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+ | <onlyinclude><includeonly>{{EditTab|Helios/Prime}}</includeonly> |
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− | {{Top|Sentinel|Sentinels|Sentinels|Mod|Prime|Prime|Prime|:Category:Sentinel Mods|Sentinel Mods}} |
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+ | {{ItemVault}} |
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− | {{SentinelNavVisual}} |
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{{Sentinel |
{{Sentinel |
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| name = Helios Prime |
| name = Helios Prime |
||
− | | image = |
+ | | image = HeliosPrime.png |
− | | |
+ | | introduced = {{ver|19.11.5}} |
− | | |
+ | | mastery = 8 |
− | | |
+ | | health = 250 |
− | | |
+ | | shieldcapacity = 100 |
− | | |
+ | | armor = 100 |
− | | polarities = |
+ | | polarities = 4x{{Icon|Pol|Sentinel}} 1x{{Icon|Pol|D}} |
− | | weapon = |
+ | | weapon = {{Weapon|Deconstructor Prime}} |
| range = |
| range = |
||
− | | excmods = |
+ | | excmods = {{M|Targeting Receptor}}<br>{{M|Investigator}}<br>{{M|Detect Vulnerability}} |
⚫ | |||
− | |conclave = 10}} |
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{{Codex|This knowledge hungry protector defends its master with Deconstructor Prime.}} |
{{Codex|This knowledge hungry protector defends its master with Deconstructor Prime.}} |
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− | '''Helios Prime''' is the [[Prime|Orokin-enhanced]] version of the [[Helios]] [[Sentinels|Sentinel]] |
+ | '''Helios Prime''' is the [[Prime|Orokin-enhanced]] version of the [[Helios]] [[Sentinels|Sentinel]], featuring enhanced [[health]] and [[armor]], and comes with the enhanced with {{Weapon|Deconstructor Prime}}. Helios Prime was released alongside {{WF|Banshee Prime}} and {{Weapon|Euphona Prime}}. |
− | |||
− | {| class="article-table article-table-selected" style="width: 55%; style=" text-align:center;" |
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⚫ | |||
− | |- |
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− | ! style="text-align:left;" |Name |
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− | ! style="text-align:center;" |Description |
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− | |- |
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− | | style="text-align:left;" |[[Targeting Receptor]] |
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− | | style="text-align:center;" |Sentinel will attack first visible enemy in range. |
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− | |- |
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− | | style="text-align:left;" |[[Investigator]] |
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⚫ | |||
− | |- |
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− | | style="text-align:left;" |[[Detect Vulnerability]] |
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⚫ | |||
− | |- |
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− | | style="text-align:center;" colspan="2" |[[:Category:Sentinel Mods|List of Sentinel Mods]] |
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− | |} |
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− | <!--- |
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{{BuildRequire |
{{BuildRequire |
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− | |buildcredits= |
+ | |buildcredits= 15,000 |
|build1= Cerebrum |
|build1= Cerebrum |
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|build1amount= 1 |
|build1amount= 1 |
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|buildrush= 30 |
|buildrush= 30 |
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− | |blueprintmission = {{#invoke:Void|item|PC| |
+ | |blueprintmission = {{#invoke:Void|item|PC|Helios|Blueprint}} |
− | |build1mission = {{#invoke:Void|item|PC| |
+ | |build1mission = {{#invoke:Void|item|PC|Helios|Cerebrum}} |
− | |build2mission = {{#invoke:Void|item|PC| |
+ | |build2mission = {{#invoke:Void|item|PC|Helios|Carapace}} |
− | |build3mission = {{#invoke:Void|item|PC| |
+ | |build3mission = {{#invoke:Void|item|PC|Helios|Systems}} |
− | |blueprintmissionps4 = {{#invoke:Void|item|PS4| |
+ | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Helios|Blueprint}} |
− | |build1missionps4 = {{#invoke:Void|item|PS4| |
+ | |build1missionps4 = {{#invoke:Void|item|PS4|Helios|Cerebrum}} |
− | |build2missionps4 = {{#invoke:Void|item|PS4| |
+ | |build2missionps4 = {{#invoke:Void|item|PS4|Helios|Carapace}} |
− | |build3missionps4 = {{#invoke:Void|item|PS4| |
+ | |build3missionps4 = {{#invoke:Void|item|PS4|Helios|Systems}} |
− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1| |
+ | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Helios|Blueprint}} |
− | |build1missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build1missionxb1 = {{#invoke:Void|item|XB1|Helios|Cerebrum}} |
