FANDOM


For the Infested pet, see Helminth Charger.

Disgusting, is it not Operator? Ordis would enjoy PURGING THIS ...uh, cleaning this room but sadly this... vile mass serves you and your Warframes. A necessary evil.

(Who nurtures you in your times of rest? Who restores your battle-torn frame, day after day after day? Whose milk enriches your kindred flesh with endless strength and vigor? It can only be me.)

—Helminth

Helminth is a being residing in the Helminth Infirmary of the Orbiter, behind a sealed door that requires special access methods to enter. The Helminth is the being responsible for the ship's "biological functions", namely the behind-the-scenes repair and maintenance of the Warframes.

While the Infestation in the room as a whole is probably part of the Helminth itself, the "main body" of the Helminth can be considered the big mouth attached to the back wall, which it uses to swallow resources. The Tenno can interact with the Helminth's core functions by having their Warframe sit down on the infested chair in the center of the room.

LoreEdit

It is revealed during The Sacrifice by Executor Ballas that the Helminth was created by the Orokin to convert human subjects into Infested-hybrids, giving birth to Warframes. According to Ballas' Vitruvian, when a subject is exposed to a Helminth strain, it transforms their skin into sword-steel, as well as interlinking their internal organs into untold resilience, while at the same time preventing the same infestation from destroying their mind.

Helminth CystEdit

HelminthCyst

Fully grown cyst (7 days from infection)

The Helminth room becomes accessible for the first time after obtaining a Helminth Cyst from another infected player or by equipping NidusIcon272 Nidus.

At the center of the Helminth Infirmary is a chair that Nidus can sit on. Should the player choose to sit on the chair (in spite of Ordis's protests), a needle will inject the left side of the Nidus' neck and will release it afterward. This will infect him with the Helminth virus, and also "awaken" Helminth in the Infirmary, triggering its communications to the Tenno. 24 hours after the injection, a small, pink, Infested cyst will start growing at the site of injection. The cyst will continue to grow in size until 7 days have passed, at which point it will be fully matured, as seen by the small tendrils sprouting from its surface. The player may drain the mature cyst while incubating a Kubrow to breed a new type of Companion, the Helminth Charger, from the Orbiter's Incubator Segment; a new cyst will appear 24 hours after draining it.

As long as Nidus is infected, any Warframes that come into contact with him will also contract the Helminth Virus. Players will know if they have been infected when they hear an 'injection' sound, and are briefly surrounded by a light, brown cloud. After 24 hours, the same cyst will appear on the newly infected Warframe. The now-infected Warframes can also spread the virus to other Warframes the same way as Nidus.

However, the virus can only be spread during missions, in a Clan Dojo, or in a player's Orbiter, and cannot be spread in Relays. Infected players can also spread the virus to players who have yet to complete The Glast Gambit or any of its prerequisite quests (namely The War Within).

In order to cure an infected Warframe of the virus, the player can enter any Warframe carrying a cyst, regardless of whether it is immature or has fully grown, into the Helminth Infirmary and interact with the chair and cure them of the infection. This not only removes the cyst from the Warframe but also inoculates them against further infection. This also prevents the inoculated Warframe (except NidusIcon272 Nidus) from accessing the Helminth Infirmary until the Helminth Segment is acquired.

Other than affecting the Warframe's appearance, the Cyst has no positive or negative effects.

Ability ReplacementEdit

The Helminth has the ability to replace Warframe Abilities with those of other Warframes or even unique ones. It can be accessed through the Helminth Infirmary on the Orbiter, requiring a Helminth Segment purchased from Son in the Necralisk for ReputationLargeBlack15,000 and requires Mastery Rank 8 and the Rank of Associate with the Entrati.

Manufacturing Requirements
Credits64
50,000
PurpleVelocipodTag
5
AdramalAlloy64
20
SaturatedMuscleMass64
5
Ganglion64
15
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationBlackx6415,000

Once the segment has been built, the Helminth Infirmary will be permanently open, even without the Cyst, and the ability to Fast Travel to the Helminth becomes available. Upon sitting on the chair to install the segment, the player is prompted to name the Helminth. The Helminth can be freely renamed using the console to the left of the entrance.

MechanicsEdit

Subsuming WarframesEdit

Subsume your Warframe into the Helminth System, learning one of its abilities.

WARNING
Your Warframe will be consumed in the process.

—In-game description
Any built non-Prime/non-Umbra Warframe can be sacrificed to the Helminth, freeing an inventory slot while doing so. After 23 hours, the sacrificed Warframe will have one predetermined subsumed ability, as listed in the chart below, available for use through the Helminth. This permanently unlocks the ability to replace another Warframe's ability with said subsumed ability. For example, sacrificing a single MagIcon272 Mag Warframe will unlock her subsumed ability, Pull130xDark Pull, to be used on any other Warframe. Passives are not affected by the system.

Note that the Warframe does not have to be at max rank in order to be subsumed. Only one Warframe can be subsumed at a time, and the process can be rushed for Platinum6450. There is also a limited number of subsumed abilities the Helminth can hold, which can be increased with the Helminth's Metamorphosis rank. The same Warframe cannot be subsumed more than once.

