FANDOM


(Сode cleanup, use of Visual WeaponInfoBox editor is advised for future stat edits)
(override values moved to Module:Weapons/data (Special:Diff/2035051))
Line 3: Line 3:
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
  +
 
<!--
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
Line 9: Line 10:
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
-->
  +
<!--Statistics-->
  +
|image =
  +
|mastery level =
  +
|slot =
  +
|type =
  +
|trigger =
  +
  +
<!--Utility-->
  +
|ammo type =
  +
|flight speed =
  +
|range =
  +
|noise level =
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
  +
  +
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}

Revision as of 20:45, December 6, 2019

A strong blade capable of inflicting fire damage to its foes.

The Heat Sword is a sword that radiates Heat b Heat on its slam attacks and ground finishers.

This weapon can be sold for Credits645,000.

The Heat Sword blueprint is rewarded upon completion of the Once Awake Quest. Alternatively, its blueprint can also be bought from the Nightwave Offerings.

Manufacturing Requirements
Credits64
20,000
NeuralSensor64
1
Ferrite64
500
Circuits64
300
PolymerBundle64
300
Time: 12 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

Weapon Loadouts

Tips

  • Mod TT 20pxCondition Overload is highly recommended to take advantage of this weapon's high status chance and ability to proc Heat b Heat against enemies, greatly increasing its damage into the several hundreds if properly modded.
  • As with all broadswords, using the Heat Sword with ExcaliburIcon272 Excalibur is advised in order to increase the weapon's damage and swing speed.
  • While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add Mod TT 20pxVirulent Scourge or (Mod TT 20pxPrimed) Mod TT 20pxFever Strike together with Mod TT 20pxMolten Impact or Mod TT 20pxVolcanic Edge to create Gas b Gas damage and further increase this effectiveness.
  • The last swing of Mod TT 20pxIron Phoenix's "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc Heat b Heat against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and actually perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a Forma.

Trivia

  • Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the HeatDagger Heat Dagger, DualHeat Dual Heat Swords, and formerly, GrineerCombatKnife Sheev.
  • The Heat Sword received a visual change in Update 16.5, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  • The Ember statue in the Strata Relay is holding a Heat Sword on its right hand.

Media

  • Heat Sword in Codex.
  • Heat Sword
  • Heat Sword - colour customisation

Heat Sword Skins

Patch History

Update 26.0

Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 44 to 147.
  • Range increased from 1 to 2.5.
  • Slam Attack increased from 88 to 441.
  • Slide Attack increased from 94 to 147.
  • Parry Angle set to 55.

Update 17.5

  • Reduced the melee slam radius of Heat Sword in PvP.

Update 17.2

  • Heat Sword can now be used in PvP.

Hotfix 17.0.4

  • Brightened the visual effect of Heat Sword’s slam attack.

Update 16.5

  • Heat Sword available for use in Conclave.
  • The Heat Sword has been given a tremendous visual overhaul.

Update 5.0

  • Introduced.

Last updated: Update 26.0

See Also

Community content is available under CC-BY-SA unless otherwise noted.