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Update 34.0 (2023-10-18)

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Helios: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Helios Prime: 700 Health (from 250), 300 Shield (from 100), 100 Armor (from 100)

Hotfix 32.1.4 (2022-11-09)

  • Removed Helios Prime's Mastery Rank 8 requirement.
    • A follow up to Hotfix 32.0.9, Helios Prime was the only Sentinel with a Mastery Rank requirement, so we removed it to make it consistent with the rest.

Update 30.3 (2021-05-25)

  • Fixed Helios UI scan sounds playing loudly during Orbiter fly in cinematics.

Hotfix 29.5.2 (2020-11-20)

  • Fixed Helios attempting, but not completing, scans while you are in Necramech form.

Update 29.5 (2020-11-19)

  • Fixed Helios struggling to Scan anything while you’re piloting a Necramech.

Hotfix 25.7.4 (2019-09-05)

  • Fixed incorrect Energy colors on the Simaris Helios Skin.

Hotfix 24.2.8 (2019-01-15)

  • Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.

Hotfix 24.2.7 (2018-01-09)

  • Helios no longer scans Solaris Lore Fragments.

Hotfix 23.0.8 (2018-07-09)

  • Optimized Helios's Detect Vulnerability Precept.

Hotfix 22.17.4 (2018-04-13)

  • Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.

Update 22.15 (2018-03-07)

  • Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
  • Fixed cases where Helios began vibrating when equipped with the Investigator precept.

Update 22.0 (2017-10-12)

  • Fixed Helios and Helios Prime taking a long time to find a new target after being interrupted.

Hotfix 20.4.6 (2017-05-11)

  • Fixed a crash from Helios' Detect Vulnerability Precept.

Update 19.12 (2017-03-02)

  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Deconstructor Prime can now be used on non-Prime Helios.
  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Fixed being able to equip Deconstructor on a Sentinel that is not Helios.

Hotfix 19.11.5 (2017-02-28)

  • Introduced Helios Prime.
  • Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.

Update 19.4.2 (2016-12-20)

  • Fixed missing note on the Open Slot requirement for Helios in the Arsenal.

Hotfix 19.0.2 (2016-11-12)

  • Reduced the damage of Helios' Deconstructor in The War Within quest.

Update 18.14 (2016-06-08)

  • Fixed Helios' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).

Update 18.9 (2016-04-20)

  • Fixed Helios' Deconstructor not continuously firing.

Update 18.0 (2015-12-03)

  • Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player's Gear.

Hotfix 17.0.3 (2015-08-04)

  • Fixed Helios being able to scan Oddities.

Hotfix 17.0.2 (2015-07-31)

  • Fixed Helios being able to scan Oddities.

Hotfix 16.5.6 (2015-05-19)

  • Fixed Helios not attacking enemies when equipped with the Deconstructor.

Hotfix 16.3.1 (2015-04-10)

  • Fixed Helios' Simaris skin using the wrong energy color.

Hotfix 16.1.3 (2015-03-26)

  • Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries.

Update 16.0 (2015-03-19)

  • Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed the energy color of Helios not applying to his center ?eye? until you back out of Appearance in the Arsenal.
  • Fixed issue with Helios caused by viewing another players profile then entering a Mission, causing Helios to count scans from other players completed Codex.

Hotfix 15.5.1 (2014-11-27)

  • Fixed issue with Helios not scanning properly.

Update 15.0 (2014-10-24)

  • Fixed Helios refusing to scan decorations while there were scannable objects out of sight.
  • Changed Helios to reduce time between scans (often over 3 seconds was wasted).
  • Simplified Helios' scan logic to avoid a bunch of heavy-lifting that is already done by native code.

Update 14.5 (2014-08-28)

  • Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.

Update 13.6 (2014-06-04)

  • Improved the performance of the Helios' Scanner ability.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.

Hotfix 13.4.1 (2014-05-23)

  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.

Update 13.3 (2014-05-14)

  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn't Get distracted during scans so easily.

Update 13.2 (2014-05-01)

  • Fixed an issue with Helios scanning objects that have already been fully scanned.

Update 12.6 (2014-03-26)

  • (Unranked attack precepts will have half the range listed above).
    Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage.
  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats

Hotfix 12.5.1 (2014-03-19)

  • Fixed potential issues with Helios not having high resolution textures.

Update 12.5 (2014-03-19)

  • Introduced.
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