Helios is a Corpus support Sentinel pre-equipped with the Glaive-esque
Deconstructor as its default weapon and the
Investigator precept to assist the player with Codex scans. Additionally,
Detect Vulnerability can be used to scan for weak points on enemies with already completed Codex entries. It can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 5,000 |
![]() 10 |
![]() 300 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research •![]() | |||||
![]() 7,500 |
![]() 7 |
![]() 100 |
![]() 750 |
![]() 350 |
Time: 72 hrs |
Prereq: ![]() | |||||
![]() ![]() ![]() ![]() ![]() |
Helios–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel reveals weak points on enemies that have had previously completed Codex scans.
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
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Increases shield recharge rate of the Sentinel | Any | Uncommon | |
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The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
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Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
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Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
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Sentinel will zap multiple enemies within range | Diriga | Common | |
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The Sentinel will attack the first visible enemy in range | Any | Common | |
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Increases maximum shields of Companion | Any Companion | Common | |
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Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
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The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
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The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
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Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
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The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
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Increases maximum health of Companion | Any Companion | Common | |
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The Sentinel pulls enemies towards the user | Djinn | Common | |
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Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
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The Sentinel cloaks its owner when enemies are close | Shade | Common | |
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The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
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The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
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Increases armor of Companion | Any Companion | Common | |
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The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
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The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
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The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
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The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
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Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
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The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
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The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
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The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
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The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
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The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
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The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
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The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
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Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
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Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
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The Sentinel will attack the first visible enemy in range | Helios | Common | |
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The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Precept Mod Notes
- Whether this Sentinel's unique precept mods are equipped or not, and the order in which they are equipped, will affect its behaviour:
- Helios will only attack targets if
Targeting Receptor is equipped in one of its first two
slots, while
Assault Mode will function in any slot.
- As of November 2020, with
Targeting Receptor the Deconstructor will fire in 3-round bursts, followed by a ~6 second cooldown. If the current target dies early the Deconstructor will not fire the rest of its burst at anything else, and will enter the long cooldown. This is inferior to
Assault Mode, which will have the Deconstructor fire at full rate for its full 6 round clip at a much farther range. This extensive delay on switching targets happens with every weapon type.
- The precept equipped in the first
slot will determine whether Helios prefers to attack (
Targeting Receptor/
Assault Mode) or scan (
Investigator/
Detect Vulnerability).
- Helios can attack while scanning and vice versa. However it will not attack the target it is currently scanning until the scan is completed. (Unless you have
Targeting Receptor in a higher priority slot than
Investigator).
- Helios will only attack targets if
- The
Investigator precept draws its scans from the user's pool of Codex Scanners. The Codex Scanners must be equipped in the Gear interface in Arsenal in order for Helios to use them.
- Helios can use a player's Synthesis Scanner to scan targets if no Codex Scanner is available. Helios' scans do not count towards Simaris reputation.
- If one has the Sol-Battery Widget, these scans will not drain charges from the Synthesis Scanners, allowing for free scanning.
- Helios emits a beeping sound cue upon starting a scan. During the scanning, the target is highlighted in Helios' energy color. When the scan is complete, the scan target will flash white and a sound effect will play. Helios scans also grant Affinity rewards (and stealth bonus, if the scan target is hostile and has not been alerted to your presence). As long as an object or enemy is partially visible (health bar and name appears when aiming at a body part) it can be scanned.
- Whilst Investigator does automatically expend scan charges, aiming at an object or enemy will cause Helios to scan that particular target first.
- Helios will scan the plant life and reward extracts for Antitoxins as long as the plant's Codex entry is not completed.
- With
Investigator installed, Helios periodically reveals close-by items of interest, such as consoles or Defense objectives, as orange silhouettes, identical in effect to being zoomed in with the Codex Scanner.
- When scanning without any other instructions (such as the user aiming at a specific target), Helios can occasionally scan targets through walls and other solid objects.
- Helios can continue scanning an enemy even if it dies, as long as the corpse is still visible and within scanning range.
- The corpse will continue to be scanned even if shot away with a weapon that pins enemies, such as the
Paris, until the corpse flies outside of the scanning range.
- The corpse will continue to be scanned even if shot away with a weapon that pins enemies, such as the
- Helios can scan bosses through the boss's opening cinematic.
- There are some non-combat zones such as a Clan Dojo that can contain scannable objects/decorations. Since in non-combat zones the Gear Wheel doesn't work to access a Scanner manually, equipping Helios with Investigator is the ONLY way to get scans of these items.
