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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
For the Infested Kubrow, see Helminth Charger.

Disgusting, is it not Operator? Ordis would enjoy PURGING THIS ...uh, cleaning this room but sadly this... vile mass serves you and your Warframes. A necessary evil.
(Who nurtures you in your times of rest? Who restores your battle-torn frame, day after day after day? Whose milk enriches your kindred flesh with endless strength and vigor? It can only be me.)
—Helminth

The Helminth is a being residing in the Helminth Infirmary of the Orbiter, behind a sealed door that requires special access methods to enter. It is responsible for the ship's "biological functions", namely the behind-the-scenes repair and maintenance of the Warframes.

While the Infestation in the room as a whole is a part of the Helminth itself, the "main body" of the Helminth can be considered the big mouth attached to the back wall, which it uses to swallow resources. The Tenno can interact with the Helminth's core functions by having their Warframe sit down on the infested chair in the center of the room.

Lore[]

Our hubris shone like a black star... for our technology, our war-machines were your kin. How easily you turned them against us. We were forced to older means. Not circuits, nor light... but flesh and disease. Our horrors past, our ravaged outer colonies... became gardens! We cultured the Infestation, conceiving of a hybrid. Transformed, but only just. The 'Helminth' was created, born to yield these new warriors, worthy of battle against you. The great and terrible Hunhow. We took our greatest, volunteers or not, and polluted them with these cultured reagents. They transformed. They became Infested... ... but only just. Their skin blossomed into sword-steel. Their organs, interlinked with untold resilience. Yet their minds were free of the Infested madness. Or so we thought. We set them upon the battlefield, bio-drones under our command. The Warframes... All of them... failures. Surprised? They turned on us, just as you did. And so we had no choice but to commit them to grave.

It is revealed during The Sacrifice by Executor Ballas that the Helminth was created by the Orokin to convert human subjects into Infested-hybrids, giving birth to Warframes to be used in The Old War against the Sentients. According to Ballas' Vitruvian, when a subject is exposed to a Helminth strain, it transforms their skin into sword-steel, as well as interlinking their internal organs with untold resilience, while at the same time preventing the same Infestation from completely destroying their mind, or so the Orokin thought. However, the Helminth-strain Warframes, like the Sentients before them, proved impossible to control by their Orokin creators until the Operators came to pacify them and Transference technology was developed.

Helminth Cyst[]

HelminthCyst

Fully grown cyst (7 days from infection)

The Helminth room becomes accessible for the first time after obtaining a Helminth Cyst from another infected player or by equipping NidusIcon272 Nidus or NidusPrimeIcon272 Nidus Prime.

At the center of the Helminth Infirmary is a chair that Nidus can sit on. Should the player choose to sit on the chair (in spite of Ordis's protests), a needle will inject the left side of the Nidus' neck and will release it afterward. This will infect him with the Helminth virus, and also "awaken" Helminth in the Infirmary, triggering its communications to the Tenno. 24 hours after the injection, a small, pink, Infested cyst will start growing at the site of injection. The cyst will continue to grow in size until 6 more days have passed, at which point it will be fully matured, as seen by the small tendrils sprouting from its surface. The player may drain the mature cyst while incubating a Kubrow to breed a new type of Companion, the Helminth Charger, from the Orbiter's Incubator Segment; a new cyst will appear 24 hours after draining it.

The injection will only occur once, and will not happen again to additionally built Nidus. However, Nidus can still receive the cyst from another infected player.

As long as Nidus is infected, any Warframes that come into contact with him will also contract the Helminth Virus. Players will know if they have been infected when they hear an 'injection' sound, and are briefly surrounded by a light, brown cloud. After 24 hours, the same cyst will appear on the newly infected Warframe. The now-infected Warframes can also spread the virus to other Warframes the same way as Nidus.

However, the virus can only be spread during missions, in a Clan Dojo, or in a player's Orbiter, and cannot be spread in Relays. Infected players can also spread the virus to players who have yet to complete The Glast Gambit or any of its prerequisite quests (namely The War Within). If a player's Warframe is infected during a mission, the mission must be completed in order for the virus to successfully be spread. Aborting the mission will prevent the Warframe from being infected in that mission, although they can still get infected at a later time.

In order to cure an infected Warframe of the virus, the player can enter any Warframe carrying a cyst, regardless of whether it is immature or has fully grown, into the Helminth Infirmary and interact with the chair and cure them of the infection. This not only removes the cyst from the Warframe but also inoculates them against further infection. This also prevents the inoculated Warframe (except NidusIcon272 Nidus) from accessing the Helminth Infirmary until the Helminth Segment is acquired.

Other than affecting the Warframe's appearance, the Cyst has no positive or negative effects.

Ability Replacement[]

The Helminth has the ability to replace Warframe Abilities with those of other Warframes or even unique ones. It can be accessed through the Helminth Infirmary on the Orbiter, requiring the Helminth Segment whose blueprint is purchased from Son in the Necralisk for ReputationLarge 15000 and requires Mastery Rank 8 and Rank 3 - Associate with the Entrati. Alternatively, a built Helminth Segment can be purchased from the Market as part of the Helminth Segments Bundle for Platinum64 300.

Manufacturing Requirements
Credits64
50,000
PurpleVelocipodTag
5
AdramalAlloy
20
SaturatedMuscleMass
5
Ganglion
15
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 15,000

Once the segment has been built and installed, the Helminth Infirmary will be permanently open, even without the Cyst or Nidus, and the ability to Fast Travel to the Helminth becomes available. Upon sitting on the chair to install the segment, the player is prompted to name the Helminth. The Helminth can be freely renamed using the console to the left of the entrance.

Subsuming Warframes[]

Subsume your Warframe into the Helminth System, learning one of its abilities.

WARNING

Your Warframe will be consumed in the process.
—In-game description

To subsume a Warframe, your Helminth must be at least Rank 1 Metamorphosis. Any built non-Prime/non-Umbra Warframe can be sacrificed to the Helminth, freeing an inventory slot while doing so. After 23 hours, the sacrificed Warframe will have one predetermined subsumed ability, as listed in the chart below, available for use through the Helminth. This permanently unlocks the ability to replace another Warframe's ability with said subsumed ability. For example, sacrificing a single MagIcon272 Mag Warframe will unlock her subsumed ability, Pull130xWhite Pull, to be used on any other Warframe. Passives are not affected by the system.

Note that the Warframe does not have to be at max rank in order to be subsumed. Only one Warframe can be subsumed at a time, and the process can be rushed for Platinum64 50. There is also a limited number of subsumed abilities the Helminth can hold, which can be increased with the Helminth's Metamorphosis rank. The same Warframe cannot be subsumed more than once.

To subsume a Warframe, the currently equipped Warframe must be brought to the Helminth Infirmary. Sitting on the chair will prompt an option to "Subsume Warframe", with a note that the chosen Warframe will be consumed. Selecting this option will display the Warframe being sacrificed and their ability being taken, and prompts the player to type CONFIRM to confirm the subsuming. The sacrificed Warframe will then be rendered inert and held in the back of the room by the Helminth's tendrils to be slowly absorbed into its biomass, and the player will have their oldest Warframe auto-equipped.

Once fully subsumed, a Lotus flower with its colors matching the sacrificed Warframe will appear in the infirmary. The petals will match the primary color, stamen the secondary color, and stem the tertiary color. There will also be a glow emitting from the center of the flower matching the Energy color and petal veins will use the energy accent color. If no colors have been modified, the flower will use the Warframe's default colors.

Secretions[]

In order to subsume a Warframe or replace Warframe abilities with a subsumed one, the Helminth must be fed a certain number of resources from different categories to start the process. Almost all resources in the game can be used to feed the Helminth, which are then converted into specific Secretions which are then spent for various Helminth functions. Different resources generate different types of Secretions, which are consumed when feeding Helminth.

Category Resources Consumed
IconBile
Bile Bile
IconBiotics
Biotics Biotics
IconCalx
Calx Calx
IconOxides
Oxides Oxides
IconPheromones
Pheromones Pheromones
IconSynthetics
Synthetics Synthetics
SentientFactionIcon
Sentient Appetite

The Helminth starts out liking all available resources. Feeding it any resource temporarily reduces its preference to that resource. Thus at any particular moment the Helminth has a preferred diet of resources that it wants which affects the efficiency that the resource is converted into Secretions.

  • A green upwards arrow on a resource means that the Helminth currently prefers that resource, thus increasing the amount of Secretions gained, up to a maximum of 30%.
  • A red downwards arrow means the Helminth currently dislikes that resource, significantly reducing the amount of Secretions converted, to a minimum of 3%.
    • If a resource is disliked, the Helminth can be fed a resource from Sentient Appetite to restore its interest in its most disliked resource by 50% of the gauge. Sentient Appetite can be used until the disliked resource returns to neutral.
  • No arrows means the Helminth is neutral towards the resource, converting it into the median amount of 15%.
  • LucentTeroglobe Lucent Teroglobe (resulting in Calx Calx), Pustulite Pustulite (resulting in Biotics Biotics) and Ganglion Ganglion (resulting in Biotics Biotics) always result in double secretion (i.e. up to a maximum of 60% when these resources are preferred).