To subsume a Warframe, the currently equipped Warframe must be brought to the Helminth Infirmary. Sitting on the chair will prompt an option to "Subsume Warframe", with a note that the chosen Warframe will be consumed. Selecting this option will display the Warframe being sacrificed and their ability being taken, and prompts the player to type CONFIRM to confirm the subsuming. The sacrificed Warframe will then be rendered inert and held in the back of the room by the Helminth's tendrils to be slowly absorbed into its biomass, and the player will have their oldest Warframe auto-equipped.

Once fully subsumed, a Lotus flower with its colors matching the sacrificed Warframe will appear in the infirmary. If no colors have been modified, the flower will use the Warframe's default colors.

SecretionsEdit

In order to subsume a Warframe or replace Warframe abilities with a subsumed one, the Helminth must be fed a certain number of resources from different categories to start the process. Almost all resources in the game can be used to feed the Helminth, which are then converted into specific Secretions which are then spent for various Helminth functions. Different resources generate different types of Secretions, which are consumed when feeding Helminth.

Category Resources Consumed
Oxides
Calx
Biotics
Synthetics
Pheromones
Bile
Sentient Appetite

The Helminth has a preferred diet of resources that it wants which affects the efficiency that the resource is converted into Secretions. Note that the Helminth starts out liking all available resources.

  • A green upwards arrow on a resource means that the Helminth prefers that resource, thus doubling the amount of Secretions gained, up to a maximum of 30%.
  • A red downwards arrow means the Helminth has no appetite for the resource, significantly reducing the amount of Secretions converted, to a minimum of 3%.
    • If a resource is disliked, the Helminth can be fed a resource from Sentient Appetite to restore its interest in its most disliked resource by 50% of the gauge. Sentient Appetite can be used until the disliked resource returns to neutral.
  • No arrows means the Helminth is neutral towards the resource, converting it into the standard amount of 15%.

The Helminth will progress from liking a resource, to neutral, and finally losing appetite if the same resource is fed to it consecutively. Feeding order can also affect the number of resources that are converted: if the Helminth is fed a resource that it likes, feeding it with a different neutral or disliked resource will boost the conversion amount for them by a small amount.

The maximum amount of any Secretion is 100%. Topping off will cause any excess to be wasted.

Over time, Helminth's appetite for consuming certain resources will gradually increase as long as those resources have not been fed to it. It will take 24 hours for a resource to go from fully red to neutral and another 24 hours from neutral to fully green.

Injecting and Replacing AbilitiesEdit

Once Helminth subsumes an ability, it can replace any chosen Warframe's ability, including those on Prime or Umbra variants, via an injection. However, each Warframe can only have one subsumed ability, from either a Warframe or Helminth, per loadout configuration. Players can choose which mod configurations the injected ability can be used in. For example, an Excalibur PrimeIcon272 Excalibur Prime could have Pull130xDark Pull replace their RadialJavelin130xDark Radial Javelin on their first mod config slot and keep Radial Javelin on the other two slots as normal.

Additionally, on ChromaIcon272 Chroma, MirageIcon272 Mirage, RhinoIcon272 Rhino, OctaviaIcon272 Octavia and XakuIcon272 Xaku, the damage buffing abilities Eclipse130xDark Eclipse, Roar130xDark Roar, and Xata'sWhisper130xDark Xata's Whisper can only replace VexArmor130xDark Vex Armor, Eclipse130xDark Eclipse, Roar130xDark Roar, Metronome130xDark Amp, and Xata'sWhisper130xDark Xata's Whisper respectively.

The appropriate Warframe Augment Mods can be installed on the Warframe with the injected ability.

Ability changes are reversible, but Secretions consumed from the injection are not returned and re-injecting the ability will still have costs. It is also not possible to swap subsumed abilities around replaceable abilities and loadout configurations without removing and re-injecting the subsumed ability. For example, if Pull is slotted onto Radial Javelin on the first mod config slot, Pull cannot replace the other three abilities to return Radial Javelin, nor can it be moved onto the second or third mod config slots, until Excalibur returns to the Helminth to remove and re-inject Pull.

Note however, that the game won't tell you when placing an ability on a already occupied mod config slot. The infusing process goes as usual, so keep that in mind.

MetamorphosisEdit

Feeding resources, subsuming Warframes, and injecting abilities using the Helminth will upgrade its Metamorphosis rank. Each rank gained will increase the number of held subsumed Warframe abilities as well as unlocking a unique Helminth ability for use.

Rank Experience Required Cumulative Experience Effect
1 2250 2250 Warframe Subsuming + 3 Subsume Slots
Subsume Warframes into the Helminth to allow infusing one of their abilities into other Warframes.

Also grants 3 subsume slots, which are used when a Warframe is subsumed.

