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Health 01

The top right of the screen shows your health and shield, as well as that of your companions and squad members.

Health represents how much damage an entity can sustain before becoming incapacitated. Warframes, Kubrows, Kavats, Rescue targets and Alad V will enter "bleedout" upon running out of health, while all other entities will be killed. A Warframe's health is indicated as a red number at the top right of the screen. The health of other entities can be displayed over their heads, should the player aim directly at them. While a Warframe is losing health, the screen's edges will begin to flash red at a pulse. Once the Warframe reaches 10% health or below, a loud, heartbeat-like sound will play, and a slight ringing can be heard. This sound also plays when bleeding out and when dead.

Most attacks will only damage health after the entity's shields have been fully drained, but there are a few exceptions. Script error: The function "Proc" does not exist. damage, which is commonly dealt by units like Toxic Ancients, Toxic Crawlers and Venomous Eximus, will bypass shields and strike the target's health directly, which can also proc a Script error: The function "Proc" does not exist. damage-over-time effect. Script error: The function "Proc" does not exist. procs, such as those dealt by Grineer Powerfists, will temporarily increase the damage to the victim's health (+100% with 1 stack, up to +325% with 10 stacks) even if the attack itself is absorbed by shields).

Health Classes

There are nine armor classes, three shield classes, and four armor classes—these seven act differently from armor and are covered on the Shields and Armor pages. The nine health classes are partitioned into four standard Factions, the Corrupted faction borrows from these.

Faction Health Classes
Script error: The function "Faction" does not exist. Cloned Flesh Machinery
Script error: The function "Faction" does not exist. Flesh Robotic
Script error: The function "Faction" does not exist. Infested Infested Flesh Fossilized
Script error: The function "Faction" does not exist. Corrupted units are copies from other factions; they have identical health to their originals.
Script error: The function "Faction" does not exist. Tenno Health
Special Object Health


Cloned Flesh
DmgImpactSmall64 Impact -25%
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash +25%
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat +25%
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas -50%
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation
DmgViralSmall64 Viral +75%
DmgTrueSmall64 True
DmgVoidSmall64 Void -50%

Machinery
DmgImpactSmall64 Impact +25%
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity +50%
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin -25%
DmgBlastSmall64 Blast +75%
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation
DmgViralSmall64 Viral -25%
DmgTrueSmall64 True
DmgVoidSmall64 Void

Flesh
DmgImpactSmall64 Impact -25%
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash +25%
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin +50%
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas -25%
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation
DmgViralSmall64 Viral +50%
DmgTrueSmall64 True
DmgVoidSmall64 Void

Robotic
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture +25%
DmgSlashSmall64 Slash -25%
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity +50%
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin -25%
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation +25%
DmgViralSmall64 Viral
DmgTrueSmall64 True
DmgVoidSmall64 Void

Infested
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash +25%
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat +25%
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas +75%
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation -50%
DmgViralSmall64 Viral -50%
DmgTrueSmall64 True
DmgVoidSmall64 Void

Fossilized
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash +15%
DmgColdSmall64 Cold -25%
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin -50%
DmgBlastSmall64 Blast +50%
DmgCorrosiveSmall64 Corrosive +75%
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation -75%
DmgViralSmall64 Viral
DmgTrueSmall64 True
DmgVoidSmall64 Void -50%

Object Health
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation
DmgViralSmall64 Viral
DmgTrueSmall64 True
DmgVoidSmall64 Void

*Tenno and Object Health have no resistances or vulnerabilities

Increasing Maximum Health

Like most attribute values, Health is increased by single multiplier formed from effects that additively stack with each other. The health gained from leveling does not interact at all with these multipliers.

