to their currently equipped Warframe, including into one that has already received Invigorations. However, Warframes cannot receive a second Invigoration when it already has a previous one active. Once this option is consumed, the Invigoration counter resets, and the player once again needs ten Invigorations to reactivate the override. The override allows four warframes to be invigorated that week (up to seven at the same time).
Warframe Weighting[]
The chance a specific Warframe is chosen to receive an Invigoration for the week is weighted.[1] A Warframe with a weighting of 1.00 is neutral, a weighting above 1.00 increases their chance to be selected for the week, and a weighting below 1.00 decreases their chance to be selected for the week.
Weighting | Warframe |
---|---|
2.00 | Atlas • Banshee • Garuda • Grendel • Harrow • Hydroid • Nyx |
1.00 | Ash • Baruuk • Chroma • Ember • Equinox • Excalibur • Frost • Hildryn • Inaros • Ivara • Lavos • Limbo • Loki • Mag • Mirage • Nekros • Nezha • Nidus • Nova • Oberon • Octavia • Protea • Revenant • Rhino • Sevagoth • Titania • Trinity • Valkyr • Vauban • Xaku • Yareli • Zephyr |
0.75 | Gauss |
0.50 | Khora • Mesa • Saryn • Volt • Wisp • Wukong |
Possible Buffs[]
Offense | Utility |
---|---|
|
|
† Affects Exalted Weapons of the appropriate class. For example, primary buffs will affect Artemis Bow and secondary buffs will affect Balefire Charger. Warframe abilities that inherit modded stats of melee weapons will also inherit invigoration buff (e.g. Whipclaw and Landslide)
‡ Not eligible for Hildryn and Lavos
* Additively stacks with bonuses of the same type
^ Flat value increase after all bonuses are applied
Invigoration Costs[]
Invigorating a Warframe will consume two different types of secretions, each varying between 20% to 90% cost. The costs are randomized each time a Warframe and their buffs are available for invigoration.
Archon Shard[]
The Helminth can be even further enhanced to imbue Archon Shards obtained from Archon Hunts to the currently equipped Warframe, providing permanent stat bonuses. Archon Shard imbuing requires installing the Helminth Archon Shard Segment, whose blueprint is obtained from completion of the Veilbreaker quest.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
50,000 |
2 |
10 |
5 |
50 |
Time: 24 hrs |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A |
Each Shard provides a selection from five stats and only one can be chosen per Shard (though the same bonus can be chosen again if multiple Shards of the same colour are socketed in the same Warframe), and each Warframe has 5 available Shard slots. Tauforged Archon Shards, which has a 20% chance to be dropped in Archon Hunts, provide 1.5x stronger boosts than their normal counterparts. Shards can be unsocketed and returned at the cost of 30% Bile.
Once a shard has been socketed, it will appear in the Arsenal for that Warframe for quicker access to the imbuement system.
There are three primary Shard colors: Crimson Archon Shard, Amber Archon Shard, and Azure Archon Shard
Coalescent Fusion[]
Upon reaching Rank 2 - Researcher in the Cavia Syndicate, the blueprint for the Helminth Coalescent Segment becomes available for purchase from Bird 3 for 30,000. This segment allows the player to fuse two of the three primary Shard colors to form a new type of Archon Shard, featuring unique upgrades.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
50,000 |
50 |
5 |
5 |
25 |
Time: 24 hrs |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A |
When selecting the Coalescent Fusion option in the Archon Shard menu, the player will be prompted to choose from any of the unslotted Shards they own. Normal Archon Shards can only be fused with other normal Shards; likewise, only Tauforged Shards can be fused with other Tauforged Shards to create a Tauforged variant. Once a selection has been made, the Helminth requires a sacrifice of 50 Stela to commence fusion.
Combining Crimson and Azure gives a Violet Archon Shard.
Combining Crimson and Amber gives a Topaz Archon Shard.
Combining Amber and Azure gives an Emerald Archon Shard.
The fusion is permanent and cannot be reversed. The player is prompted to type CONFIRM before fusing.
Shard Buffs[]
Stats in parenthesis refer to Tauforged Archon Shards.
Crimson Archon Shard[]
- +25% (+37.5%) Melee Critical Damage
- Critical Damage bonus is additive with similar buffs such as Organ Shatter.
- Affects Exalted Weapons of the appropriate class, and abilities that inherit modded stats of melee weapons such as Whipclaw.
- +25% (+37.5%) Primary Status Chance
- Status Chance bonus is additive with similar buffs such as Rifle Aptitude
- Affects Exalted Weapons of the appropriate class.
- +25% (+37.5%) Secondary Critical Chance
- Critical Chance bonus is additive with similar buffs such as Pistol Gambit
- Affects Exalted Weapons of the appropriate class.
- +10% (+15%) Ability Strength
- Bonus is additive with similar buffs
- +10% (+15%) Ability Duration
- Bonus is additive with similar buffs
Amber Archon Shard[]
- +30% (+45%) Maximum Energy is filled on Spawn
- Bonus is additive with similar buffs such as Preparation
- +100% (+150%) Effectiveness on Health Orbs
- Bonus is additive with similar buffs such as Mending Shot
- Bonus does not affect Equilibrium's conversion.
- Bonus does affect Equilibrium's conversion on Health Orbs from dispensers in Arena gamemodes.
- +50% (+75%) Effectiveness on Energy Orbs
- Bonus is additive with similar buffs such as Energizing Shot
- Bonus does not affect Equilibrium's conversion.
