No edit summary |
m (don't need a cite if people agree "hey, it kinda looks like this historical thing") |
||
Line 162: | Line 162: | ||
<br /> |
<br /> |
||
{{For|the [[Boss]] on [[Earth]]|Councilor Vay Hek}} |
{{For|the [[Boss]] on [[Earth]]|Councilor Vay Hek}} |
||
− | The '''Hek''' is a [[Grineer]] shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability. |
+ | The '''Hek''' is a [[Grineer]] shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability. |
This weapon can be sold for {{cc|7,500}}. |
This weapon can be sold for {{cc|7,500}}. |
||
Line 212: | Line 212: | ||
*The Hek received a minor visual update in {{ver|13.4.1}}, which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons. |
*The Hek received a minor visual update in {{ver|13.4.1}}, which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons. |
||
*The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun. |
*The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun. |
||
− | *The Hek |
+ | *The Hek has a striking resemblance to a 1960s [[wikipedia:Winchester Liberator|quad-barrel shotgun prototype]]. |
==Media== |
==Media== |
||
Line 260: | Line 260: | ||
{{ver|7.10}} |
{{ver|7.10}} |
||
− | *Effective range increased. Range longer than Strun and Boar |
+ | *Effective range increased. Range longer than Strun and Boar. |
{{ver|7.7.1}} |
{{ver|7.7.1}} |
Revision as of 21:09, 7 May 2019
- For the Boss on Earth, see Councilor Vay Hek.
The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
5 |
900 |
1,200 |
1,000 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:25,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Very high status chance.
- Tied with Tigris, Tigris Prime, Vaykor Hek and Corinth for the third narrowest pellet spread of all shotguns, behind Exergis and Astilla.
- Can equip the Hek-exclusive Scattered Justice mod.
Disadvantages:
- Lower Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against Shields and Flesh.
- Has linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by projectile flight speed).
- Low critical chance.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~4.03%.
- Small magazine size.
- High recoil.
- May miss enemies at point-blank range due to the length of the barrels.
Comparisons:
- Hek (Normal Attack), compared to Vaykor Hek (Normal Attack):
- Equal base damage
- Lower base critical chance (10.00% vs. 25.00%)
- Lower average damage per tap (577.5 vs. 656.25)
- Lower burst DPS (1253.17 vs. 1968.75)
- Lower sustained DPS (601.04 vs. 1067.79)
- Closer max damage falloff distance (20.0 m vs. 25.0 m)
- Greater max damage reduction at ending falloff distance (80.00% vs. 73.33%)
- Lower fire rate (2.170 attacks/sec vs. 3.000 attacks/sec)
- Smaller magazine (4 vs. 8)
- Faster reload time (2.00 s vs. 2.25 s)
- Lower Mastery Rank required (4 vs. 12)
- Higher disposition (●●●●○ (1.20x) vs. ●●●●○ (1.15x))
- No innate Justice effect
Notes
- The listed damage is the total of all the pellets' damage value. The actual damage per pellet is 11.26 Script error: The function "Proc" does not exist., 48.76 Script error: The function "Proc" does not exist. and 15 Script error: The function "Proc" does not exist..
- The listed status chance is the base chance per shot that at least one pellet will proc a status. The actual base status chance per pellet is ~4%.
Tips
- Due to this gun's low magazine size, it is recommended that you focus on Rate of Fire or Reload Speed to increase overall DPS.
- Accelerated Blast is particularly effective, given the Hek's high Puncture Damage.
- Along with the Corinth and Vaykor Hek, the Hek is able to use Accelerated Blast more efficiently than other shotguns due to Script error: The function "Proc" does not exist. being its primary damage, which is uncommon among weapons in its class.
- Ammo Stock at Rank 3 (+40%) adds two into the magazine size (for a total of 6). There is no need to upgrade the mod further as no additional rounds will be gained.
- A fully ranked Ammo Stock combined with a fully ranked Burdened Magazine will add 5 additional rounds to the magazine, giving it 9 rounds in total.
- Using the Shotgun Ammo Mutation mod can help regain ammo when needed, although not as often as the full auto shotguns.
- The weapon's spread cone can be shrunk by zooming in, as with all shotguns.
- Equipping both Hell's Chamber and Scattered Justice will give the Hek +320% Multishot, giving it an impressive 29 pellets per shot with a 40% chance of firing a 30th pellet. This greatly improves the Hek's damage and status chance.
- Along with Scattered Justice's multishot, the Justice effect can be used to restore health and deal area-of-effect damage.
Trivia
- This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.
- Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
- Vem Tabook uses a modified Hek that fires electric shells.
- The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
- It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
- The Hek received a minor visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
- The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
- The Hek has a striking resemblance to a 1960s quad-barrel shotgun prototype.
Media
Hek Skins
Patch History
Hotfix 18.13.2 (2016-06-01)
- Original sound restored.
Update 17.3 (2015-09-02)
- Conclave: Can now be used in PvP.
Hotfix 15.0.3 (2014-10-24)
- Fixed an issue with Syndicate mod being 500% multishot instead of 50% (Scattered Justice).
Update 15.0 (2014-10-24)
- New syndicate weapon mod: Scattered Justice, adds 50% multishot.
Hotfix 13.4.1 (2014-05-23)
- Updated textures.
Update 12.0 (2014-02-05)
- Damage increased and more minimun damage added to falloff.
Update 9.5 (2013-08-09)
- Added custom reload sounds.
Update 7.10 (2013-05-03)
- Effective range increased. Range longer than Strun and Boar.
Hotfix 7.7.1 (2013-04-04)
- Restored missing sounds
Update 7.x Weapon Balance (2013-03-22)
- Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
- Damaged per pellet reduced from 19 to 17
- Total number of pellets increased from 7 to 8
- Reload time decreased from 2.15 to 2
- Crit Chance increased from 2.5% to 5%
Update 5.4 (2013-01-14)
- Balance changes.
Update 5.2 (2013-01-04)
- Introduced.
Last updated: Hotfix 18.13.2 (2016-06-01)
See Also
- Councilor Vay Hek, the Grineer boss who uses an oversized version of this weapon, and may have invented it.
- Vem Tabook, the leader of The Grustrag Three, uses a modified version of the Hek.
- Scattered Justice, a Hek exclusive Syndicate mod.
- Vaykor Hek, the Steel Meridian custom version.