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{{For|the [[Boss]] on [[Earth]]|Councilor Vay Hek}}
 
{{For|the [[Boss]] on [[Earth]]|Councilor Vay Hek}}
The '''Hek''' is a [[Grineer]] shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability. 
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The '''Hek''' is a [[Grineer]] shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
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*The Hek received a minor visual update in {{ver|13.4.1}}, which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
 
*The Hek received a minor visual update in {{ver|13.4.1}}, which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
 
*The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
 
*The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
*The Hek may have been based on a 1960s [[wikipedia:Winchester Liberator|quad-barrel shotgun prototype]].{{cite}}
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*The Hek has a striking resemblance to a 1960s [[wikipedia:Winchester Liberator|quad-barrel shotgun prototype]].
   
 
==Media==
 
==Media==
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{{ver|7.10}}
 
{{ver|7.10}}
*Effective range increased. Range longer than Strun and Boar
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*Effective range increased. Range longer than Strun and Boar.
   
 
{{ver|7.7.1}}
 
{{ver|7.7.1}}

Revision as of 21:09, 7 May 2019

The Hek is a powerful shotgun that fires its shots with a tight spread, making it efficient at medium range as long as its strong recoil is properly managed.


For the Boss on Earth, see Councilor Vay Hek.

The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
5
Circuits
900
Salvage
1,200
Rubedo
1,000
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits25,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Lower Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against Shields and Flesh.
  • Has linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by projectile flight speed).
  • Low critical chance.
  • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~4.03%.
  • Small magazine size.
  • High recoil.
  • May miss enemies at point-blank range due to the length of the barrels.

Comparisons:

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Notes

  • The listed damage is the total of all the pellets' damage value. The actual damage per pellet is 11.26 Script error: The function "Proc" does not exist.48.76 Script error: The function "Proc" does not exist. and 15 Script error: The function "Proc" does not exist..
  • The listed status chance is the base chance per shot that at least one pellet will proc a status. The actual base status chance per pellet is ~4%.

Tips

  • Due to this gun's low magazine size, it is recommended that you focus on Rate of Fire or Reload Speed to increase overall DPS.
  • Along with the Corinth Corinth and VaykorHek Vaykor Hek, the Hek is able to use Mod TT 20px Accelerated Blast more efficiently than other shotguns due to Script error: The function "Proc" does not exist. being its primary damage, which is uncommon among weapons in its class.
  • Mod TT 20px Ammo Stock at Rank 3 (+40%) adds two into the magazine size (for a total of 6). There is no need to upgrade the mod further as no additional rounds will be gained.
    • A fully ranked Ammo Stock combined with a fully ranked Mod TT 20px Burdened Magazine will add 5 additional rounds to the magazine, giving it 9 rounds in total.
  • Using the Mod TT 20px Shotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
  • The weapon's spread cone can be shrunk by zooming in, as with all shotguns.
  • Equipping both Mod TT 20px Hell's Chamber and Mod TT 20px Scattered Justice will give the Hek +320% Multishot, giving it an impressive 29 pellets per shot with a 40% chance of firing a 30th pellet. This greatly improves the Hek's damage and status chance.

Trivia

  • This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.
    7ZgSAAX

    Concept art for Vay Hek's Terra Frame, with the Hek-shaped cannon clearly in view.

    • Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
    • Vem Tabook uses a modified Hek that fires electric shells.
  • The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
    • It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
  • The Hek received a minor visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
  • The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
  • The Hek has a striking resemblance to a 1960s quad-barrel shotgun prototype.

Media

Hek Skins

Edit

Patch History

Hotfix 18.13.2 (2016-06-01)

  • Original sound restored.

Update 17.3 (2015-09-02)

  • Conclave: Can now be used in PvP.

Hotfix 15.0.3 (2014-10-24)

  • Fixed an issue with Syndicate mod being 500% multishot instead of 50% (Scattered Justice).

Update 15.0 (2014-10-24)

  • New syndicate weapon mod: Scattered Justice, adds 50% multishot.

Hotfix 13.4.1 (2014-05-23)

  • Updated textures.

Update 12.0 (2014-02-05)

  • Damage increased and more minimun damage added to falloff.

Update 9.5 (2013-08-09)

  • Added custom reload sounds.

Update 7.10 (2013-05-03)

  • Effective range increased. Range longer than Strun and Boar.

Hotfix 7.7.1 (2013-04-04)

  • Restored missing sounds

Update 7.x Weapon Balance (2013-03-22)

  • Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
  • Damaged per pellet reduced from 19 to 17
  • Total number of pellets increased from 7 to 8
  • Reload time decreased from 2.15 to 2
  • Crit Chance increased from 2.5% to 5%

Update 5.4 (2013-01-14)

  • Balance changes.

Update 5.2 (2013-01-04)

  • Introduced.

Last updated: Hotfix 18.13.2 (2016-06-01)

See Also