- Bonus does affect Equilibrium's conversion on Energy Orbs from dispensers in Arena gamemodes.
- Zenurik's Energy Pulse is applied after the effects. With one Shard, Energy Pulse will grant ⌊25 * 1.5 * 0.5⌋ = 18 energy over 5 seconds, as opposed to ⌊25 * 0.5⌋ = 12.
- +25% (+37.5%) Casting Speed
- Bonus is additive with similar buffs such as Natural Talent
- +15% (+22.5%) Parkour Velocity
- Bonus is additive with similar buffs such as Mobilize
Azure Archon Shard[]
- +150 (+225) Health
- Flat value increase after all bonuses are applied
- +150 (+225) Shield Capacity
- +50 (+75) Energy Max
- +150 (+225) Armor^
- Flat value increase after all bonuses are applied
- +5 (+7.5) Health/s Regenerated
- Flat value increase after all bonuses are applied
Violet Archon Shard ( Crimson + Azure)[]
- Gain +10% (+15%) Ability Damage on enemies affected by Electricity Status.
- Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
- Gain +30% (+45%) Primary Electricity Damage. Gain an additional +10% (+15%) per Crimson, Azure, or Violet Archon Shard equipped.
- Bonus is additive with similar buffs such as Stormbringer.
- Gain +25% (+37.5%) Melee Critical Damage. When max Energy is over 500, the damage boost doubles.
- Critical Damage bonus is additive with similar buffs such as Organ Shatter.
- Affects Exalted Weapons of the appropriate class, and abilities that inherit modded stats of melee weapons such as Whipclaw.
- Health pickups give +20% (+30%) Energy. Energy pickups give +20% (+30%) Health.
- Bonus is additive with similar buffs such as Equilibrium.
Topaz Archon Shard ( Crimson + Amber)[]
- Gain 1 (2) Health per enemy killed with Blast Damage. Max 300 (450) Health.
- Flat value increase after all bonuses are applied
- Bonus is reset upon consuming a revive.
- Regenerate +5 (+7.5) Shields when you inflict an enemy with Blast Status.
- Does not apply when Shield Gating occurs; players must wait for shields to recharge for the effect to apply.
- Increase Secondary Critical Chance by 1% (1.5%) every time you kill an enemy affected by Heat Damage. Max 50% (75%).
- Critical Chance bonus is additive with similar buffs such as Pistol Gambit
- Bonus is reset upon consuming a revive.
- Gain +10% (+15%) Ability Damage on enemies affected by Radiation Status.
- Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
Emerald Archon Shard ( Amber + Azure)[]
- Toxin Status Effects deal +30% (+45%) more damage.
- Bonus is additive with similar buffs such as Boreal's Contempt.
- Recover +2 (+3) Health each time enemies are damaged by a Toxin Status Effect.
- Gain +10% (+15%) Ability Damage on enemies affected by Corrosion Status.
- Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
- Increase max stacks of Corrosion Status by +2 (+3).
Notes[]
- A fully subsumed Warframe will leave behind a Lotus flower that inherits the colors that were on the Warframe.
- The upper, broad part of the petals (blade) uses the primary color.
- The lower, narrow part of the petals (claw) and the pistil uses the secondary color.
- The stem uses the tertiary color.
- Energy glow uses energy color.
- Petal veins uses energy accent color.
- If subsuming completes while aboard the Orbiter, the flower will not appear until the next time the player enters their Orbiter. The Subsumed Warframe will also simply vanish.
- Of the 6 main secretions that Helminth uses, subsuming a Warframe will use three and Infusing that ability will use the other three.
- For example, Subsuming Excalibur costs Biotics, Pheromones, and Bile, and Infusing Radial Blind costs Oxides, Calx, and Synthetics.
- The decoys left by Decoy and Molt have their appearances altered to match the Warframe using them.
- Subsuming all 51 Warframes currently in game grants a total of 80,600 cumulative experience; enough to reach Helminth Rank 10 as of Update 32.2 (2022-11-30). Note that this value does not take into account feeding resources to the Helminth to restore Secretions.
Unique Subsuming Interactions[]
Some Warframes have unique mechanics that affect injected abilities. Alternatively, they may lose access to such mechanics when replacing an ability:
- Excalibur Umbra will use Mind Control when autonomous, however, it will prematurely end if the player returns from operator mode, or vise versa. This is the same with all subsumed abilities, with Umbra preferring to use his first ability when summoned.
- Splinter Storm from Gara does not appear to be able to affect the damage absorb on Mind Control.
- Subsumed abilities injected to Hildryn will cost shield points instead of energy, with their costs multiplied by 10 times.
- Replacing Khora's Venari will only remove the ability to command Venari, change her posture, resummon her, and the ability to equip Venari Bodyguard. Venari will still be present and boost Khora's movement speed while alive, due to also being part of her Passive.
- Subsumed abilities injected to Lavos costs no energy, instead having a 10 second cooldown that begins after the ability was cast.
- Transmutation Probe's cooldown reduction affects subsumed abilities.
- On non-recastable abilities (e.g. Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. Piercing Roar).
- On channeled abilities (e.g. Gloom), they instead have a 12 second base duration, affected by Ability Duration.
- Subsumed abilities removes Lavos's ability to elemental imbue the original ability it replaced. In addition, Lavos cannot elemental imbue subsumed abilities.
- Replacing Sevagoth's Exalted Shadow will remove its Death Well gauge as well as his ability to use Embrace, Consume, Death's Harvest, Reunite, and Shadow Claws. However, Sevagoth will still enter his Tombstone, command his Shadow, and use Consume on Bleedout, due to also being part of his Passive.
