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The Hellfire mod increases DmgFireSmall64 Heat damage by 15% per rank for a maximum of 90% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +15% 6
1 +30% 7
2 +45% 8
3 +60% 9
4 +75% 10
5 +90% 11


Flawed
Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense C 7.59% 1 0.0759
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Ambulas 80% 5.53% 4.424% 23 1 0.04424
Juno Disc MOA 3% 11.06% 0.3318% 301 1 0.003318
Juno Geminex MOA 3% 7.37% 0.2211% 452 1 0.002211
Kuva Roller 3% 7.37% 0.2211% 452 1 0.002211
Latcher 3% 7.37% 0.2211% 452 1 0.002211
Narmer Disc MOA 3% 11.06% 0.3318% 301 1 0.003318
Narmer Geminex MOA 3% 7.37% 0.2211% 452 1 0.002211
Orb Vallis - Spaceport Enemies 5% 2.81% 0.1405% 712 1 0.001405
Roller 3% 7.37% 0.2211% 452 1 0.002211
Roller Sentry 3% 7.37% 0.2211% 452 1 0.002211
Thermic Raknoid 5% 5.53% 0.2765% 362 1 0.002765
Tusk Roller 3% 7.37% 0.2211% 452 1 0.002211

Sourced from official drop table repository.

Notes[]

  • Though dropped infrequently, it can be obtained as a reward from Dark Sector defense missions.
  • There is a relatively easy way to farm this on the Kuva Fortress tile set. In many end rooms, there are Latcher Turrets that will deploy 2 waves of 8 Latchers when your warframe is detected by the scanners. An AoE weapon such as Ignis Ignis or a weapon that chains like Atomos Atomos can make quick work of the Latchers and you can repeat this infinitely. The turret will retreat into the ground after deploying its second wave, you can spawn it again by being scanned another time.

Gallery[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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