The Helminth will progress from liking a resource, to neutral, and finally losing appetite if the same resource is fed to it consecutively. Feeding order can also affect the number of resources that are converted: if the Helminth is fed a resource that it likes, feeding it with a different neutral or disliked resource will boost the conversion amount for them by a small amount.

The maximum amount of any Secretion is 100%, exceeding which will cause any excess to be wasted.

Over time, Helminth's appetite for consuming certain resources will gradually increase as long as those resources have not been fed to it. It will take 24 hours for a resource to go from fully red to neutral and another 24 hours from neutral to fully green.

Injecting and Replacing Abilities[]

Once Helminth subsumes an ability, it can replace any chosen Warframe's ability, including those on Prime or Umbra variants, via an injection. However, each Warframe can only have one subsumed ability, from either a Warframe or Helminth, per loadout configuration. Players can choose which mod configurations the injected ability can be used in. For example, an Excalibur PrimeIcon272 Excalibur Prime could have Pull130xWhite Pull replace their RadialJavelin130xWhite Radial Javelin on their first mod config slot and keep Radial Javelin on the other two slots as normal. Reordering mod configurations will also move the injected ability with it.

Additionally, when placing a subsumed ability on ChromaIcon272 Chroma, MirageIcon272 Mirage, RhinoIcon272 Rhino, OctaviaIcon272 Octavia and XakuIcon272 Xaku, the damage boosting abilities Eclipse130xWhite Eclipse, Roar130xWhite Roar, and Xata'sWhisper130xWhite Xata's Whisper can only replace VexArmor130xWhite Vex Armor, Eclipse130xWhite Eclipse, Roar130xWhite Roar, AmpIcon Amp, and Xata'sWhisper130xWhite Xata's Whisper respectively. Only the aforementioned combinations are restricted in such way; other damage buffs, for example ShootingGallery130xWhite Shooting Gallery or Smite130xWhite Smite (Mod TT 20px Smite Infusion) can be injected into ChromaIcon272 Chroma to combine their buff with VexArmor130xWhite Vex Armor.

The appropriate Warframe Augment Mods can be installed on the Warframe with the injected ability.

Ability changes are reversible, but Secretions consumed from the injection are not returned and re-injecting the ability will still have costs. Furthermore, while an ability can be injected into multiple configurations, it will always occupy the same ability slot in all configurations. Modifying which ability slot or the number of configurations an ability is injected into will require removal and re-injection of the ability, paying the Secretion cost again. If one wishes to have multiple loadouts ready in which the same ability is injected into different slots, another copy of the Warframe is required.

There is no warning when placing an ability on an already occupied mod config slot. The infusing process goes as usual.

Metamorphosis[]

Feeding resources, subsuming Warframes, and injecting abilities using the Helminth will upgrade its Metamorphosis rank. Additional ranks gained will provide new unlocks, such as increase the capacity of subsumable Warframe slots, or unlock new unique Helminth abilities for use.

Rank Experience From Previous Rank Experience From Rank 0 Unlocks
0 0 0 Unlock Ability: Empower130xWhite Empower
Increase the strength of your next ability use.
Unlock Ability: InfestedMobility130xWhite Infested Mobility
Increase your parkour velocity.
Unlock Ability: Master'sSummons130xWhite Master's Summons
Heal your companion and call it to your side.
1 2250 2250 Warframe Subsuming + 3 Subsume Slots
Subsume Warframes into the Helminth to allow infusing one of their abilities into other Warframes.

Also grants 3 subsume slots, which are used when a Warframe is subsumed.

2 3375 5625 Unlock Ability: RebuildShields130xWhite Rebuild Shields
Instantly restore your shields.
3 4500 10125 Unlock Ability: Perspicacity130xWhite Perspicacity
Automatically succeed at your next hack attempt.
4 5625 15750 10 Subsume Slots
Slots used to subsume Warframes into the Helminth.
5 6750 22500 Unlock Ability: EnergizedMunitions130xWhite Energized Munitions
Increase the efficiency of your ammo consumption.
6 7875 30375 Unlock Ability: MarkedForDeath130xWhite Marked For Death
Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
7 9000 39375 20 Subsume Slots
Slots used to subsume Warframes into the Helminth.
8 10125 49500 Sentient Appetite
Feed Sentient resources to the Helminth, to increase its appetite for one resource that it no longer craved.
9 11250 60750 Unlock Ability: ExpediteSuffering130xWhite Expedite Suffering
Affect enemies in a cone, removing any DmgSlashSmall64 Bleed and DmgToxinSmall64 Poison status from them and dealing any remaining damage not yet suffered in a single burst.
10 12375 73125 Unbound Subsume
Unlimited Subsume Slots.
11 13500 86625 Unlock Ability: ParasiticArmor130xWhite Parasitic Armor
Sacrifice Shields to reinforce Armor for a period of time.
12 14625 101250 Unlock Ability: HideousResistance130xWhite Hideous Resistance
Grant yourself immunity to Status effects.
13 15750 117000 Unlock Ability: VoraciousMetastasis130xWhite Voracious Metastasis
Consume Energy to heal yourself and grant matching Energy to each ally.
14 16875 133875 Unlock Ability: SickeningPulse130xWhite Sickening Pulse
Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, DmgFireSmall64 Heat, and DmgToxinSmall64 Toxin effects which are duplicated with fresh timers.
15 18000 151875 Unlock Ability: GoldenInstinct130xWhite Golden Instinct
Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
Activity Experience Gained
Subsuming a Warframe 1600xp
Injecting an ability 8xp per 1% used material
Feeding the Helminth ~6.66xp per 1% gained material:

Liked (30%) - 200xp

Neutral (15%) - 100xp

Disliked (7%) - 46xp

Hated (3%) - 20xp

Injecting an Invigoration 4800xp

Subsumable Abilities[]