2 3375 5625 Unlock Ability: Rebuild Shields
Instantly restore your shields.
3 4500 10125 Unlock Ability: Perspicacity
Automatically succeed at your next hack attempt.
4 5625 15750 10 Subsume Slots
Slots used to subsume Warframes into the Helminth.
5 6750 22500 Unlock Ability: Energized Munitions
Increase the efficiency of your ammo consumption.
6 7875 30375 Unlock Ability: Marked for Death
Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.
7 9000 39375 20 Subsume Slots
Slots used to subsume Warframes into the Helminth.
8 10125 49500 Sentient Appetite
Feed Sentient resources to the Helminth, to increase its appetite for one resource that it no longer craved.
9 11250 60750 Unlock Ability: Expedite Suffering
Affect enemies in a cone, removing any Bleed and Poison status from them and dealing any remaining damage not yet suffered in a single burst.
10 12375 73125 Unbound Subsume
Unlimited Subsume Slots.
Activity Experience Gained
Subsuming a Warframe 1600xp
Injecting an ability 8xp per 1% used material
Feeding the Helminth

6.66~ xp per percent gained:

Liked (30%) - 200xp

Neutral (15%) - 100xp

Disliked (7%) - 46xp

Hated (3%) - 20xp

Subsumable AbilitiesEdit

Warframe Subsumable Abilities Applicable Augments Notes Secretions For Subsuming Secretions For Injecting Experience Gained per Injection
AshIcon272 Ash Shuriken130xDark Shuriken Mod TT 20pxSeeking Shuriken 50% Calx
77% Pheromones
80% Bile
51% Oxides
38% Biotics
17% Synthetics
848xp
AtlasIcon272 Atlas Petrify130xDark Petrify Mod TT 20pxOre Gaze Petrified enemies do not drop Rubble. 75% Oxides
57% Synthetics
80% Bile
19% Calx
19% Biotics
60% Pheromones
784xp
BansheeIcon272 Banshee Silence130xDark Silence Mod TT 20pxSavage Silence 80% Biotics
54% Pheromones
80% Bile
52% Oxides
22% Calx
23% Synthetics
776xp
BaruukIcon272 Baruuk Lull130xDark Lull Mod TT 20pxEndless Lullaby 51% Oxides
79% Synthetics
80% Pheromones
33% Calx
58% Biotics
10% Bile
808xp
ChromaIcon272 Chroma ElementalWard130xDark Elemental Ward Mod TT 20pxEverlasting Ward Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. 80% Calx
48% Synthetics
80% Pheromones
32% Oxides
34% Biotics
31% Bile
776xp
EmberIcon272 Ember FireBlast130xDark Fire Blast Mod TT 20pxHealing Flame
Mod TT 20pxPurifying Flames
Armor reduction per cast is capped at 75%, achievable with Ability Strength of 100% at max ability rank.

Healing Flame heals for 25 health for each enemy hit. Heal amount is affected by Ability Strength.

80% Calx
49% Biotics
80% Bile
18% Oxides
18% Synthetics
59% Pheromones
760xp
EquinoxIcon272 Equinox RestRage130xDark Rest & Rage Mod TT 20pxCalm & Frenzy Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. 80% Oxides
62% Biotics
64% Bile
16% Calx
15% Synthetics
72% Pheromones
824xp
ExcaliburIcon272 Excalibur RadialBlind130xDark Radial Blind Mod TT 20pxRadiant Finish 80% Biotics
52% Pheromones
80% Bile
50% Oxides
27% Calx
24% Synthetics
808xp
FrostIcon272 Frost IceWave130xDark Ice Wave Mod TT 20pxIce Wave Impedance 68% Calx
70% Synthetics
70% Pheromones
11% Oxides
61% Biotics
30% Bile
816xp
GaraIcon272 Gara Spectrorage130xDark Spectrorage Mod TT 20pxSpectrosiphon 77% Calx
55% Biotics
80% Bile
28% Oxides
27% Synthetics
49% Pheromones
832xp
GarudaIcon272 Garuda BloodAltar130xDark Blood Altar N/A 71% Calx
71% Synthetics
72% Pheromones
47% Oxides
14% Biotics
37% Bile
784xp
GaussIcon272 Gauss ThermalSunder130xDark Thermal Sunder N/A Deals damage as if at 50% battery;
225/300/375/450 Cold b Cold damage.
450/600/750/900 Heat b Heat damage.
46% Oxides
80% Pheromones
80% Bile
50% Calx
15% Biotics
35% Synthetics
800xp
GrendelIcon272 Grendel Nourish130xDark Nourish N/A Does not have a swallowed enemy requirement, as other Warframes cannot cast Feast130xDark Feast.

Self heal and provides Nourish Strike buff only.

Self heal formula omits swallowed enemy level and scales only with Ability Strength.

53% Oxides
80% Biotics
80% Synthetics
33% Calx
16% Pheromones
50% Bile
792xp
HarrowIcon272 Harrow Condemn130xDark Condemn Mod TT 20pxTribunal Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast Penance130xDark Penance and Thurible130xDark Thurible. 80% Oxides
56% Calx
80% Pheromones
20% Biotics
62% Synthetics
20% Bile
816xp
HildrynIcon272 Hildryn ShieldPillage130xDark Pillage Mod TT 20pxBlazing Pillage Costs 50 Energy instead of 150 Shields.

Does not generate shields for InarosIcon272 Inaros and NidusIcon272 Nidus.

Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast Haven130xDark Haven.

54% Calx
74% Biotics
80% Pheromones
52% Oxides
26% Synthetics
24% Bile
816xp
HydroidIcon272 Hydroid TempestBarrage130xDark Tempest Barrage Mod TT 20pxCorroding Barrage 79% Oxides
80% Calx
51% Synthetics
36% Biotics
34% Pheromones
32% Bile
816xp
InarosIcon272 Inaros Desiccation130xDark Desiccation Mod TT 20pxDesiccation's Curse 73% Calx
80% Biotics
53% Bile
17% Oxides
14% Synthetics
70% Pheromones
808xp
IvaraIcon272 Ivara Quiver130xDark Quiver Mod TT 20pxEmpowered Quiver
Mod TT 20pxPower of Three
Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.

