Heavy Gunners are cybernetically-enhanced female Grineer heavy infantry armed with Gorgon machine-guns. Identified by their taller, thinner frame and female voice, Heavy Gunners are capable of laying down suppressing fire to support their teammates. If left unchecked, they can tear through players' shields and health very quickly, especially on Warframes with lighter armor.
Tactics[]
- With their
Gorgon their damage output gets high after ramping up, therefore it is advised to take cover when they are at their peak fire rate and attack them while they are reloading or just started shooting.
- Heavy Gunners seldom fight their targets alone. One Heavy Gunner usually fights alongside a Lancer, a Shield Lancer, a Bombard, or another Gunner, allowing the Heavy Gunner to take time spooling her weapon as their targets face those with a greater threat.
- When getting close, she will do a radial blast attack, knocking down her enemies within a short radius. She can initiate this attack even while being knocked down or stunned with a crowd control elemental like
Electricity, so melee combat with the Heavy Gunner can prove difficult and sometimes frustrating, with you knocking them down, while they are still able to knock you down with their attack. Although they can use this ability repeatedly, there is a very long delay before it can be used again.
- The Tusk variant found in the Plains of Eidolon wielding a Tusk Grattler is much more dangerous than normal. They have very good accuracy and the damage output of this weapon is extreme once it is firing at full rate, being able to drop even well-upgraded Tenno in seconds. The area of effect of the weapon can bypass some barriers like Volt's Electric Shield so make sure you're far enough away from the impact point to be protected from damage. Against these gunners, the best tactic is to kill them first before they know you're there.
Farming Locations[]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
- Normal Heavy Gunner
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Mercury | Elion | Capture | 7 - 9 | Grineer Asteroid | |
Mercury | Caloris | Rescue | 6 - 8 | Grineer Asteroid | |
Ceres | Lex | Capture | 14 - 16 | Grineer Shipyard | |
Sedna | Rusalka | Sabotage | 32 - 36 | Grineer Galleon | |
Mars | Ara | Capture | 10 - 12 | Grineer Settlement |
Tips[]
- Despite being a "heavy" unit, Heavy Gunners have Ferrite Armor like the lighter Lancers and Troopers. While this makes their armor less resistant, they also aren't susceptible to increased damage from
Radiation, making them a higher threat for players specializing in that damage.
- After Update 10.5 (2013-10-23), the Heavy Gunner can be seen reloading her
Gorgon. Use this as an opportunity to attack as the reload time of the
Gorgon is normally slow.
- Weapons that can deliver a knockdown such as the
Obex can be extremely effective, as with all heavy units, due to the fact that it can knock down the unit, making it vulnerable to any attack, including finishers.
Variants
Arid Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Undetermined | ||
Tileset | Grineer Settlement | Codex Scans | 3 | |
Weapon | ![]() ![]() |
Other Drops | ![]() | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 300 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 500 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | 500 | |||
Base Level | 8 |
Frontier Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Undetermined | ||
Tileset | Grineer Forest | Codex Scans | 3 | |
Weapon | ![]() ![]() |
Other Drops | ![]() | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 350 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 500 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | 500 | |||
Base Level | 1 |
Drekar Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Update 17.0 (2015-07-31) | ||
Tileset | Grineer Sealab | Codex Scans | 3 | |
Weapon | ![]() ![]() |
Other Drops | None | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 350 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 500 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | 500 | |||
Base Level | 8 |
Kuva Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Undetermined | ||
Tileset | Kuva Fortress | Codex Scans | 3 | |
Weapon | ![]() ![]() |
Other Drops | None | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 300 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 500 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | 500 | |||
Base Level | 8 |
- Have no eximus variant.
Tusk Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Undetermined | ||
Tileset | Plains of Eidolon | Codex Scans | 3 | |
Weapon | Tusk Grattler ![]() ![]() |
Other Drops | None | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 300 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 500 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | 500 | |||
Base Level | 1 |
Demolisher Heavy Gunner | General | Miscellaneous | ||
---|---|---|---|---|
![]() |
Introduced | Update 25.7 (2019-08-29) | ||
Mission | Olympus Kelpie Tamu |
Codex Scans | 3 | |
Weapon | ![]() |
Other Drops | 50 Kuva 100% (Kuva Fortress) | |
Statistics | Mod Drops | ![]() ![]() ![]() ![]() | ||
Cloned Flesh | 2000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Affinity | ??? |
- Possesses an innate 20% damage reduction.
Trivia[]
- Prior to Update 11.0 (2013-11-20), all Grineer heavy units (Heavy Gunners included) used to sport shields. Update 11 removed these shields in favor of improved armor, largely making shields a Corpus-exclusive technology.
- Interestingly, the Leech Heavy Gunner Eximus is the only Grineer unit to have an inverted armor styling, this being purple as her base armor design color with faint lime accents, as opposed to faint lime with purple accents.
- As with most Drekar units, the Drekar variant of the Heavy Gunner wears a kerchief that covers the lower half of her face in lieu of a mask, unlike the other Heavy Gunner variants.
- Drekar Heavy Gunners were also more prone to dropping resources and mods compared to other Heavy Gunner variants, on top of dropping Orokin Cells along with their regular drops. This was rectified in Update 17.3 (2015-09-02).
- The Tusk Corps Heavy Gunner is armed with the
Grattler, thus being the first ground enemy equipped with an Archwing Weapon. They will only use this weapon at long range, however, and will switch to the
Kohmak sidearm for medium and close-range engagements.
- The Arid and Frontier variants deals mostly
Slash as opposed to
Impact with their camo
Gorgons, as shown by Adaptation.
Media[]
Patch History[]
Update 30.8 (2021-10-04)
- (Undocumented) Heavy Gunners now have a different colored mask from Ballista.
Hotfix 30.5.2 (2021-07-07)
- Fixed a script error if an enemy did a ground slam (eg: Heavy Gunner) and died mid cast.
Hotfix 30.0.6 (2021-04-20)
- Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.
Hotfix 29.2.4 (2020-10-15)
- Fixed Tusk Heavy Gunners doing unintended extreme amounts of damage.
Hotfix 29.0.7 (2020-09-03)
- Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported here!
Vanilla (2012-10-25)
- Introduced.