- Sevagoth's Shadow abilities cannot be replaced by Helminth.
- Subsumed abilities removes Voruna's ability to passive imbue the original ability it replaced.
- Elemental boosting abilities such as Smite with Smite Infusion will add damage and procs to Khora's Whipclaw and Atlas' Landslide.
- However, they will not add damage to Exalted Weapons, such as Mesa's Peacemaker or Excalibur's Exalted Blade.
- Enemies under Garuda's Blood Altar will not be targeted by Null Star, making it viable on Nova without fear of losing damage reduction from the ability.
Tips[]
- Augments or abilities that boost the damage or add damage types to friendly units (such as Roar or augments like Shock Trooper) will be applied to Mind Controlled targets, significantly increasing the damage conversion during the invulnerability period and adding damage not originally possible with Nyx alone.
- To gain large amounts of Helminth experience use all the tricks at your disposal:
- Subsume instead of selling any standard Warframe you do not like after you have mastered it.
- Go through bursts of repeated infusion-then-removal of abilities on the same frame for abilities with a very "even" cost. Given how the Helminth gets tired of eating the same resource in rapid succession (and that resource giving much smaller boosts to the relevant secretion type), you want to spread out your secretion costs as much as possible to get as many infusions as possible between feedings instead of burning out one secretion type in a single shot; Nyx's Mind Control is an excellent example of this with a 32-32-30 spread.
- Do not waste feed resources that would give more than enough of a secretion to get that type to 100%, the excess is completely lost but the Helminth will still get tired of the resource. You can easily Infuse then remove an ability to open up more capacity for feeding for XP.
Trivia[]
- The word helminth (from Greek: "intestinal worm") is a term used to superficially describe worm-like organisms, some of which are strictly parasitic or worms.
- If you visit the Helmith after regaining the Operator during the New War, the Helminth "mouth" seems to smile.
- Although the community compares it to a virus, the Helminth cyst can be more accurately described as an infectious disease. These include a majority of infectious agents including viruses, plagues, and helminths.
- Helminth has lines that can only be heard depending on the player's moral alignment as determined from their chosen decisions in The War Within, The Glast Gambit, and The Sacrifice quests. Currently, Helminth is the only character who acknowledges this.
- The floor of the Helminth Infirmary features an aquarium containing two Mawfish and a giant, reddish Mortus Lungfish.
- These fish were first introduced with the Helminth, and their models were recycled as fishing elements in the Plains of Eidolon in Update 22.0 (2017-10-12).
- After installing the Helminth Segment, the ability to "interact" with the Helminth's mouth becomes available, in which it will interact with the player's Companion.
- If the companion is a Kubrow, Helminth Charger, or Predasite, it will dance in front of the mouth which gurgles and grunts before blowing air at the playful companion, seemingly appearing as an allergic reaction.
- If the companion is a Kavat or Vulpaphyla, the mouth shows signs of affection by giving them gentle kisses as the companion nuzzles against it. Alternatively it will inhale them, mouthwash them, and then spit them out.
- If the player has a Carrion Domestik Drone placed anywhere on the Orbiter, the drone will jump into the mouth to clean it from inside.
- When the Helminth System was first revealed in TennoCon 2020, it was named Helminth Chrysalis System. The "chrysalis" was dropped due to the name being too lengthy.
- A chrysalis is the pupa of a butterfly in which it metamorphosizes.
- There are 51 basic Warframes available, meaning there are 4[44×(51 - 1) + 13×51 + 3×42] + 3×(5 - 1) = 11,968 different Warframe Power combinations (this accounts for the restriction of only a single damage buffing ability being allowed).
- Fully subsuming every Warframe costs 1,810% Oxides, 1,809% Calx, 1,676% Biotics, 1,117% Synthetics, 1,525% Pheromones, and 1,807% Bile.
- Infusing every Warframe Ability once costs 624% Oxides, 689% Calx, 763% Biotics, 824% Synthetics, 1,036% Pheromones, and 743% Bile.
- Infusing every Ability, both Warfame and Helminth, once costs 594% Oxides, 773% Calx, 800% Biotics, 795% Synthetics, 976% Pheromones, and 880% Bile.
Bugs[]
- The player can view the cyst in its fully-matured form before the infection is seven days old when switching between Equinox's Day and Night forms.
- The Cyst is completely invisible on Equinox Prime while still opening the door to the Helminth Infirmary and being able to infect other players.
- If the player has been infected before completing The Glast Gambit, Helminth's lines will not play at all.
- To fix this bug, simply have the mature cyst removed from Nidus's neck, leave the room, re-enter and have Nidus re-infected. Helminth will then "awaken".
- Sitting in the chair as Nidus may immediately trigger the removal of the Cyst, despite Nidus not having sat in the chair to receive the cyst in the first place. Afterward, Nidus will no longer be able to sit in the chair to receive the Cyst and will no longer be able to become infected with the Cyst through other means.
- The player can view the fully matured cyst by looking at someone’s profile if that person has a Warframe with the cyst at any stage. (This also includes the player’s own profile)
- Some Warframes do not result in a lotus flower, even after reloading the orbiter.
- For players with slow internet connections, hovering over multiple abilities in the Helminth menu will cause them to download the videos, and if they attempt to infuse an ability while they are downloading it can cause a softlock where the ability is applied with no animations, and leaving the chair will have the player stand up immediately. All physical interactions on the Orbiter will be disabled until the player relogs, though accessing these through the menu will still work.
