WARFRAME Wiki
WARFRAME Wiki
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**Mods like {{M|Steel Fiber}} that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like {{M|Ironclad Charge}}, do.
 
**Mods like {{M|Steel Fiber}} that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like {{M|Ironclad Charge}}, do.
 
**Warframe abilities like {{A|Iron Skin}}, {{A|Warding Halo}}, and {{A|Snow Globe}} use the following expression when accounting for Health Conversion:<br />{{MathText|Modified Health {{eql}} (Base Health + Ability Modifier {{mul}} ((Health Conversion {{mul}} # of Stacks) + Warframe Base Armor {{mul}} Base Armor Bonus)) {{mul}} (1 + Ability Strength) + Absorbed Damage}}
 
**Warframe abilities like {{A|Iron Skin}}, {{A|Warding Halo}}, and {{A|Snow Globe}} use the following expression when accounting for Health Conversion:<br />{{MathText|Modified Health {{eql}} (Base Health + Ability Modifier {{mul}} ((Health Conversion {{mul}} # of Stacks) + Warframe Base Armor {{mul}} Base Armor Bonus)) {{mul}} (1 + Ability Strength) + Absorbed Damage}}
***For example, a Warding Halo with 3 Stacks of Health Conversion and a maxed {{M|Intensify}} would yield {{Math|(1000 + 2.5 {{mul}} ((450 {{mul}} 3) + 175 {{mul}} 0)) {{mul}} (1 + 0.3)|mt=y}} health before damage absorption.
+
***For example, a Warding Halo with 3 Stacks of Health Conversion and a maxed {{M|Intensify}} would yield {{Math|(1000 + 2.5 {{mul}} (450 {{mul}} 3 + 175 {{mul}} 1)) {{mul}} (1 + 0.3)|mt=y}} health before damage absorption.
 
*The base 3 second timer per stack is not affected by [[Ability Duration]].
 
*The base 3 second timer per stack is not affected by [[Ability Duration]].
 
*Only health damage will trigger a stack including self-damage.
 
*Only health damage will trigger a stack including self-damage.

Revision as of 07:11, 21 March 2019

Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking health damage when a stack is present will consume 1 stack.

Stats

Rank Armor Bonus Cost
0 75 10
1 150 11
2 225 12
3 300 13
4 375 14
5 450 15

Acquisition

Notes

  • The Armor bonus is added to the Warframe's total armor, and does not increase the Warframe's base armor.
    • Mods like Mod TT 20px Steel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Mod TT 20px Ironclad Charge, do.
    • Warframe abilities like IronSkin130xWhite Iron Skin, WardingHalo130xWhite Warding Halo, and SnowGlobe130xWhite Snow Globe use the following expression when accounting for Health Conversion:
      Modified Health = (Base Health + Ability Modifier × ((Health Conversion × # of Stacks) + Warframe Base Armor × Base Armor Bonus)) × (1 + Ability Strength) + Absorbed Damage
      • For example, a Warding Halo with 3 Stacks of Health Conversion and a maxed Mod TT 20px Intensify would yield (1000 + 2.5 × (450 × 3 + 175 × 1)) × (1 + 0.3) = 6,256.25 health before damage absorption.
  • The base 3 second timer per stack is not affected by Ability Duration.
  • Only health damage will trigger a stack including self-damage.
    • Health damage from using NekrosIcon272 Nekros' Desecrate with the Mod TT 20px Despoil augment will not trigger a stack.
    • Damage incurred while under the effects of RhinoIcon272 Rhino's Iron Skin or NezhaIcon272 Nezha's Warding Halo will not trigger a stack. However, a stack will be triggered if health is damaged during the 3-second invulnerability phase.
  • Energy Orbs picked up while using Mod TT 20px Equilibrium do not provide armor stacks.
  • The armor added is the value shown per stack. So with a max ranked mod, the armor added would be 450 for the first stack, then 900 total with the second stack, and 1350 total with the third stack.
  • Stacks will not be drained when entering the conduit in Sanctuary Onslaught.
  • When Mod TT 20px Quick Thinking is active, the Warframe's HP will stay at 2, which cannot be further damaged. In this way, the armor bonus provided by Health Conversion can be maintained even when the Warframe is taking damage.
    • Due to the RNG nature of Health Orb drops, it is entirely possible to go an entire mission without a single health orb appearing. Making use of alternate sources such as various Warframe abilities, Synth Deconstruct or Broken Scepter's passive is greatly advised if using this route.
  • Damage to health caused by GarudaIcon272 Garuda's Bloodletting130xWhite Bloodletting or Hema Hema's reload mechanism will not dispel armor stack.
  • Multiple instances of damage to HP within a short period of time (e.g., with rapid firing Hikou Hikou and Mod TT 20px Concealed Explosives) appear to be counted as a single instance of damage in terms of dispelling the armor stack. Damages caused by several bullets simultaneously are also counted as a single instance of damage in terms of dispelling the armor stack (i.e., damages caused by multiple grenades of Penta Penta with Mod TT 20px Tether Grenades, detonated at once, only dispel one stack of armor).

Media

Patch History

Update 19.6 (2017-01-11)

  • Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.

Update 18.5 (2016-03-04)

  • Introduced.

Last updated: Update 19.6 (2017-01-11)

See Also