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With 'Investigator' as its unique Precept and the 'Deconstructor' as its weapon, the versatile Helios Sentinel acts both as a lethal guardian and as an automatic codex scanner.

Helios is a IconCorpusB.svgCorpus support Sentinel pre-equipped with the Glaive-esque SentinelGlaiveWeapon.png Deconstructor as its default weapon and the Mod TT 20px.pngInvestigator precept to assist the player with Codex scans. Additionally, Mod TT 20px.pngDetect Vulnerability can be used to scan for weak points on enemies with already completed Codex entries. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64.png
5,000
Fieldron64.png
10
Oxium64.png
300
Ferrite64.png
5,000
Forma64.png
1
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png75 Blueprint2.svg Blueprints Price: Credits64.png15,000
Energy Lab Research •ClanAffinity64.png3,000
Credits64.png
7,500
FieldronSample64.png
7
Oxium64.png
100
Ferrite64.png
750
NanoSpores64.png
350
Time: 72 hrs
Prereq: CorpusSniperRifle.png Lanka
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Helios–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20px.pngAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Mod TT 20px.pngAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Mod TT 20px.pngAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Mod TT 20px.pngAnimal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Mod TT 20px.pngArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Mod TT 20px.pngAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Mod TT 20px.pngCalculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Mod TT 20px.pngCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Mod TT 20px.pngDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Mod TT 20px.pngElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Mod TT 20px.pngEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Mod TT 20px.pngEnhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Mod TT 20px.pngFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Mod TT 20px.pngGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Mod TT 20px.pngInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Mod TT 20px.pngLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Mod TT 20px.pngMetal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Mod TT 20px.pngNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Mod TT 20px.pngOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Mod TT 20px.pngPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Mod TT 20px.pngReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Mod TT 20px.pngRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Mod TT 20px.pngRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Mod TT 20px.pngRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Mod TT 20px.pngSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Mod TT 20px.pngSanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Mod TT 20px.pngScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngSelf Destruct The Sentinel explodes upon death, dealingBlast b.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Mod TT 20px.pngSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Mod TT 20px.pngSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Mod TT 20px.pngSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Mod TT 20px.pngTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Mod TT 20px.pngThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Mod TT 20px.pngVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Precept Mod Notes

  • Whether this Sentinel's unique precept mods are equipped or not, and the order in which they are equipped, will affect its behaviour:
    • Helios will only attack targets if Mod TT 20px.pngTargeting Receptor is equipped in one of its first two Penjaga Pol.svg slots, while Mod TT 20px.pngAssault Mode will function in any slot.
    • As of November 2020, with Mod TT 20px.pngTargeting Receptor the Deconstructor will fire in 3-round bursts, followed by a ~6 second cooldown. If the current target dies early the Deconstructor will not fire the rest of its burst at anything else, and will enter the long cooldown. This is inferior to Mod TT 20px.pngAssault Mode, which will have the Deconstructor fire at full rate for its full 6 round clip at a much farther range. This extensive delay on switching targets happens with every weapon type.
    • The precept equipped in the first Penjaga Pol.svg slot will determine whether Helios prefers to attack (Mod TT 20px.pngTargeting Receptor/Mod TT 20px.pngAssault Mode) or scan (Mod TT 20px.pngInvestigator/Mod TT 20px.pngDetect Vulnerability).
    • Helios can attack while scanning and vice versa. However it will not attack the target it is currently scanning until the scan is completed. (Unless you have Mod TT 20px.pngTargeting Receptor in a higher priority slot than Mod TT 20px.pngInvestigator).
  • The Mod TT 20px.pngInvestigator precept draws its scans from the user's pool of Codex Scanners. The Codex Scanners must be equipped in the Gear interface in Arsenal in order for Helios to use them.
  • Helios can use a player's Synthesis Scanner to scan targets if no Codex Scanner is available. Helios' scans do not count towards Simaris reputation.
    • If one has the Sol-Battery Widget, these scans will not drain charges from the Synthesis Scanners, allowing for free scanning.
  • Helios emits a beeping sound cue upon starting a scan. During the scanning, the target is highlighted in Helios' energy color. When the scan is complete, the scan target will flash white and a sound effect will play. Helios scans also grant Affinity rewards (and stealth bonus, if the scan target is hostile and has not been alerted to your presence). As long as an object or enemy is partially visible (health bar and name appears when aiming at a body part) it can be scanned.
    • Whilst Investigator does automatically expend scan charges, aiming at an object or enemy will cause Helios to scan that particular target first.
    • Helios will scan the plant life and reward extracts for Antitoxins as long as the plant's Codex entry is not completed.
    • With Mod TT 20px.pngInvestigator installed, Helios periodically reveals close-by items of interest, such as consoles or Defense objectives, as orange silhouettes, identical in effect to being zoomed in with the Codex Scanner.
  • When scanning without any other instructions (such as the user aiming at a specific target), Helios can occasionally scan targets through walls and other solid objects.
  • Helios can continue scanning an enemy even if it dies, as long as the corpse is still visible and within scanning range.
    • The corpse will continue to be scanned even if shot away with a weapon that pins enemies, such as the Paris.png Paris, until the corpse flies outside of the scanning range.
  • Helios can scan bosses through the boss's opening cinematic.
  • There are some non-combat zones such as a Clan Dojo that can contain scannable objects/decorations. Since in non-combat zones the Gear Wheel doesn't work to access a Scanner manually, equipping Helios with Investigator is the ONLY way to get scans of these items.
  • Helios will not automatically scan friendly units, such as during Invasions. (Possible bug.)

