WARFRAME Wiki
WARFRAME Wiki
m (→‎Characteristics: link fix)
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
   
Line 32: Line 32:
 
|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
  +
|melee range =
  +
|combo duration =
 
|block angle =
  +
|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
Line 146: Line 148:
 
|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
+
<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
|slide attack =
+
|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
Line 156: Line 169:
 
|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
Line 162: Line 176:
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}
   
The '''Heat Sword''' melee weapon uses the same animations as the {{Weapon|Skana}}. However, the Heat Sword is faster to swing and can deal {{Icon|Proc|Heat|Text}} damage on slam attacks and ground finishers.
+
The '''Heat Sword''' is a sword that radiates {{Icon|Proc|Heat|Text}} on its slam attacks and ground finishers.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
 
{{BuildAutomatic|type=Weapon}}
 
   
 
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be bought from the [[Nightwave]] Offerings.
 
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be bought from the [[Nightwave]] Offerings.
  +
 
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
Line 175: Line 189:
 
'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
*Highest [[status chance]] of all single swords.
+
*High [[status chance]].
*Slam attacks deal {{Icon|Proc|Heat|Text}} damage in a large AoE with a very high chance to proc.
+
*[[Slam Attack]]s and [[Finisher#Ground_Finisher|Ground Finisher]]s inflict {{Icon|Proc|Heat|Text}} damage.
*Finisher attack deals {{Icon|Proc|Heat|Text}} damage with 50% proc chance.
+
**Innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
**{{Icon|Proc|Heat|Text}} damage is effective against [[Flesh]] and [[Infested (Health)|Infested]].
 
 
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown.
 
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown.
*Stance slot has a {{Icon|Pol|V}} polarity, which matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}} stances.
+
*Stance slot has a {{Icon|Pol|V}} polarity, which matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}}.
*Innate {{Icon|Pol|Bar}} polarity slot.
+
*Innate {{Icon|Pol|Bar}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; ineffective against [[shield]]s and [[armor]].
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; ineffective against [[shield]]s and [[armor]].
*{{Icon|Proc|Heat|Text}} damage is ineffective against [[Proto Shield]]s.
+
*Slam Attacks and Ground Finishers have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
*Does not deal {{Icon|Proc|Heat|Text}} damage on regular attacks.
 
 
*Very low [[critical chance]].
 
*Very low [[critical chance]].
 
*Low [[critical multiplier]].
 
*Low [[critical multiplier]].
Line 192: Line 204:
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*The {{Icon|Pol|Bar}} [[polarity]] slot works well with {{M|Molten Impact}} to give the weapon's melee attacks innate {{Icon|Proc|Heat|text}} damage.
 
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against [[Infested]] and [[Cloned Flesh]].
 
   
 
==Tips==
 
==Tips==
Line 225: Line 233:
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|26}}
 
{{ver|26}}
<!--Actual patch notes made a mistake on status chance and damage according to archived version of Module:Weapons/data-->
+
''Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.''
 
*Mastery Rank increased from 0 to 3.
 
*Mastery Rank increased from 0 to 3.
*Damage increased from 44 (4.4 Impact, 4.4 Puncture, and 35.2 Slash) to 147 (4.7 Impact, 14.7 Puncture, and 117.6 Slash).
+
*Damage increased from 44 to 147.
 
*Range increased from 1 to 2.5.
 
*Range increased from 1 to 2.5.
 
*Slam Attack increased from 88 to 441.
 
*Slam Attack increased from 88 to 441.
 
*Slide Attack increased from 94 to 147.
 
*Slide Attack increased from 94 to 147.
  +
*Parry Angle set to 55.
   
 
{{ver|17.5}}
 
{{ver|17.5}}
Line 250: Line 259:
 
{{ver/Lu|26}}
 
{{ver/Lu|26}}
   
==See also==
+
==See Also==
 
*{{Weapon|Heat Dagger}}, the dagger version.
 
*{{Weapon|Heat Dagger}}, the dagger version.
 
*{{Weapon|Dual Heat Swords}}, the dual version.
 
*{{Weapon|Dual Heat Swords}}, the dual version.
Line 266: Line 275:
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Closed Beta]]
 
[[Category:Closed Beta]]
  +
[[Category:Heat Damage Weapons]]

Revision as of 15:01, 2 April 2020

A strong blade capable of inflicting fire damage to its foes.

The Heat Sword is a sword that radiates Script error: The function "Proc" does not exist. on its slam attacks and ground finishers.

This weapon can be sold for Credits64 5,000.

The Heat Sword blueprint is rewarded upon completion of the Once Awake Quest. Alternatively, its blueprint can also be bought from the Nightwave Offerings.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
1
Ferrite
500
Circuits
300
PolymerBundle
300
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • High status chance.
  • Slam Attacks and Ground Finishers inflict Script error: The function "Proc" does not exist. damage.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
    • Panic caused from Script error: The function "Proc" does not exist. proc lasts much longer than a knockdown.
  • Stance slot has a Script error: The function "Pol" does not exist. polarity, which matches Mod TT 20px Crimson Dervish, Mod TT 20px Swooping Falcon and Mod TT 20px Vengeful Revenant.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – ineffective against shields and armor.
  • Slam Attacks and Ground Finishers have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
  • Very low critical chance.
  • Low critical multiplier.
  • Below average attack speed.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • Mod TT 20px Condition Overload is highly recommended to take advantage of this weapon's high status chance and ability to proc Script error: The function "Proc" does not exist. against enemies, greatly increasing its damage into the several hundreds if properly modded.
  • As with all broadswords, using the Heat Sword with ExcaliburIcon272 Excalibur is advised in order to increase the weapon's damage and swing speed.
  • While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add Mod TT 20px Virulent Scourge or (Mod TT 20px Primed) Mod TT 20px Fever Strike together with Mod TT 20px Molten Impact or Mod TT 20px Volcanic Edge to create Script error: The function "Proc" does not exist. damage and further increase this effectiveness.
  • The last swing of Mod TT 20px Iron Phoenix's "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc Script error: The function "Proc" does not exist. against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and actually perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a Forma.

Trivia

  • Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the HeatDagger Heat Dagger, DualHeatSwords Dual Heat Swords, and formerly, Sheev Sheev.
  • The Heat Sword received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  • The Ember statue in the Strata Relay is holding a Heat Sword on its right hand.

Media

Heat Sword Skins

Edit

Patch History

Update 26.0 (2019-10-31) Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 44 to 147.
  • Range increased from 1 to 2.5.
  • Slam Attack increased from 88 to 441.
  • Slide Attack increased from 94 to 147.
  • Parry Angle set to 55.

Update 17.5 (2015-10-01)

  • Reduced the melee slam radius of Heat Sword in PvP.

Update 17.2 (2015-08-19)

  • Heat Sword can now be used in PvP.

Hotfix 17.0.4 (2015-08-06)

  • Brightened the visual effect of Heat Sword’s slam attack.

Update 16.5 (2015-05-12)

  • Heat Sword available for use in Conclave.
  • The Heat Sword has been given a tremendous visual overhaul.

Update 5.0 (2012-12-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also