− | |build2missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build2missionxb1 = {{#invoke:Void|item|XB1|Helios|Carapace}} |
− | |build3missionxb1 = {{#invoke:Void|item|XB1| |
+ | |build3missionxb1 = {{#invoke:Void|item|XB1|Helios|Systems}} |
}} |
}} |
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⚫ | |||
− | ---> |
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⚫ | |||
+ | <gallery position="center" widths="160px" hideaddbutton="true" captionalign="center" bordercolor="transparent"> |
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+ | Targeting Receptor 19.6.3.png|link=Targeting Receptor|'''{{M|Targeting Receptor}}'''<br />Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by {{M|Assault Mode}} in {{ver|24}}) |
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⚫ | |||
⚫ | |||
+ | </gallery> |
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+ | {{CustomCollapsible|List of Sentinel Mods}} |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {{CustomCollapsible/End}} |
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⚫ | |||
− | |||
⚫ | |||
⚫ | |||
+ | **Higher [[health]] (250 vs. 200). |
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− | |||
+ | **Higher [[armor]] (100 vs. 50). |
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==Sentinel Loadouts== |
==Sentinel Loadouts== |
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{{Main|:Category:Helios Prime Sentinel Build}} |
{{Main|:Category:Helios Prime Sentinel Build}} |
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⚫ | |||
− | == |
+ | ==Notes== |
+ | *The Helios-exclusive precept mod {{M|Targeting Receptor}} no longer drops as of {{ver|24}}. It was replaced with the non-exclusive {{M|Assault Mode}} precept mod. |
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− | {{Scrollbox/Article| |
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+ | **{{M|Targeting Receptor}} cannot be simultaneously equipped with {{M|Assault Mode}}. |
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− | {{PatchHistoryNeeded}} |
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⚫ | |||
⚫ | |||
+ | *Helios Prime and {{Weapon|Deconstructor Prime}} are currently the only non-[[Tenno]] [[prime]]d variants, both appearing to be of [[Corpus]] origin. |
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+ | **Prior to {{ver|19.10}}, the {{Weapon|Braton}} series was also thought to be Corpus manufactured as well; this is no longer the case with its remodel. |
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− | == |
+ | ==Vaultings== |
+ | *On [https://www.warframe.com/news/chroma-prime-access-ends-december-18 December 7th, 2018], it was announced that Helios Prime would enter the [[Prime Vault]] and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is. |
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− | *[[Sentinels]] |
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⚫ | |||
− | *[[Companion]] |
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⚫ | |||
− | *[[Helios]] |
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− | {{CompanionNav}} |
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__NOTOC__ |
__NOTOC__ |
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⚫ | |||
+ | </onlyinclude> |
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+ | {{DISPLAYTITLE:Helios Prime}} |
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[[Category:Sentinel]] |
[[Category:Sentinel]] |
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[[Category:Prime]] |
[[Category:Prime]] |
Revision as of 07:02, 8 October 2019
“Market forces dictate that you need to evolve or die.”
Helios Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Helios Prime is the Orokin-enhanced version of the Helios Sentinel, featuring enhanced health and armor, and comes with the enhanced with Deconstructor Prime. Helios Prime was released alongside Banshee Prime and Euphona Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
6 |
Time: 24 hrs |
Rush: 30 | |||||
Market Price: N/A | Blueprints Price: N/A |
Helios Prime–Exclusive Precept mods
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Comparisons
Sentinel Loadouts
- Main article: Category:Helios Prime Sentinel Build
Notes
- The Helios-exclusive precept mod Targeting Receptor no longer drops as of Update 24.0 (2018-11-08). It was replaced with the non-exclusive Assault Mode precept mod.
- Targeting Receptor cannot be simultaneously equipped with Assault Mode.
Trivia
- Helios Prime and Deconstructor Prime are currently the only non-Tenno primed variants, both appearing to be of Corpus origin.
- Prior to Update 19.10 (2017-02-09), the Braton series was also thought to be Corpus manufactured as well; this is no longer the case with its remodel.
Vaultings
- On December 7th, 2018, it was announced that Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is.