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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxAutomatic}}
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
  +
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
  +
-->
  +
<!--Statistics-->
  +
|image =
  +
|mastery level =
  +
|slot =
  +
|type =
  +
|trigger =
  +
  +
<!--Utility-->
  +
|ammo type =
  +
|flight speed =
  +
|range =
  +
|noise level =
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
  +
  +
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
 
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}
 
{{Codex|A strong blade capable of inflicting fire damage to its foes.}}
   
The '''Heat Sword''' melee weapon uses the same animations as the [[Skana]]. However, the Heat Sword is faster to swing and can deal {{Icon|Proc|Heat|Text}} damage on slam attacks and ground finishers.
+
The '''Heat Sword''' is a sword that radiates {{Icon|Proc|Heat|Text}} on its slam attacks and ground finishers.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
   
 
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be bought from the [[Nightwave]] Offerings.
{{BuildRequire
 
|buildcredits= 20,000
 
|build1= Neural Sensors
 
|build1amount=1
 
|build2= Ferrite
 
|build2amount=500
 
|build3= Circuits
 
|build3amount=300
 
|build4= Polymer Bundle
 
|build4amount=300
 
|buildtime=12
 
|buildrush=25
 
}}
 
   
  +
{{BuildAutomatic|type=Weapon}}
The Heat Sword blueprint is rewarded upon completion of the [[Once Awake]] [[Quest]]. Alternatively, its blueprint can also be rewarded from [[Alert]] missions.
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
*Fast [[Attack Speed|attack speed]].
 
  +
*High [[status chance]].
*Good base damage.
 
  +
*[[Slam Attack]]s and [[Finisher#Ground_Finisher|Ground Finisher]]s inflict {{Icon|Proc|Heat|Text}} damage.
*Great [[Status Effect|status]] chance.
 
 
**Innate {{Icon|Proc|Heat|Text}} damage &ndash; effective against [[Cloned Flesh]], [[Damage/Infested|Infested]], and [[Infested Flesh]].
*Higher damage compared to most other longswords.
 
*Slam attacks deal {{Icon|Proc|Heat|Text}} damage in a large AoE with a very high chance to proc.
 
 
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown.
 
**Panic caused from {{Icon|Proc|Heat|Text}} proc lasts much longer than a knockdown.
 
*Stance slot has a {{Icon|Pol|V}} polarity, which matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}}.
*Finisher attack deals {{Icon|Proc|Heat|Text}} damage with 50% proc chance.
 
*One {{Icon|Pol|Bar}} [[polarity]] slot.
+
*Innate {{Icon|Pol|Bar}} polarity.
*Stance slot has a {{Icon|Pol|V}} polarity, matches [[Crimson Dervish]] and [[Vengeful Revenant]] stances.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; ineffective against [[shield]]s and [[armor]].
*Does not deal knockdown to synthetic enemies (Ospreys, MOAs) on Slam Attack.
 
  +
*Slam Attacks and Ground Finishers have innate {{Icon|Proc|Heat|Text}} damage &ndash; less effective against [[Proto Shield]]s.
*Low [[Critical Hit|critical]] chance.
 
  +
*Very low [[critical chance]].
  +
*Low [[critical multiplier]].
 
*Below average [[attack speed]].
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
==Notes==
+
==Tips==
  +
*{{M|Condition Overload}} is highly recommended to take advantage of this weapon's high status chance and ability to proc {{Icon|Proc|Heat|text}} against enemies, greatly increasing its damage into the several hundreds if properly modded.
*The {{Icon|Pol|Bar}} [[polarity]] slot works well with the melee mod: [[Molten Impact]].
 
  +
*As with all broadswords, using the Heat Sword with {{WF|Excalibur}} is advised in order to increase the weapon's damage and swing speed.
* Having this equipped will cause [[Valkyr]]'s Jump and Slam attacks during [[Hysteria]] to cause AoE {{Icon|Proc|Heat|Text}} damage instead of Knockdown.
 
  +
*While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add {{M|Virulent Scourge}} or ({{M|Primed Fever Strike|Primed}}) {{M|Fever Strike}} together with {{M|Molten Impact}} or {{M|Volcanic Edge}} to create {{Icon|Proc|Gas|text}} damage and further increase this effectiveness.
*High {{Icon|Proc|Slash|text}} damage and {{Icon|Proc|Heat|text}} damage slam attack make it very effective against [[Infested]] and [[Cloned Flesh]].
 
  +
*The last swing of {{M|Iron Phoenix}}'s "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc {{Icon|Proc|Heat|text}} against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and ''actually ''perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a [[Forma]].
   
 
==Trivia==
 
==Trivia==
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the [[Heat Dagger]] and [[Dual Heat Swords]].
+
*Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the {{Weapon|Heat Dagger}}, {{Weapon|Dual Heat Swords}}, and formerly, {{Weapon|Sheev}}.
 
*The Heat Sword received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
 
*The Heat Sword received a visual change in {{ver|16.5}}, giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  +
*The Ember statue in the [[Relay|Strata Relay]] is holding a Heat Sword on its right hand.
   
 
==Media==
 
==Media==
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{ver|17.5}}
+
{{ver|26}}
  +
''Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.''
*'''Conclave:''' Reduced the melee slam radius of Heat Sword.
 
