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Hell's Chamber is a mod that increases the Multishot percentage of Shotguns.

Stats[]

Rank Effect Cost
0 +20% 10
1 +40% 11
2 +60% 12
3 +80% 13
4 +100% 14
5 +120% 15

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Tier 1 Defense B 8.33% 1 0.0833
Defense Tier 2 Defense B 6.25% 1 0.0625
Defense Tier 3 Defense B 6.67% 1 0.0667
Excavation Tier 3 Excavation B 6.67% 1 0.0667
Infested Salvage Infested Salvage B 6.67% 1 0.0667
Interception Tier 2 Interception B 7.14% 1 0.0714
Spy Lua Spy B 7.49% 1 0.0749
Spy Tier 3 Spy C 7.04% 1 0.0704
Spy Tier 2 Spy B 5.56% 1 0.0556
Survival Kuva Fortress Survival B 6.67% 1 0.0667
Survival Tier 3 Survival B 6.67% 1 0.0667
Survival Tier 3 Dark Sector Survival B 6.67% 1 0.0667
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Attack Drone 3% 1.01% 0.0303% 3300 1 0.000303
Carabus 3% 1.01% 0.0303% 3300 1 0.000303
Frontier Regulator 3% 1.01% 0.0303% 3300 1 0.000303
Juno Elite Crewman 3% 1.01% 0.0303% 3300 1 0.000303
Juno Oxium Osprey 3% 1.01% 0.0303% 3300 1 0.000303
Leekter 50% 20% 10% 10 1 0.1
Narmer Observation Drone 3% 1.01% 0.0303% 3300 1 0.000303
Nemes 3% 1.01% 0.0303% 3300 1 0.000303
Oxium Osprey 3% 1.01% 0.0303% 3300 1 0.000303
Regulator 3% 1.01% 0.0303% 3300 1 0.000303
Sensor Regulator 3% 1.01% 0.0303% 3300 1 0.000303
Shik Tal 50% 20% 10% 10 1 0.1
Taro Secura Osprey 3% 1.01% 0.0303% 3300 1 0.000303
Terra Turret Osprey 3% 1.01% 0.0303% 3300 1 0.000303
Vapos Oxium Osprey 3% 1.01% 0.0303% 3300 1 0.000303
Vem Tabook 25% 20% 5% 20 1 0.05

Sourced from official drop table repository.

Gallery[]

Patch History[]

Vanilla (2012-10-25)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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