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Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking health damage when a stack is present will consume 1 stack after a 3 second delay.

Stats[]

Rank Armor Bonus Cost
0 75 10
1 150 11
2 225 12
3 300 13
4 375 14
5 450 15

Acquisition[]

Notes[]

  • The Armor bonus is added to the Warframe's total armor, and does not increase the Warframe's base armor.
    • Mods like Mod TT 20px.png Steel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Mod TT 20px.png Ironclad Charge, do.
  • The base 3 second stack consume timer is NOT affected by Ability Duration.
  • Only one stack can be consumed at a time. If additional health damage is taken within the 3-second consume time, it will be ignored and no additional stacks will be consumed.
  • Stacks will not be consumed when entering a Nullifier Crewman's bubble, going out of bounds, or entering the conduit in Sanctuary Onslaught.
  • Only damage dealt to health will consume a stack, including self-damage.
    • Health damage from using GarudaIcon272.png Garuda's Bloodletting130xDark.png BloodlettingInfestedBurstRifle.png Hema's reload mechanism, or NekrosIcon272.png Nekros' Desecrate with the Mod TT 20px.png Despoil augment will not consume a stack.
    • Health damage from Mod TT 20px.png Combat Discipline, however, will consume a stack.
    • Damage incurred while under the effects of RhinoIcon272.png Rhino's Iron Skin or damage incurred to shields while under the effects of NezhaIcon272.png Nezha's Warding Halo will not consume a stack, unless health is damaged during the 3-second invulnerability phase.
  • Energy Orbs picked up while using Mod TT 20px.png Equilibrium do not provide armor stacks.
  • The armor added is the value shown per stack. So with a max ranked mod, the armor added would be 450 for the first stack, then 900 total with the second stack, and 1350 total with the third stack.
  • When Mod TT 20px.png Quick Thinking is active, the Warframe's HP will stay at 2, which cannot be further damaged. In this way, the armor bonus provided by Health Conversion can be maintained even when the Warframe is taking damage.
    • Due to the RNG nature of Health Orb drops, it is entirely possible to go an entire mission without a single health orb appearing. Making use of alternate sources such as various Warframe abilities, Synth Deconstruct or Broken Scepter's passive is greatly advised if using this route.
  • Universal Orbs created by LavosIcon272.png Lavos's TransmutationProbe130xDark.png Transmutation Probe will add an armor stack upon collection.
  • It is highly recommended to use Mod TT 20px.png Synth Fiber in a companion to trigger the effect consistenly in warframes that rarely take health damage.

Media[]

Patch History[]

Update 19.6 (2017-01-11)

  • Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.

Update 18.5 (2016-03-04)

  • Introduced.

Last updated: Update 19.6 (2017-01-11)

See Also[]

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