Total Health = Base Health × (1 + Modifier) + Health Gain From Leveling

  • Base Health refers to the Warframe's health at Rank 0.
  • Health Gain From Leveling will be the difference between your rank 30 health and your rank 0 health. Zephyr, for instance, has 450 health at rank 30 but 150 health at rank 0, so her health gain from leveling would be 300 health.
  • Mod TT 20px Vitality and Mod TT 20px Vigor increase your Modifier by 4.4 and 1.2 at their maximum ranks, respectively. The Mod TT 20px Physique aura mod increases it by 0.90 at maximum rank. Each additional squad member that brings Physique will increase your Modifier by an additional 0.90, to a maximum 3.6 addition in a four-player mission, which can be further increased with Mod TT 20px Coaction Drift. Lastly, the bonus from some Arcane helmets contribute to the Modifier of this equation.

Healing

Main article: Category:Healing
File:RejuvenationModU145.png
File:EquilibriumModU145.png

Unlike shields, health does not naturally regenerate over time, except when the Mod TT 20px Rejuvenation aura mod is equipped by at least one member of the squad. Otherwise, damage inflicted upon health must actively be healed either by picking up a Health Orb (and Energy Orbs with Mod TT 20px Equilibrium) or directly by a few certain Warframe abilities. TrinityIcon272 Trinity and OberonIcon272 Oberon are the two Warframes with an inherent ability to explicitly restore health to all Warframes within the squad, and NekrosIcon272 Nekros can Desecrate130xWhite Desecrate nearby corpses for a chance to spawn more health orbs. A ChromaIcon272 Chroma in Script error: The function "Proc" does not exist. can raise both players' current and maximum health temporarily with ElementalWard130xWhite Elemental Ward, and when the effect runs out, only the maximum health returns to its original value; effectively, the affected players have restored that much health. Additionally, InarosIcon272 Inaros's ScarabSwarm130xWhite Scarab Swarm ability is capable of healing allies that are near enemies being affected by the ability. Some weapons have an innate ability to provide health restore to either self or allies. Hirudo Hirudo is able to absorb 5% damage of every critical hit dealt on an enemy, and SanctiMagistar Sancti Magistar is able to heal on charged attack, affecting allies, companions, cryopods and hijack objectives. Heal amount is based on damage dealt, while the healing range is affected by melee weapon range mods, with a baseline of 15 meters.

Warframe Abilities


ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
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MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

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BloodAltarModx256 BloodAltar130xWhite
2
EnergyOrb50
Blood Altar

Impale an enemy on an altar of talons and siphon health for Garuda and her allies.


Introduced in Update 24.0 (2018-11-08)

AbilityStrengthBuff Strength:15 / 17 / 20 / 25 %/s (health per sec)
AbilityDurationBuff Duration:10 / 15 / 15 / 20 s
AbilityRangeBuff Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)

Misc: 8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)

Subsumable to Helminth
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PenanceModx256 Penance130xWhite
2
EnergyOrb50
Penance

Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:50% (initial heal)
5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
AbilityDurationBuff Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
120 s (max duration)

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DesiccationModx256 Desiccation130xWhite
1
EnergyOrb25
Desiccation

Blast enemies with a wave of cursed sand that blinds them and steals their health.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:75 / 100 / 125 / 150 (initial DmgTrueSmall64 True damage)
2 / 4 / 6 / 8 (DmgTrueSmall64 True damage/sec)
AbilityDurationBuff Duration:3 / 5 / 6 / 8 s
AbilityRangeBuff Range:10 / 12 / 13 / 15 m

Misc: RollingDroneAvatar Stagger on hit
25 % (lifesteal)
180° cone

Subsumable to Helminth
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DevourModx256 Devour130xWhite
2
EnergyOrb50
Devour

Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:50-100 / 100-200 / 150-300 / 250-500 (DmgTrueSmall64 True damage per second)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (quicksand)
≥ 15 s (Sand Shadow)
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast and tether range)

Misc: 2 s (damage ramp-up)
10 (damage ticks per second)
Heals 400 health per second