Subsume Ability Bugs[]
- Warcry negatively affects Mind Controlled targets currently (even if Warcry is used after using Mind Control).
- Reservoirs do not affect Mind Controlled targets.
Media[]
References[]
- ↑ Voltage_WF (2021, July 8). Helminth weekly Invigorations are weighted. Reddit. Accessed 2022-07-12. Archived from the original on 2022-07-12.
Patch History[]
Hotfix 35.0.2 (2023-12-14)
- Reduced the Cavia Rank required to acquire the Helminth Coalescent Fusion Segment from 4 to 2.
- This relates to Loid sending you an Inbox message upon reaching Rank 2 that the Segment is now available.
Update 35.0 (2023-12-13)
- ARCHON SHARD EXPANSION: COALESCENT FUSION
Archon Shard technology has been extensively researched in the Albrecht’s Laboratories and has led to the advancement in their capabilities! The process of Coalescent Fusion allows for two Archon Shards to be fused together to create a single Shard that offers a set of new embed bonuses.
Coalescent Fusion Requirements:
- Helminth Archon Shard Segment: The Blueprint is earned for completing the Veilbreaker Quest.
- Archon Shards: More than one of various types (base or Tauforged).
- New Helminth Coalescent Segment: The Blueprint is earned from the Wares & Shiny Treasures vendor in the Sanctum Anatomica.
- Stela: New resource earned from Albrecht’s Laboratories.
How to unlock Coalescent Fusion:
The Helminth Coalescent Segment Blueprint can be acquired from the Wares & Shiny Treasures vendor in the Sanctum Anatomica after reaching the Researcher tier with the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it.
How to use Coalescent Fusion:
Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button.
Step 2. Select the new Coalescent Fusion icon located on the right of the Archon Shard embed UI.
Step 3. Hover over one of the two slots on screen to select the Archon Shard types you’d like to fuse together. Once both slots are filled, the Shard they will fuse to create will appear in the center. Hover over this Shard to preview the stats and bonuses it offers.
- Base Archon Shards can only be fused with other base Shards. Likewise, Tauforged Shards can only be fused with Tauforged Shards to create a Tauforged variant.
- To remove an Archon Shard, simply select it again.
Step 4. Select the “Fuse” button to complete the process.
- Fusion Requirement: 50x Stela for each Fuse.
You’ve now successfully created a new Fused Archon Shard that can be embedded into your Warframes!
Archon Shard Fusion Types
There are 3 total combinations possible when fusing the different Archon Shards: Violet, Topaz, and Emerald. Each fused Shard has their own set of embed bonuses to choose from:
Violet Archon Shard (Crimson + Azure)
- Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Electricity Status.
- Gain +30% (Tauforged: +45%) Primary Electricity Damage. Gain an additional +10% (Tauforged: +15%) per Crimson, Azure, or Violet Archon Shard equipped.
- Gain +25% (Tauforged: +37%) Melee Critical Damage. When max Energy is over 500, the damage boost doubles.
- Health pickups give +20% (Tauforged: +30%) Energy. Energy pickups give +20% (Tauforged: +30%) Health.
Topaz Archon Shard (Crimson + Amber)
- Recover 1 (Tauforged: 2) Health per enemy killed with Blast Damage. Max 300 (Tauforged: 450) Health.
- Regenerate +5 (Tauforged: +7.5) Shields when you inflict an enemy with Blast Status.
- Increase Secondary Critical Chance by 1% (Tauforged: 1.5%) every time you kill an enemy affected by Heat Damage. Max 50% (Tauforged: 75%).
- Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Radiation Status.
Emerald Archon Shard (Amber + Azure)
- Toxin Status Effects deal +30% (Tauforged: +45%) more damage.
- Recover +2 (Tauforged: +3) Health each time enemies are damaged by a Toxin Status Effect.
- Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Corrosion Status.
- Increase max stacks of Corrosion Status by +2 (Tauforged: +3).
For the fashion fans out there these new Archon Shards apply to the Shard Hex and Shard Bane Ephemeras!
General Archon Shard Changes:
- Each Archon Shard type now has its own icon associated with it to help identify them when making selections (primarily for our colorblind Tenno out there!).
- Reduced Archon Shard removal cost from 50% to 30% Bile.
- Updated the confirmation pop-up when removing an Archon Shard to specify the exact conditions of its removal:
- Was: "Are you sure you want to remove the Embedded Archon Shard from this slot? Shard will be refunded and Helminth materials will be consumed."
- Now: "Are you sure you want to remove the Embedded Archon Shard from this slot? (Shard Name) will be refunded and 30% Bile will be consumed."
- Hovering over Archon Shards in the embed slots at Helminth will now show their embed bonuses!
- Helminth Changes:
- Added the ability to contribute the following resources to Bile Secretions:
- Hemocyte Cystoliths
- Enigma Gyrum
- Kullervo's Bane
- Ariette Scale
- Rune Marrow
- Aggristone
- Vainthorn
- Added the ability to contribute the following resources to Biotics Secretions:
- Connla Sprout
- Eevani
- Kovnik
- Dracroot
- Ueymag
- Yao Shrub
- Silphsela
- Tasoma Extract
- Added the ability to contribute the remaining Duviri resources to the following Secretions.
