FANDOM


Edit Tab

With 'Investigator' as its unique Precept and the 'Deconstructor' as its weapon, the versatile Helios Sentinel acts both as a lethal guardian and as an automatic codex scanner.

Helios is a Corpus support Sentinel pre-equipped with the Glaive-esque SentinelGlaiveWeapon Deconstructor as its default weapon and the Mod TT 20pxInvestigator precept to assist the player with Codex scans. Additionally, Mod TT 20pxDetect Vulnerability can be used to scan for weak points on enemies with already completed Codex entries. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64
5,000
Fieldron64
10
Oxium64
300
Ferrite64
5,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum6475 Blueprint2 Blueprints Price: Credits6415,000
Energy Lab Research •ClanAffinity643,000
Credits64
7,500
FieldronSample64
7
Oxium64
100
Ferrite64
750
NanoSpores64
350
Time: 72 hrs
Prereq: CorpusSniperRifle Lanka
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Helios–Exclusive Precept modsEdit

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20pxAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon
Mod TT 20pxAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare
Mod TT 20pxAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common
Mod TT 20pxArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common
Mod TT 20pxAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common
Mod TT 20pxCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common
Mod TT 20pxCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common
Mod TT 20pxDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare
Mod TT 20pxElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common
Mod TT 20pxEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare
Mod TT 20pxFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common
Mod TT 20pxFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare
Mod TT 20pxGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common
Mod TT 20pxInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common
Mod TT 20pxLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare
Mod TT 20pxMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common
Mod TT 20pxNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare
Mod TT 20pxOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare
Mod TT 20pxPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary
Mod TT 20pxReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare
Mod TT 20pxRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common
Mod TT 20pxRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common
Mod TT 20pxRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common
Mod TT 20pxSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare
Mod TT 20pxScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common
Mod TT 20pxScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common
Mod TT 20pxSelf Destruct The Sentinel explodes upon death, dealingBlast b Blast damage to nearby enemies Any Madurai Pol Rare
Mod TT 20pxSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol Uncommon
Mod TT 20pxSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare
Mod TT 20pxSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare
Mod TT 20pxTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common
Mod TT 20pxThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common
Mod TT 20pxVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common

Precept Mod NotesEdit

  • Whether this Sentinel's unique precept mods are equipped or not, and the order in which they are equipped, will affect its behaviour:
  • The Mod TT 20pxInvestigator precept draws its scans from the user's pool of Codex Scanners. The Codex Scanners must be equipped in the Gear interface in Arsenal in order for Helios to use them.
  • Helios can use a player's Synthesis Scanner to scan targets if no Codex Scanner is available. Helios' scans do not count towards Simaris reputation.
    • If one has the Sol-Battery Widget, these scans will not drain charges from the Synthesis Scanners, allowing for free scanning.
  • Helios emits a beeping sound cue upon starting a scan. During the scanning, the target is highlighted in Helios' energy color. When the scan is complete, the scan target will flash white and a sound effect will play. Helios scans also grant Affinity rewards (and stealth bonus, if the scan target is hostile and has not been alerted to your presence). As long as an object or enemy is partially visible (health bar and name appears when aiming at a body part) it can be scanned.
    • Whilst Investigator does automatically expend scan charges, aiming at an object or enemy will cause Helios to scan that particular target first.
    • Helios will scan the plant life and reward extracts for Antitoxins as long as the plant's Codex entry is not completed.
    • With Mod TT 20pxInvestigator installed, Helios periodically reveals close-by items of interest, such as consoles or Defense objectives, as orange silhouettes, identical in effect to being zoomed in with the Codex Scanner.
  • When scanning without any other instructions (such as the user aiming at a specific target), Helios can occasionally scan targets through walls and other solid objects.
  • Helios can continue scanning an enemy even if it dies, as long as the corpse is still visible and within scanning range.
    • The corpse will continue to be scanned even if shot away with a weapon that pins enemies, such as the Paris Paris, until the corpse flies outside of the scanning range.
  • Helios can scan bosses through the boss's opening cinematic.
  • Helios will not automatically scan friendly units, such as during Invasions. (Possible bug.)

