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Highly effective against Infested Flesh. Moderately effective against Grineer Cloned Flesh and Infested.
Heat Status Effect sets enemies on fire causing them to panic and temporarily reduces their armor up to 50% with multiple stacks.
—In-game Description

DmgFireSmall64 Heat Damage is one of the four primary elemental damage types. It performs well against IconGrineerOn Grineer Cloned Flesh and light Infestation w Infested creatures, but is less effective against the Proto Shields worn by some elite IconCorpusOn Corpus units.

Status Effects[]

General[]

The status effect of DmgFireSmall64 Heat damage is Ignite. It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds.

Enemies killed while under or by a DmgFireSmall64 Heat proc will be left in ashes, burning away shortly afterward.

Damage Over Time[]

Each tick deals DmgFireSmall64 Heat damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px Serration, Mod TT 20px Hellfire, and Mod TT 20px Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. This is a 1.30*1.30 = 1.69 or +69% increase for the 30% Faction Damage mods and 1.55*1.55 = 2.4025 or +140.25% for the 55% Primed Faction Damage mods.

Heat tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Heat Inherit and Repeated Application[]

ArchimedeanYonta
“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.
"Heat Inherit" is a community term
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“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Clarify Heat inherit mechanic. There is no mention of first application's modded Heat percentage bonus and Faction Damage applying to all subsequent procs.

Repeated application of DmgFireSmall64 Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like DmgToxinSmall64 Toxin, DmgElectricitySmall64 Electricity, or DmgSlashSmall64 Slash do. Instead, a DmgFireSmall64 Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up DmgFireSmall64 Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all DmgFireSmall64 Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage.

Crowd Control[]

Enemies affected by a DmgFireSmall64 Heat proc are ignited in flames and will panic and flail around for a few seconds, preventing them from taking any other actions. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune, and their ability to act is not impeded. Repeated application of DmgFireSmall64 Heat status will reapply the panic effect.

Armor Stripping[]

The DmgFireSmall64 Heat status effect's armor strip has a ramp-up time when it first procs and a ramp downtime when the proc ends. Every 0.5 seconds after the initial proc, the enemy will have 15%, 30%, 40%, 50% of its armor stripped. It will therefore take 2 seconds to reach the maximum armor strip.[1] Proccing more heat status effects within this time frame will not speed up the armor stripping process.

After the proc ends, the target will regain armor every 1.5 seconds for 6 seconds. The enemy's armor strip will decrease as follows: 50%, 40%, 30%, 15%, 0%. [2]

Status Duration mods will increase the time intervals for the armor strip as expected. For example, with +100% Status Duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.

DmgFireSmall64 Heat status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:

Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)

  View detailed examples  

For example, a full 4-player squad with max-rank Mod TT 20px Corrosive Projections, an active DmgFireSmall64 Heat proc, and max stacked DmgCorrosiveSmall64 Corrosive proc will result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.

If only one player has a max-rank Mod TT 20px Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.

An active DmgFireSmall64 Heat proc, and max stacked DmgCorrosiveSmall64 Corrosive proc without Mod TT 20px Corrosive Projection would result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] = 10%.

Currently, the only non-ability method to completely remove armor is to use Mod TT 20px Shattering Impact, Mod TT 20px Sharpened Claws, or a Dagger with Mod TT 20px Amalgam Argonak Metal Auger.

Railjack[]

Railjack <DT_FIRE>Heat Damage results in a Sear Status Effect which causes rounds to burn through enemy ships and deal Damage Over Time.
—In-Game Description

The status effect of DmgFireSmall64 Heat damage against Railjack space enemies is Sear, dealing 6 ticks of damage over 5 seconds. Against the Tenno's Railjack, it causes a Fire Hazard which causes ship armaments to overheat faster and cool down slower.

Sear ticks deal 100% × Modded Damage × (1 + Heat Damage bonuses) as DmgFireSmall64 Heat damage. Unlike standard heat, each proc has an independent duration and is not refreshed by additional heat procs.