- Saggen Pearl (Synthetics)
- Lamentus (Pheromones)
- Maw Fang (Oxides)
- Nacreous Pebble (Calx)
Update 34.0 (2023-10-18)
- Changed the Thermal Sunder Helminth ability to have an altered attribute of “Scaling from Heat Status on enemies capped to 10x ability damage.”
- A deeper dive into its Subsumed version on other Warframes showed us there was a Damage Over Time issue where Heat procs were scaling with unlimited exponential damage, therefore, we have implemented the cap.
Update 33.6 (2023-07-27)
- Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed.
- Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
Hotfix 33.0.11 (2023-05-24)
- Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).
- Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair.
Update 32.3 (2023-02-15)
- Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth.
- Adjusted how frequently the Helminth discusses their hunger in-game.
- Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
- Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.
Hotfix 32.2.8 (2022-12-15)
- Fixed the Status Immunity Invigoration preventing melee parrying.
Hotfix 32.2.5 (2022-12-14)
- Helminth Segments Bundle has been added to the in-game Market! Includes the Helminth Segment and Helminth Invigoration Segment.
- “Helminth hungers to make you stronger. Welcome Helminth into your Orbiter with this bundle and you will be able to replace Warframe Abilities, Invigorate Warframes with temporary buffs.”
- Mastery Rank 8 required to purchase.
Update 32.1 (2022-11-02)
- Fixed your Warframe’s Ability Duration stat increasing every time you mouse over it in the Helminth UI while Molt Efficiency is equipped (UI only issue, did not impact in-mission).
- Fixed the “Incomplete” filter for the list of Warframe abilities applying when clicking on resources in Helminth UI.
Hotfix 32.0.12 (2022-10-12)
- Fixed a map hole in the Helminth room.
Hotfix 32.0.4 (2022-09-14)
- Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected.
- Fixed flickering issues in the Helminth UI.
- Fixed script error when scrolling in the Helminth UI while feeding resources.
- Also fixed auto feeding occurring when scrolling if a resource had been selected.
Hotfix 32.0.3 (2022-09-14)
- Adjusted position of the Invigoration icon in the Arsenal to better align with the Mastered and Archon Shard icons.
- Fixed being able to Subsume a Warframe with Archon Shards, ultimately resulting in losing the Shards.
- There is now a confirmation screen that pops up upon Subsuming a Warframe that has Archon Shards equipped. If you have lost Archon Shards in the process of Subsuming, please contact support.warframe.com.
- Fixed Clients losing their HUD after removing an Archon Shard off a Warframe.
- Fixed being unable to Subsume a Warframe while using a controller.
Update 32.0 (2022-09-07)
- NEW HELMINTH SYSTEM ADDITION: ARCHON SHARDS
Archon Shards are a source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes. Managing these Shards is done through Helminth in your Orbiter - read on below for details on what they are and how to use them.
Note: To engage with this system you must complete the Veilbreaker Quest!
What are Archon Shards
Archon Shards can be socketed in your Warframes to give permanent* additive (do not scale with mods) stat increases.
*Permanent in the sense that once socketed to your Warframe those stat increases are sustained unless you decide to un-socket it. Read the “How to Use Archon Shards” section to learn more about that.
Archon Shards are earned in the two following ways:
1. Archon Hunts:
1 x guaranteed Archon Shard is rewarded after successfully completing all three missions in the weekly Archon Hunt.
- With a 20% chance of that Shard being Tauforged.
- The Tauforged status increases the overall power of a base Archon Shard’s additive stats by x1.5.
- For example: A base Amber Archon Shard will offer +15% Sprint Speed, while the Tauforged version of that same Shard will offer +22.5% (15 x 1.5 = 22.5).
2. Kahl’s Garrison (COMING SOON):
Kahl offers 1 x Archon Shard a week available for purchase for Stock!
Archon Shard Types
Each Archon drops a specific Shard color with different stat categories associated with it. Socket the same color of Archon Shards in your Warframe to focus on one type of combat advantage, or diversify your Shard usage for a more dynamic approach where you feel appropriate.
- Azure Archon Shard
- Drops from: Archon Boreal (Earth Archon Hunt)
- Stat Category: Defensive
- Crimson Archon Shard
- Drops from: Archon Amar (Mars Archon Hunt)
- Stat Category: Offensive
- Amber Archon Shard
- Drops from: Archon Nira (Jupiter Archon Hunt)
- Stat Category: Utility
How to Use Archon Shards
After completing the Veilbreaker Quest, an inbox will be delivered to you containing the Archon Shard Helminth Segment Blueprint to install in your Helminth. This unlock a new Menu in your Helminth Segment where you can Socket and Unsocket your hard-earned Shards on your equipped Warframe. Each Warframe has a total of 5 slots available to be filled.
Installed Archon Shards can be unsocketed to be reused, at the cost of 50% of your Bile Helminth resource pool.
You can also access equipped Archon Shards from the Arsenal. Hovering over one of the Shards will give you access to jump to the Shard management screen in the Helminth if you’d like to make changes.
- STARTER WARFRAME ABILITY CHANGES: MAG
Pull
- Now creates a mini-vortex when casting, which gathers enemies in front of Mag. Polarize Shards on the ground will also be Pulled into this Vortex.
- Helminth: Changed Mag’s Pull to now have diminished range when infused. Was 25m at max, now 12.5m.
- GENERAL CHANGES:
- Eidolon Shards can now be fed in bundles of 25 to appease the Helminths Sentient appetite.
- FIXES:
- Fixed the +100 Ability Duration and Status Immunity Helminth Invigorations not applying to Sevagoth’s Shadow.
