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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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⚫ | |||
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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⚫ | |||
+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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+ | |||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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+ | --> |
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+ | <!--Statistics--> |
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+ | |image = |
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+ | |mastery level = |
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+ | |slot = |
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+ | |type = |
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+ | |trigger = |
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+ | |||
+ | <!--Utility--> |
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+ | |ammo type = |
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+ | |flight speed = |
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+ | |range = |
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+ | |noise level = |
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+ | |fire rate = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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⚫ | |||
+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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⚫ | |||
{{Codex|A strong blade capable of inflicting fire damage to its foes.}} |
{{Codex|A strong blade capable of inflicting fire damage to its foes.}} |
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− | The '''Heat Sword''' |
+ | The '''Heat Sword''' is a sword that radiates {{Icon|Proc|Heat|Text}} on its slam attacks and ground finishers. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
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⚫ | |||
− | {{BuildRequire |
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− | |buildcredits= 20,000 |
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− | |build1= Neural Sensors |
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− | |build1amount=1 |
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− | |build2= Ferrite |
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− | |build2amount=500 |
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− | |build3= Circuits |
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− | |build3amount=300 |
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− | |build4= Polymer Bundle |
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− | |build4amount=300 |
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− | |buildtime=12 |
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− | |buildrush=25 |
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⚫ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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⚫ | |||
==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
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⚫ | |||
+ | *High [[status chance]]. |
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− | *Good base damage. |
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+ | *[[Slam Attack]]s and [[Finisher#Ground_Finisher|Ground Finisher]]s inflict {{Icon|Proc|Heat|Text}} damage. |
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− | *Great [[Status Effect|status]] chance. |
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⚫ | |||
− | *Higher damage compared to most other longswords. |
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− | *Slam attacks deal {{Icon|Proc|Heat|Text}} damage in a large AoE with a very high chance to proc. |
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**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown. |
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown. |
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⚫ | |||
− | *Finisher attack deals {{Icon|Proc|Heat|Text}} damage with 50% proc chance. |
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− | * |
+ | *Innate {{Icon|Pol|Bar}} polarity. |
⚫ | |||
'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – ineffective against [[shield]]s and [[armor]]. |
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− | *Does not deal knockdown to synthetic enemies (Ospreys, MOAs) on Slam Attack. |
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+ | *Slam Attacks and Ground Finishers have innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
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⚫ | |||
+ | *Very low [[critical chance]]. |
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+ | *Low [[critical multiplier]]. |
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⚫ | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | == |
+ | ==Tips== |
+ | *{{M|Condition Overload}} is highly recommended to take advantage of this weapon's high status chance and ability to proc {{Icon|Proc|Heat|text}} against enemies, greatly increasing its damage into the several hundreds if properly modded. |
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− | *The {{Icon|Pol|Bar}} [[polarity]] slot works well with the melee mod: [[Molten Impact]]. |
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+ | *As with all broadswords, using the Heat Sword with {{WF|Excalibur}} is advised in order to increase the weapon's damage and swing speed. |
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− | * Having this equipped will cause [[Valkyr]]'s Jump and Slam attacks during [[Hysteria]] to cause AoE {{Icon|Proc|Heat|Text}} damage instead of Knockdown. |
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+ | *While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add {{M|Virulent Scourge}} or ({{M|Primed Fever Strike|Primed}}) {{M|Fever Strike}} together with {{M|Molten Impact}} or {{M|Volcanic Edge}} to create {{Icon|Proc|Gas|text}} damage and further increase this effectiveness. |
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⚫ | |||
+ | *The last swing of {{M|Iron Phoenix}}'s "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc {{Icon|Proc|Heat|text}} against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and ''actually ''perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a [[Forma]]. |