Sear tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Type Effectiveness[]

IconGrineerOn Grineer Health Heat Modifier IconCorpusOn Corpus Health Heat Modifier Infestation w Infested Health Heat Modifier MurmurIcon The Murmur Health Heat Modifier
Cloned Flesh +25% Flesh Infested +25% Indifferent Facade
Ferrite Armor Shield Infested Flesh +50% Machinery
Alloy Armor Proto Shield -50% Fossilized Ferrite Armor
Machinery Robotic Infested Sinew

Elemental Combinations[]

DmgFireSmall64 Heat damage mods can be combined with other elemental mods to create a new elemental damage type.

Heat Sources[]

Main article: Category:Heat Damage

Weapons[]

Main article: Category:Heat Damage Weapons
Weapons with Heat damage
Name Slot Class Attack Name DmgFireSmall64 Heat Majority
Arquebex Arquebex Archgun (Atmosphere) Exalted Weapon Radial Attack 3000 75.00% DmgBlastSmall64 Blast
Athodai Athodai Secondary Pistol Normal Attack 48 68.57% DmgFireSmall64 Heat
Atomos Atomos Secondary Pistol Normal Attack 29 100.00% DmgFireSmall64 Heat
Catchmoon Catchmoon (Primary) Primary Shotgun Normal Attack 0 -nan% DmgFireSmall64 Heat
Catchmoon Catchmoon (Secondary) Secondary Pistol Normal Attack 0 -nan% DmgFireSmall64 Heat
Cortege Cortege (Atmosphere) Archgun (Atmosphere) Rifle Held 180 100.00% DmgFireSmall64 Heat
Cortege Cortege Archgun Archgun Held 90 100.00% DmgFireSmall64 Heat
CorvasPrime Corvas Prime (Atmosphere) Archgun (Atmosphere) Shotgun Charged Shot 530 55.21% DmgFireSmall64 Heat
CorvasPrime Corvas Prime Archgun Archgun Charged Shot 530 55.21% DmgFireSmall64 Heat
Corvas Corvas Archgun Archgun Charged Shot 480 54.55% DmgFireSmall64 Heat
OrdnanceGalvarc Galvarc MK I Railjack Ordnance Ordnance Normal Attack 675 100.00% DmgFireSmall64 Heat
OrdnanceGalvarc Galvarc MK II Railjack Ordnance Ordnance Normal Attack 1188 100.00% DmgFireSmall64 Heat
OrdnanceGalvarc Galvarc MK III Railjack Ordnance Ordnance Normal Attack 1901 100.00% DmgFireSmall64 Heat
OrdnanceGalvarc Galvarc Railjack Ordnance Ordnance Normal Attack 375 100.00% DmgFireSmall64 Heat
HeatDagger Heat Dagger Melee Dagger Normal Attack 62 36.54% DmgPunctureSmall64 Puncture
IgnisWraith Ignis Wraith Primary Rifle Normal Attack 35 100.00% DmgFireSmall64 Heat
Ignis Ignis Primary Rifle Normal Attack 33 100.00% DmgFireSmall64 Heat
JatKusar Jat Kusar Melee Blade and Whip Normal Attack 81 37.16% DmgFireSmall64 Heat
Javlok Javlok Primary Speargun Projectile Impact 160 100.00% DmgFireSmall64 Heat
Kreska Kreska Melee Machete Normal Attack 100 52.63% DmgFireSmall64 Heat
TurretPhotor Lavan Photor MK I Railjack Turret Turret Normal Attack 32 60.38% DmgFireSmall64 Heat
TurretPhotor Lavan Photor MK II Railjack Turret Turret Normal Attack 63 70.00% DmgFireSmall64 Heat
TurretPhotor Lavan Photor MK III Railjack Turret Turret Normal Attack 110 75.86% DmgFireSmall64 Heat
TurretTalyn Lavan Talyn MK I Railjack Turret Turret Normal Attack 116 100.00% DmgFireSmall64 Heat
TurretTalyn Lavan Talyn MK II Railjack Turret Turret Normal Attack 197 100.00% DmgFireSmall64 Heat