- Fixed the Helminth ability Master’s Summon not recalling Moas/Hounds.
Hotfix 31.6.2 (2022-06-15)
- Fixed script error with Helminth’s Sprint Speed Invigoration buff.
Update 31.6 (2022-06-09)
- Fixed Atlas Rubble not being created if you’ve replaced Petrify with a Helminth ability.
- Fixed Atlas’ Path of Statues Augment not working if you’ve replaced Petrify with a Helminth ability.
- Fixed Helminth’s Nourish ability being unable to be cast by Lavos and Hildryn (since they do not use Energy).
- Lavos will now have a cooldown and Hildryn’s Shields will be consumed in its place so that the ability can be cast.
- Fixed case of Hildryn’s Helminth abilities costing less Shields if Inner Might was equipped.
Hotfix 31.5.3 (2022-04-29)
- Fixed Energy/Shield Drain for a Helminth Ability equipped on Hildryn being extremely high after using Inner Might, making it impossible to cast.
Hotfix 31.5.2 (2022-04-28)
- Fixed Subsumed abilities on Lavos being blocked from casting while Inner Might is active. As reported here: https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/
- Fixed crash related to Helminth’s Golden Instinct ability.
Hotfix 31.3.1 (2022-03-29)
- Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration.
- The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction.
Hotfix 31.1.2 (2022-02-10)
- Fixed Lavos and Hildryn infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
- Lavos can now throw the projectile on a cooldown and Hildryn using her Shields.
Hotfix 31.1.1 (2022-02-09)
- Fixed Helminth Subsuming slots at Rank 10 showing as 100K+ instead of ‘Unlimited’.
Update 31.1 (2022-02-09)
- Fixed seeing double Helminth chair materials.
- Fixed numerous UI screens (Helminth feeding) being illegible when a lighter UI Theme is equipped.
- Fixed an erroneous space in the Helminth UI which could result in misaligned cursor selection zone.
Hotfix 31.0.6 (2022-01-04)
- Fixed weapons not functioning after rapidly casting the Dispensary ability via Helminth Subsume.
Hotfix 31.0.3 (2021-12-17)
- Fixed Harrow Prime to be compatible with Helminths Invigoration system. Please note that this will only affect new Invigoration offerings. If you already had a current offering for the original Harrow then it will remain invalid for the Prime. We are making changes to the way we introduce Prime Warframes to Helminth to try and prevent this problem from happening in the future.
- Fixed the Helminth Ability ‘Golden Instinct’ not functioning for Somachords and Frame Fighter fragments.
Hotfix 30.9.4 (2021-11-16)
- Fixed Helminths “Appetite” arrows being missing.
Hotfix 30.9.2 (2021-11-11)
- Fixed several drop-down menus not functioning in the Helminth Lab
Hotfix 30.9.1 (2021-11-11)
- Fixed a script error that could occur when selecting a Helminth Invigoration.
Update 30.9 (2021-11-11)
- When dragging around Mod Configs to swap (i.e Swapping Mod Config A to Config B), we now swap applied Helminth abilities as well to support the Modding of a given Helminth choice.
- Sitting in the Helminth chair with a Warframe you haven’t Subsumed yet will now move that option to the top of the list.
- Fixed Arsenal changes to your Warframe not saving after removing an overridden Ability via Helminth.
- Fixed Subsumed Aquablades having no cast audio. As reported here: https://forums.warframe.com/topic/1281219-subsumed-aquablades-have-no-cast-audio/
- Fixed Helminth “Next Reward” text being cut off.
Update 30.8 (2021-10-04)
- Fixed a functionality loss that could occur as a result of using the Helminth chair.
Hotfix 30.7.4 (2021-09-14)
- Fixed inability to use a Nidus Helminth Invigoration on Nidus Prime.
- Unfortunately this will only affect future Invigoration Offerings, if you already have a “bad” Offering for the wrong Nidus this will not correct it.
Hotfix 30.7.3 (2021-09-10)
- Fixed missing Helminth Invigoration pips. This was purely a UI bug and did not remove any Invigoration progress.
- Fixed the Helminth Infirmary doors not opening for Nidus Prime for players who do not own the Helminth Segment.
Update 30.7 (2021-09-08)
- Added Orokin Ciphers and Omega Isotopes as a feeding option to the Helminth, which will grant Bile.
- Added Cryptographic ALU as a feeding option to the Helminth, which will grant Synthetics.
- Made a few changes to the Helminth 15th Metamorphosis “Golden Instinct” Void Spark:
- Doubled the Void Sparks lifespan
- Increased the Void Sparks visibility
- Increased start time of Golden Instinct
- Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.
- Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances.
- Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy.
Hotfix 30.6.1 (2021-08-10)
- Fixed scenario where Energy could cost 0 with a Limbo's Infused with Thermal Sunder.
Update 30.6 (2021-08-04)
- Fixed another case of having a Helminth Invigoration fail.
Hotfix 30.5.5 (2021-07-29)
- Added Helminth Ability videos to the Helminth screen.
- Fixed very rare case of an inability to use a Helminth Invigoration.
Hotfix 30.5.4 (2021-07-17)
- Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
Hotfix 30.5.3 (2021-07-09)
- Fixed issues with some Helminth Invigorations not being applicable.
- Fixed Primary Critical Chance Helminth Invigorations not buffing Primary Shotguns.
Update 30.5 (2021-07-06)
- HELMINTH UPDATES:
You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.
This is similar to other MMOs, you won't retroactively get leveled up for past play when the Helminth level cap increases.
