- For the Boss on Earth, see Councilor Vay Hek.
The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is also able to perform with greater success at more moderate ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.
This weapon can be sold for 7,500.
Characteristics[]
- This weapon deals primarily Puncture damage.
Advantages over other Primary weapons (excluding modular weapons):
- Very high overall status chance.
- Innate multishot of 7 pellets.
- Can equip the Hek-exclusive Scattered Justice mod.
- Normal Attack (wiki attack index 1)
- High total damage (525)
- Above average average number of procs per shot (0.74)
- High average number of crits per shot (0.7)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by Projectile Speed).
- High recoil.
- May miss enemies at point-blank range due to the length of the barrels.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (12.5m/%)
- Very low crit chance (10.00%)
- Very low maximum falloff distance (20.0 m)
- Low magazine (4)
- Low fire rate (2.17 attacks/sec)
- Below average ammo max (120)
- Low status chance (10.70%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Hek (Normal Attack), compared to Vaykor Hek (Normal Attack):
- Equal base damage
- Lower base critical chance (10.00% vs. 25.00%)
- Lower average damage per tap (577.5 vs. 656.25)
- Lower burst DPS (1253.17 vs. 1968.75)
- Lower sustained DPS (601.04 vs. 1067.79)
- Closer max damage falloff distance (20.0 m vs. 25.0 m)
- Greater max damage reduction at ending falloff distance (80.00% vs. 73.33%)
- Lower fire rate (2.17 attacks/sec vs. 3.00 attacks/sec)
- Smaller magazine (4 vs. 8)
- Faster reload time (2.00 s vs. 2.25 s)
- Lower Mastery Rank required (4 vs. 12)
- Higher disposition (●●●●○ (1.20x) vs. ●●●●○ (1.15x))
- No innate Justice effect
Comparisons:
- Hek (Normal Attack), compared to Kuva Hek (Normal Attack):
- Lower base damage per projectile (75.00 vs. 87.00) (excluding any Progenitor bonus)
- Lower total damage (using max +60% Progenitor bonus if applicable) (525 vs. 974.4)
- Lower base critical chance (10.00% vs. 23.00%)
- Lower base critical multiplier (2.00x vs. 2.10x)
- Lower base status chance (10.70% vs. 13.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (577.5 vs. 1220.92)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (1253.17 vs. 2649.40)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (601.04 vs. 1270.69)
- Closer starting damage falloff distance (10.0 m vs. 15.0 m)
- Closer max damage falloff distance (20.0 m vs. 30.0 m)
- Lesser max damage reduction at ending falloff distance (80.00% vs. 82.80%)
- More accurate (Medium vs. Medium)
- Lower Mastery Rank required (4 vs. 15)
- Higher disposition (●●●●○ (1.20x) vs. ●●●○○ (0.90x))
Acquisition[]
The Hek's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Neurodes 5 |
Circuits 900 |
Salvage 1,200 |
Rubedo 1,000 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:25,000 |
Tips[]
- Along with the Corinth and Vaykor Hek, the Hek is able to use Accelerated Blast more efficiently than other shotguns due to Puncture being its primary damage, which is uncommon among weapons in its class.
- Using the Shotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
- The weapon's spread cone can be shrunk by zooming in, as with all shotguns.
- Equipping both Hell's Chamber and Scattered Justice will give the Hek +320% Multishot, giving it an impressive 29 pellets per shot with a 40% chance of firing a 30th pellet. This greatly improves the Hek's damage and status chance.
- Along with Scattered Justice's multishot, the Justice effect can be used to restore health and deal area-of-effect damage.
Trivia[]
- This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.
- Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
- Vem Tabook uses a modified Hek that fires electric shells.
- The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
- It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
- The Hek received a minor visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
- The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
- The Hek has a striking resemblance to a 1960s quad-barrel shotgun prototype.
- Kuva Liches have a chance of having a name very similar to the Hek (Hekk).
Media[]
Hek Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Hek
Update 31.0 (2021-12-15)
- Fixed the hit effect missing from the Hek.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance increased from 3.5714285714286% to 10.714285714286%.
Hotfix 18.13.2 (2016-06-01)
- Original sound restored.
Update 17.3 (2015-09-02)
- Conclave: Can now be used in PvP.
Hotfix 15.0.3 (2014-10-24)
- Fixed an issue with Syndicate mod being 500% multishot instead of 50% (Scattered Justice).
Update 15.0 (2014-10-24)
- New syndicate weapon mod: Scattered Justice, adds 50% multishot.
Hotfix 13.4.1 (2014-05-23)
- Updated textures.
Update 12.0 (2014-02-05)
- Damage increased and more minimun damage added to falloff.
Update 9.5 (2013-08-09)
- Added custom reload sounds.
Update 7.10 (2013-05-03)
- Effective range increased. Range longer than Strun and Boar.
Hotfix 7.7.1 (2013-04-04)
- Restored missing sounds
Update 7.x Weapon Balance (2013-03-22)
- Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
- Damaged per pellet reduced from 19 to 17
- Total number of pellets increased from 7 to 8
- Reload time decreased from 2.15 to 2
- Crit Chance increased from 2.5% to 5%
Update 5.4 (2013-01-14)
- Balance changes.
Update 5.2 (2013-01-04)
- Introduced.
Last updated: Hotfix 18.13.2 (2016-06-01)
See Also[]
- Councilor Vay Hek, a Grineer boss who uses an oversized version of this weapon, and may have invented it.
- Vem Tabook, the leader of The Grustrag Three, uses a modified version of the Hek.
- Scattered Justice, a Hek exclusive Syndicate mod.
- Vaykor Hek, the Steel Meridian counterpart of this weapon.
- Kuva Hek, the Kuva counterpart of this weapon.