Notes

  • The Helios-exclusive precept mod Mod TT 20px.pngTargeting Receptor no longer drops as of Update 24.0. It was replaced with the non-exclusive Mod TT 20px.pngAssault Mode precept mod.
  • Helios is currently the only Sentinel able to use the SentinelGlaiveWeapon.png Deconstructor Sentinel melee weapon.
  • Helios doesn't take damage whenever it passes through laser barriers.
    • However, its shields will still be reduced to 0.
  • Helios tends to aim at head level, enabling it to have a higher chance of landing head shots. On the downside, it tends to aim at where the head should be rather than where it is, making it miss shorter targets like MOAs and targets that are crouching.
    • This is only the case with the SentinelGlaiveWeapon.png Deconstructor. It aims just like any other Sentinel with other Sentinel weapons.
  • Helios is the cheapest Sentinel Blueprint to acquire, requiring only Credits64.png15,000 from the Dojo Energy Lab to purchase.
    • However, it is the second most expensive Sentinel to produce, requiring 1 Forma, 300 Oxium, and 10 FieldronsDjinn is the most expensive Sentinel.
  • Helios will not scan an enemy if its codex entry is complete.

Trivia

  • Helios was introduced in Update 12.5.
  • Helios (/ˈhiːli.ɒs/; Ancient Greek: Ἥλιος Hēlios; Latinized as Helius; Ἠέλιος in Homeric Greek) was the personification of the Sun in Greek mythology. Known as the God of the Sun.
  • Helios is the first Corpus Sentinel.
    • Despite not being of Tenno design, the Helios has a prime variant.
  • Helios is vaguely shaped like a horseshoe.
  • Helios's model was designed by Lucas Hug.
  • Helios was featured in The New Strange quest, making it the first sentinel to appear as a Rescue target.
  • Lockjaw & Sol's codex entry revealed Alad V designed the Helios.


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This knowledge hungry protector defends its master with Deconstructor Prime.

Helios Prime is the Orokin-enhanced version of the Helios Sentinel, featuring enhanced health and armor, and comes with the enhanced DeconstructorPrime.png Deconstructor Prime. Helios Prime was released alongside Banshee PrimeIcon272.png Banshee Prime and EuphoraPrime.png Euphona Prime.

Manufacturing Requirements
Credits64.png
15,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell64.png
6
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Acquisition

Helios Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngCerebrum PrimeChassis.pngCarapace PrimeSystems.pngSystems
Meso E5 Uncommon
Lith C3 Uncommon (V)
Lith N2 Uncommon (V)
Lith V4 Uncommon (V)
Meso C3 Uncommon (V)
Meso Z1 Uncommon (V)
Neo K1 Uncommon (V)
Neo M1 Uncommon (V)
Axi H5 Rare
Lith H1 Rare (V)
Lith H2 Rare (V)
Meso H1 Rare (V)
Axi H1 Rare (V)
Axi H2 Rare (V)
Lith K5 Common
Meso E5 Common
Lith P1 Common (V)
Meso S6 Common (V)
Neo N5 Common (V)
Neo S7 Common (V)
Neo V5 Common (V)
Axi A3 Common (V)
Axi C3 Common (V)
Axi H3 Common (V)
Axi A12 Uncommon
Lith V3 Uncommon (V)
Lith Z2 Uncommon (V)
Meso D2 Uncommon (V)
Axi N5 Uncommon (V)
Axi O2 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Helios Prime–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20px.pngAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol.svg Uncommon
Mod TT 20px.pngAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol.svg Rare
Mod TT 20px.pngAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol.svg Common
Mod TT 20px.pngAnimal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol.svg Rare
Mod TT 20px.pngArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol.svg Common
Mod TT 20px.pngAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol.svg Common
Mod TT 20px.pngCalculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol.svg Common
Mod TT 20px.pngCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol.svg Common
Mod TT 20px.pngDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol.svg Rare
Mod TT 20px.pngElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol.svg Common
Mod TT 20px.pngEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol.svg Rare
Mod TT 20px.pngEnhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol.svg Common
Mod TT 20px.pngFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol.svg Rare
Mod TT 20px.pngGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol.svg Common
Mod TT 20px.pngInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol.svg Common
Mod TT 20px.pngLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol.svg Rare
Mod TT 20px.pngMetal Fiber Increases armor of Companion Any Companion Vazarin Pol.svg Common
Mod TT 20px.pngMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol.svg Common
Mod TT 20px.pngNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol.svg Rare
Mod TT 20px.pngOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol.svg Rare
Mod TT 20px.pngPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Legendary
Mod TT 20px.pngReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol.svg Rare
Mod TT 20px.pngRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol.svg Common
Mod TT 20px.pngRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol.svg Common
Mod TT 20px.pngRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol.svg Common
Mod TT 20px.pngSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol.svg Rare
Mod TT 20px.pngSanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol.svg Rare
Mod TT 20px.pngScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol.svg Common
Mod TT 20px.pngSelf Destruct The Sentinel explodes upon death, dealingBlast b.png Blast damage to nearby enemies Any Madurai Pol.svg Rare
Mod TT 20px.pngSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol.svg Uncommon
Mod TT 20px.pngSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol.svg Rare
Mod TT 20px.pngSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol.svg Rare
Mod TT 20px.pngTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol.svg Common
Mod TT 20px.pngThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol.svg Common
Mod TT 20px.pngVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol.svg Common