Warframe Subsumable Abilities Applicable Augments General Gameplay Role Notes Secretions For Subsuming Secretions For Injecting Experience Gained per Injection
AshIcon272 Ash Shuriken130xWhite Shuriken Mod TT 20px Seeking Shuriken Armor Strip Calx Calx 50%
Pheromones Pheromones 77%
Bile Bile 80%
Oxides Oxides 51%
Biotics Biotics 38%
Synthetics Synthetics 17%
848
AtlasIcon272 Atlas Petrify130xWhite Petrify Mod TT 20px Ore Gaze Crowd Control
Farming
Petrified enemies do not drop Rubble. Oxides Oxides 75%
Synthetics Synthetics 57%
Bile Bile 80%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
784
BansheeIcon272 Banshee Silence130xWhite Silence Mod TT 20px Savage Silence Damage Debuff
Disable Enemy Abilities
Stealth
Biotics Biotics 80%
Pheromones Pheromones 54%
Bile Bile 80%
Oxides Oxides 52%
Calx Calx 22%
Synthetics Synthetics 23%
776
BaruukIcon272 Baruuk Lull130xWhite Lull Mod TT 20px Endless Lullaby Crowd Control
Stealth
Oxides Oxides 51%
Synthetics Synthetics 79%
Pheromones Pheromones 80%
Calx Calx 33%
Biotics Biotics 58%
Bile Bile 10%
808
CalibanIcon Caliban SentientWrath130xWhite Sentient Wrath Crowd Control
Damage Debuff
Calx Calx 71%
Synthetics Synthetics 71%
Pheromones Pheromones 72%
Oxides Oxides 47%
Biotics Biotics 14%
Bile Bile 37%
784
CitrineIcon272 Citrine FracturedBlast130xWhite Fractured Blast Crowd Control
Healing
Energy Restore
ALTERED: Diminished Strength
Damage reduced to AbilityStrengthBuff125 / 150 / 200 / 250, Health Orb drop chance reduced to AbilityStrengthBuff25%, and Energy Orb drop chance reduced to AbilityStrengthBuff10%.
Oxides Oxides 75%
Synthetics Synthetics 57%
Bile Bile 80%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
ChromaIcon272 Chroma ElementalWard130xWhite Elemental Ward Mod TT 20px Everlasting Ward Support Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. Calx Calx 80%
Synthetics Synthetics 48%
Pheromones Pheromones 80%
Oxides Oxides 32%
Biotics Biotics 34%
Bile Bile 31%
776
DagathIcon272 Dagath WyrdScythes130xWhite Wyrd Scythes Crowd Control
Damage
ALTERED: Diminished Slow.
Slow is reduced to AbilityStrengthBuff15% / 18% / 22% / 26%.
Calx Calx 72.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 77%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
DanteIcon272 Dante DarkVerse130xWhite Dark Verse Damage Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
EmberIcon272 Ember FireBlast130xWhite Fire Blast Mod TT 20px Healing Flame
Mod TT 20px Purifying Flames
Crowd Control
Armor Strip
Healing
ALTERED: No Overguard From Healing Flames Augment
Armor reduction per cast is capped at AbilityStrengthBuff75%.
Healing Flame heals for AbilityStrengthBuff37 health for each enemy hit and does not grant Overguard.
Calx Calx 80%
Biotics Biotics 49%
Bile Bile 80%
Oxides Oxides 18%
Synthetics Synthetics 18%
Pheromones Pheromones 59%
760
EquinoxIcon272 Equinox RestRage130xWhite Rest & Rage Mod TT 20px Calm & Frenzy Crowd Control
Damage Debuff
Stealth
Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. Oxides Oxides 80%
Biotics Biotics 62%
Bile Bile 64%
Calx Calx 16%
Synthetics Synthetics 15%
Pheromones Pheromones 72%
824
ExcaliburIcon272 Excalibur RadialBlind130xWhite Radial Blind Mod TT 20px Radiant Finish Crowd Control Biotics Biotics 80%
Pheromones Pheromones 52%
Bile Bile 80%
Oxides Oxides 50%
Calx Calx 27%
Synthetics Synthetics 24%
808
FrostIcon272 Frost IceWave130xWhite Ice Wave Mod TT 20px Ice Wave Impedance Crowd Control Calx Calx 68%
Synthetics Synthetics 70%
Pheromones Pheromones 70%
Oxides Oxides 11%
Biotics Biotics 61%
Bile Bile 30%
816
GaraIcon272 Gara Spectrorage130xWhite Spectrorage Mod TT 20px Spectrosiphon Crowd Control
Energy Restore
Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
GarudaIcon272 Garuda BloodAltar130xWhite Blood Altar Healing Calx Calx 71%
Synthetics Synthetics 71%
Pheromones Pheromones 72%
Oxides Oxides 47%
Biotics Biotics 14%
Bile Bile 37%
784
GaussIcon272 Gauss ThermalSunder130xWhite Thermal Sunder Mod TT 20px Thermal Transfer Crowd Control
Nuking
Damage Buff
ALTERED: Scaling from DmgFireSmall64 Heat Status on enemies capped to 10x Ability Damage.
Damage is equivalent to 50% of Gauss's battery; AbilityStrengthBuff225 / 300 / 375 / 450 DmgColdSmall64 Cold damage and AbilityStrengthBuff450 / 600 / 750 / 900 DmgFireSmall64 Heat damage.
Oxides Oxides 46%
Pheromones Pheromones 80%
Bile Bile 80%
Calx Calx 50%
Biotics Biotics 15%
Synthetics Synthetics 35%
800
GrendelIcon272 Grendel Nourish130xWhite Nourish Mod TT 20px Hearty Nourishment Crowd Control
Damage Buff
Energy Restore
ALTERED: Self-Heal Removed and Effect Reduced
No self healing, armor applies only 1 DmgViralSmall64 Viral stack, energy multiplier is reduced to AbilityStrengthBuff? / ? / ? / 1.6x, and DmgViralSmall64 Viral weapon bonus damage is reduced to AbilityStrengthBuff+?% / +?% / +?% / +45%.
Does not have a swallowed enemy requirement, as other Warframes cannot cast Feast130xWhite Feast.
Oxides Oxides 53%
Biotics Biotics 80%
Synthetics Synthetics 80%
Calx Calx 33%
Pheromones Pheromones 16%
Bile Bile 50%
792
GyreIcon272 Gyre CoilHorizon130xWhite Coil Horizon Damage
Crowd Control
Calx Calx 67%
Biotics Biotics 73%
Pheromones Pheromones 71%
Oxides Oxides 17%
Synthetics Synthetics 71%
Bile Bile 12%
800
HarrowIcon272 Harrow Condemn130xWhite Condemn Mod TT 20px Tribunal Crowd Control
Shield Restore
Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast Penance130xWhite Penance and Thurible130xWhite Thurible. Oxides Oxides 80%
Calx Calx 56%
Pheromones Pheromones 80%
Biotics Biotics 20%
Synthetics Synthetics 62%
Bile Bile 20%
816
HildrynIcon272 Hildryn Pillage130xWhite Pillage Mod TT 20px Blazing Pillage Defense Strip
Shield Restore
Status Cleanse
Costs EnergyOrb50 Energy instead of consuming Shields.
Does not generate shields for InarosIcon272 Inaros and NidusIcon272 Nidus.
Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast Haven130xWhite Haven.
Calx Calx 54%
Biotics Biotics 74%
Pheromones Pheromones 80%
Oxides Oxides 52%
Synthetics Synthetics 26%
Bile Bile 24%
816
HydroidIcon272 Hydroid TempestBarrage130xWhite Tempest Barrage Mod TT 20px Viral Tempest Crowd Control
Armor Strip
Oxides Oxides 79%
Calx Calx 80%
Synthetics Synthetics 51%
Biotics Biotics 36%
Pheromones Pheromones 34%
Bile Bile 32%
816
InarosIcon272 Inaros Desiccation130xWhite Desiccation Mod TT 20px Desiccation's Curse Crowd Control Calx Calx 73%
Biotics Biotics 80%
Bile Bile 53%
Oxides Oxides 17%
Synthetics Synthetics 14%
Pheromones Pheromones 70%
808
IvaraIcon272 Ivara Quiver130xWhite Quiver Mod TT 20px Empowered Quiver
Mod TT 20px Power of Three
Stealth Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.
Tap/hold cast inversion in Settings menu still applies.
Calx Calx 67%
Biotics Biotics 73%
Pheromones Pheromones 71%
Oxides Oxides 17%
Synthetics Synthetics 71%
Bile Bile 12%
800
JadeIcon272 Jade OphanimEyes130xWhite Ophanim Eyes Crowd Control
Defense Strip
ALTERED: Cannot revive allies. Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
KhoraIcon272 Khora Ensnare130xWhite Ensnare Crowd Control Oxides Oxides 67%
Calx Calx 70%
Synthetics Synthetics 68%
Biotics Biotics 61%
Pheromones Pheromones 18%
Bile Bile 18%
776
KullervoIcon272 Kullervo WrathfulAdvanceIcon Wrathful Advance Damage Buff
Movement
ALTERED: Diminished Range and Melee Critical Chance
Range reduced to AbilityRangeBuff10 / 11 / 11.5 / 12.5 meters and melee critical chance reduced to AbilityStrengthBuff25% / 50% / 75% / 100%.
Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
LavosIcon272 Lavos VialRush130xWhite Vial Rush Damage Buff
Crowd Control
Costs 0 energy with a 5 second cooldown.

Base ability does not include hold-cast to imbue the next ability cast with DmgColdSmall64 Cold damage.

Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
LimboIcon272 Limbo Banish130xWhite Banish Mod TT 20px Rift Haven Crowd Control
Support
Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift.

Non-Limbo Warframes remain unable to step into the Rift Plane themselves without another player's Banish, Cataclysm130xWhite Cataclysm or portals from Limbo's passive.

