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Health 01

The top right of the screen shows your health and shield, as well as that of your companions and squad members.

Health represents how much damage an entity can sustain before becoming incapacitated. Warframes, Kubrows, Kavats, Rescue targets and Alad V will enter "bleedout" upon running out of health, while all other entities will be killed. A Warframe's health is indicated as a red number at the top right of the screen. The health of other entities can be displayed over their heads, should the player aim directly at them. While a Warframe is losing health, the screen's edges will begin to flash red at a pulse. Once the Warframe reaches 10% health or below, a loud, heartbeat-like sound will play, and a slight ringing can be heard. This sound also plays when bleeding out and when dead.

Most attacks will only damage health after the entity's shields have been fully drained, but there are a few exceptions. Toxin b Toxin damage, which is commonly dealt by units like Toxic Ancients, Toxic Crawlers and Venomous Eximus, will bypass shields and strike the target's health directly, which can also proc a Toxin b Toxin damage-over-time effect. Viral b Viral procs, such as those dealt by Grineer Powerfists, will temporarily increase the damage to the victim's health (+100% with 1 stack, up to +325% with 10 stacks) even if the attack itself is absorbed by shields).

Health TypesEdit

There are nine health types, three shield types, and four armor types—these seven act differently from health and are covered on the Shields and Armor pages. The nine health types are partitioned into four standard Factions, the Corrupted faction borrows from these.

Faction Health Types
IconGrineerBGrineer Cloned Flesh Machinery
IconCorpusBCorpus Flesh Robotic
Infestation bInfested Infested Infested Flesh Fossilized
IconOrokinBCorrupted Corrupted units are copies from other factions; they have identical health to their originals.
LotusBlackTenno Tenno Flesh
Special Object Health


*Tenno Flesh and Object Health have no resistances or vulnerabilities

Increasing Maximum HealthEdit

Like most attribute values, Health is increased by single multiplier formed from effects that additively stack with each other. The health gained from leveling does not interact at all with these multipliers.

Total Health = Base Health × (1 + Modifier) + Health Gain From Leveling

  • Base Health refers to the Warframe's health at Rank 0.
  • Health Gain From Leveling will be the difference between your rank 30 health and your rank 0 health. Zephyr, for instance, has 450 health at rank 30 but 150 health at rank 0, so her health gain from leveling would be 300 health.
  • Mod TT 20pxVitality and Mod TT 20pxVigor increase your Modifier by 4.4 and 1.2 at their maximum ranks, respectively. The Mod TT 20pxPhysique aura mod increases it by 0.90 at maximum rank. Each additional squad member that brings Physique will increase your Modifier by an additional 0.90, to a maximum 3.6 addition in a four-player mission, which can be further increased with Mod TT 20pxCoaction Drift. Lastly, the bonus from some Arcane helmets contribute to the Modifier of this equation.

HealingEdit

Main article: Category:Healing
RejuvenationModU145
EquilibriumModU145

Unlike shields, health does not naturally regenerate over time, except when the Mod TT 20pxRejuvenation aura mod is equipped by at least one member of the squad. Otherwise, damage inflicted upon health must actively be healed either by picking up a Health Orb (and Energy Orbs with Mod TT 20pxEquilibrium) or directly by a few certain Warframe abilities. TrinityIcon272 Trinity and OberonIcon272 Oberon are the two Warframes with an inherent ability to explicitly restore health to all Warframes within the squad, and NekrosIcon272 Nekros can Desecrate130xDark Desecrate nearby corpses for a chance to spawn more health orbs. A ChromaIcon272 Chroma in Heat b Heat can raise both players' current and maximum health temporarily with ElementalWard130xDark Elemental Ward, and when the effect runs out, only the maximum health returns to its original value; effectively, the affected players have restored that much health. Additionally, InarosIcon272 Inaros's ScarabSwarm130xDark Scarab Swarm ability is capable of healing allies that are near enemies being affected by the ability. Some weapons have an innate ability to provide health restore to either self or allies. InfestedKogake Hirudo is able to absorb 5% damage of every critical hit dealt on an enemy, and NLMagistar Sancti Magistar is able to heal on charged attack, affecting allies, companions, cryopods and hijack objectives. Heal amount is based on damage dealt, while the healing range is affected by melee weapon range mods, with a baseline of 15 meters.

Warframe AbilitiesEdit


ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)

Electric
Strength:2.5x / 3x / 5x / 10x (damage reflection multiplier)
50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)
50 / 60 / 100 / 200 (minimum arc damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25% / 35% / 40% / 50% (damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15% / 25% / 30% / 35% (holster rate bonus)
15% / 25% / 30% / 35% (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5x / 2x / 2.5x / 3x (damage reflection multiplier)
25% / 75% / 100% / 150% (armor bonus)
10% / 15% / 20% / 25% (status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

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MendMaim MendMainIcon
ENERGY
50
KEY
4
Mend & Maim
In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.
Energy Drain: 3.5 s-1

Maim
Strength:10 / 15 / 20 / 25 (shields per kill)
Mend
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Maim
Strength:75 / 100 / 125 / 150 (aura damage)
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

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BloodAltarModx256 BloodAltar130xWhite
ENERGY
50
KEY
2
Blood Altar
Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
Strength:15 / 17 / 20 / 25 %/s (health per sec)
Duration:10 / 15 / 15 / 20 s
Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)
Misc:8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)
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FeastModx256 Nourish130xWhite
ENERGY
50
KEY
2
Nourish
Inflict Toxin w Toxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