Tap/hold cast inversion in Settings menu still applies.

67% Calx
73% Biotics
71% Pheromones
17% Oxides
71% Synthetics
12% Bile
800xp
KhoraIcon272 Khora Ensnare130xDark Ensnare N/A 67% Oxides
70% Calx
68% Synthetics
61% Biotics
18% Pheromones
18% Bile
776xp
LimboIcon272 Limbo Banish130xDark Banish Mod TT 20pxRift Haven Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift. 48% Oxides
80% Synthetics
80% Pheromones
30% Calx
62% Biotics
10% Bile
816xp
LokiIcon272 Loki Decoy130xDark Decoy Mod TT 20pxDeceptive Bond
Mod TT 20pxSavior Decoy
53% Oxides
80% Pheromones
80% Bile
59% Calx
18% Biotics
18% Synthetics
760xp
MagIcon272 Mag Pull130xDark Pull Mod TT 20pxGreedy Pull 72% Oxides
71% Calx
68% Synthetics
21% Biotics
23% Pheromones
61% Bile
840xp
MesaIcon272 Mesa ShootingGallery130xDark Shooting Gallery Mod TT 20pxMuzzle Flash 80% Oxides
80% Calx
48% Biotics
35% Synthetics
51% Pheromones
15% Bile
808xp
MirageIcon272 Mirage Eclipse130xDark Eclipse Mod TT 20pxTotal Eclipse Limited to 1 damage buffing ability per Warframe.

Base damage bonus reduced to ?%/?%/?%/150% and damage reduction capped at 75%.

67% Oxides
72% Calx
68% Bile
50% Biotics
34% Synthetics
16% Pheromones
800xp
NekrosIcon272 Nekros Terrify130xDark Terrify Mod TT 20pxCreeping Terrify 80% Oxides
80% Biotics
52% Pheromones
15% Calx
12% Synthetics
71% Bile
784xp
NezhaIcon272 Nezha FireWalker130xDark Fire Walker Mod TT 20pxPyroclastic Flow 68% Oxides
68% Calx
68% Synthetics
34% Biotics
34% Pheromones
33% Bile
808xp
NidusIcon272 Nidus Larva130xDark Larva Mod TT 20pxLarva Burst Base radius reduced to ?m/?m/?m/8m. 80% Biotics
80% Pheromones
80% Bile
80% Oxides
31% Calx
10% Synthetics
968xp
NovaIcon272 Nova NullStar130xDark Null Star Mod TT 20pxNeutron Star 80% Oxides
69% Biotics
63% Synthetics
22% Calx
18% Pheromones
58% Bile
784xp
NyxIcon272 Nyx MindControl130xDark Mind Control Mod TT 20pxMind Freak 80% Oxides
80% Biotics
49% Bile
32% Calx
32% Synthetics
30% Pheromones
752xp
OberonIcon272 Oberon Smite130xDark Smite Mod TT 20pxSmite Infusion 80% Calx
49% Pheromones
80% Bile
14% Oxides
80% Biotics
13% Synthetics
856xp
OctaviaIcon272 Octavia Resonator130xDark Resonator Mod TT 20pxConductor 80% Calx
60% Biotics
73% Bile
34% Oxides
36% Synthetics
32% Pheromones
816xp
ProteaIcon272 Protea Dispensary130xDark Dispensary N/A Base duration reduced to ?/?/?/12 seconds. 58% Calx
80% Biotics
74% Synthetics
21% Oxides
23% Pheromones
60% Bile
832xp
RevenantIcon272 Revenant Reave130xDark Reave Mod TT 20pxBlinding Reave 80% Oxides
80% Calx
55% Bile
35% Biotics
32% Synthetics
34% Pheromones
808xp
RhinoIcon272 Rhino Roar130xDark Roar Mod TT 20pxPiercing Roar Limited to 1 damage buffing ability per Warframe.

Base damage bonus reduced to 2%/9%/15%/30%.

80% Oxides
80% Biotics
80% Pheromones
37% Calx
12% Synthetics
77% Bile
1008xp
SarynIcon272 Saryn Molt130xDark Molt Mod TT 20pxRegenerative Molt 80% Biotics
80% Pheromones
52% Bile
14% Oxides
46% Calx
35% Synthetics
760xp
TitaniaIcon272 Titania Spellbind130xDark Spellbind Mod TT 20pxSpellbound Harvest Spellbound Harvest augment grants 50 shields if used on HildrynIcon272 HildrynConfirmation needed 63% Oxides
80% Calx
66% Bile
16% Biotics
12% Synthetics
70% Pheromones
784xp
TrinityIcon272 Trinity WellOfLife130xDark Well Of Life Mod TT 20pxPool of Life Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. 50% Oxides
80% Synthetics
80% Bile
38% Calx
17% Biotics
52% Pheromones
856xp
ValkyrIcon272 Valkyr Warcry130xDark Warcry Mod TT 20pxEternal War Base attack speed bonus reduced to ?%/?%/?%/30%. 72% Oxides
68% Biotics
68% Pheromones
30% Calx
59% Synthetics
10% Bile
792xp
VaubanIcon272 Vauban TeslaNervos130xDark Tesla Nervos Mod TT 20pxTesla Bank 48% Oxides
80% Calx
80% Biotics
52% Synthetics
23% Pheromones
23% Bile
784xp
VoltIcon272 Volt Shock130xDark Shock Mod TT 20pxShock Trooper 80% Oxides
48% Biotics
80% Pheromones
31% Calx
10% Synthetics
61% Bile
816xp
WispIcon272 Wisp BreachSurge130xDark Breach Surge N/A 45% Oxides
80% Synthetics
80% Bile
23% Calx
26% Biotics
51% Pheromones
800xp
WukongIcon272 Wukong Defy130xDark Defy N/A Armor bonus capped at 750. 80% Synthetics
80% Pheromones
80% Bile
30% Oxides
62% Calx
29% Biotics
968xp
XakuIcon272 Xaku Xata'sWhisper130xDark Xata's Whisper N/A Limited to 1 damage buffing ability per Warframe. 53% Oxides
80% Calx
80% Bile
19% Biotics
22% Synthetics
57% Pheromones
784xp
ZephyrIcon272 Zephyr Airburst130xDark Airburst N/A Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. 80% Oxides
80% Biotics
47% Bile
33% Calx
14% Synthetics
47% Pheromones
752xp