Oxides Oxides 48%
Synthetics Synthetics 80%
Pheromones Pheromones 80%
Calx Calx 30%
Biotics Biotics 62%
Bile Bile 10%
816
LokiIcon272 Loki Decoy130xWhite Decoy Mod TT 20px Damage Decoy
Mod TT 20px Deceptive Bond
Mod TT 20px Savior Decoy
Crowd Control Oxides Oxides 53%
Pheromones Pheromones 80%
Bile Bile 80%
Calx Calx 59%
Biotics Biotics 18%
Synthetics Synthetics 18%
760
MagIcon272 Mag Pull130xWhite Pull Mod TT 20px Greedy Pull Crowd Control ALTERED: Diminished Range
Range reduced to AbilityRangeBuff7.5 / 10 / 11 / 12.5 meters.
Oxides Oxides 72%
Calx Calx 71%
Synthetics Synthetics 68%
Biotics Biotics 21%
Pheromones Pheromones 23%
Bile Bile 61%
840
MesaIcon272 Mesa ShootingGallery130xWhite Shooting Gallery Mod TT 20px Muzzle Flash Damage Buff
Crowd Control
Oxides Oxides 80%
Calx Calx 80%
Biotics Biotics 48%
Synthetics Synthetics 35%
Pheromones Pheromones 51%
Bile Bile 15%
808
MirageIcon272 Mirage Eclipse130xWhite Eclipse Mod TT 20px Total Eclipse Damage Buff
Damage Reduction
ALTERED: Diminished Effectiveness
Damage bonus reduced to AbilityStrengthBuff2% / 9% / 15% / 30% and damage reduction cap reduced to AbilityStrengthBuff75%.
Limited to 1 damage buffing ability per Warframe.
Oxides Oxides 67%
Calx Calx 72%
Bile Bile 68%
Biotics Biotics 50%
Synthetics Synthetics 34%
Pheromones Pheromones 16%
800
NekrosIcon272 Nekros Terrify130xWhite Terrify Mod TT 20px Creeping Terrify Armor Strip
Crowd Control
Oxides Oxides 80%
Biotics Biotics 80%
Pheromones Pheromones 52%
Calx Calx 15%
Synthetics Synthetics 12%
Bile Bile 71%
784
NezhaIcon272 Nezha FireWalker130xWhite Fire Walker Mod TT 20px Pyroclastic Flow Crowd Control
Movement Speed
Status Cleanse
Oxides Oxides 68%
Calx Calx 68%
Synthetics Synthetics 68%
Biotics Biotics 34%
Pheromones Pheromones 34%
Bile Bile 33%
808
NidusIcon272 Nidus Larva130xWhite Larva Mod TT 20px Larva Burst Crowd Control ALTERED: Diminished Range
Radius reduced to AbilityRangeBuff5.33 / 6 / 6.67 / 8 meters.
Biotics Biotics 80%
Pheromones Pheromones 80%
Bile Bile 80%
Oxides Oxides 80%
Calx Calx 31%
Synthetics Synthetics 10%
968
NovaIcon272 Nova NullStar130xWhite Null Star Mod TT 20px Neutron Star Damage Reduction Oxides Oxides 80%
Biotics Biotics 69%
Synthetics Synthetics 63%
Calx Calx 22%
Pheromones Pheromones 18%
Bile Bile 58%
784
NyxIcon272 Nyx MindControl130xWhite Mind Control Mod TT 20px Mind Freak Crowd Control
Support
Oxides Oxides 80%
Biotics Biotics 80%
Bile Bile 49%
Calx Calx 32%
Synthetics Synthetics 32%
Pheromones Pheromones 30%
752
OberonIcon272 Oberon Smite130xWhite Smite Mod TT 20px Smite Infusion Crowd Control
Damage Buff
Calx Calx 80%
Pheromones Pheromones 49%
Bile Bile 80%
Oxides Oxides 14%
Biotics Biotics 80%
Synthetics Synthetics 13%
856
OctaviaIcon272 Octavia Resonator130xWhite Resonator Mod TT 20px Conductor Damage
Crowd Control
Uses the default Mandachord song. Calx Calx 80%
Biotics Biotics 60%
Bile Bile 73%
Oxides Oxides 34%
Synthetics Synthetics 36%
Pheromones Pheromones 32%
816
ProteaIcon272 Protea Dispensary130xWhite Dispensary Mod TT 20px Repair Dispensary Healing
Energy Restore
ALTERED: Diminished Duration
Duration reduced to AbilityDurationBuff5 / 7.5 / 10 / 12.5 seconds.
Calx Calx 58%
Biotics Biotics 80%
Synthetics Synthetics 74%
Oxides Oxides 21%
Pheromones Pheromones 23%
Bile Bile 60%
832
QorvexIcon272 Qorvex ChyrinkaPillar130xWhite Chyrinka Pillar Damage
Crowd Control
Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
RevenantIcon272 Revenant Reave130xWhite Reave Mod TT 20px Blinding Reave Healing
Shield Restore
Invulnerability
Oxides Oxides 80%
Calx Calx 80%
Bile Bile 55%
Biotics Biotics 35%
Synthetics Synthetics 32%
Pheromones Pheromones 34%
808
RhinoIcon272 Rhino Roar130xWhite Roar Mod TT 20px Piercing Roar Damage Buff ALTERED: Diminished Damage Increase
Damage bonus reduced to AbilityStrengthBuff2% / 9% / 15% / 30%.
Limited to 1 damage buffing ability per Warframe.
Oxides Oxides 80%
Biotics Biotics 80%
Pheromones Pheromones 80%
Calx Calx 37%
Synthetics Synthetics 12%
Bile Bile 77%
1008
SarynIcon272 Saryn Molt130xWhite Molt Mod TT 20px Regenerative Molt Crowd Control
Healing

Movement Speed

Biotics Biotics 80%
Pheromones Pheromones 80%
Bile Bile 52%
Oxides Oxides 14%
Calx Calx 46%
Synthetics Synthetics 35%
760
SevagothIcon272 Sevagoth Gloom130xWhite Gloom Crowd Control
Healing
Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
StyanaxIcon272 Styanax TharrosStrike130xWhite Tharros Strike Crowd Control
Defense Strip
Healing
Biotics Biotics 80%
Pheromones Pheromones 52%
Bile Bile 80%
Oxides Oxides 50%
Calx Calx 27%
Synthetics Synthetics 24%
?
TitaniaIcon272 Titania Spellbind130xWhite Spellbind Mod TT 20px Spellbound Harvest Crowd Control
Status Cleanse
Spellbound Harvest augment grants EnergyOrb50 shields if used on HildrynIcon272 HildrynConfirmation needed Oxides Oxides 63%
Calx Calx 80%
Bile Bile 66%
Biotics Biotics 16%
Synthetics Synthetics 12%
Pheromones Pheromones 70%
784
TrinityIcon272 Trinity WellOfLife130xWhite Well of Life Mod TT 20px Pool of Life Healing
Crowd Control
Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. Oxides Oxides 50%
Synthetics Synthetics 80%
Bile Bile 80%
Calx Calx 38%
Biotics Biotics 17%
Pheromones Pheromones 52%
856
ValkyrIcon272 Valkyr Warcry130xWhite Warcry Mod TT 20px Eternal War Attack Speed Buff
Crowd Control
ALTERED: Diminished Speed Increase
Attack Speed bonus reduced to AbilityStrengthBuff9% / 12% / 15% / 30%.
Oxides Oxides 72%
Biotics Biotics 68%
Pheromones Pheromones 68%
Calx Calx 30%
Synthetics Synthetics 59%
Bile Bile 10%
792
VaubanIcon272 Vauban TeslaNervos130xWhite Tesla Nervos Mod TT 20px Tesla Bank Crowd Control Oxides Oxides 48%
Calx Calx 80%
Biotics Biotics 80%
Synthetics Synthetics 52%
Pheromones Pheromones 23%
Bile Bile 23%
784
VoltIcon272 Volt Shock130xWhite Shock Mod TT 20px Shock Trooper Crowd Control
Damage Buff
Oxides Oxides 80%
Biotics Biotics 48%
Pheromones Pheromones 80%
Calx Calx 31%
Synthetics Synthetics 10%
Bile Bile 61%
816
VorunaIcon272 Voruna Lycath'sHuntIcon Lycath's Hunt Healing
Energy Restore
ALTERED: Passive Removed
Health and Energy Orb drop chance reduced to 50% and cannot activate the Heavy Attack Efficiency passive.
Oxides Oxides 72%
Biotics Biotics 68%
Pheromones Pheromones 68%
Calx Calx 30%
Synthetics Synthetics 59%
Bile Bile 10%
WispIcon272 Wisp BreachSurge130xWhite Breach Surge Mod TT 20px Critical Surge Damage
Crowd Control
Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast Reservoirs130xWhite Reservoirs. Oxides Oxides 45%
Synthetics Synthetics 80%
Bile Bile 80%
Calx Calx 23%
Biotics Biotics 26%
Pheromones Pheromones 51%
800
WukongIcon272 Wukong Defy130xWhite Defy Invulnerability
Armor Bonus
Status Cleanse
ALTERED: Diminished Max Armor
Armor bonus cap reduced to 750.
Synthetics Synthetics 80%
Pheromones Pheromones 80%
Bile Bile 80%
Oxides Oxides 30%
Calx Calx 62%
Biotics Biotics 29%
968
XakuIcon272 Xaku Xata'sWhisper130xWhite Xata's Whisper Damage Buff Limited to 1 damage buffing ability per Warframe. Oxides Oxides 53%
Calx Calx 80%
Bile Bile 80%
Biotics Biotics 19%
Synthetics Synthetics 22%
Pheromones Pheromones 57%
784
YareliIcon272 Yareli Aquablades130xWhite Aquablades Mod TT 20px Surging Blades Crowd Control
Damage
Calx Calx 60%
Pheromones Pheromones 60%
Bile Bile 60%
Biotics Biotics 36%
Pheromones Pheromones 34%
Bile Bile 32%
800
ZephyrIcon272 Zephyr Airburst130xWhite Airburst Mod TT 20px Airburst Rounds Crowd Control
Damage Buff
Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. Oxides Oxides 80%
Biotics Biotics 80%
Bile Bile 47%
Calx Calx 33%
Synthetics Synthetics 14%
Pheromones Pheromones 47%
752

Helminth Abilities[]

The Helminth possesses its own set of unique abilities unlocked by ranking up through Metamorphosis. These abilities have their own stats and functions, allowing the player to customize their loadout further. Only one Helminth ability may occupy one ability slot in a loadout configuration at a time. Helminth abilities also count as an ability replacement preventing other subsumed Warframe abilities from occupying the same ability loadout. Mods that affect Ability Duration, Ability Efficiency and Ability Strength all function normally on them.

Helminth abilities can be cast with the hotkey assigned to the ability slot it occupies (e.g. default 1 , 2 , 3 , 4 ).

This section is transcluded from Helminth/Unique Abilities . To change it, please edit the transcluded page.

See Helminth#Injecting and Replacing Abilities on replacing one of a Warframe's abilities with these.