Comparisons

  • Helios Prime, compared to Helios:
    • Higher health (250 vs. 200).
    • Higher armor (100 vs. 50).

Sentinel Loadouts

Main article: Category:Helios Prime Sentinel Build

Notes

Trivia

Vaultings

  • On December 7th, 2018, it was announced that Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is.

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Helios can be equipped with the following items:

Cosmetics

See also

Edit Tab

Hotfix 29.5.2

  • Fixed Helios attempting, but not completing, scans while you are in Necramech form.

Update 29.5

  • Fixed Helios struggling to Scan anything while you’re piloting a Necramech.

Hotfix 25.7.4

  • Fixed incorrect Energy colors on the Simaris Helios Skin.

Hotfix 24.2.8

  • Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.

Hotfix 24.2.7

  • Helios no longer scans Solaris Lore Fragments.

Hotfix 23.0.8

  • Optimized Helios's Detect Vulnerability Precept.

Hotfix 22.17.4

  • Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.

Update 22.15

  • Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
  • Fixed cases where Helios began vibrating when equipped with the Investigator precept.

Update 22.0

  • Fixed Helios and Helios Prime taking a long time to find a new target after being interrupted.

Hotfix 20.4.6

  • Fixed a crash from Helios' Detect Vulnerability Precept.

Update 19.12

  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Deconstructor Prime can now be used on non-Prime Helios.
  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Fixed being able to equip Deconstructor on a Sentinel that is not Helios.

Hotfix 19.11.5

  • Helios Prime introduced.
  • Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.

Update 19.4.2

  • Fixed missing note on the Open Slot requirement for Helios in the Arsenal.

Hotfix 19.0.2

  • Reduced the damage of Helios' Deconstructor in The War Within quest.

Update 18.14

  • Fixed Helios' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).

Update 18.9

  • Fixed Helios' Deconstructor not continuously firing.

Update 18.0

  • Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player's Gear.

Hotfix 17.0.3

  • Fixed Helios being able to scan Oddities.

Hotfix 17.0.2

  • Fixed Helios being able to scan Oddities.

Hotfix 16.5.6

  • Fixed Helios not attacking enemies when equipped with the Deconstructor.

Hotfix 16.3.1

  • Fixed Helios' Simaris skin using the wrong energy color.

Hotfix 16.1.3

  • Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries.

Update 16.0

  • Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed the energy color of Helios not applying to his center ?eye? until you back out of Appearance in the Arsenal.
  • Fixed issue with Helios caused by viewing another players profile then entering a Mission, causing Helios to count scans from other players completed Codex.

Hotfix 15.5.1

  • Fixed issue with Helios not scanning properly.

Update 15.0

  • Fixed Helios refusing to scan decorations while there were scannable objects out of sight.
  • Changed Helios to reduce time between scans (often over 3 seconds was wasted).
  • Simplified Helios' scan logic to avoid a bunch of heavy-lifting that is already done by native code.

Update 14.5

  • Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.

Update 13.6

  • Improved the performance of the Helios' Scanner ability.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.

Hotfix 13.4.1

  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.

Update 13.3

  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn't Get distracted during scans so easily.

Update 13.2

  • Fixed an issue with Helios scanning objects that have already been fully scanned.

Update 12.6

  • (Unranked attack precepts will have half the range listed above).
    Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage.
  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats

Hotfix 12.5.1

  • Fixed potential issues with Helios not having high resolution textures.

Update 12.5

  • Introduced.

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Images

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