Health Conversion is a Warframe mod that grants additional Armor for every Health Orb picked up, up to a maximum of 3 stacks of bonus armor. Taking health damage when a stack is present will consume 1 stack after a 3 second delay.
Stats[]
Rank | Armor Bonus | Cost |
---|---|---|
0 | 75 | 10 |
1 | 150 | 11 |
2 | 225 | 12 |
3 | 300 | 13 |
4 | 375 | 14 |
5 | 450 | 15 |
Acquisition[]
- This mod can be acquired from Cephalon Simaris for 100,000.
Notes[]
- This mod allows Health Orbs to be picked up while at maximum Health and less than 3 stacks are present.
- The stacks are shown as glowing orange blocks orbiting the player's Warframe.
- The Armor bonus is added to the Warframe's total armor and does not increase the Warframe's base armor.
- Mods like Steel Fiber that multiply a Warframe's base armor do not increase the effects of Health Conversion, while those that multiply total armor, like Ironclad Charge, do.
- The base 3 second stack consume timer is not affected by Ability Duration.
- Only one stack can be consumed at a time. If additional health damage is taken within the 3-second consume time, it will be ignored and no additional stacks will be consumed.
- Stacks will not be consumed when entering a Nullifier Crewman's bubble, going out of bounds, or entering the conduit in Sanctuary Onslaught.
- Only damage dealt to health will consume a stack, including self-damage.
- Health damage from using Garuda's Bloodletting, Hema's reload mechanism, or Nekros' Desecrate with the Despoil augment will not consume a stack.
- Health damage from Combat Discipline, however, will consume a stack.
- Damage incurred while under the effects of Rhino's Iron Skin or damage incurred to shields while under the effects of Nezha's Warding Halo will not consume a stack unless health is damaged during the 3-second invulnerability phase.
- Energy Orbs picked up while using Equilibrium do not provide armor stacks.
- The armor added is the value shown per stack. With a max ranked mod, one stack provides 450 armor, two stacks provide 900 armor, and three stacks provide 1350 armor.
- While Quick Thinking is active, a Warframe's Health cannot be damaged beyond the 2 Health minimum. In this way, the armor bonus provided by Health Conversion can be maintained even when the Warframe is taking damage.
- Universal Orbs created by Lavos's Transmutation Probe will add an armor stack upon collection.
Tips[]
- Most effective on Warframes that can reliably spawn Health Orbs, such as Nekros' Desecrate, Nezha's Blazing Chakram and Reaping Chakram, Oberon's Reckoning, Protea's Dispensary, Trinity's Pool of Life, Voruna's Lycath's Hunt, Synth Deconstruct, or Broken Scepter interacting with organic corpses.
Media[]
Patch History[]
Update 34.0 (2023-10-18)
- Health and Energy conversion will now enable picking up Orbs at max capacity.
- Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max.
- If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy.
Update 19.6 (2017-01-11)
- Fixed Health Conversion and Energy Conversion Mod FX not appearing on Clients.
Update 18.5 (2016-03-04)
- Introduced.
Last updated: Update 19.6 (2017-01-11)