NotesEdit

  • The Helios-exclusive precept mod Mod TT 20pxTargeting Receptor no longer drops as of Update 24.0. It was replaced with the non-exclusive Mod TT 20pxAssault Mode precept mod.
  • Helios is currently the only Sentinel able to use the SentinelGlaiveWeapon Deconstructor Sentinel melee weapon.
  • Helios doesn't take damage whenever it passes through laser barriers. This may be due to its Corpus origin.
    • However, its shields will still be reduced to 0.
  • Helios tends to aim at head level, enabling it to have a higher chance of landing head shots. On the downside, it tends to aim at where the head should be rather than where it is, making it miss shorter targets like MOAs and targets that are crouching.
    • This is only the case with the SentinelGlaiveWeapon Deconstructor. It aims just like any other Sentinel with other Sentinel weapons.
  • Helios is the cheapest Sentinel Blueprint to acquire, requiring only Credits6415,000 from the Dojo Energy Lab to purchase.
    • However, it is the second most expensive Sentinel to produce, requiring 1 Forma, 300 Oxium, and 10 FieldronsDjinn is the most expensive Sentinel.
  • Helios will not scan an enemy if its codex entry is complete.

TriviaEdit

  • Helios was introduced in Update 12.5.
  • Helios (/ˈhiːli.ɒs/; Ancient Greek: Ἥλιος Hēlios; Latinized as Helius; Ἠέλιος in Homeric Greek) was the personification of the Sun in Greek mythology. Known as the God of the Sun.
  • Helios is the first Corpus Sentinel.
    • Despite not being of Tenno design, the Helios has a prime variant.
  • Helios is vaguely shaped like a horseshoe.
  • Helios's model was designed by Lucas Hug.
  • Helios was featured in The New Strange quest, making it the first sentinel to appear as a Rescue target.
  • Lockjaw & Sol's codex entry revealed Alad V designed the Helios.


Edit Tab

This knowledge hungry protector defends its master with Deconstructor Prime.

Helios Prime is the Orokin-enhanced version of the Helios Sentinel, featuring enhanced health and armor, and comes with the enhanced with DeconstructorPrime Deconstructor Prime. Helios Prime was released alongside Banshee PrimeIcon272 Banshee Prime and EuphoraPrime Euphona Prime.

Manufacturing Requirements
Credits64
15,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
6
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Drop Locations

BlueprintLith C3 Uncommon (V)
Lith N2 Uncommon (V)
Lith V4 Uncommon (V)
Meso C3 Uncommon (V)
Meso Z1 Uncommon (V)
Neo K1 Uncommon (V)
Neo M1 Uncommon (V)
CerebrumLith H1 Rare (V)
Lith H2 Rare (V)
Meso H1 Rare (V)
Axi H1 Rare (V)
Axi H2 Rare (V)
CarapaceLith P1 Common (V)
Meso S6 Common (V)
Neo N5 Common (V)
Neo S7 Common (V)
Neo V5 Common (V)
Axi A3 Common (V)
Axi C3 Common (V)
Axi H3 Common (V)
SystemsLith V3 Uncommon (V)
Lith Z2 Uncommon (V)
Meso D2 Uncommon (V)
Axi N5 Uncommon (V)
Axi O2 Uncommon (V)

BlueprintLith C3 Uncommon (V)
Lith N2 Uncommon (V)
Lith V4 Uncommon (V)
Meso C3 Uncommon (V)
Meso Z1 Uncommon (V)
Neo K1 Uncommon (V)
Neo M1 Uncommon (V)
CerebrumLith H1 Rare (V)
Lith H2 Rare (V)
Meso H1 Rare (V)
Axi H1 Rare (V)
Axi H2 Rare (V)
CarapaceLith P1 Common (V)
Meso S6 Common (V)
Neo N5 Common (V)
Neo S7 Common (V)
Neo V5 Common (V)
Axi A3 Common (V)
Axi C3 Common (V)
Axi H3 Common (V)
SystemsLith V3 Uncommon (V)
Lith Z2 Uncommon (V)
Meso D2 Uncommon (V)
Axi N5 Uncommon (V)
Axi O2 Uncommon (V)

BlueprintLith C3 Uncommon (V)
Lith N2 Uncommon (V)
Lith V4 Uncommon (V)
Meso C3 Uncommon (V)
Meso Z1 Uncommon (V)
Neo K1 Uncommon (V)
Neo M1 Uncommon (V)
CerebrumLith H1 Rare (V)
Lith H2 Rare (V)
Meso H1 Rare (V)
Axi H1 Rare (V)
Axi H2 Rare (V)
CarapaceLith P1 Common (V)
Meso S6 Common (V)
Neo N5 Common (V)
Neo S7 Common (V)
Neo V5 Common (V)
Axi A3 Common (V)
Axi C3 Common (V)
Axi H3 Common (V)
SystemsLith V3 Uncommon (V)
Lith Z2 Uncommon (V)
Meso D2 Uncommon (V)
Axi N5 Uncommon (V)
Axi O2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Helios Prime–Exclusive Precept modsEdit