Helminth AbilitiesEdit

The Helminth possesses its own set of unique abilities unlocked by ranking up through Metamorphosis. These abilities have their own stats and functions, allowing the player to customize their loadout further. Only one Helminth ability may occupy one ability slot in a loadout configuration at a time. Helminth abilities also count as an ability replacement preventing other subsumed Warframe abilities from occupying the same ability loadout.

Helminth abilities can be cast with the hotkey assigned to the ability slot it occupies (e.g. default 1 , 2 , 3 , 4 ).

Expand All
View Maximization

Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded




Empower130xWhite Empower130xWhite
ENERGY
25
KEY
hotkey
Empower
Increase the strength of your next ability use.


Infusion Costs:
18% Calx, 6% Pheromones, 6% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:+ 20 / 30 / 40 / 50 % (strength bonus)
∞ (bonus duration)
Expand


InfestedMobility130xWhite InfestedMobility130xWhite
ENERGY
50
KEY
hotkey
Infested Mobility
Increase your parkour velocity.


Infusion Costs:
10% Calx, 14% Pheromones, 7% Bile

Strength:35 / 45 / 50 / 60 % (sprint speed bonus)
15 / 20 / 25 / 30 % (parkour velocity bonus)
Duration:5 / 6 / 7 / 8 s
Range:N/A
Expand


Master'sSummons130xWhite Master'sSummons130xWhite
ENERGY
50
KEY
hotkey
Master's Summons
Heal your companion and call it to your side.


Infusion Costs:
6% Oxides, 12% Calx, 5% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (health and shield restore)
∞ (teleport range)
Expand


RebuildShields130xWhite RebuildShields130xWhite
ENERGY
50
KEY
hotkey
Rebuild Shields
Instantly restore your shields.


Metamorphosis: Tier 2
Infusion Costs:
14% Calx, 13% Pheromones, 24% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (shields restored)
12 s (cooldown)
Expand


Perspicacity130xWhite Perspicacity130xWhite
ENERGY
25
KEY
hotkey
Perspicacity
Your next hack will be automatic.


Metamorphosis: Tier 3
Infusion Costs:
5% Oxides, 5% Pheromones, 15% Bile

Strength:N/A
Duration:N/A
Range:N/A
Misc:25 / 50 / 75 / 100 % (hack chance)
∞ (chance duration)
Expand


EnergyMunitions130xWhite EnergyMunitions130xWhite
ENERGY
50
KEY
hotkey
Energized Munitions
Imbue your weapons with ammo efficiency.


Metamorphosis: Tier 5
Infusion Costs:
5% Oxides, 15% Calx, 10% Synthetics

Strength:N/A
Duration:3 / 3.5 / 4 / 5 s
Range:N/A
Misc:75 % (ammo efficiency)
Expand


MarkedForDeath130xWhite MarkedForDeath130xWhite
ENERGY
50
KEY
hotkey
Marked For Death
Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.


Metamorphosis: Tier 6
Infusion Costs:
15% Calx, 15% Synthetics, 50% Bile

Strength:35 / 45 / 60 / 75 % (damage)
Duration:N/A
Range:7 / 8 / 9 / 10 m (explosion range)
15 / 20 / 25 / 30 m (cast range)
Misc:1 (max targets)
∞ (mark duration)
Expand


ExpediteSuffering130xWhite ExpediteSuffering130xWhite
ENERGY
50
KEY
hotkey
Expedite Suffering
Hit enemies in a cone, affected enemies will have their Bleed and Toxin status removed and their remaining damage dealt in a burst.


