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The Hek is a powerful shotgun that fires its shots with a tight spread, making it efficient at medium range as long as its strong recoil is properly managed.
For the Boss on Earth, see Councilor Vay Hek.

The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is also able to perform with greater success at more moderate ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.

This weapon can be sold for Credits64.png 7,500.

Characteristics[]

This weapon deals primarily Puncture DamageDmgPunctureSmall64.png Puncture damage.

Advantages:

Disadvantages:

Comparisons:

  • Hek (attack: Normal), compared to Vaykor Hek (attack: Normal):
    • Lower base critical chance (10% vs. 25%)
    • Lower average damage per shot (max Progenitor bonus if applicable) (577.5 vs. 656.25)
    • Lower burst DPS (max Progenitor bonus if applicable) (1,253.18 vs. 1,968.75)
    • Lower sustained DPS (max Progenitor bonus if applicable) (601.04 vs. 1,067.8)
    • Closer ending damage falloff distance (20m vs. 25m)
    • Greater max damage reduction at ending falloff distance (80% vs. 73.33%)
    • Lower fire rate (2.17 round(s)/sec vs. 3 round(s)/sec)
    • Smaller magazine (4 round(s) vs. 8 round(s))
    • Faster reload time (2 s vs. 2.25 s)
    • Different polarities (None vs. Vazarin Pol.svgMadurai Pol.svg)
    • Lower Mastery Rank required (4 vs. 12)
    • Higher disposition (1.2 vs. 1.1)
    • Lack of an innate Justice effect

Comparisons:

  • Hek (attack: Normal), compared to Kuva Hek (attack: Normal):
    • Lower base damage (75 vs. 108.75)
    • Lower total damage (525 vs. 761.25)
    • Lower base critical chance (10% vs. 23%)
    • Lower base critical multiplier (2x vs. 2.1x)
    • Lower base status chance (10.7% vs. 13%)
    • Lower average damage per shot (max Progenitor bonus if applicable) (577.5 vs. 1,220.92)
    • Lower burst DPS (max Progenitor bonus if applicable) (1,253.18 vs. 2,649.4)
    • Lower sustained DPS (max Progenitor bonus if applicable) (601.04 vs. 1,270.7)
    • Closer starting damage falloff distance (10m vs. 15m)
    • Closer ending damage falloff distance (20m vs. 30m)
    • Lesser max damage reduction at ending falloff distance (80% vs. 82.8%)
    • More accurate (9.1 vs. 9.09)
    • Lower Mastery Rank required (4 vs. 15)
    • Higher disposition (1.2 vs. 0.5)

Acquisition[]

The Hek's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
25,000
Neurode64.png
5
Circuits64.png
900
Salvage64.png
1,200
Rubedo64.png
1,000
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png25,000

Tips[]

Trivia[]

  • This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.

    Concept art for Vay Hek's Terra Frame, with the Hek-shaped cannon clearly in view.

    • Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
    • Vem Tabook uses a modified Hek that fires electric shells.
  • The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
    • It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
  • The Hek received a minor visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
  • The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
  • The Hek has a striking resemblance to a 1960s quad-barrel shotgun prototype.

Media[]

Hek Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance increased from 3.5714285714286% to 10.714285714286%.

Hotfix 18.13.2 (2016-06-01)

  • Original sound restored.

Update 17.3 (2015-09-02)

  • Conclave: Can now be used in PvP.

Hotfix 15.0.3 (2014-10-24)

  • Fixed an issue with Syndicate mod being 500% multishot instead of 50% (Scattered Justice).

Update 15.0 (2014-10-24)

  • New syndicate weapon mod: Scattered Justice, adds 50% multishot.

Hotfix 13.4.1 (2014-05-23)

  • Updated textures.

Update 12.0 (2014-02-05)

  • Damage increased and more minimun damage added to falloff.

Update 9.5 (2013-08-09)

  • Added custom reload sounds.

Update 7.10 (2013-05-03)

  • Effective range increased. Range longer than Strun and Boar.

Hotfix 7.7.1 (2013-04-04)

  • Restored missing sounds

Update 7.x Weapon Balance (2013-03-22)

  • Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
  • Damaged per pellet reduced from 19 to 17
  • Total number of pellets increased from 7 to 8
  • Reload time decreased from 2.15 to 2
  • Crit Chance increased from 2.5% to 5%

Update 5.4 (2013-01-14)

  • Balance changes.

Update 5.2 (2013-01-04)

  • Introduced.

Last updated: Hotfix 18.13.2 (2016-06-01)

See Also[]