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Completely restores health.
—In-Game Description

The Health Restore is a piece of Gear that completely restores the player's health upon use. It was first introduced in Update 7.0 (2013-03-18), temporarily removed from the Market at the start of Update 10.0 (2013-09-13), restored in Update 11.7 (2014-01-15) and has remained available since.

Manufacturing Requirements
Credits64
1,000
SunlightJadeleaf
1
MoonlightJadeleaf
1
SunlightThreshcone
15
MoonlightThreshcone
15
Time: 1 min
Rush: Platinum64 1
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 1,500

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Capture Capture A 10.84% 1 0.1084
Sabotage Earth Sabotage Resource Caches C 30.2% 1 0.302

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • This item as-is can be obtained as a potential mission reward from Sabotage and Capture missions.
  • At the start of Update 7.0 (2013-03-18), this item was previously named "Large Health Restore", which could be bought for Credits64 500 and was only able to restore 100 points of health until its return in Update 11.7 (2014-01-15).
    • It had a smaller counterpart that only restored 50 points of health, which was removed from the Market along with the Health Restore and has not been available since.
  • Compared to the Team Health Restores, the Health Restore instantly brings the player to full health, but it is limited to the player who used it. In addition the Health Restore requires resources whose availability is time-sensitive and can only be obtained from one location, whereas the Team Restores generally use resources that are much more available.

Patch History[]

Update 11.1 (2013-11-27)

  • Reintroduced.

Update 10.0 (2013-09-13)

  • Temporarily removed.

Update 7.0 (2013-03-18)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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