Metamorphosis: Tier 9
Infusion Costs:
10% Oxides, 37% Biotics, 30% Bile

Strength:1 x (damage multiplier)
Duration:N/A
Range:6 / 8 / 10 / 12 m
Misc:45° (cone angle)
100 % (stagger on hit)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

InfestedMobility130xWhite InfestedMobility130xWhite
EnergyMunitions130xWhite
MarkedForDeath130xWhite MarkedForDeath130xWhite
ExpediteSuffering130xWhite ExpediteSuffering130xWhite


NotesEdit

  • A fully subsumed Warframe will leave behind a Lotus flower that inherits the colors of the Warframe.
    • The upper, broad part of the petals (blade) uses the primary color.
    • The lower, narrow part of the petals (claw) and the pistil uses the secondary color.
    • The stem uses the tertiary color.
    • Energy glow uses energy color.
    • Accent colors are not used.
  • If subsuming completes while aboard the Orbiter, the flower will not appear until the next time the player enters their Orbiter. The Subsumed Warframe will also simply vanish.
  • Only VexArmor130xDark Vex Armor, Eclipse130xDark Eclipse, Roar130xDark Roar, Metronome130xDark Amp, and Xata'sWhisper130xDark Xata's Whisper are the damage buffing abilities concerned by the limitation of only 1 buffing ability per Warframe. For example, SarynIcon272 Saryn can be infused with another damage buffing ability while having Mod TT 20pxVenom Dose or ToxicLash130xDark Toxic Lash, despite being a damage buffing ability.
  • Of the 6 main secretions that Helminth uses, subsuming a Warframe will use three (3) and Infusing that ability will use the other three (3).
    • For example, Subsuming ExcaliburIcon272 Excalibur costs Biotics, Pheromones, and Bile, and Infusing his ability RadialBlind130xDark Radial Blind costs Oxides, Calx, and Synthetics.
  • The decoys left by Decoy130xDark Decoy and Molt130xDark Molt have their appearances altered to match the Warframe using them.
    • This includes Decoy's Lato Lato on normal Warframes and PrimeLex Lex Prime on Prime Warframes.
  • Excalibur UmbraIcon272 Excalibur Umbra will use MindControl130xDark Mind Control when autonomous, however, it will prematurely end if the player returns from operator mode, or vise versa.
  • SplinterStorm130xDark Splinter Storm from GaraIcon272 Gara does not appear to be able to affect the damage absorb on MindControl130xDark Mind Control.
  • Subsumed abilities injected to HildrynIcon272 Hildryn will cost shield points instead of energy, with their costs multiplied by 10 times.
  • Replacing KhoraIcon272 Khora's Venari130xDark Venari will only remove the ability to command Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to also being part of her Passive.

TipsEdit

  • Augments or abilities that boost the damage or add damage types to friendly units (such as Roar130xDark Roar or augments like Mod TT 20pxShock Trooper) will be applied to MindControl130xDark Mind Controled targets, significantly increasing the damage conversion during the invulnerability period and adding damage not originally possible with NyxIcon272 Nyx alone.

TriviaEdit

  • The word helminth (from Greek: "intestinal worm") is a term used to superficially describe worm-like organisms, some of which are strictly parasitic or worms.
  • Although the community compares it to a virus, the Helminth cyst can be more accurately described as an infectious disease. These include a majority of infectious agents including viruses, plagues, and helminths.
  • Helminth has lines that can only be heard depending on the player's moral alignment as determined from their chosen decisions in The War Within, The Glast Gambit, and The Sacrifice quests. Currently, Helminth is the only character who acknowledges this.
  • If Nidus comes close to any Infested organisms in the ship, his mutations will activate.
  • The floor of the Helminth Infirmary features an aquarium containing two Mawfish and a giant, reddish Mortus Lungfish.
  • After installing the Helminth Segment, the ability to "interact" with the Helminth's mouth becomes available, in which it will interact with the player's Companion.
    • If the companion is a Kubrow, Helminth Charger, or Predasite, it will dance in front of the mouth which gurgles and grunts before blowing air at the playful companion, seemingly appearing as an allergic reaction.
    • If the companion is a Kavat or Vulpaphyla, the mouth shows signs of affection by giving them gentle kisses. Alternatively it will inhale them, hold them in its mouth, and then spit them out.
    • If the player has a Carrion Domestik Drone placed anywhere on the Orbiter, the drone will jump into the mouth to clean it from inside.
  • When the Helminth System was first revealed in TennoCon 2020, it was named Helminth Chrysalis System. The "chrysalis" was dropped due to the name being too lengthy.
    • A chrysalis is the pupa of a butterfly in which it metamorphosizes.
  • There are 44 basic Warframes available, meaning there are 44×(41 + 8 - 1)×4 + 39×(3)×4 + 2×(3) + 3×(2) = 8,928 different Warframe Power combinations (this accounts for the restriction of only a single damage buffing ability being allowed).
  • Fully subsuming every Warframe costs 1,810% Oxides, 1,655% Calx, 1,566% Biotics, 1,117% Synthetics, 1,525% Pheromones, and 1,647% Bile.
  • Infusing every Warframe Ability once costs 568% Oxides, 689% Calx, 763% Biotics, 770% Synthetics, 938% Pheromones, and 743% Bile.
    • Infusing every Ability, both Warfame and Helminth, once costs 594% Oxides, 773% Calx, 800% Biotics, 795% Synthetics, 976% Pheromones, and 880% Bile.

BugsEdit

  • The player can view the cyst in its fully-matured form before the infection is seven days old when switching between EquinoxIcon272 Equinox​'s Day and Night forms.
  • If the player has been infected before completing The Glast Gambit, Helminth's lines will not play at all.
    • To fix this bug, simply have the mature cyst removed from Nidus's neck, leave the room, re-enter and have Nidus re-infected. Helminth will then "awaken".
  • Sitting in the chair as Nidus may immediately trigger the removal of the Cyst, despite Nidus not having sat in the chair to receive the cyst in the first place. Afterward, Nidus will no longer be able to sit in the chair to receive the Cyst and will no longer be able to become infected with the Cyst through other means.
  • The player can view the fully matured cyst by looking at someone’s profile if that person has a Warframe with the cyst at any stage. (This also includes the player’s own profile)
  • Some Warframes do not result in a lotus flower, even after reloading the orbiter.