NEW HELMINTH SYSTEM: HELMINTH INVIGORATIONS
Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!
Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!
Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:
Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency
Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!
The Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!
NEW HELMINTH ABILITIES
With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!
- PARASITIC ARMOR (Rank 11)
- Sacrifice Shields to reinforce Armor for a period of time.
- HIDEOUS RESISTANCE (Rank 12)
- Grant yourself immunity to Status effects.
- VORACIOUS METASTASIS (Rank 13)
- Consume Energy to heal yourself and grant matching Energy to each ally.
- SICKENING PULSE (Rank 14)
- Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
- Not affected by Power Strength.
- Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
- GOLDEN INSTINCT (Rank 15)
- Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
- Fixes
- Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.
- Fixed being unable to click or drag the Helminth Metamorphosis menu's scroll bar.
- Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).
Hotfix 30.2.2 (2021-05-13)
- Fixed inability to select the bottom row of Infused Abilities in the Helminth screen.
Update 30.2 (2021-05-12)
- Fixed inability to interact with the Helminth if Incubator is in use with Imprints.
- Fixed Zephyr’s Abilities being blocked if Vial Rush (via Helminth) is cast while your Melee was equipped.
Hotfix 30.0.7 (2021-04-22)
- Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).
Hotfix 30.0.5 (2021-04-16)
- Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.
Update 30.0 (2021-04-13)
- Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.
Hotfix 29.10.1 (2021-03-19)
- Fixed a script error occurring when the Helminth talks to you.
Update 29.10 (2021-03-19)
- NEW RAILJACK RESOURCE
Ticor Plate
High-density alloy armor plating used in the construction of offensive spacecraft.
This resource is a catch-all essential Forge Resource for Tenno! Ticor Plate can be fed to Helminth for Bile.
- REMOVED RAILJACK RESOURCES
We are removing 6 Railjack Resources from drop tables:
- Pustrels
- Copernics
- Trachons
- Kesslers
- Bracoid
- Fresnels
We wanted to reduce the number of Resources we introduced in our original Railjack launch. They'll remain in your Inventory as we’ll be looking at possibly reintroducing them at a later date. These Resources have also been removed from Helminths Bile Feeding menu.
- General Changes:
- Changed the Asterite feeding bundle for Helminth from 1500 to 300.
- Player feedback and comparing the amount to other Asterite uses we concluded the original amount of 1500 was far too high!
- Fixes:
- Fixed a crash after using Arsenal and then Helminth.
- Fixed Helminth UI sorting preferences in the Infuse Ability menu and item Feeding menu not saving if you swap between the two menus.
- Fixed crash when sitting in the Helminth chair.
Hotfix 29.6.8 (2021-01-25)
- Fixed ability to fire equipped weapons during Wisp’s Sol Gate when the Helminth ability Empower is cast prior.
Hotfix 29.6.5 (2021-01-09)
- Fixed enemies becoming permanently crowd controlled when under the combined effect of Hydroids Tentacle Swarm and Larva (Helminth Infused).
Hotfix 29.6.4 (2021-01-06)
- Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.
Hotfix 29.5.5 (2020-11-27)
- Fixed script error when closing Warframe during the Helminth Subsume animation.
Hotfix 29.5.3 (2020-11-23)
- Fixed an issue with the Subsume action on the Helminth sometimes losing player input.
Update 29.5 (2020-11-19)
- Reduced repetitive Helminth animations when interacting with it.
- Fixed being unable to access the “INCOMPLETE” filter at the Helminth using the LB/RB buttons, as reported here: https://forums.warframe.com/topic/1231253-controller-bumpers-lbrb-do-not-change-between-helminth-all-and-incomplete-filters/
- Fixed being able to cast Subsumed Abilities during Hildryn’s Aegis Storm.
- This fixes a host of issues that were caused by many Subsumed ability combinations with Hildryn. Each ability presented a new individual issue.
- Fixed rare script error with Helminth interactions.
- Fixed Companions teleporting during Helminth interaction if you swap to a different furry friend in the Arsenal.
- Fixed issues with Domestik Drones interacting with the Helminth room door.
- Fixed being able to interact with Kavat during Helminth animation, as reported here: https://www.reddit.com/r/Warframe/comments/iqkcs8/so_i_found_out_you_can_interact_with_your_kavat/
Hotfix 29.3.1 (2020-11-04)
- Fixed a script error that could occur when casting Warframe abilities that are overridden by Helminth that could result in inconsistent results across multiple players.
Update 29.3 (2020-10-27)
- Fixed Helminth XP gain UI FX getting stuck on screen.
Hotfix 29.2.4 (2020-10-15)
- The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.
Hotfix 29.2.3 (2020-10-08)
- Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.
Hotfix 29.2.2 (2020-10-06)
- Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.
- Fixed enemies becoming permanently ragdolled after casting Nezha’s Divine Spears into a Larva via Helminth Subsumed ability.
- Fixed Helminth Infused ability functionality issues when casting Wisp’s Sol Gate.
- Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.
- Fixed Nidus’ abilities HUD having greyed out icons for Helminth Infused abilities.
Update 29.2 (2020-09-29)
- Helminth Railjack Resources and Bile Changes:
(Original Dev Workshop can be found here)
- Railjack Resources:
There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.