TurretTalyn Lavan Talyn MK III Railjack Turret Turret Normal Attack 316 100.00% DmgFireSmall64 Heat
Mausolon Mausolon (Atmosphere) Archgun (Atmosphere) Rifle Auto 75 41.67% DmgFireSmall64 Heat
Mausolon Mausolon Archgun Archgun Auto 50 41.67% DmgFireSmall64 Heat
Nepheri Nepheri Melee Dual Daggers Normal Attack 92 35.25% DmgFireSmall64 Heat
TurretPhotor Photor MK I Railjack Turret Turret Normal Attack 34 69.39% DmgFireSmall64 Heat
TurretPhotor Photor MK II Railjack Turret Turret Normal Attack 63 75.00% DmgFireSmall64 Heat
TurretPhotor Photor MK III Railjack Turret Turret Normal Attack 107 79.26% DmgFireSmall64 Heat
TurretPhotor Photor Railjack Turret Turret Normal Attack 19 70.37% DmgFireSmall64 Heat
Plinx Plinx Secondary Pistol Normal Attack 20 56.52% DmgPunctureSmall64 Puncture
Silva&AegisPrime Silva & Aegis Prime Melee Sword and Shield Normal Attack 318 100.00% DmgFireSmall64 Heat
Silva&Aegis Silva & Aegis Melee Sword and Shield Normal Attack 98 100.00% DmgFireSmall64 Heat
Steflos Steflos Primary Shotgun Normal Attack 190 59.38% DmgFireSmall64 Heat
TurretTalyn Talyn MK I Railjack Turret Turret Normal Attack 108 100.00% DmgFireSmall64 Heat
TurretTalyn Talyn MK II Railjack Turret Turret Normal Attack 184 100.00% DmgFireSmall64 Heat
TurretTalyn Talyn MK III Railjack Turret Turret Normal Attack 295 100.00% DmgFireSmall64 Heat
TenetCycron Tenet Cycron Secondary Pistol Normal Attack 22 100.00% DmgFireSmall64 Heat
TenetPlinx Tenet Plinx Secondary Pistol Semi-Auto 30 57.14% DmgPunctureSmall64 Puncture
TenetSpirex Tenet Spirex Secondary Pistol Slug Impact 60 50.00% DmgFireSmall64 Heat
Trumna Trumna Primary Rifle Auto 53 64.63% DmgFireSmall64 Heat
TwinBasolk Twin Basolk Melee Dual Swords Normal Attack 85 40.48% DmgFireSmall64 Heat
TurretPhotor Vidar Photor MK I Railjack Turret Turret Normal Attack 34 69.39% DmgFireSmall64 Heat
TurretPhotor Vidar Photor MK II Railjack Turret Turret Normal Attack 63 75.00% DmgFireSmall64 Heat
TurretPhotor Vidar Photor MK III Railjack Turret Turret Normal Attack 107 79.26% DmgFireSmall64 Heat
TurretTalyn Vidar Talyn MK I Railjack Turret Turret Normal Attack 108 100.00% DmgFireSmall64 Heat
TurretTalyn Vidar Talyn MK II Railjack Turret Turret Normal Attack 184 100.00% DmgFireSmall64 Heat
TurretTalyn Vidar Talyn MK III Railjack Turret Turret Normal Attack 295 100.00% DmgFireSmall64 Heat
Vulcax Vulcax Robotic Rifle Charged Attack 35 100.00% DmgFireSmall64 Heat
Zenistar Zenistar Melee Heavy Blade Normal Attack 150 50.34% DmgFireSmall64 Heat
TurretPhotor Zetki Photor MK I Railjack Turret Turret Normal Attack 40 67.80% DmgFireSmall64 Heat
TurretPhotor Zetki Photor MK II Railjack Turret Turret Normal Attack 80 79.21% DmgFireSmall64 Heat
TurretPhotor Zetki Photor MK III Railjack Turret Turret Normal Attack 110 67.90% DmgFireSmall64 Heat
TurretTalyn Zetki Talyn MK I Railjack Turret Turret Normal Attack 140 100.00% DmgFireSmall64 Heat
TurretTalyn Zetki Talyn MK II Railjack Turret Turret Normal Attack 239 100.00% DmgFireSmall64 Heat
TurretTalyn Zetki Talyn MK III Railjack Turret Turret Normal Attack 384 100.00% DmgFireSmall64 Heat