Subsume Ability BugsEdit

MediaEdit

Patch HistoryEdit

Hotfix 29.2.4

  • The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.

Hotfix 29.2.3

  • Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.

Hotfix 29.2.2

  • Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.
  • Fixed enemies becoming permanently ragdolled after casting Nezha’s Divine Spears into a Larva via Helminth Subsumed ability.
  • Fixed Helminth Infused ability functionality issues when casting Wisp’s Sol Gate.
  • Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.
  • Fixed Nidus’ abilities HUD having greyed out icons for Helminth Infused abilities.

Update 29.2

Helminth Railjack Resources and Bile Changes:

(Original Dev Workshop can be found here)

Railjack Resources:

There will be a reduction in the batches of Railjack Resource Costs across the board required to yield Helminth Secretions.

The changes are as follows:

Resource Pre-Hotfix Batch Post-Hotfix Batch  % Reduction
Asterite 5,000 1,500 30.00%
Aucrux Capacitors 25 10 40.00%
Bracoid 2,000 200 20.00%
Carbides 10,000 2,500 25.00%
Copernics 15,000 4,000 26.67%
Cubic Diodes 12,500 7,000 56.00%
Fresnels 1,000 150 15.00%
Gallos Rods 300 175 58.33%
Isos 400 200 50.00%
Kesslers 300 100 33.33%
Komms 25 15 60.00%
Nullstones 225 50 22.22%
Pustrels 15,000 5,000 33.33%
Titanium 20,000 10,000 50.00%
Trachons 10,000 1,000 10.00%

Additionally, anyone with Helminth installed and Railjack owned will receive an Inbox of Resources after the Hotfix goes live that includes the reduced costs. A perfect script is not possible, but a generous grab bag is! If you meet the criteria, you will receive the Resources via Inbox after the Hotfix date. We’ll let you know in this thread once the Inbox script has completed - stay tuned!

Bile:

To give players more options for the Bile Secretion, we are adding the following components as feedable to Helminth to create Bile:

  • Antiserum Fragment x 900
  • Javlok Capacitor x 7
  • Nav Coordinates x 65
General Helminth Changes:
  • Helminth now shows you a locked status when you sit in the chair with a Warframe whose ability you’ve already Subsumed (stops player confusion).
Fixes:
  • Fixed the interaction of Limbo’s Cataclysm and Tesla Nervos (via Helminth Subsumed) dealing more than the normal amount of damage.
  • Fixed an issue where Warframes would flicker if you stayed in the Orbiter while they completed their Subsume and queued another.

Hotfix 29.1.2

  • Disabled Ordis Transmissions while in the Helminth screen. Our trusty Cephalon must be shielded from this room.
  • There is now an ‘Incomplete’ tab on the Helminth to show you which abilities you have not Subsumed.
  • Fixed an issue with the sound of casting Roar on a Warframe that has the ability Infused.
  • Fixed the Ability screen not updating after using Helminth until you go into a mission or use the Arsenal.

Hotfix 29.1.1

  • Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!

Update 29.1

Marked for Death Changes

Before we jump into the nitty gritty, let’s revisit what the ‘Marked for Death’ Helminth Infusion is: Stun an enemy; a portion of the next damage you deal to it will be dealt to all enemies around it.

It’s important to note that the description mentions ‘a portion of the next damage’, which was always our intent, meaning we have some bugs to fix and explanations to make on the next steps here.

With Marked for Death now in the wild and being experimented with, it was apparent to not be working as intended by overwhelmingly nuking enemies left, right, and center when combined with certain loadouts and due to certain bugs. We recognize the players who brought this forward with understanding that it needs to be addressed. Let’s get into the meat of it:

  • Fixed Mods applying twice to the Marked for Death Damage portion dealt in the AOE.
  • Fixed base Damage using the Health/Shield Damage dealt and not capped at the Health+Shield the target had prior (e.g. enemy with 5 Health gets hit by 100 damage, and 100 damage is shared in AOE. It should just be the 5).
    • Radial damage was never meant to exceed the target’s Health and this was our bad. The desired strategy we wanted was players prioritizing tank units like Heavy Gunners to do AOE clears since heavy units have more Health than normal, thus the radial AOE would likely be lethal, not just normal units. This issue combined with numerous bugs of Mods stacking meant this was way over powered. A key part of reviewing these changes will be ensuring that players understand the best case scenario we envision for the power is targeting high-Health enemies to do radial damage to weaker enemies.
  • Removed Critical Chance from Marked for Death radial AOE.
  • Capped Damage multiplier stat to 75% and normalized Damage type mults.
    • Here’s an example of normalized Damage type: if the Damage you deal is 0.5 Impact, 0.4 Slash, 0.3 Heat that sums to 1.2x but after normalizing they become 0.42 Impact, 0.33 Slash, 0.25 Heat.
  • Fixed Marked for Death with Arcane Trickery equipped triggering invisibility almost every time, because each enemy hit by the AoE has its own 15% chance to activate Arcane Trickery.
Helminth Fixes
  • Fixed a crash when hovering over the Roar ability in the Upgrade screen on a Hildryn which had Balefire replaced by Roar via Helminth.
  • Fixed a crash that occurred when sitting in the Helminth chair with poor connection quality.
  • Fixed Infested Mobility buff effects never ending when under Rank 3.
  • Fixed Infested Mobility not being affected by Strength like the Arsenal stat screen claims.
  • Fixed Infusing a new ability via the Helminth to Config D, E, or F not showing the ability has been applied until the player loads into a mission.
  • Fixed Titania's Tribute HUD not working if Razorwing was overwritten via Helminth.
  • Fixed rare case of the UI showing that you have the exact Secretion % required but won’t let you perform the action. This was due to rounding values in the back end that aren’t visible in the UI.
  • Fixed missing check mark beside recently earned Helminth Rank until you close and re-open the Helminth interface.