The changes are as follows:
Resource | Pre-Hotfix Batch | Post-Hotfix Batch | % Reduction |
---|---|---|---|
Asterite | 5,000 | 1,500 | 30.00% |
Aucrux Capacitors | 25 | 10 | 40.00% |
Bracoid | 2,000 | 200 | 20.00% |
Carbides | 10,000 | 2,500 | 25.00% |
Copernics | 15,000 | 4,000 | 26.67% |
Cubic Diodes | 12,500 | 7,000 | 56.00% |
Fresnels | 1,000 | 150 | 15.00% |
Gallos Rods | 300 | 175 | 58.33% |
Isos | 400 | 200 | 50.00% |
Kesslers | 300 | 100 | 33.33% |
Komms | 25 | 15 | 60.00% |
Nullstones | 225 | 50 | 22.22% |
Pustrels | 15,000 | 5,000 | 33.33% |
Titanium | 20,000 | 10,000 | 50.00% |
Trachons | 10,000 | 1,000 | 10.00% |
Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. We’ll let you know in this thread once the Inbox script has completed - stay tuned!
- Bile:
To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:
- Antiserum Fragment x 900
- Javlok Capacitor x 7
- Nav Coordinates x 65
- General Helminth Changes:
- Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).
- Fixes:
- Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
- Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another.
Hotfix 29.1.2 (2020-09-22)
- Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
- There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
- Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
- Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.
Hotfix 29.1.1 (2020-09-18)
- Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!
Update 29.1 (2020-09-17)
- Marked for Death Changes
Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here.
With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it:
- Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
- Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).
- Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies.
- Removed Critical Chance from Marked for Death radial AOE.
- Capped Damage multiplier stat to 75% and normalized Damage type mults.
- Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.
- Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.
- Helminth Fixes
- Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
- Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
- Fixed Infested Mobility buff effects never ending when under Rank 3.
- Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
- Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
- Fixed Titania's Tribute HUD not working if Razorwing was overwritten via Helminth.
- Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
- Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.
Hotfix 29.0.8.1 (2020-09-10)
- Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.
Hotfix 29.0.8 (2020-09-10)
- Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
- Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
- Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.
Hotfix 29.0.7 (2020-09-03)
- Added Helminth Ability videos on hover of the respective abilities.
- Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
- Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
- Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.
- Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair.
- Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.
Hotfix 29.0.6 (2020-09-01)
- You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
- Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design.
- Fixed all Subsumed Warframes not creating their own flowers. As reported here.
- We’re working on a script to find the missing flowers and their respective colors! We’ll update this thread when the script has started - don’t worry, your flowers are not lost!
- Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
- Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
- Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
- Fixed several Helminth text lines overlapping when Ranking up.
- Added descriptions to Helminth Secretions. Yum!
- Fixed a couple script errors when Feeding Resources to the Helminth.
Hotfix 29.0.1 (2020-08-25)
- Removed the Helminth ‘Interact’ context action until you have installed the Helminth Segment. But is it a cat or dog person?! Did you find out?!
Update 29.0 (2020-08-25)
NEW GAMEPLAY SYSTEM: THE HELMINTH
REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop
Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.
The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.
Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!
Hotfix 28.3.2 (2020-08-12)
- Fixed the Helminth not having any collision (and apparently a poor dental plan).
Update 28.3 (2020-08-12)
- The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).
Hotfix 28.0.6 (2020-06-24)
- Fixed Helminth Cyst being on the wrong side of Protea's neck.
Update 27.4 (2020-05-01)
- Helminth Cysts can now be removed in the Helminth Infirmary after one day as opposed to waiting a whole week.
- Fixed ability to clip through the Helminth Infirmary chair after having your Helminth Cyst removed.
Hotfix 27.3.15.1 (2020-04-17)
- Fixed a script error related to having a Cyst.
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error with the Helminth Cyst.
Hotfix 27.0.9 (2020-01-09)
- Fixed violent flickering in Helminth room.
Update 27.0 (2019-12-13)
- Fixed a script error when removing your Cyst.
Update 25.7 (2019-08-29)
- Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.
Hotfix 25.5.1 (2019-08-02)
- Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
Hotfix 23.3.2 (2018-08-13)
- Fixed using the Helminth chair not aligning the camera at the start of the animation.
Update 23.0 (2018-06-15)
- Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.
Update 22.16 (2018-03-15)
- Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.
Update 22.10 (2018-01-25)
- Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.
Update 21.0 (2017-06-29)
- Fixed not being able to sit in the Helminth Infirmary chair as Nidus.
Update 20.2 (2017-04-12)
- Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.
Hotfix 19.11.5 (2017-02-28)
- Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.
Hotfix 19.9.3 (2017-02-07)
- Fixed the Helminth Infirmary chair not curing your Warframe of the Cyst.
Hotfix 19.6.3 (2017-01-17)
- More performance optimizations for the Helminth Infirmary.
Hotfix 19.6.1 (2017-01-13)
- Fixed Companions closing the Helminth Infirmary door and trapping you inside.
Update 19.6 (2017-01-11)
- The Helminth Cure: As stated and shown on Devstream #85, the Helminth Cure is here. By now, a majority of Tenno have been faced with a persistent and protruding infection on numerous Warframes. For those with a fully 7-day matured Helminth Cyst, the individual permanent cure awaits you in the Helminth Infirmary. The completion of Glast Gambit is not required to have your Helminth Cyst removed, and once the cure has been administered that Warframe will not be granted access back into the room and can no longer be infected. Keep in mind that breeding a Helminth Charger requires a mature Helminth Cyst to be drained- the choice is yours!
- Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.
Hotfix 19.5.4 (2017-01-03)
- Fixed Operators having an “infection” which resulted in a crash and was not intended.
Update 19.5 (2016-12-22)
- Introduced.