Helios Prime has returned from the Prime Vault for a limited time. Please click here for more information about the current Prime Vault offers on the official WARFRAME website. |
Helios Prime is the Orokin-enhanced version of the Helios Sentinel, featuring enhanced health and armor, and comes with the enhanced Deconstructor Prime. Helios Prime was released alongside
Banshee Prime and
Euphona Prime.
Manufacturing Requirements | |||||
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![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
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Acquisition
Helios Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
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Meso E5 Uncommon Lith C3 Uncommon (V) Lith N2 Uncommon (V) Lith V4 Uncommon (V) Meso C3 Uncommon (V) Meso Z1 Uncommon (V) Neo K1 Uncommon (V) Neo M1 Uncommon (V) |
Axi H5 Rare Lith H1 Rare (V) Lith H2 Rare (V) Meso H1 Rare (V) Axi H1 Rare (V) Axi H2 Rare (V) |
Lith K5 Common Meso E5 Common Lith P1 Common (V) Meso S6 Common (V) Neo N5 Common (V) Neo S7 Common (V) Neo V5 Common (V) Axi A3 Common (V) Axi C3 Common (V) Axi H3 Common (V) |
Axi A12 Uncommon Lith V3 Uncommon (V) Lith Z2 Uncommon (V) Meso D2 Uncommon (V) Axi N5 Uncommon (V) Axi O2 Uncommon (V) |
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Helios Prime–Exclusive Precept mods[edit | edit source]

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel reveals weak points on enemies that have had previously completed Codex scans.
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity |
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
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Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Comparisons[edit | edit source]
Sentinel Loadouts[edit | edit source]
- Main article: Category:Helios Prime Sentinel Build
Notes[edit | edit source]
- The Helios-exclusive precept mod
Targeting Receptor no longer drops as of Update 24.0. It was replaced with the non-exclusive
Assault Mode precept mod.
Targeting Receptor cannot be simultaneously equipped with
Assault Mode.
Trivia[edit | edit source]
- Helios Prime and
Deconstructor Prime are currently the only non-Tenno primed variants, both appearing to be of Corpus origin.
- Prior to Update 19.10, the
Braton series was also thought to be Corpus manufactured as well; this is no longer the case with its remodel.
- Prior to Update 19.10, the
Vaultings[edit | edit source]
- On December 7th, 2018, it was announced that Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is.
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