Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike. Scans require equipped Codex Scanner and an available charge.

The Heliocor is a Cephalon-designed hammer obtainable from Cephalon Simaris. The immense power of the Heliocor not only lies in its high damage per swing, but its ability to aid the user in transferring slain enemies into their Codex. It does, however, suffer a little in the ways of status and has a reduced swing speed.

Characteristics[edit | edit source]

This weapon deals primarily DmgImpactSmall64.pngImpact damage.




Acquisition[edit | edit source]

The Helicor's blueprint can be purchased from Cephalon Simaris for ReputationLargeBlack.png75,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:ReputationBlackx64.png75,000

Notes[edit | edit source]

  • The Heliocor will not grant Standing for Cephalon Simaris even if players are carrying Synthesis Scanners in their Gear, though the weapon will still perform Codex scans as normal.
  • If the equipped Synthesis Scanner is enhanced with the Sol-Battery Widget, scans through melee kills will not use up scanner charges.
  • The Heliocor can obtain Kavat Genetic Codes if it kills Feral Kavats. This helps greatly with speeding up the genetic material needed to make a Kavat companion as long as the slow swing speed is managed accordingly.
  • The Heliocor cannot scan something that has already been scanned with a normal scanner.

Tips[edit | edit source]

  • Due to its low attack speed, it is recommended to take advantage of its high critical chance and use Mod TT 20px.pngBerserker to compensate.
  • Mod TT 20px.pngFury can increase the swing speed of the Heliocor.

Trivia[edit | edit source]

  • It is the first melee weapon that can be obtained from any Syndicate.
  • Functionally, the Heliocor is the first Cephalon-designed weapon built primarily for combat in mind, as previous Cephalon weapons are essentially repurposed research devices. This is also the first weapon that fulfils a utility function outside of damage-dealing during gameplay.
  • Unlike the Gammacor.pngGammacor and the CephPrimary.pngSimulor, the Heliocor does not deal DmgMagneticSmall64.pngMagnetic damage.

Media[edit | edit source]

Heliocor Skins Edit

Patch History[edit | edit source]

Hotfix 27.3.4

  • Fixed Heliocor having the incorrect Energy color.

Update 26.0

  • Damage increased from 140 to 280.
  • Range increased from 2 to 2.5.
  • Status Chance increased from 2.5% to 12%.
  • Critical Chance increased from 25% to 38%
  • Slam Attack increased from 280 to 840.
  • Slide Attack increased from 280 to 560.
  • Parry Angle set to 50.
  • Follow Through increased from 0.2 to 0.4.

Update: Specters of the Rail 1

  • Introduced.

Last updated: Update 26.0

See Also[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.