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ScarabSwarmModx256 ScarabSwarm130xWhite
4
EnergyOrb100
Scarab Swarm

Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 10 / 12 / 15 s (swarm duration)
AbilityRangeBuff Range:20 / 22 / 25 / 30 m (cast range)
? / ? / ? / 12 m (spread range)

Misc: ? number of swarms
? / ? / ? / 241 (DmgCorrosiveSmall64 Corrosive damage/sec)
10% (bonus damage from max health)
DmgCorrosiveSmall64 Corrosive status per tick
0.5 s damage tick interval
? s swarm spread interval
100% (spread remaining duration)
3 (Swarm Kavat limit)
? s Swarm Kavat lifespan

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VenariModx256 Venari130xWhite
3
Venari

Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

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DesecrateModx256 Desecrate130xWhite
3
EnergyOrb10
+10/corpse
Desecrate

Forces fallen enemies around you to drop additional loot.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:10 / 15 / 20 / 25 m

Misc: 30% / 40% / 50% / 60% (health orb drop chance)
22.5% / 32% / 42.5% / 54% (drop table chance)

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BlazingChakramModx256 BlazingChakram130xWhite
2
EnergyOrb25
Blazing Chakram

Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgFireSmall64 Heat damage)
400 / 600 / 800 / 1000 (boosted DmgFireSmall64 Heat damage)
60% / 75% / 85% / 100% (vulnerability)
AbilityDurationBuff Duration:10 / 11 / 13 / 15 s
AbilityRangeBuff Range:N/A

Misc: 50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)

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RavenousModx256 Ravenous130xWhite
4
Ravenous

Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:100 / 110 / 125 / 150 (explosion DmgBlastSmall64 Blast damage)
10 / 13 / 16 / 20 (health regen per second)
AbilityDurationBuff Duration:25 / 30 / 35 / 40 s
AbilityRangeBuff Range:4 m (explosion radius)

Misc: 8 m (ability diameter)
9 (number of maggots)
1000 (maggot health)
10 (maggot DmgToxinSmall64 Toxin damage)

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RenewalModx256 Renewal130xWhite
3
EnergyOrb25
+2/s
+3/s/target
Renewal

Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
AbilityDurationBuff Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m
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ReckoningModx256 Reckoning130xWhite
4
EnergyOrb100
Reckoning

Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:10% / 20% / 30% / 50% (armor reduction)
500 / 750 / 1000 / 1250 (DmgImpactSmall64 Impact and DmgRadiationSmall64 Radiation damage)
100 / 225 / 400 / 625 (extra damage)
AbilityDurationBuff Duration:1 / 2 / 3 / 4 s (blind)
AbilityRangeBuff Range:2.5 / 3 / 3.5 / 4 m (blind radius)
8 / 10 / 12 / 15 m (cast radius)

Misc: 25% / 35% / 45% / 50% (health orb chance)

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ReaveModx256 Reave130xWhite
3
EnergyOrb50
Reave

Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:2 / 4 / 6 / 8 % (hitpoints drain/restore)
10 / 20 / 30 / 40 % (thrall hitpoints drain/restore)
AbilityDurationBuff Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (current width)

Misc: 25 m/s (travel speed)
100 % (status effects transfer)
1 (Mesmer Skin ally buff charge)

Subsumable to Helminth
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WellOfLifeModx256 WellOfLife130xWhite
1
EnergyOrb25
Well of Life

Create a well of life on an enemy. Allies near the target gradually regenerate health and are immune to Status Effects. Status Effect damage intended for nearby allies will be absorbed by the enemy. Allies gain additional health when they attack the enemy.


Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (health per second)
0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit)
AbilityDurationBuff Duration:7 / 9 / 10 / 12 s
AbilityRangeBuff Range:100 m (cast range)
10 / 12 / ? / 15 m (healing radius)

Misc: ∞ (lifesteal range)
1 (max target limit)
10% (status negation damage)
5% (boss status negation damage)

Subsumable to Helminth
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BlessingModx256 Blessing130xWhite
4
EnergyOrb100
Blessing

Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.


Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
AbilityDurationBuff Duration:3 / 5 / 7 / 10 s (buff duration)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
75% (damage reduction cap)

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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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DefyModx256 Defy130xWhite
3
EnergyOrb50
Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.


Introduced in Update 17.12 (2015-11-25)

AbilityStrengthBuff Strength:? / ? / ? / 250 (minimum damage)
4 / 5 / 6 / 7.5 x (damage multiplier)
0.8 / 1 / 1.2 / 1.5 x (armor multiplier)
AbilityDurationBuff Duration:2 s (invulnerability duration)
15 / 18 / 20 / 25 s (armor duration)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m (staff swing radius)

Misc: -50 % (move speed penalty)
100 % (status cleanse on spin)
50 AP (min. armor bonus)
1,500 AP (armor bonus cap)

Subsumable to Helminth
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Aside from the above abilities, NyxIcon272 Nyx is able to use MindControl130xWhite Mind Control on Corrupted Ancients, enemies which can heal surrounding allies. Somewhat similarly, if a Nekros slays a Corrupted Ancient, it can be resurrected on the side of the Tenno by his ability, "Shadows Of The Dead" wasn't found in Module:Ability/data.


ShadowsOfTheDeadModx256 ShadowsOfTheDead130xWhite
4
EnergyOrb100
Shadows of the Dead

Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:25% / 50% / 75% / 150% (damage bonus)
15% / 35% / 65% / 100% (shield bonus)
15% / 35% / 65% / 100% (health bonus)
AbilityDurationBuff Duration:6 / 5 / 4 / 3% (health decay per sec)
AbilityRangeBuff Range:N/A

Misc: 4 / 5 / 6 / 7 (shadow copies)
10 m (spawn radius)
> 30 m (recall range)

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MindControlModx256 MindControl130xWhite
1
EnergyOrb25
Mind Control

Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:15 / 20 / 25 / 45 s
AbilityRangeBuff Range:20 / 40 / 50 / 60 m

Misc: 3 s (stun duration)
100 % (damage immunity)
4 s (damage conversion duration)
1 (max target limit)

Subsumable to Helminth
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Ability Augments

If LimboIcon272 Limbo has Mod TT 20px Rift Haven or HydroidIcon272 Hydroid has Mod TT 20px Curative Undertow installed, either one can act as a healer for the entire squad. Mod TT 20px Pool of Life increases the healing capabilities of Trinity's "Well Of Life" wasn't found in Module:Ability/data power. Finally, SarynIcon272 Saryn can heal herself personally if she equips Mod TT 20px Regenerative Molt, reducing the burden she might place on their allies or else enabling her to solo better.

Equipment

There are some items that can be used in a mission to heal lost health.

Mods

There are PvP-only mods that allow for players to regain health based off their combat performance, and Syndicate-purchased mods that restore health after gaining enough affinity to meet the necessary thresholds. Mod TT 20px Life Strike will restore health to the Tenno as a percentage of damage inflicted by the equipped melee weapon and Mod TT 20px Healing Return will restore health upon damaging an enemy inflicted by a Status Effect.

Arcanes

Focus Nodes

[[File:Lua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data.|x32px|class=icon]]
FocusNodeRing b
Protective DashLua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data.
Lua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data.
FocusLensFocus bLua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data. to unlock

FocusLensFocus bLua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data.
Script error: The function "getImage" does not exist. Lua error in Module:Focus at line 34: p.getValue(frame): "Protective Dash" not found in Module:Focus/data.

FocusRejuvenatingTides
FocusNodeRing b
Operator Health Regeneration is increased by 6/s, and is doubled while controlling the Warframe. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

FocusVoidRegen
FocusNodeRing b
Void Mode starts healing at +10 Health per second, increasing by 10 per second up to a maximum of 50. FocusLensFocus bUnknown to unlock

FocusLensFocus b
Script error: The function "getImage" does not exist.