Empower130xWhite Empower130xWhite
N/A
EnergyOrb25
Empower

Increase the strength of your next ability use.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: + 20 / 30 / 40 / 50 % (strength bonus)
∞ (bonus duration)

Subsumable to Helminth
Expand/Collapse


InfestedMobility130xWhite InfestedMobility130xWhite
N/A
EnergyOrb50
Infested Mobility

Increase your parkour velocity.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:35 / 45 / 50 / 60 % (sprint speed bonus)
15 / 20 / 25 / 30 % (parkour velocity bonus)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s
AbilityRangeBuff Range:N/A
Subsumable to Helminth
Expand/Collapse


Master'sSummons130xWhite Master'sSummons130xWhite
N/A
EnergyOrb50
Master's Summons

Heal your companion and call it to your side.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 25 / 50 / 75 / 100 % (health and shield restore)
∞ (teleport range)

Subsumable to Helminth
Expand/Collapse


RebuildShields130xWhite RebuildShields130xWhite
N/A
EnergyOrb50
Rebuild Shields

Instantly restore your shields.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 25 / 50 / 75 / 100 % (shields restored)
12 s (cooldown)

Subsumable to Helminth
Expand/Collapse


Perspicacity130xWhite Perspicacity130xWhite
N/A
EnergyOrb25
Perspicacity

Your next hack will be automatic.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 100% (hack chance)
∞ (chance duration)

Subsumable to Helminth
Expand/Collapse


EnergizedMunitions130xWhite EnergizedMunitions130xWhite
N/A
EnergyOrb50
Energized Munitions

Imbue your weapons with ammo efficiency.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:3 / 3.5 / 4 / 5 s
AbilityRangeBuff Range:N/A

Misc: 75 % (ammo efficiency)

Subsumable to Helminth
Expand/Collapse


MarkedForDeath130xWhite MarkedForDeath130xWhite
N/A
EnergyOrb50
Marked For Death

Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:35 / 45 / 60 / 75 % (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:7 / 8 / 9 / 10 m (explosion range)
15 / 20 / 25 / 30 m (cast range)

Misc: 1 (max targets)
∞ (mark duration)
150% (maximum damage)

Subsumable to Helminth
Expand/Collapse


ExpediteSuffering130xWhite ExpediteSuffering130xWhite
N/A
EnergyOrb50
Expedite Suffering

Condense all Slash and Toxin Status Effects into a single damage instance.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:1 x (damage multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:6 / 8 / 10 / 12 m

Misc: 45° (cone angle)
100% (stagger on hit)

Subsumable to Helminth
Expand/Collapse


ParasiticArmor130xWhite ParasiticArmor130xWhite
N/A
EnergyOrb50
Parasitic Armor

Sacrifice Shields to reinforce Armor for a period of time.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 % (Shields to Armor conversion)
AbilityDurationBuff Duration:10 s / 15 s / 20 s / 25 s
AbilityRangeBuff Range:N/A
Subsumable to Helminth
Expand/Collapse


HideousResistance130xWhite HideousResistance130xWhite
N/A
EnergyOrb50
Hideous Resistance

Grant yourself immunity to Status effects.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:4 / 6 / 8 / 10 Charges
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A
Subsumable to Helminth
Expand/Collapse


VoraciousMetastasis130xWhite VoraciousMetastasis130xWhite
N/A
EnergyOrb50
Voracious Metastasis

Consume Energy to heal yourself and grant matching Energy to each ally.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (health restored)
AbilityDurationBuff Duration:16 / 14 / 12 / 10 s
AbilityRangeBuff Range:N/A
EnergyOrb Efficiency:

50 (energy restored, equal to cost)

Subsumable to Helminth
Expand/Collapse


SickeningPulse130xWhite SickeningPulse130xWhite
N/A
EnergyOrb50
Sickening Pulse

Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, DmgFireSmall64Heat, and DmgToxinSmall64Toxin effects which are duplicated with fresh timers.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: 8 / 12 / 16 / 20 m/s (expansion distance per sec)
10 status stacks / 1 status stack (DmgFireSmall64 Heat, DmgSlashSmall64 Slash, and DmgToxinSmall64 Toxin)

Subsumable to Helminth
Expand/Collapse


GoldenInstinct130xWhite GoldenInstinct130xWhite
N/A
EnergyOrb50
Golden Instinct

Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:200m
Subsumable to Helminth
Expand/Collapse


Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

InfestedMobility130xWhite InfestedMobility130xWhite
EnergyMunitions130xWhite
MarkedForDeath130xWhite MarkedForDeath130xWhite
ExpediteSuffering130xWhite ExpediteSuffering130xWhite
ParasiticArmor130xWhite ParasiticArmor130xWhite
HideousResistance130xWhite
VoraciousMetastasis130xWhite VoraciousMetastasis130xWhite
SickeningPulse130xWhite SickeningPulse130xWhite
GoldenInstinct130xWhite

Invigoration[]

In addition to injecting abilities, the Helminth can be further enhanced to Invigorate a Warframe, providing randomly selected temporary buffs. Invigorations require installing the Helminth Invigoration Segment, whose blueprint can be purchased from Son in the Necralisk for ReputationLarge 30000 and requires Mastery Rank 8 and Rank 5 - Family with the Entrati. Alternatively, a built Helminth Invigoration Segment can be purchased from the Market as part of the Helminth Segments Bundle for Platinum64 300.

Manufacturing Requirements
Credits64
50,000
VizierPredasiteTag
5
TemperedBapholite
20
PustulentCognitiveNodule
10
Pustulite
15
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationLarge 30,000

Three random Warframes, each with their own random set of one offense and one utility buffs from the chart below, are chosen to receive Invigorations per week starting on Monday at 0:00 UTC. The buffs last for seven days.

After ten Invigorations, the Invigoration counter is replaced by an "Override Warframe" button that allows the player to change one of the randomly generated Warframe options to their currently equipped Warframe, including into one that has already received Invigorations. However, Warframes cannot receive a second Invigoration when it already has a previous one active. Once this option is consumed, the Invigoration counter resets, and the player once again needs ten Invigorations to reactivate the override. The override allows four warframes to be invigorated that week (up to seven at the same time).

Warframe Weighting[]

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Missing newer Warframes like CitrineIcon272 Citrine and VorunaIcon272 Voruna. Can assume they have 1.00 weighting but probably best to double check.

The chance a specific Warframe is chosen to receive an Invigoration for the week is weighted.[1] A Warframe with a weighting of 1.00 is neutral, a weighting above 1.00 increases their chance to be selected for the week, and a weighting below 1.00 decreases their chance to be selected for the week.

Weighting Warframe
2.00 AtlasIcon272 AtlasBansheeIcon272 BansheeGarudaIcon272 GarudaGrendelIcon272 GrendelHarrowIcon272 HarrowHydroidIcon272 HydroidNyxIcon272 Nyx
1.00 AshIcon272 AshBaruukIcon272 BaruukChromaIcon272 ChromaEmberIcon272 EmberEquinoxIcon272 EquinoxExcaliburIcon272 ExcaliburFrostIcon272 FrostHildrynIcon272 HildrynInarosIcon272 InarosIvaraIcon272 IvaraLavosIcon272 LavosLimboIcon272 LimboLokiIcon272 LokiMagIcon272 MagMirageIcon272 MirageNekrosIcon272 NekrosNezhaIcon272 NezhaNidusIcon272 NidusNovaIcon272 NovaOberonIcon272 OberonOctaviaIcon272 OctaviaProteaIcon272 ProteaRevenantIcon272 RevenantRhinoIcon272 RhinoSevagothIcon272 SevagothTitaniaIcon272 TitaniaTrinityIcon272 TrinityValkyrIcon272 ValkyrVaubanIcon272 VaubanXakuIcon272 XakuYareliIcon272 YareliZephyrIcon272 Zephyr
0.75 GaussIcon272 Gauss
0.50 KhoraIcon272 KhoraMesaIcon272 MesaSarynIcon272 SarynVoltIcon272 VoltWispIcon272 WispWukongIcon272 Wukong

Possible Buffs[]

Offense Utility

† Affects Exalted Weapons of the appropriate class. For example, primary buffs will affect ArtemisBowWeapon Artemis Bow and secondary buffs will affect BalefireCharger Balefire Charger. Warframe abilities that inherit modded stats of melee weapons will also inherit invigoration buff (e.g. Whipclaw130xWhite Whipclaw and Landslide130xWhite Landslide)
‡ Not eligible for HildrynIcon272 Hildryn and LavosIcon272 Lavos
* Additively stacks with bonuses of the same type
^ Flat value increase after all bonuses are applied

Invigoration Costs[]

Invigorating a Warframe will consume two different types of secretions, each varying between 20% to 90% cost. The costs are randomized each time a Warframe and their buffs are available for invigoration.

Archon Shard[]

The Helminth can be even further enhanced to imbue Archon Shards obtained from Archon Hunts to the currently equipped Warframe, providing permanent stat bonuses. Archon Shard imbuing requires installing the Helminth Archon Shard Segment, whose blueprint is obtained from completion of the Veilbreaker quest.

Manufacturing Requirements
Credits64
50,000
EntratiLanthorn
2
DevolvedNamalon
10
SporulateSac
5
ThraxPlasm
50
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Each Shard provides a selection from five stats and only one can be chosen per Shard (though the same bonus can be chosen again if multiple Shards of the same colour are socketed in the same Warframe), and each Warframe has 5 available Shard slots. Tauforged Archon Shards, which has a 20% chance to be dropped in Archon Hunts, provide 1.5x stronger boosts than their normal counterparts.