Hotfix 29.0.8.1

  • Fixed Atlas’ Rumblers no longer Petrifying enemies in radius when casting Rumblers if you replace the Petrify ability via Subsumed ability.

Hotfix 29.0.8

  • Fixed losing weapon functionality when casting Resonator on a Warframe other than Octavia (Subsumed).
  • Fixed getting double prompted to Rush a Subsume if you rejected the first prompt and then went to Feed the Helminth.
  • Fixed being able to fire your weapon during Undertow or Danse Macabre if active while certain abilities inherited from Helminth expire.

Hotfix 29.0.7

  • Added Helminth Ability videos on hover of the respective abilities.
  • Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here.
  • Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
  • Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.
  • Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair.
  • Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.

Hotfix 29.0.6

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design.
  • Fixed all Subsumed Warframes not creating their own flowers. As reported here.
    • We’re working on a script to find the missing flowers and their respective colors! We’ll update this thread when the script has started - don’t worry, your flowers are not lost!
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.
  • Added descriptions to Helminth Secretions. Yum!
  • Fixed a couple script errors when Feeding Resources to the Helminth.

Hotfix 29.0.1

  • Removed the Helminth ‘Interact’ context action until you have installed the Helminth Segment. But is it a cat or dog person?! Did you find out?!

Update 29.0
NEW GAMEPLAY SYSTEM: THE HELMINTH
REVIEW OUR FULL DEV WORKSHOP HERE: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop

Customize your Warframe’s Abilities at a depth never experienced before in Warframe! Introducing THE HELMINTH.

The Helminth System is an expansion of the Helminth room on your Orbiter - you may only know this room as an infested space that allows you to remove the Helminth Cyst. With the ‘Heart of Deimos’ Update, that’s all changing. The Helminth system enables you to customize your Warframes by infusing new Abilities in place of existing Abilities.

Once you’ve unlocked The Helminth System, you can fast travel to the Helminth Infirmary under the Equipment pause menu!

Hotfix 28.3.2

  • Fixed the Helminth not having any collision (and apparently a poor dental plan).

Update 28.3

  • The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).

Hotfix 28.0.6

  • Fixed Helminth Cyst being on the wrong side of Protea's neck.

Update 27.4

  • Helminth Cysts can now be removed in the Helminth Infirmary after one day as opposed to waiting a whole week.
  • Fixed ability to clip through the Helminth Infirmary chair after having your Helminth Cyst removed.

Hotfix 27.3.15.1

  • Fixed a script error related to having a Cyst.

Hotfix 27.3.15

  • Fixed a script error with the Helminth Cyst.

Hotfix 27.0.9

  • Fixed violent flickering in Helminth room.

Update 27.0

  • Fixed a script error when removing your Cyst.

Update 25.7

  • Fixed inability to use the Helminth Infirmary chair if your Domestik Drone opened the door for you.

Hotfix 25.5.1

  • Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.

Hotfix 23.3.2

  • Fixed using the Helminth chair not aligning the camera at the start of the animation.

Update 23.0

  • Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.

Update 22.16

  • Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.

Update 22.10

  • Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.

Update 21.0

  • Fixed not being able to sit in the Helminth Infirmary chair as Nidus.

Update 20.2

  • Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.

Hotfix 19.11.5

  • Fixed inconsistencies in visibility/scale for the Helminth Cyst while Archwing is equipped.

Hotfix 19.9.3

  • Fixed the Helminth Infirmary chair not curing your Warframe of the Cyst.

Hotfix 19.6.3

  • More performance optimizations for the Helminth Infirmary.

Hotfix 19.6.1

  • Fixed Companions closing the Helminth Infirmary door and trapping you inside.

Update 19.6

  • The Helminth Cure: As stated and shown on Devstream #85, the Helminth Cure is here. By now, a majority of Tenno have been faced with a persistent and protruding infection on numerous Warframes. For those with a fully 7-day matured Helminth Cyst, the individual permanent cure awaits you in the Helminth Infirmary. The completion of Glast Gambit is not required to have your Helminth Cyst removed, and once the cure has been administered that Warframe will not be granted access back into the room and can no longer be infected. Keep in mind that breeding a Helminth Charger requires a mature Helminth Cyst to be drained- the choice is yours!
  • Fixed a script crash if you go near the Operator on your Landing Craft with the Helminth Cyst.

Hotfix 19.5.4

  • Fixed Operators having an “infection” which resulted in a crash and was not intended.

Update 19.5

  • Introduced.

Last updated: Hotfix 28.3.3

See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.