Cycle select energy cost: 0
Activation prerequisite: 1 eaten enemy

Strength:1000 / 1500 / 2000 / 2500 (Toxin w Toxin damage on digestion)
20 / 30 / 40 / 50 (self heal on cast)
1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
100 / 150 / 200 / 250 (Nourished Armor Toxin w Toxin damage on hit)
1.2 / 1.3 / 1.4 / 1.5 x (Nourished Strike Toxin w Toxin damage multiplier)
Duration:10 / 15 / 20 / 25 s (buff duration)
Range:10 / 15 / 20 / 25 m (buff radius)
5 / 6 / 7 / 8 m (splash radius)
Misc:1 s (splash cooldown)
?% (speed boost for Pulverize)
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Penance HarrowPenance
ENERGY
50
KEY
2
Penance
Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.


Shield Cost: 100% of shields & overshields on cast

Strength:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duration:4 s (base time)
1.25 / 1.33 / 1.43 / 1.54 s (bonus per 100 shields)
Range:N/A
Misc:50 m (affinity range)
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Desiccate DesiccationIcon
ENERGY
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (initial TrueDmg w True damage)
2 / 4 / 6 / 8 (TrueDmg w True damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:25 % (lifesteal)
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Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25-50 / 50-100 / 75-150 / 125-250 (TrueDmg w True damage per tick)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Expand


ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.


Energy Cost to Charge: 0
Health Drain per Armor Percent: 29 HP
Scarab Armor Cost per Cast: 25%

Strength:100 / 150 / 175 / 200 (Corrosive w Corrosive damage/sec)
Duration:6 / 10 / 12 / 15 s (swarm duration)
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:2,900 HP (total health cost)
2 HP (min. health threshold)
100% (armor bonus cap)
∞ (armor bonus duration)
5 m (spread radius)
100% (spread remaining duration)
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VenariMod Venari130xWhite
ENERGY
0
KEY
3
Venari
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
Duration:N/A
Range:N/A
Misc:120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)
Expand


DesecrateModU15 Nekros3
ENERGY
10
KEY
3
Desecrate
Forces fallen enemies around you to drop additional loot.


Energy per Corpse: 10

Strength:N/A
Duration:N/A
Range:10 / 15 / 20 / 25 m
Misc:22.5% / 32% / 42.5% / 54% (drop table chance)
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BlazingChakram BlazingChakramIcon
ENERGY
25
KEY
2
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
Strength:100 / 150 / 200 / 250 (damage)
400 / 600 / 800 / 1000 (boosted damage)
60% / 75% / 85% / 100% (vulnerability)
Duration:10 / 11 / 13 / 15 s
Range:N/A
Misc:50% / 65% / 80% / 100% (health orb chance)
20% / 25% / 30% / 35% (energy orb chance)
30 m (uncharged throw distance)
70 m (charged throw distance)
Expand


Ravenous RavenousIcon
ENERGY
0
KEY
4
Ravenous
Gluttonous maggots swarm nearby enemies, feasting until they burst with Infestation. The maggots benefit from Mutation and each enemy consumed adds to the Mutation stack.


Mutation Stacks Cost: 3

Strength:100 / 110 / 125 / 150 (explosion damage)
10 / 13 / 16 / 20 (health regen per second)
Duration:25 / 30 / 35 / 40 s
Range:4 m (explosion radius)
Misc:8 m (ability diameter)
9 (number of maggots)
1000 (maggot health)
10 (maggot toxin damage)
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Renewal2 OberonRenewal
ENERGY
25
KEY
3
Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
Range:10 / 15 / 20 / 25 m
Expand



Reckoning OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand


DispensaryModx256 Dispensary130xWhite
ENERGY
75
KEY
3
Dispensary
Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Strength:10 / 15 / 20 / 25 % (extra pickup drop chance)
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:3 s (initial pickup drop delay)
100 HP (empowered health orb restore)
10 % (universal ammo pack restore)
5 s (pickup replenish cooldown)
1 (limit of active caches)
Expand


ReaveModx256 Reave130xWhite
ENERGY
50
KEY
3
Reave
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Energy Cost (Danse Macabre active): 25

Strength:2% / 4% / 6% / 8% (hitpoints drain/restore)
10% / 20% / 30% / 40% (thrall hitpoints drain/restore)
Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
Range:3 / 4 / 5 / 6 m (current width)
Misc:1 (Mesmer Skin ally buff charge)
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WellOfLifeModU14 TrinityWellOfLife
ENERGY
25
KEY
1
Well Of Life
Create a well of life on an enemy. Allies will gain health when damaging the target.
Strength:30% / 35% / 40% / 45% (lifesteal on hit)
150 / 250 / 350 / 400 (max health leeched)
Duration:7 / 9 / 10 / 12 s
Range:100 m
Misc:100% (target health restore)
10 x (target health multiplier)
1 (max target limit)
Expand


BlessingModU15 TrinityBlessing
ENERGY
100
KEY
4
Blessing
Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
Duration:3 / 5 / 7 / 10 s (buff duration)
Range:N/A
Misc:50 m (affinity range)
75% (damage reduction cap)
Expand


HysteriaModU15 HysteriaPanel
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)