Bleedout & Death

Main article: Death

When health is reduced to 0, Warframes enter the Bleedout state. In bleedout, Warframes can barely move and are restricted to firing their sidearm. If they do not receive the appropriate attention from an ally within 20 seconds, they are killed in action. It is quite difficult to complete missions successfully when all players are dead, so players typically strive to keep health above 0 at all times.

Health Reduction

BleedingDragonKeySymbol

Having equipped a Bleeding Dragon Key reduces health by 75%. During missions this is indicated by a symbol to the left of the shield/health bar (shown on the right).

Effective Health

Damage calculations get complicated when damage resistances are involved. Effective health (EHP) is a common metagame concept which states that because each hit point you have actually absorbs more than one point of damage, you effectively have more hit points than indicated. In WARFRAME, effective health can be increased by armor, resistance mods, and health classes.

For example, if your Warframe has 300 health, and you are being attacked by an enemy that deals Script error: The function "Proc" does not exist. damage:

  1. Script error: The function "Proc" does not exist. attacks deal 25% less damage to Flesh health. If they would normally strike for 100 damage in a single attack, they would only deal 75 damage to your Warframe.
  2. Therefore, to deal 300 damage to your Warframe, they would have to output 400 total points of damage.

In reference to Script error: The function "Proc" does not exist. damage, your Warframe has 400 effective health even though it has only 300 nominal health. Effective health can only ever be considered in the context of damage because its value depends on the bonuses and penalties of the incoming damage as much as it does on the resistance values of your armor, mods, and health. Depending on how you build your Warframe and use its abilities, you can experience a drastic difference in survival between different types of enemies. (A specific build of ValkyrIcon272 Valkyr has been shown to have ~3800 effective health against most Grineer but only ~850 effective health against typical Corpus enemies.)[1]

Effective health is a valuable metric because it allows you to compare different forms of survivability.


Enemy Health Scaling

Main article: Enemy Level Scaling

The formula enemy health scales at is as follows:

(Original scaling pre-Update 27.2 (2020-03-05))
 
 
Where the and functions simply take the smallest or largest of the two values in their arguments, respectively.


Where the Health Multiplier is the value that multiplies an enemy's base health to its current health.
HealthScaling

Current health scaling compared to previous scaling at Base Level = 1.


Enemy EHP

For Enemies with Health only

For targets without shields and armor, the standardized effective hit-point scaling is synonymous with standardized health scaling, the health graph and formula apply.

For Enemies with Health and Shield

The standardized effective hit-points of shielded enemies are simply the sum of their shields and health, except for the case when the Script error: The function "Proc" does not exist. damage portion of the gross damage depletes the target's health faster than the rest of the gross damage depletes its shield. Exact effective hit-point calculations considering damage types also become significantly more complex if Toxin damage is involved, but this is disregarded here. The level scaling of standardized effective hit-points of shielded enemies is influenced by the ratio of base shields to base health:

ShieldEHP

Current EHP scaling for enemies with only health and shields compared to previous scaling at Base Level = 1.

For Enemies with Health and Armor

The standardized effective hit-points of armored enemies are simply the health divided by the compliment of the damage reduction granted from armor. Because armor adds damage reduction to incoming damage on health the level scaling of standardized effective hit-points of armored enemies is influenced by the base armor itself:

ArmorEHP

Current EHP scaling for enemies with only health and armor compared to previous scaling at Base Level = 1.

For Enemies with Health, Shield and Armor

The standardized effective hit-points of enemies that are both armored and shielded are more complex than the simple EHP cases from the previous sections above. The level scaling of standardized effective hit-points of these enemies is influenced by the ratio of base shields to base health and base armor, making the formula at least 3 variable:

References


Last updated: Hotfix 25.7.8 (2019-09-26)

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