Enemies[]

Mods[]

Abilities[]

FireballModx256 Fireball130xWhite
1
EnergyOrb25
Fireball

Charge and release a fiery projectile that ignites enemies on contact.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 275 / 300 / 400 (DmgFireSmall64 Heat damage on impact)
50 / 100 / 125 / 150 (DmgFireSmall64 Heat area damage)
AbilityDurationBuff Duration:1.5 s (combo window)
AbilityRangeBuff Range:2 - 2.4 m (radius)

Misc: 100% (DmgFireSmall64 Heat status chance on impact)
50% (DmgFireSmall64 Heat status chance in area)
8.0x (combo damage multiplier cap)
+1%/s (heat generation rate bonus for Immolation)
200% (Damage multiplier on enemies afflicted by a DmgFireSmall64 Heat proc)
100 - 500% (Damage increase on charge)

Expand/Collapse

FireBlastModx256 FireBlast130xWhite
3
EnergyOrb75
Fire Blast

Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:66 / 100 / 141 / 200 (DmgFireSmall64 Heat damage)
50-100% (armor reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:25 m (wave radius)

Misc: 100% (DmgFireSmall64 Heat status chance)
-2%/s (heat generation rate reduction for Immolation)
-50% (total heat removal for Immolation)

Subsumable to Helminth
Expand/Collapse

InfernoModx256 Inferno130xWhite
4
EnergyOrb0
+10/enemy
(max 10x)
Inferno

Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:1000 / 1500 / 2000 / 2500 (DmgImpactSmall64 Impact and DmgFireSmall64 Heat meteorite damage)
200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 (DmgFireSmall64 Heat ring damage per second)
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s (ring duration)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m (targeting radius)
5 m (ring radius)

Misc: 10 (energy cost target cap)
100% (DmgFireSmall64 Heat status chance on impact)
+3%/s (heat generation rate bonus for Immolation)
+≤100% (damage bonus from Immolation)

Expand/Collapse

PrismaticGemModx256 PrismaticGem130xWhite
3
EnergyOrb75
Prismatic Gem

Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.


Introduced in Update 32.3 (2023-02-15)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1,000 DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin damage
60 / 70 / 85 / 100% status chance
AbilityDurationBuff Duration:23 / 25 / 27 / 30 s (gem duration)
60 / 70 / 85 / 100% status duration
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: 5 m placement distance
1 beam per ally
0.4 s retarget delay
∞ beam range
4 primary elemental status on hit
1 stack per status
1 gem limit

Expand/Collapse

SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

Expand/Collapse

ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

ThermalSunderModx256 ThermalSunder130xWhite
3
EnergyOrb50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting DmgColdSmall64Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64Heat Status on nearby enemies.


Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64 Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64 Cold freeze chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgFireSmall64 Heat ignite damage bonus)
100% DmgFireSmall64 Heat ignite chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
Expand/Collapse

CatalyzeModx256 Catalyze130xWhite
4
AbilityDurationBuff30
Catalyze

Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.

Hold to imbue the next ability cast with DmgFireSmall64Heat.


Introduced in Update 29.6 (2020-12-18)

AbilityStrengthBuff Strength:1,000 / 1,500 / 1,750 / 2,000 (DmgFireSmall64 Heat damage)
1,000 / 1,500 / 1,750 / 2,000 (imbued elemental damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8.33 m/s (probe speed)
15 / 18 / 20 / 25 m (maximum distance)

Misc: 9 (number of probes)
3 s (travel time)
5 m (gel mist reach)
DmgFireSmall64 Heat and imbued elemental status proc on hit
100 % (damage increase per status effect)

Expand/Collapse


FireWalkerModx256 FireWalker130xWhite
1
EnergyOrb25
Fire Walker

Blaze a trail of flames, scorching enemies and cleansing allies.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:50 / 100 / 150 / 200 (DmgFireSmall64 Heat damage per tick)
500 / 750 / 1000 / 1250 (DmgFireSmall64 Heat explosion damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (explosion radius)