Shards can be unsocketed and returned at the cost of 30% Bile Bile.

Once a shard has been socketed, it will appear in the Arsenal for that Warframe for quicker access to the imbuement system.

There are three primary Shard colors: CrimsonArchonShard Crimson Archon Shard, AmberArchonShard Amber Archon Shard, and AzureArchonShard Azure Archon Shard

Fusion[]

Upon reaching Rank 2 - Researcher in the Cavia Syndicate Logo 1 Cavia Syndicate, the blueprint for the Helminth Coalescent Segment becomes available for purchase from Bird 3 for ReputationLarge 30,000. This segment allows the player to fuse Archon Shards to grant them more power.

Manufacturing Requirements
Credits64
50,000
Stela
50
EchoVoca
5
EntratiLanthorn
5
Necracoil
25
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Coalescent Fusion[]

Coalescent Fusion allows the player to fuse two of the three primary Shard colors to form a new type of Archon Shard, featuring unique upgrades.

When selecting the Coalescent Fusion option in the Archon Shard menu, the player will be prompted to choose from any of the unslotted Shards they own. Normal Archon Shards can only be fused with other normal Shards; likewise, only Tauforged Shards can be fused with other Tauforged Shards to create a Tauforged variant. Once a selection has been made, the Helminth requires a sacrifice of 50 Stela Stela to commence fusion.

The fusion is permanent and cannot be reversed. The player is prompted to type CONFIRM before fusing.

Ascent Fusion[]

Ascent Fusion allows fusing three primary Shard colors to convert them into a Tauforged.

When selecting the Ascent Fusion option in the Archon Shard menu, the player will be prompted to choose from any of the unslotted primary color Shards they own. Once a selection has been made, the Helminth requires a sacrifice of 100 Stela Stela to commence fusion.

The fusion is permanent and cannot be reversed. The player is prompted to type CONFIRM before fusing.

Shard Buffs[]

Stats in parenthesis refer to Tauforged Archon Shards.

CrimsonArchonShard Crimson Archon Shard[]

AmberArchonShard Amber Archon Shard[]

  • +30% (+45%) Maximum Energy is filled on Spawn
    • Bonus is additive with similar buffs such as Mod TT 20px Preparation
  • +100% (+150%) Effectiveness on Health Orbs
    • Bonus is additive with similar buffs such as Mod TT 20px Mending Shot
    • Bonus does not affect Mod TT 20px Equilibrium's conversion.
      • Bonus does affect Mod TT 20px Equilibrium's conversion on Health Orbs from dispensers in Arena gamemodes.
  • +50% (+75%) Effectiveness on Energy Orbs
    • Bonus is additive with similar buffs such as Mod TT 20px Energizing Shot
    • Bonus does not affect Mod TT 20px Equilibrium's conversion.
      • Bonus does affect Mod TT 20px Equilibrium's conversion on Energy Orbs from dispensers in Arena gamemodes.
    • FocusLensZenurik b Zenurik's FocusEnergyPulse Energy Pulse is applied after the effects. With one Shard, Energy Pulse will grant ⌊25 * 1.5 * 0.5⌋ = 18 energy over 5 seconds, as opposed to ⌊25 * 0.5⌋ = 12.
  • +25% (+37.5%) Casting Speed
  • +15% (+22.5%) Parkour Velocity
    • Bonus is additive with similar buffs such as Mod TT 20px Mobilize

AzureArchonShard Azure Archon Shard[]

  • +150 (+225) Health
    • Flat value increase after all bonuses are applied
  • +150 (+225) Shield Capacity
    • Flat value increase after all bonuses are applied
    • Not eligible for InarosIcon272 Inaros, KullervoIcon272 Kullervo, and NidusIcon272 Nidus, as they don't possess Shields
  • +50 (+75) Energy Max
    • Flat value increase after all bonuses are applied
    • Not eligible for HildrynIcon272 Hildryn and LavosIcon272 Lavos, as they don't use Energy as a resource
  • +150 (+225) Armor
    • Flat value increase after all bonuses are applied
  • +5 (+7.5) Health/s Regenerated
    • Flat value increase after all bonuses are applied

VioletArchonShard Violet Archon Shard (CrimsonArchonShard Crimson + AzureArchonShard Azure)[]

  • Gain +10% (+15%) Ability Damage on enemies affected by DmgElectricitySmall64 Electricity Status.
    • Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
    • Ability Damage bonus does not double dip on Status Damage caused by abilities.
  • Gain +30% (+45%) Primary DmgElectricitySmall64 Electricity Damage. Gain an additional +10% (+15%) per Crimson, Azure, or Violet Archon Shard equipped.
    • Bonus is additive with similar buffs such as Mod TT 20px Stormbringer.
  • Gain +25% (+37.5%) Melee Critical Damage. When max Energy is over 500, the damage boost doubles.
    • Critical Damage bonus is additive with similar buffs such as Mod TT 20px Organ Shatter.
    • Affects Exalted Weapons of the appropriate class, and abilities that inherit modded stats of melee weapons such as Whipclaw130xWhite Whipclaw.
  • Health pickups give +20% (+30%) Energy. Energy pickups give +20% (+30%) Health.
    • Bonus is additive with similar buffs such as Mod TT 20px Equilibrium.

TopazArchonShard Topaz Archon Shard (CrimsonArchonShard Crimson + AmberArchonShard Amber)[]

  • Gain 1 (2) Health per enemy killed with DmgBlastSmall64 Blast Damage. Max 300 (450) Health.
    • Flat value increase after all bonuses are applied
    • Bonus is reset upon consuming a revive.
  • Regenerate +5 (+7.5) Shields when you kill an enemy with DmgBlastSmall64 Blast Damage.
    • Does not generate Overshields.
    • Does not apply when Shield Gating occurs; players must wait for shields to recharge for the effect to apply.
  • Increase Secondary Critical Chance by 1% (1.5%) every time you kill an enemy affected by DmgFireSmall64 Heat Status. Max 50% (75%).
    • Critical Chance bonus is additive with similar buffs such as Mod TT 20px Pistol Gambit
    • Bonus is reset upon consuming a revive.
    • Critical Chance gained on kill and Maximum Critical Chance bonus stacks with each shard embedded for this bonus. For example, a Tauforged and a normal shard embedded in the same Warframe will grant a per-kill bonus of +2.5%, resulting in a maximum of 125%.
  • Gain +10% (+15%) Ability Damage on enemies affected by DmgRadiationSmall64 Radiation Status.
    • Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
    • Ability Damage bonus does not double dip on Status Damage caused by abilities.

EmeraldArchonShard Emerald Archon Shard (AmberArchonShard Amber + AzureArchonShard Azure)[]

  • DmgToxinSmall64 Toxin Status Effects deal +30% (+45%) more damage.
  • Recover +2 (+3) Health each time enemies are damaged by a DmgToxinSmall64 Toxin Status Effect.
  • Gain +10% (+15%) Ability Damage on enemies affected by DmgCorrosiveSmall64 Corrosion Status.
    • Ability Damage bonus is a unique modifier, and is only given by Archon Shards.
    • Ability Damage bonus does not double dip on Status Damage caused by abilities.
  • Increase max stacks of DmgCorrosiveSmall64 Corrosion Status by +2 (+3).
    • Increase is applied to Status Capped enemies.

Notes[]

  • A fully subsumed Warframe will leave behind a Lotus flower that inherits the colors that were on the Warframe.
    • The upper, broad part of the petals (blade) uses the primary color.
    • The lower, narrow part of the petals (claw) and the pistil uses the secondary color.
    • The stem uses the tertiary color.
    • Energy glow uses energy color.
    • Petal veins uses energy accent color.
  • If subsuming completes while aboard the Orbiter, the flower will not appear until the next time the player enters their Orbiter. The Subsumed Warframe will also simply vanish.
  • Of the 6 main secretions that Helminth uses, subsuming a Warframe will use three and Infusing that ability will use the other three.
    • For example, Subsuming ExcaliburIcon272 Excalibur costs Biotics, Pheromones, and Bile, and Infusing RadialBlind130xWhite Radial Blind costs Oxides, Calx, and Synthetics.
  • The decoys left by Decoy130xWhite Decoy and Molt130xWhite Molt have their appearances altered to match the Warframe using them.
    • This includes Decoy's Lato Lato on normal Warframes and LexPrime Lex Prime on Prime Warframes.
  • Subsuming all 57 Warframes currently in game grants a total of 91,200 cumulative experience; enough to reach Helminth Rank 11 as of Update 36.0 (2024-06-18). Note that this value does not take into account feeding resources to the Helminth to restore Secretions, so players can expect to reach Helminth Rank 11 sooner than expected.