- Helios will not automatically scan friendly units, such as during Invasions. (Possible bug.)
Notes
- The Helios-exclusive precept mod
Targeting Receptor no longer drops as of Update 24.0. It was replaced with the non-exclusive
Assault Mode precept mod.
Targeting Receptor cannot be simultaneously equipped with
Assault Mode.
- Helios is currently the only Sentinel able to use the
Deconstructor Sentinel melee weapon.
- Helios doesn't take damage whenever it passes through laser barriers.
- However, its shields will still be reduced to 0.
- Helios tends to aim at head level, enabling it to have a higher chance of landing head shots. On the downside, it tends to aim at where the head should be rather than where it is, making it miss shorter targets like MOAs and targets that are crouching.
- This is only the case with the
Deconstructor. It aims just like any other Sentinel with other Sentinel weapons.
- This is only the case with the
- Helios is the cheapest Sentinel Blueprint to acquire, requiring only
15,000 from the Dojo Energy Lab to purchase.
- Helios will not scan an enemy if its codex entry is complete.
Trivia
- Helios was introduced in Update 12.5.
- Helios (/ˈhiːli.ɒs/; Ancient Greek: Ἥλιος Hēlios; Latinized as Helius; Ἠέλιος in Homeric Greek) was the personification of the Sun in Greek mythology. Known as the God of the Sun.
- Helios is the first Corpus Sentinel.
- Despite not being of Tenno design, the Helios has a prime variant.
- Helios is vaguely shaped like a horseshoe.
- Helios's model was designed by Lucas Hug.
- Helios was featured in The New Strange quest, making it the first sentinel to appear as a Rescue target.
- Lockjaw & Sol's codex entry revealed Alad V designed the Helios.
Helios has returned from the Prime Vault for a limited time. Please click here for more information about the current Prime Vault offers on the official WARFRAME website. |
Helios Prime is the Orokin-enhanced version of the Helios Sentinel, featuring enhanced health and armor, and comes with the enhanced Deconstructor Prime. Helios Prime was released alongside
Banshee Prime and
Euphona Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 6 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() |
Acquisition
Helios Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
![]() |
![]() |
---|---|---|---|
Meso E5 Uncommon Lith C3 Uncommon (V) Lith N2 Uncommon (V) Lith V4 Uncommon (V) Meso C3 Uncommon (V) Meso Z1 Uncommon (V) Neo K1 Uncommon (V) Neo M1 Uncommon (V) |
Axi H5 Rare Lith H1 Rare (V) Lith H2 Rare (V) Meso H1 Rare (V) Axi H1 Rare (V) Axi H2 Rare (V) |
Lith K5 Common Meso E5 Common Lith P1 Common (V) Meso S6 Common (V) Neo N5 Common (V) Neo S7 Common (V) Neo V5 Common (V) Axi A3 Common (V) Axi C3 Common (V) Axi H3 Common (V) |
Axi A12 Uncommon Lith V3 Uncommon (V) Lith Z2 Uncommon (V) Meso D2 Uncommon (V) Axi N5 Uncommon (V) Axi O2 Uncommon (V) |
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Helios Prime–Exclusive Precept mods

Sentinel will attack first visible enemy in range. Increasing level increases range. (Replaced by


Sentinel reveals weak points on enemies that have had previously completed Codex scans.
View List of Sentinel Mods List▾▾
Name | Description | Sentinel | Polarity | Rarity |
---|---|---|---|---|
![]() |
Increases shield recharge rate of the Sentinel | Any | Uncommon | |
![]() |
The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | |
![]() |
Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | |
![]() |
Increases loot radar and enemy radar of its owner | Any Companion | Rare | |
![]() |
Sentinel will zap multiple enemies within range | Diriga | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Any | Common | |
![]() |
Increases maximum shields of Companion | Any Companion | Common | |
![]() |
Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | |
![]() |
The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | |
![]() |
The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | |
![]() |
Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | |
![]() |
The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | |
![]() |
Increases maximum health of Companion | Any Companion | Common | |
![]() |
The Sentinel pulls enemies towards the user | Djinn | Common | |
![]() |
Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | |
![]() |
The Sentinel cloaks its owner when enemies are close | Shade | Common | |
![]() |
The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | |
![]() |
The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | |
![]() |
Increases armor of Companion | Any Companion | Common | |
![]() |
The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | |
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Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | |
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Wallrunning regenerates health for its owner every 3m | Any | Rare | |
![]() |
The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | |
![]() |
The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | |
![]() |
The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | |
![]() |
Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | |
![]() |
The Sentinel will attack the enemy which attacked its owner | Shade | Common | |
![]() |
The Sentinel will revive its owner at the cost of its own life | Any | Rare | |
![]() |
The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | |
![]() |
The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | |
![]() |
The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | |
![]() |
The Sentinel explodes upon death, dealing![]() |
Any | Rare | |
![]() |
The Sentinel has a chance to drop a rare material upon death | Any | Uncommon | |
![]() |
Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | |
![]() |
Health orbs increase the Sentinel's armor for a limited time | Any | Rare | |
![]() |
The Sentinel will attack the first visible enemy in range | Helios | Common | |
![]() |
The Sentinel will attack the first visible enemy in range | Djinn | Common | |
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The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common |
Comparisons
Sentinel Loadouts
- Main article: Category:Helios Prime Sentinel Build
Notes
- The Helios-exclusive precept mod
Targeting Receptor no longer drops as of Update 24.0. It was replaced with the non-exclusive
Assault Mode precept mod.
