FANDOM


Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking health damage when a stack is present will consume 1 stack.

StatsEdit

Rank Armor Bonus Cost
0 75 10
1 150 11
2 225 12
3 300 13
4 375 14
5 450 15

AcquisitionEdit

NotesEdit

  • The Armor bonus is added to the Warframe's total armor, and does not increase the Warframe's base armor.
    • Mods like Mod TT 20pxSteel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Mod TT 20pxIronclad Charge, do.
  • The base 3 second timer per stack is not affected by Ability Duration.
  • Only health damage will trigger a stack including self-damage.
    • Health damage from using NekrosIcon272 Nekros' Desecrate with the Mod TT 20pxDespoil augment will not trigger a stack.
    • Damage incurred while under the effects of RhinoIcon272 Rhino's Iron Skin or NezhaIcon272 Nezha's Warding Halo will not trigger a stack. However, a stack will be triggered if health is damaged during the 3-second invulnerability phase.
  • Energy Orbs picked up while using Mod TT 20pxEquilibrium do not provide armor stacks.
  • The armor added is the value shown per stack. So with a max ranked mod, the armor added would be 450 for the first stack, then 900 total with the second stack, and 1350 total with the third stack.
  • Stacks will not be drained when entering the conduit in Sanctuary Onslaught.
  • When Mod TT 20pxQuick Thinking is active, the Warframe's HP will stay at 2, which cannot be further damaged. In this way, the armor bonus provided by Health Conversion can be maintained even when the Warframe is taking damage.
    • Due to the RNG nature of Health Orb drops, it is entirely possible to go an entire mission without a single health orb appearing. Making use of alternate sources such as various Warframe abilities, Synth Deconstruct or Broken Scepter's passive is greatly advised if using this route.
  • Damage to health caused by GarudaIcon272 Garuda's Bloodletting130xDark Bloodletting or InfestedBurstRifle Hema's reload mechanism will not dispel armor stack.
  • Multiple instances of damage to HP within a short period of time (e.g., with rapid firing Hikou Hikou and Mod TT 20pxConcealed Explosives) appear to be counted as a single instance of damage in terms of dispelling the armor stack. Damages caused by several bullets simultaneously are also counted as a single instance of damage in terms of dispelling the armor stack (i.e., damages caused by multiple grenades of DEPenta Penta with Mod TT 20pxTether Grenades, detonated at once, only dispel one stack of armor).

MediaEdit

  • Stacks of Health Conversion are represented by orange blocks orbiting the player.

Patch HistoryEdit

Update 19.6
  • Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.

Update 18.5

  • Introduced.

Last updated: Update 19.6

See AlsoEdit

Start a Discussion Discussions about Health Conversion

  • Health Conversion and Warframe Abilities

    2 messages
    • I feel like we sorely need more concrete information about how this mod works now that we have a consistent means of creating Health Orbs (Bro...
    • Thanks for the explanation. Been using it on nehza as it "seemed" like the best mod choice. Thanks for the objective data to back up...
Community content is available under CC-BY-SA unless otherwise noted.