Unique Subsuming Interactions[]

Some Warframes have unique mechanics that affect injected abilities. Alternatively, they may lose access to such mechanics when replacing an ability:

  • Excalibur UmbraIcon272 Excalibur Umbra will use MindControl130xWhite Mind Control when autonomous, however, it will prematurely end if the player returns from operator mode, or vise versa. This is the same with all subsumed abilities, with Umbra preferring to use his first ability when summoned.
  • SplinterStorm130xWhite Splinter Storm from GaraIcon272 Gara does not appear to be able to affect the damage absorb on MindControl130xWhite Mind Control.
  • Subsumed abilities injected to HildrynIcon272 Hildryn will cost shield points instead of energy, with their costs multiplied by 10 times.
  • Replacing KhoraIcon272 Khora's Venari130xWhite Venari will only remove the ability to command Venari, change her posture, resummon her, and the ability to equip Mod TT 20px Venari Bodyguard. Venari will still be present and boost Khora's movement speed while alive, due to also being part of her Passive.
  • Subsumed abilities injected to LavosIcon272 Lavos costs no energy, instead having a 10 second cooldown that begins after the ability was cast.
    • TransmutationProbe130xWhite Transmutation Probe's cooldown reduction affects subsumed abilities.
    • On non-recastable abilities (e.g. Roar130xWhite Roar), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. Mod TT 20px Piercing Roar).
    • On channeled abilities (e.g. Gloom130xWhite Gloom), they instead have a 12 second base duration, affected by Ability Duration.
    • Subsumed abilities removes Lavos's ability to elementally imbue the original ability it replaced. In addition, Lavos cannot elemental imbue subsumed abilities.
  • Replacing SevagothIcon272 Sevagoth's ExaltedShadow130xWhite Exalted Shadow will remove its Death Well gauge as well as his ability to use Embrace130xWhite Embrace, Consume130xWhite Consume, DeathsHarvest130xWhite Death's Harvest, Reunite130xWhite Reunite, and ShadowClaws Shadow Claws. However, Sevagoth will still enter his Tombstone, command his Shadow, and use Consume on Bleedout, due to also being part of his Passive.
  • Sevagoth's Shadow abilities cannot be replaced by Helminth.
  • Subsumed abilities removes VorunaIcon272 Voruna's ability to passive imbue the original ability it replaced.
  • Elemental boosting abilities such as Smite130xWhite Smite with Mod TT 20px Smite Infusion will add damage and procs to KhoraIcon272 Khora's Whipclaw130xWhite Whipclaw and AtlasIcon272 Atlas' Landslide130xWhite Landslide.
  • Enemies under BloodAltar130xWhite Blood Altar will not be targeted by NullStar130xWhite Null Star, making a combination of both viable on GarudaIcon272 Garuda or NovaIcon272 Nova without fear of losing damage reduction from the latter ability.
  • Replacing Doom130xWhite Doom will prevent players from modifying the Phantom Wrath debuff generated through Mod TT 20px Spectral Spirit.

Tips[]

  • Augments or abilities that boost the damage or add damage types to friendly units (such as Roar130xWhite Roar or augments like Mod TT 20px Shock Trooper) will be applied to MindControl130xWhite Mind Controlled targets, significantly increasing the damage conversion during the invulnerability period and adding damage not originally possible with NyxIcon272 Nyx alone.
  • To gain large amounts of Helminth experience use all the tricks at your disposal:
    • Subsume instead of selling any standard Warframe you do not like after you have mastered it.
    • Go through bursts of repeated infusion-then-removal of abilities on the same frame for abilities with a very "even" cost. Given how the Helminth gets tired of eating the same resource in rapid succession (and that resource giving much smaller boosts to the relevant secretion type), you want to spread out your secretion costs as much as possible to get as many infusions as possible between feedings instead of burning out one secretion type in a single shot; Nyx's Mind Control is an excellent example of this with a 32-32-30 spread.
    • Do not waste feed resources that would give more than enough of a secretion to get that type to 100%, the excess is completely lost but the Helminth will still get tired of the resource. You can easily Infuse then remove an ability to open up more capacity for feeding for XP.

Trivia[]

  • The word helminth (from Greek: "intestinal worm") is a term used to superficially describe worm-like organisms, some of which are strictly parasitic or worms.
  • If you visit the Helmith after regaining the Operator during the New War, the Helminth "mouth" seems to smile.
  • Although the community compares it to a virus, the Helminth cyst can be more accurately described as an infectious disease. These include a majority of infectious agents including viruses, plagues, and helminths.
  • Helminth has lines that can only be heard depending on the player's moral alignment as determined from their chosen decisions in The War Within, The Glast Gambit, and The Sacrifice quests. Currently, Helminth is the only character who acknowledges this.
  • The floor of the Helminth Infirmary features an aquarium containing two Mawfish and a giant, reddish Mortus Lungfish.
  • The Helminth shares its model with the Deimos Genetrix.
  • After installing the Helminth Segment, the ability to "interact" with the Helminth's mouth becomes available, in which it will interact with the player's Companion.
    • If the companion is a Kubrow, Helminth Charger, or Predasite, it will dance in front of the mouth which gurgles and grunts before blowing air at the playful companion, seemingly appearing as an allergic reaction.
    • If the companion is a Kavat or Vulpaphyla, the mouth shows signs of affection by giving them gentle kisses as the companion nuzzles against it. Alternatively it will inhale them, mouthwash them, and then spit them out.
    • If the player has a Carrion Domestik Drone placed anywhere on the Orbiter, the drone will jump into the mouth to clean it from inside.
  • When the Helminth System was first revealed in TennoCon 2020, it was named Helminth Chrysalis System. The "chrysalis" was dropped due to the name being too lengthy.
    • A chrysalis is the pupa of a butterfly in which it metamorphosizes.
  • There are 51 basic Warframes available, meaning there are 4[44×(51 - 1) + 13×51 + 3×42] + 3×(5 - 1) = 11,968 different Warframe Power combinations (this accounts for the restriction of only a single damage buffing ability being allowed).
  • Fully subsuming every Warframe costs 1,810% Oxides, 1,809% Calx, 1,676% Biotics, 1,117% Synthetics, 1,525% Pheromones, and 1,807% Bile.
  • Infusing every Warframe Ability once costs 624% Oxides, 689% Calx, 763% Biotics, 824% Synthetics, 1,036% Pheromones, and 743% Bile.
    • Infusing every Ability, both Warfame and Helminth, once costs 594% Oxides, 773% Calx, 800% Biotics, 795% Synthetics, 976% Pheromones, and 880% Bile.

Bugs[]

  • The player can view the cyst in its fully-matured form before the infection is seven days old when switching between EquinoxIcon272 Equinox​'s Day and Night forms.
  • The Cyst is completely invisible on EquinoxPrimeIcon Equinox Prime​ while still opening the door to the Helminth Infirmary and being able to infect other players.
  • If the player has been infected before completing The Glast Gambit, Helminth's lines will not play at all.
    • To fix this bug, simply have the mature cyst removed from Nidus's neck, leave the room, re-enter and have Nidus re-infected. Helminth will then "awaken".
  • Sitting in the chair as Nidus may immediately trigger the removal of the Cyst, despite Nidus not having sat in the chair to receive the cyst in the first place. Afterward, Nidus will no longer be able to sit in the chair to receive the Cyst and will no longer be able to become infected with the Cyst through other means.
  • The player can view the fully matured cyst by looking at someone’s profile if that person has a Warframe with the cyst at any stage. (This also includes the player’s own profile)
  • Some Warframes do not result in a lotus flower, even after reloading the orbiter.
  • For players with slow internet connections, hovering over multiple abilities in the Helminth menu will cause them to download the videos, and if they attempt to infuse an ability while they are downloading it can cause a softlock where the ability is applied with no animations, and leaving the chair will have the player stand up immediately. All physical interactions on the Orbiter will be disabled until the player relogs, though accessing these through the menu will still work.

Subsume Ability Bugs[]

Media[]

Warframe - Helminth Room - Before & After Heart of Deimos
TennoCon 2020 Helminth Chrysalis

References[]

  1. Voltage_WF (2021, July 8). Helminth weekly Invigorations are weighted. Reddit. Accessed 2022-07-12. Archived from the original on 2022-07-12.

Patch History[]

Hotfix 36.0.4 (2024-06-26)

  • Fixed Hildryn’s Pillage Energy Drain stat in Helminth tooltip having long decimals.

Update 36.0 (2024-06-18)

  • Fixed Fireblast not showing its Altered stats in the Helminth screen.
  • Updated GI Lighting in the Helminth room, including improvements to the pond beneath the floor to increase fish visibility.
  • Updated the Helminth Ability “Expedite Suffering” description for accuracy (the ability itself has not changed, this is only a description update).
    • Now reads: "Condense all Slash and Toxin Status Effects into a single damage instance."
  • Fixed Grendel being able to fire primary weapons in Pulverize after casting Aquablades with the Surging Blades Augment equipped.
  • Fixed a significant drop in performance when entering and exiting the Helminth chair repeatedly.
  • Fixed hitching in the Arsenal when swapping to a config that has a subsumed Helminth ability.
  • Fixed Helminth door in Orbiter not opening when attempting to enter via Decoration camera.
  • Fixed offset issue with the Cyst on Octavia Prime.

Hotfix 35.5.6 (2024-04-10)

Line Of Sight (Los) Improvements

As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.

To reiterate, there are now two variations of LoS checking:

  1. The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
  2. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.

For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.

