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Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking health damage when a stack is present will consume 1 stack after a 3 second delay.

Stats[]

Rank Armor Bonus Cost
0 75 10
1 150 11
2 225 12
3 300 13
4 375 14
5 450 15

Acquisition[]

Notes[]

  • This mod allows Health Orbs to be picked up while at maximum Health and less than 3 stacks are present.
  • The stacks are shown as glowing orange blocks orbiting the player's Warframe.
  • The Armor bonus is added to the Warframe's total armor and does not increase the Warframe's base armor.
    • Mods like Mod TT 20px Steel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Mod TT 20px Ironclad Charge, do.
  • The base 3 second stack consume timer is not affected by Ability Duration.
  • Only one stack can be consumed at a time. If additional health damage is taken within the 3-second consume time, it will be ignored and no additional stacks will be consumed.
  • Stacks will not be consumed when entering a Nullifier Crewman's bubble, going out of bounds, or entering the conduit in Sanctuary Onslaught.
  • Only damage dealt to health will consume a stack, including self-damage.
    • Health damage from using GarudaIcon272 Garuda's Bloodletting130xWhite Bloodletting, Hema Hema's reload mechanism, or NekrosIcon272 Nekros' Desecrate130xWhite Desecrate with the Mod TT 20px Despoil augment will not consume a stack.
    • Health damage from Mod TT 20px Combat Discipline, however, will consume a stack.
    • Damage incurred while under the effects of RhinoIcon272 Rhino's Iron Skin or damage incurred to shields while under the effects of NezhaIcon272 Nezha's Warding Halo will not consume a stack unless health is damaged during the 3-second invulnerability phase.
  • Energy Orbs picked up while using Mod TT 20px Equilibrium do not provide armor stacks.
  • The armor added is the value shown per stack. With a max ranked mod, one stack provides 450 armor, two stacks provide 900 armor, and three stacks provide 1350 armor.
  • While Mod TT 20px Quick Thinking is active, a Warframe's Health cannot be damaged beyond the 2 Health minimum. In this way, the armor bonus provided by Health Conversion can be maintained even when the Warframe is taking damage.
  • Universal Orbs created by LavosIcon272 Lavos's TransmutationProbe130xWhite Transmutation Probe will add an armor stack upon collection.

Tips[]

Media[]

Patch History[]

Update 34.0 (2023-10-18)

  • Health and Energy conversion will now enable picking up Orbs at max capacity.
  • Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max.
    • If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy.

Update 19.6 (2017-01-11)

  • Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.

Update 18.5 (2016-03-04)

  • Introduced.

Last updated: Update 19.6 (2017-01-11)

See Also[]

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