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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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{{Codex|A strong blade capable of inflicting fire damage to its foes.}} |
{{Codex|A strong blade capable of inflicting fire damage to its foes.}} |
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− | The '''Heat Sword''' |
+ | The '''Heat Sword''' is a sword that radiates {{Icon|Proc|Heat|Text}} on its slam attacks and ground finishers. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
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− | |||
⚫ | |||
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be bought from the [[Nightwave]] Offerings. |
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be bought from the [[Nightwave]] Offerings. |
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+ | |||
⚫ | |||
==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
*High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
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− | * |
+ | *High [[status chance]]. |
− | *Slam |
+ | *[[Slam Attack]]s and [[Finisher#Ground_Finisher|Ground Finisher]]s inflict {{Icon|Proc|Heat|Text}} damage. |
− | * |
+ | **Innate {{Icon|Proc|Heat|Text}} damage – effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]]. |
− | **{{Icon|Proc|Heat|Text}} damage is effective against [[Flesh]] and [[Infested (Health)|Infested]]. |
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**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown. |
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown. |
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− | *Stance slot has a {{Icon|Pol|V}} polarity, which matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}} |
+ | *Stance slot has a {{Icon|Pol|V}} polarity, which matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}}. |
− | *Innate {{Icon|Pol|Bar}} polarity |
+ | *Innate {{Icon|Pol|Bar}} polarity. |
'''Disadvantages:''' |
'''Disadvantages:''' |
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*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – ineffective against [[shield]]s and [[armor]]. |
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – ineffective against [[shield]]s and [[armor]]. |
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− | *{{Icon|Proc|Heat|Text}} damage |
+ | *Slam Attacks and Ground Finishers have innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
− | *Does not deal {{Icon|Proc|Heat|Text}} damage on regular attacks. |
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*Very low [[critical chance]]. |
*Very low [[critical chance]]. |
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*Low [[critical multiplier]]. |
*Low [[critical multiplier]]. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Notes== |
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− | *The {{Icon|Pol|Bar}} [[polarity]] slot works well with {{M|Molten Impact}} to give the weapon's melee attacks innate {{Icon|Proc|Heat|text}} damage. |
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− | *High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against [[Infested]] and [[Cloned Flesh]]. |
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==Tips== |
==Tips== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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{{ver|26}} |
{{ver|26}} |
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− | + | ''Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.'' |
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*Mastery Rank increased from 0 to 3. |
*Mastery Rank increased from 0 to 3. |
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− | *Damage increased from 44 |
+ | *Damage increased from 44 to 147. |
*Range increased from 1 to 2.5. |
*Range increased from 1 to 2.5. |
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*Slam Attack increased from 88 to 441. |
*Slam Attack increased from 88 to 441. |
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*Slide Attack increased from 94 to 147. |
*Slide Attack increased from 94 to 147. |
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+ | *Parry Angle set to 55. |
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{{ver|17.5}} |
{{ver|17.5}} |
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*Introduced. |
*Introduced. |
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}} |
}} |
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− | {{ver/Lu| |
+ | {{ver/Lu|26}} |
− | ==See |
+ | ==See Also== |
*{{Weapon|Heat Dagger}}, the dagger version. |
*{{Weapon|Heat Dagger}}, the dagger version. |
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*{{Weapon|Dual Heat Swords}}, the dual version. |
*{{Weapon|Dual Heat Swords}}, the dual version. |
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[[Category:Slash Damage Weapons]] |
[[Category:Slash Damage Weapons]] |
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[[Category:Closed Beta]] |
[[Category:Closed Beta]] |
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+ | [[Category:Heat Damage Weapons]] |
Revision as of 15:01, 2 April 2020
The Heat Sword is a sword that radiates Script error: The function "Proc" does not exist. on its slam attacks and ground finishers.
This weapon can be sold for 5,000.
The Heat Sword blueprint is rewarded upon completion of the Once Awake Quest. Alternatively, its blueprint can also be bought from the Nightwave Offerings.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
500 |
300 |
300 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High status chance.
- Slam Attacks and Ground Finishers inflict Script error: The function "Proc" does not exist. damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Panic caused from Script error: The function "Proc" does not exist. proc lasts much longer than a knockdown.
- Stance slot has a Script error: The function "Pol" does not exist. polarity, which matches Crimson Dervish, Swooping Falcon and Vengeful Revenant.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – ineffective against shields and armor.
- Slam Attacks and Ground Finishers have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Very low critical chance.
- Low critical multiplier.
- Below average attack speed.
Tips
- Condition Overload is highly recommended to take advantage of this weapon's high status chance and ability to proc Script error: The function "Proc" does not exist. against enemies, greatly increasing its damage into the several hundreds if properly modded.
- As with all broadswords, using the Heat Sword with Excalibur is advised in order to increase the weapon's damage and swing speed.
- While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add Virulent Scourge or ( Primed) Fever Strike together with Molten Impact or Volcanic Edge to create Script error: The function "Proc" does not exist. damage and further increase this effectiveness.
- The last swing of Iron Phoenix's "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc Script error: The function "Proc" does not exist. against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and actually perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a Forma.
Trivia
- Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the Heat Dagger, Dual Heat Swords, and formerly, Sheev.
- The Heat Sword received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
- The Ember statue in the Strata Relay is holding a Heat Sword on its right hand.
Media
Heat Sword Skins
Patch History
Update 26.0 (2019-10-31) Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.
- Mastery Rank increased from 0 to 3.
- Damage increased from 44 to 147.
- Range increased from 1 to 2.5.
- Slam Attack increased from 88 to 441.
- Slide Attack increased from 94 to 147.
- Parry Angle set to 55.
Update 17.5 (2015-10-01)
- Reduced the melee slam radius of Heat Sword in PvP.
Update 17.2 (2015-08-19)
- Heat Sword can now be used in PvP.
Hotfix 17.0.4 (2015-08-06)
- Brightened the visual effect of Heat Sword’s slam attack.
Update 16.5 (2015-05-12)
- Heat Sword available for use in Conclave.
- The Heat Sword has been given a tremendous visual overhaul.
Update 5.0 (2012-12-18)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Heat Dagger, the dagger version.
- Dual Heat Swords, the dual version.