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==Trivia== |
==Trivia== |
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− | *Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the |
+ | *Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the {{Weapon|Heat Dagger}}, {{Weapon|Dual Heat Swords}}, and formerly, {{Weapon|Sheev}}. |
*The Heat Sword received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons. |
*The Heat Sword received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons. |
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+ | *The Ember statue in the [[Relay|Strata Relay]] is holding a Heat Sword on its right hand. |
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==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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− | {{ver| |
+ | {{ver|26}} |
+ | ''Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.'' |
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⚫ | |||
+ | *Mastery Rank increased from 0 to 3. |
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+ | *Damage increased from 44 to 147. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Slam Attack increased from 88 to 441. |
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+ | *Slide Attack increased from 94 to 147. |
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+ | *Parry Angle set to 55. |
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⚫ | |||
⚫ | |||
{{ver|17.2}} |
{{ver|17.2}} |
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− | * |
+ | *Heat Sword can now be used in PvP. |
+ | {{ver|17.0.4}} |
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− | |||
⚫ | |||
*Brightened the visual effect of Heat Sword’s slam attack. |
*Brightened the visual effect of Heat Sword’s slam attack. |
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− | |||
{{ver|16.5}} |
{{ver|16.5}} |
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− | * |
+ | *Heat Sword available for use in Conclave. |
*The Heat Sword has been given a tremendous visual overhaul. |
*The Heat Sword has been given a tremendous visual overhaul. |
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+ | |||
+ | {{ver|5}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
⚫ | |||
− | * [[Alert]], the way you acquire the Heat Sword. |
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− | * |
+ | *{{Weapon|Dual Heat Swords}}, the dual version. |
⚫ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
__NOTOC__ |
__NOTOC__ |
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+ | [[de:Hitzeschwert]] |
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+ | [[es:Espada de calor]] |
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⚫ | |||
[[Category:Tenno]] |
[[Category:Tenno]] |
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[[Category:Sword]] |
[[Category:Sword]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Slash Damage Weapons]] |
[[Category:Slash Damage Weapons]] |
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+ | [[Category:Closed Beta]] |
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+ | [[Category:Heat Damage Weapons]] |
Revision as of 15:01, 2 April 2020
The Heat Sword is a sword that radiates Script error: The function "Proc" does not exist. on its slam attacks and ground finishers.
This weapon can be sold for 5,000.
The Heat Sword blueprint is rewarded upon completion of the Once Awake Quest. Alternatively, its blueprint can also be bought from the Nightwave Offerings.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
500 |
300 |
300 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High status chance.
- Slam Attacks and Ground Finishers inflict Script error: The function "Proc" does not exist. damage.
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- Panic caused from Script error: The function "Proc" does not exist. proc lasts much longer than a knockdown.
- Stance slot has a Script error: The function "Pol" does not exist. polarity, which matches Crimson Dervish, Swooping Falcon and Vengeful Revenant.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – ineffective against shields and armor.
- Slam Attacks and Ground Finishers have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Very low critical chance.
- Low critical multiplier.
- Below average attack speed.
Tips
- Condition Overload is highly recommended to take advantage of this weapon's high status chance and ability to proc Script error: The function "Proc" does not exist. against enemies, greatly increasing its damage into the several hundreds if properly modded.
- As with all broadswords, using the Heat Sword with Excalibur is advised in order to increase the weapon's damage and swing speed.
- While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add Virulent Scourge or ( Primed) Fever Strike together with Molten Impact or Volcanic Edge to create Script error: The function "Proc" does not exist. damage and further increase this effectiveness.
- The last swing of Iron Phoenix's "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc Script error: The function "Proc" does not exist. against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and actually perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a Forma.
Trivia
- Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the Heat Dagger, Dual Heat Swords, and formerly, Sheev.
- The Heat Sword received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
- The Ember statue in the Strata Relay is holding a Heat Sword on its right hand.
Media
Heat Sword Skins
Patch History
Update 26.0 (2019-10-31) Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.
- Mastery Rank increased from 0 to 3.
- Damage increased from 44 to 147.
- Range increased from 1 to 2.5.
- Slam Attack increased from 88 to 441.
- Slide Attack increased from 94 to 147.
- Parry Angle set to 55.
Update 17.5 (2015-10-01)
- Reduced the melee slam radius of Heat Sword in PvP.
Update 17.2 (2015-08-19)
- Heat Sword can now be used in PvP.
Hotfix 17.0.4 (2015-08-06)
- Brightened the visual effect of Heat Sword’s slam attack.
Update 16.5 (2015-05-12)
- Heat Sword available for use in Conclave.
- The Heat Sword has been given a tremendous visual overhaul.
Update 5.0 (2012-12-18)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Heat Dagger, the dagger version.
- Dual Heat Swords, the dual version.