Targeting Receptor cannot be simultaneously equipped with
Assault Mode.
Trivia
- Helios Prime and
Deconstructor Prime are currently the only non-Tenno primed variants, both appearing to be of Corpus origin.
- Prior to Update 19.10, the
Braton series was also thought to be Corpus manufactured as well; this is no longer the case with its remodel.
- Prior to Update 19.10, the
Vaultings
- On December 7th, 2018, it was announced that Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built sentinels will remain as-is.
Helios can be equipped with the following items:
Cosmetics
Ictus Attachments
(Available to all Sentinels)
(Available to all Sentinels)
See also
- Fixed Helios attempting, but not completing, scans while you are in Necramech form.
- Fixed Helios struggling to Scan anything while you’re piloting a Necramech.
- Fixed incorrect Energy colors on the Simaris Helios Skin.
- Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.
- Helios no longer scans Solaris Lore Fragments.
- Optimized Helios's Detect Vulnerability Precept.
- Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
- Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
- Fixed cases where Helios began vibrating when equipped with the Investigator precept.
- Fixed Helios and Helios Prime taking a long time to find a new target after being interrupted.
- Fixed a crash from Helios' Detect Vulnerability Precept.
- Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
- Deconstructor Prime can now be used on non-Prime Helios.
- Fixed file paths appearing for Helios Prime when crafting it in the Foundry.
- Fixed being able to equip Deconstructor on a Sentinel that is not Helios.
- Helios Prime introduced.
- Fixed a bug where non-Helios Sentinels could equip the Deconstructor when randomizing their loadout.
- Fixed missing note on the Open Slot requirement for Helios in the Arsenal.
- Reduced the damage of Helios' Deconstructor in The War Within quest.
- Fixed Helios' Detect Vulnerability at max rank (now 2.75x damage at rank 5 instead of 2.5x).
- Fixed Helios' Deconstructor not continuously firing.
- Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player's Gear.
- Fixed Helios being able to scan Oddities.
- Fixed Helios being able to scan Oddities.
- Fixed Helios not attacking enemies when equipped with the Deconstructor.
- Fixed Helios' Simaris skin using the wrong energy color.
- Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries.
- Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
- Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
- Fixed the energy color of Helios not applying to his center ?eye? until you back out of Appearance in the Arsenal.
- Fixed issue with Helios caused by viewing another players profile then entering a Mission, causing Helios to count scans from other players completed Codex.
- Fixed issue with Helios not scanning properly.
- Fixed Helios refusing to scan decorations while there were scannable objects out of sight.
- Changed Helios to reduce time between scans (often over 3 seconds was wasted).
- Simplified Helios' scan logic to avoid a bunch of heavy-lifting that is already done by native code.
- Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
- Improved the performance of the Helios' Scanner ability.
- Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
- Helios will now prefer to scan enemies over environmental objects if both type of targets are available.
- Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.
- Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn't Get distracted during scans so easily.
- Fixed an issue with Helios scanning objects that have already been fully scanned.
- (Unranked attack precepts will have half the range listed above).
Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage. - Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats
- Fixed potential issues with Helios not having high resolution textures.
- Introduced.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier (Prime) • Dethcube (Prime) • Diriga • Djinn • Helios (Prime) Nautilus • Oxylus • Shade (Prisma) • Taxon • Wyrm (Prime) | |
MOA | Lambeo • Oloro • Para • Nychus | |
Beast | ||
Kubrow | Incubated | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Incubated | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |
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