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity
Mod TT 20pxAccelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon
Mod TT 20pxAmbush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare
Mod TT 20pxAmmo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common
Mod TT 20pxArc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common
Mod TT 20pxAssault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common
Mod TT 20pxCalculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common
Mod TT 20pxCrowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common
Mod TT 20pxDetect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare
Mod TT 20pxElectro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common
Mod TT 20pxEnergy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare
Mod TT 20pxFatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common
Mod TT 20pxFired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare
Mod TT 20pxGhost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common
Mod TT 20pxInvestigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common
Mod TT 20pxLooter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare
Mod TT 20pxMolecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common
Mod TT 20pxNegate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare
Mod TT 20pxOdomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare
Mod TT 20pxPrimed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary
Mod TT 20pxReawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare
Mod TT 20pxRegen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common
Mod TT 20pxRepair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common
Mod TT 20pxRevenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common
Mod TT 20pxSacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare
Mod TT 20pxScan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common
Mod TT 20pxScan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common
Mod TT 20pxSelf Destruct The Sentinel explodes upon death, dealingBlast b Blast damage to nearby enemies Any Madurai Pol Rare
Mod TT 20pxSpare Parts The Sentinel has a chance to drop a rare material upon death Any Naramon Pol Uncommon
Mod TT 20pxSynth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare
Mod TT 20pxSynth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare
Mod TT 20pxTargeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common
Mod TT 20pxThumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common
Mod TT 20pxVaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common

ComparisonsEdit

  • Helios Prime, compared to Helios:
    • Higher health (250 vs. 200).
    • Higher armor (100 vs. 50).

Sentinel LoadoutsEdit

Main article: Category:Helios Prime Sentinel Build

NotesEdit

TriviaEdit

VaultingsEdit

  • On December 7th, 2018, it was announced that Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is.

Edit Tab

Helios can be equipped with the following items:

CosmeticsEdit

See alsoEdit

Edit Tab

Hotfix 25.7.4
  • Fixed incorrect Energy colors on the Simaris Helios Skin.

Hotfix 24.2.8

  • Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.

Hotfix 24.2.7

  • Helios no longer scans Solaris Lore Fragments.

Hotfix 23.0.8

  • Optimized Helios's Detect Vulnerability Precept.

Hotfix 22.17.4

  • Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.

Update 22.15

  • Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
  • Fixed cases where Helios began vibrating when equipped with the Investigator precept.

Update 22.0

  • Fixed Helios and Helios Prime taking a long time to find a new target after being interrupted.

Hotfix 20.4.6

  • Fixed a crash from Helios' Detect Vulnerability Precept.

Update 19.12

  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Deconstructor Prime can now be used on non-Prime Helios.
  • Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
  • Fixed being able to equip Deconstructor on a Sentinel that is not Helios.

Hotfix 19.11.5

  • Helios Prime introduced.
  • Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.

Update 19.4.2

  • Fixed missing note on the Open Slot requirement for Helios in the Arsenal.

Hotfix 19.0.2

  • Reduced the damage of Helios' Deconstructor in The War Within quest.

Update 18.14

  • Fixed Helios' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).

Update 18.9

  • Fixed Helios' Deconstructor not continuously firing.

Update 18.0

  • Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player's Gear.

Hotfix 17.0.3

  • Fixed Helios being able to scan Oddities.

Hotfix 17.0.2

  • Fixed Helios being able to scan Oddities.

Hotfix 16.5.6

  • Fixed Helios not attacking enemies when equipped with the Deconstructor.

Hotfix 16.3.1

  • Fixed Helios' Simaris skin using the wrong energy color.

Hotfix 16.1.3

  • Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries.

Update 16.0

  • Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed the energy color of Helios not applying to his center ?eye? until you back out of Appearance in the Arsenal.
  • Fixed issue with Helios caused by viewing another players profile then entering a Mission, causing Helios to count scans from other players completed Codex.

Hotfix 15.5.1

  • Fixed issue with Helios not scanning properly.

Update 15.0

  • Fixed Helios refusing to scan decorations while there were scannable objects out of sight.
  • Changed Helios to reduce time between scans (often over 3 seconds was wasted).
  • Simplified Helios' scan logic to avoid a bunch of heavy-lifting that is already done by native code.

Update 14.5

  • Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.

Update 13.6

  • Improved the performance of the Helios' Scanner ability.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.

Hotfix 13.4.1

  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.

Update 13.3

  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn't Get distracted during scans so easily.

Update 13.2

  • Fixed an issue with Helios scanning objects that have already been fully scanned.

Update 12.6

  • (Unranked attack precepts will have half the range listed above).
    Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage.
  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats

Hotfix 12.5.1

  • Fixed potential issues with Helios not having high resolution textures.

Update 12.5

  • Introduced.

Last updated: Hotfix 23.8.1

Edit Tab

ImagesEdit

VideosEdit


Community content is available under CC-BY-SA unless otherwise noted.