The following Warframe abilities have received the aforementioned improvements:

  • Helminth’s Sickening Pulse (Rendered Check)

The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.

Hotfix 35.5.3 (2024-04-04)

  • Fixed reflection volume line appearing in the glass materials in the Helminth room.
  • Fixed the Helminth Room not being lit properly when Dynamic Lighting is disabled in settings.
  • Fixed the water surface in the Helminth room having an unnatural blue tint caused by GI lighting.
  • Fixed being unable to fire weapons after casting Xata’s Whisper from a Xaku that has Dante’s Noctua ability injected via Helminth.
  • Fixed the subsumed version of Grendel’s Nourish not using the “Altered” description of the stats in the Upgrade screen.

Update 35.5 (2024-03-27)

ARCHON SHARD EXPANSION: ASCENT FUSION

The process of Ascent Fusion allows for three Archon Shards of the same type to be fused together to create a single Tauforged Shard.

Requirements

  • Helminth Archon Shard Segment: The Blueprint is earned for completing the Veilbreaker Quest.
  • 3 Archon Shards of the same type.
  • Helminth Coalescent Segment: The Blueprint is purchased from Bird3 in the Sanctum Anatomica.
    • If you already have the Helminth Coalescent Segment on your Helminth, both Coalescent AND Ascent Fusion are now available to you!
  • 100 Stela: Resource earned from Albrecht’s Laboratories.

How to unlock Ascent Fusion
The Helminth Coalescent Segment Blueprint can be acquired from Bird3 in the Sanctum Anatomica after reaching Rank 2 (Researcher) in the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it.

For players who already have the Helminth Coalescent Segment Blueprint installed, Ascent Fusion is ready for you to use!

How to use Ascent Fusion

Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button.

Step 2. Select the new Ascent Fusion icon located on the right of the Archon Shard embed UI.

Step 3. Hover over one of the three slots on screen to select the Archon Shard type you’d like to fuse together. Once you’ve selected an Archon Shard, the rest of the slots will be automatically filled with the same type from your inventory (only types with 3 or more Shards will be selectable). The Tauforged Archon Shard fused from the base Shards will appear in the center. Hover over the Tauforged Archon Shard to preview its stats and bonuses.

Step 4. Select the “Fuse” button to complete the process.

  • Fusion Requirement: 100 Stela for each Fuse.
Mirage Eclipse Rework

Helminth Diminished Effectiveness Change:
Eclipse has been one of the most popular Helminth abilities, so by fixing its unreliability related to light sources and making its buffs guaranteed, a rebalance was in order to compensate. This change does not affect the ability for Mirage, only when applied via the Helminth.

  • Solar Eclipse has a base 30% increased Weapon Damage.
    • This was previously 150%, it was reduced to match the Diminished Effectiveness of Rhino’s Roar.
  • Lunar Eclipse has not changed. It still provides a base 75% Damage Reduction.
    • The Damage Reduction cap also remains the same at 75%.
Nourish Helminth Change

Nourish is by far the most used Helminth ability, so we felt it was necessary to reduce its effectiveness slightly for the Helminth version only. Our goal is to remove situations where it feels like “You’re playing wrong if you’re not using Nourish”, without making the ability unusable.

Nourish when Infused via Helminth now has the following alterations:

  • Base Energy Multiplier has been reduced from 2x to 1.6x.
  • Base Viral Damage Buff has been reduced from 75% to 45%.

Everything else related to Nourish through the Helminth remains unchanged.

General UI Changes:
  • Added the ability to view the Augment Mods that are compatible for the selected Helminth ability in the Infuse Ability Screen. Follow the prompt to “VIEW AUGMENTS” for a full list of compatible Augment Mods.
GENERAL CHANGES
  • Helminth now has the "FEED" button available once you've fed it a Resource. Previously you'd get the "FEED" prompt only upon exiting the screen after feeding.
TOP FIXES
  • Fixed Helminth flower placement using the locations chosen from a player’s Cross Platform Save PC account, even if they had chosen a Console account as their primary.
GENERAL FIXES
  • Fixed Augment Mods in Chat Link previews showing as unowned if they are for Infused Helminth Abilities.
  • Fixed Kullervo’s cyst being hidden in his neck. Now they should be fully visible and ready for lancing!
  • Fixed the Helminth Cyst spawning inside of Gauss Prime’s Helmet instead of on his neck, making it near impossible to see.

Hotfix 35.0.2 (2023-12-14)

  • Reduced the Cavia Rank required to acquire the Helminth Coalescent Fusion Segment from 4 to 2.
    • This relates to Loid sending you an Inbox message upon reaching Rank 2 that the Segment is now available.

Update 35.0 (2023-12-13)

ARCHON SHARD EXPANSION: COALESCENT FUSION

Archon Shard technology has been extensively researched in the Albrecht’s Laboratories and has led to the advancement in their capabilities! The process of Coalescent Fusion allows for two Archon Shards to be fused together to create a single Shard that offers a set of new embed bonuses.

Coalescent Fusion Requirements:

  • Helminth Archon Shard Segment: The Blueprint is earned for completing the Veilbreaker Quest.
  • Archon Shards: More than one of various types (base or Tauforged).
  • New Helminth Coalescent Segment: The Blueprint is earned from the Wares & Shiny Treasures vendor in the Sanctum Anatomica.
  • Stela: New resource earned from Albrecht’s Laboratories.

How to unlock Coalescent Fusion:
The Helminth Coalescent Segment Blueprint can be acquired from the Wares & Shiny Treasures vendor in the Sanctum Anatomica after reaching the Researcher tier with the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it.

How to use Coalescent Fusion:

Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button.

Step 2. Select the new Coalescent Fusion icon located on the right of the Archon Shard embed UI.

Step 3. Hover over one of the two slots on screen to select the Archon Shard types you’d like to fuse together. Once both slots are filled, the Shard they will fuse to create will appear in the center. Hover over this Shard to preview the stats and bonuses it offers.

  • Base Archon Shards can only be fused with other base Shards. Likewise, Tauforged Shards can only be fused with Tauforged Shards to create a Tauforged variant.
  • To remove an Archon Shard, simply select it again.

Step 4. Select the “Fuse” button to complete the process.

  • Fusion Requirement: 50x Stela for each Fuse.

You’ve now successfully created a new Fused Archon Shard that can be embedded into your Warframes!

Archon Shard Fusion Types
There are 3 total combinations possible when fusing the different Archon Shards: Violet, Topaz, and Emerald. Each fused Shard has their own set of embed bonuses to choose from:

Violet Archon Shard (Crimson + Azure)

  • Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Electricity Status.
  • Gain +30% (Tauforged: +45%) Primary Electricity Damage. Gain an additional +10% (Tauforged: +15%) per Crimson, Azure, or Violet Archon Shard equipped.
  • Gain +25% (Tauforged: +37%) Melee Critical Damage. When max Energy is over 500, the damage boost doubles.
  • Health pickups give +20% (Tauforged: +30%) Energy. Energy pickups give +20% (Tauforged: +30%) Health.

Topaz Archon Shard (Crimson + Amber)

  • Recover 1 (Tauforged: 2) Health per enemy killed with Blast Damage. Max 300 (Tauforged: 450) Health.
  • Regenerate +5 (Tauforged: +7.5) Shields when you inflict an enemy with Blast Status.
  • Increase Secondary Critical Chance by 1% (Tauforged: 1.5%) every time you kill an enemy affected by Heat Damage. Max 50% (Tauforged: 75%).
  • Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Radiation Status.

Emerald Archon Shard (Amber + Azure)

  • Toxin Status Effects deal +30% (Tauforged: +45%) more damage.
  • Recover +2 (Tauforged: +3) Health each time enemies are damaged by a Toxin Status Effect.
  • Gain +10% (Tauforged: +15%) Ability Damage on enemies affected by Corrosion Status.
  • Increase max stacks of Corrosion Status by +2 (Tauforged: +3).

For the fashion fans out there these new Archon Shards apply to the Shard Hex and Shard Bane Ephemeras!

General Archon Shard Changes:

  • Each Archon Shard type now has its own icon associated with it to help identify them when making selections (primarily for our colorblind Tenno out there!).
  • Reduced Archon Shard removal cost from 50% to 30% Bile.
  • Updated the confirmation pop-up when removing an Archon Shard to specify the exact conditions of its removal:
    • Was: "Are you sure you want to remove the Embedded Archon Shard from this slot? Shard will be refunded and Helminth materials will be consumed."
    • Now: "Are you sure you want to remove the Embedded Archon Shard from this slot? (Shard Name) will be refunded and 30% Bile will be consumed."
  • Hovering over Archon Shards in the embed slots at Helminth will now show their embed bonuses!
Helminth Changes:
  • Added the ability to contribute the following resources to Bile Secretions:
    • Hemocyte Cystoliths
    • Enigma Gyrum
    • Kullervo's Bane
    • Ariette Scale
    • Rune Marrow
    • Aggristone
    • Vainthorn
  • Added the ability to contribute the following resources to Biotics Secretions:
    • Connla Sprout
    • Eevani
    • Kovnik
    • Dracroot
    • Ueymag
    • Yao Shrub
    • Silphsela