Misc: 15 / 15 / 20 / 25 % (movement speed bonus)
0.5 s (damage interval)
10 / 25 / 50 / ? % (DmgFireSmall64 Heat status chance)
100 % (flame trail status cleanse)
? s (flame ring duration)

Subsumable to Helminth
Expand/Collapse

BlazeArtilleryModx256 BlazeArtillery130xWhite
2
EnergyOrb50
Blaze Artillery

Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:100 / 150 / 200 / 500 (DmgFireSmall64 Heat damage per shot)
AbilityDurationBuff Duration:3 s
AbilityRangeBuff Range:30 m (targeting range)

Misc: 3/s (shots per second)
130° (firing arc)
3 (limit of active turrets)
100% (DmgFireSmall64 Heat status chance)
2 m (area of effect)
+100% (damage bonus per hit)

Expand/Collapse

LanternModx256 Lantern130xWhite
3
EnergyOrb75
Lantern

Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding.


Introduced in Update: The Silver Grove (2016-08-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 350 (DmgFireSmall64 Heat damage per sec)
1,000 / 1,500 / 2,000 / 2,500 (DmgFireSmall64 Heat damage on explosion)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s (duration)
AbilityRangeBuff Range:15 / 20 / 25 / 25 m (cast range)
8 / 12 / 15 / 20 m (attract radius)
5 / 6 / 7 / 8 m (explosion radius)
2.5 m (damage radius)

Misc: 4 (max number of Lanterns)

Expand/Collapse

SolGate SolGate130xWhite
4
EnergyOrb25
+12-24/s
Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.


Introduced in Update 25.0 (2019-05-22)

AbilityStrengthBuff Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:40 m (beam length)

Misc: 500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote DmgCorrosiveSmall64 Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

Expand/Collapse

EnergyShell EnergyShellIcon
1
EnergyOrb25
Energy Shell

Forms a protective energy shell around the Warframe.


Introduced in Update 15.0 (2014-10-24)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:N/A

Misc: 50% (DmgFireSmall64 Heat damage bonus)
2x (critical damage multiplier)

Expand/Collapse

ThanomechSword ThanomechSword
4
EnergyOrb50
+2.5/s
Exalted Ironbride

Summon a devastating exalted blade.


Introduced in Update 29.5 (2020-11-19)

AbilityStrengthBuff Strength:800 / 1000 / 1250 / 1500 (DmgBlastSmall64 Blast & DmgFireSmall64 Heat damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A
Expand/Collapse

NechramechMine NechramechMine
3
EnergyOrb75
Gravemines

Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:200 (DmgFireSmall64 Heat damage)
AbilityDurationBuff Duration:8 / 12 / 16 / 24 (number of charges)
AbilityRangeBuff Range:5 / 6 / 7 / 8m (scatter range)

Misc: 3m (explosion radius)
2.5 s (self detonation time)

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NechramechArtillery NechramechArtillery
4
EnergyOrb50
+5/s
Guard Mode

Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:150 / 250 / 350 / 500 (DmgBlastSmall64 Blast DmgFireSmall64 Heat damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A
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Arcanes[]

Sources of Heat Resistances[]

Arcanes[]

Mods[]

Additional Effects[]

Some mods and arcanes add additional effects when a DmgFireSmall64 Heat occurs or dealing DmgFireSmall64 Heat damage.

Tips[]

  • MagusAccelerant Magus Accelerant is a rare case of resistance reduction that will multiply the effects of heat. It is especially effective against Proto Shield, able to increase the -50% damage modifier against heat to +15% with a single application, a 2.3x damage bonus. However, it does not reduce armor resistance, where it would have an exponential effect with health resistances.
  • DmgFireSmall64 Heat damage and its combination elements are not very effective against Corpus. In addition to DmgFireSmall64 Heat damage being reduced against Proto Shields, DmgGasSmall64 Gas damage is reduced against Flesh and DmgRadiationSmall64 Radiation damage is reduced against Shields (though it is increased against Robotic).

Media[]


Patch History[]

Update 26.0 (2019-10-31)

Heat Status Proc Changes

Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase.

Update 11.0 (2013-11-20)

  • Introduced.

References[]

  1. [1]
  2. [2]
  3. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers
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