Healing Return is a mod for melee weapons that heals the player when hitting a target currently affected by a Status Effect.


Rank Effect Cost
0 +1 6
1 +2 7
2 +3 8
3 +4 9
4 +5 10
5 +6 11
6 +7 12
7 +8 13
8 +9 14
9 +10 15
10 +11 16


  • Heals the user the stated amount for each status effect currently afflicting the target. For example, with a Rank 10 Healing Return (+11), attacking an enemy afflicted with Slash b Slash, Puncture b Puncture, and Toxin b Toxin statuses will heal 11×3 health, a total of 33 health.
    • Even targets afflicted by Blast b Blast, Impact b Impact or Corrosive b Corrosive procs will cause this mod to heal the user, regardless of them having no and infinite duration respectively.
    • Healing Return can be used to much avail on certain low status weapons as well:
      • High Impact b Impact damage weapons like CephHammer Heliocor or TnoNunchaku Shaku will trigger Healing return with every attack, regardless of an Impact b Impact proc actually occurring.
      • Certain weapons (such as dual daggers equipped with Mod TT 20pxGnashing Payara, or DEGram Gram even without a stance) trigger a "flinch" effect on enemies with every hit, which triggers Healing Return.
    • Multiple instances of the same status effect (e.g. 4 individual Slash b Slash DoTs) will not increase the healing given.
  • Both the TnoGunblade Redeemer and TnoGunbladeAuto Sarpa's charge attacks will heal the user. Each individual pellet triggers an instance of healing (e.g., if 5 pellets hit an enemy afflicted with a status effect, the healing amount will be 5x11=55HP). Because both gunblades's charged attacks are guaranteed to proc an Impact effect, they are guaranteed to heal the user if the Healing Return mod is equipped.
  • If equipped on the SentinelGlaiveWeapon Deconstructor (Prime), this mod will allow Helios (Prime) to heal itself provided its target is suffering status effects.
  • Does not provide any healing if your attack, despite proccing a Status Effect on the attack (for example, with 100% status chance), kills the target instantly on the first attack.
  • The AoE damage from the explosion of Exodia Contagion's projectile will not trigger the healing effect of this mod.


  • Use with weapons with a high innate status chance, or weapons with guaranteed status procs as part of their combos.
  • Compared to Mod TT 20pxLife Strike, Healing Return gives comparatively less healing while not requiring the user to expend energy through Channeling.
  • Synergizes well with the extended status duration provided by Mod TT 20pxLasting Sting and Mod TT 20pxEnduring Affliction.

Patch HistoryEdit

Hotfix 22.14.1
  • Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".

Update 19.2

  • Introduced.

Last updated: Hotfix 24.1.4

See alsoEdit

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