  +
*Mastery Rank increased from 0 to 3.
  +
*Damage increased from 44 to 147.
  +
*Range increased from 1 to 2.5.
  +
*Slam Attack increased from 88 to 441.
  +
*Slide Attack increased from 94 to 147.
  +
*Parry Angle set to 55.
   
 
{{ver|17.5}}
 
*Reduced the melee slam radius of Heat Sword in PvP.
   
 
{{ver|17.2}}
 
{{ver|17.2}}
*'''Conclave:''' Heat Sword available for use in PvP.
+
*Heat Sword can now be used in PvP.
   
  +
{{ver|17.0.4}}
 
{{ver|17.0.4|fix}}
 
 
*Brightened the visual effect of Heat Sword’s slam attack.
 
*Brightened the visual effect of Heat Sword’s slam attack.
 
   
 
{{ver|16.5}}
 
{{ver|16.5}}
*'''Conclave:''' Heat Sword available for use in Conclave.
+
*Heat Sword available for use in Conclave.
 
*The Heat Sword has been given a tremendous visual overhaul.
 
*The Heat Sword has been given a tremendous visual overhaul.
  +
  +
{{ver|5}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|26}}
   
==See also===
+
==See Also==
 
*{{Weapon|Heat Dagger}}, the dagger version.
* [[Alert]], the way you acquire the Heat Sword.
 
*[[Heat Dagger]], the dagger version.
+
*{{Weapon|Dual Heat Swords}}, the dual version.
*[[Dual Heat Swords]], the dual version.
 
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[fr:Épée de Chaleur]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Hitzeschwert]]
  +
[[es:Espada de calor]]
 
[[fr:Épée de Chaleur]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]
 
[[Category:Sword]]
 
[[Category:Sword]]
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[Category:Closed Beta]]
  +
[[Category:Heat Damage Weapons]]

Revision as of 15:01, 2 April 2020

A strong blade capable of inflicting fire damage to its foes.

The Heat Sword is a sword that radiates Script error: The function "Proc" does not exist. on its slam attacks and ground finishers.

This weapon can be sold for Credits64 5,000.

The Heat Sword blueprint is rewarded upon completion of the Once Awake Quest. Alternatively, its blueprint can also be bought from the Nightwave Offerings.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
1
Ferrite
500
Circuits
300
PolymerBundle
300
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • High status chance.
  • Slam Attacks and Ground Finishers inflict Script error: The function "Proc" does not exist. damage.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
    • Panic caused from Script error: The function "Proc" does not exist. proc lasts much longer than a knockdown.
  • Stance slot has a Script error: The function "Pol" does not exist. polarity, which matches Mod TT 20px Crimson Dervish, Mod TT 20px Swooping Falcon and Mod TT 20px Vengeful Revenant.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – ineffective against shields and armor.
  • Slam Attacks and Ground Finishers have innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
  • Very low critical chance.
  • Low critical multiplier.
  • Below average attack speed.
Lotusiconsmall
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Tips

  • Mod TT 20px Condition Overload is highly recommended to take advantage of this weapon's high status chance and ability to proc Script error: The function "Proc" does not exist. against enemies, greatly increasing its damage into the several hundreds if properly modded.
  • As with all broadswords, using the Heat Sword with ExcaliburIcon272 Excalibur is advised in order to increase the weapon's damage and swing speed.
  • While the weapon's base damage composition and slam attack effect already make it effective against Infested enemies, one can add Mod TT 20px Virulent Scourge or (Mod TT 20px Primed) Mod TT 20px Fever Strike together with Mod TT 20px Molten Impact or Mod TT 20px Volcanic Edge to create Script error: The function "Proc" does not exist. damage and further increase this effectiveness.
  • The last swing of Mod TT 20px Iron Phoenix's "Taking Flight" combo will trigger the weapon's slam attack and, thus, proc Script error: The function "Proc" does not exist. against all enemies in range, allowing you to ignite enemies seamlessly without needing to jump and actually perform a slam if this stance is equipped. The mismatched polarities may discourage this, however, unless one is willing to expend a Forma.

Trivia

  • Jump attacks will make the Heat Sword emit a visible ring of fire upon slamming the ground. This visual trait is shared with other Heat weapons like the HeatDagger Heat Dagger, DualHeatSwords Dual Heat Swords, and formerly, Sheev Sheev.
  • The Heat Sword received a visual change in Update 16.5 (2015-05-12), giving it a faded color scheme with texture animations similar to those found in Prisma weapons.
  • The Ember statue in the Strata Relay is holding a Heat Sword on its right hand.

Media

Heat Sword Skins

Edit

Patch History

Update 26.0 (2019-10-31) Actual patch notes made a mistake on old status chance and damage number according to archived versions of Module:Weapons/data.

  • Mastery Rank increased from 0 to 3.
  • Damage increased from 44 to 147.
  • Range increased from 1 to 2.5.
  • Slam Attack increased from 88 to 441.
  • Slide Attack increased from 94 to 147.
  • Parry Angle set to 55.

Update 17.5 (2015-10-01)

  • Reduced the melee slam radius of Heat Sword in PvP.

Update 17.2 (2015-08-19)

  • Heat Sword can now be used in PvP.

Hotfix 17.0.4 (2015-08-06)

  • Brightened the visual effect of Heat Sword’s slam attack.

Update 16.5 (2015-05-12)

  • Heat Sword available for use in Conclave.
  • The Heat Sword has been given a tremendous visual overhaul.

Update 5.0 (2012-12-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also