Healing Return is a mod for melee weapons that heals the player when hitting a target currently affected by a Status Effect.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +1 | 6 |
1 | +2 | 7 |
2 | +3 | 8 |
3 | +4 | 9 |
4 | +5 | 10 |
5 | +6 | 11 |
6 | +7 | 12 |
7 | +8 | 13 |
8 | +9 | 14 |
9 | +10 | 15 |
10 | +11 | 16 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Crawler | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Undying Flyer | 4.5% | 0.67% | 0.03015% | 3317 | 1 | 0.0003015 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Heals the user the stated amount for each status effect currently afflicting the target. For example, with a Rank 10 Healing Return (+11), attacking an enemy afflicted with Slash, Puncture, and Toxin statuses will heal 11×3 health, a total of 33 health.
- Healing Return can be used to much avail on certain low status weapons as well:
- High Impact damage weapons like Heliocor or Shaku will trigger Healing return with every attack, regardless of an Impact proc actually occurring.
- Certain weapons (such as dual daggers equipped with Gnashing Payara, or Gram even without a stance) trigger a "flinch" effect on enemies with every hit, which triggers Healing Return.
- Note that many Stances have at least one combo that has a force proc.
- Multiple instances of the same status effect (e.g. 4 individual Slash DoTs) will not increase the healing given.
- Healing Return can be used to much avail on certain low status weapons as well:
- Both the Redeemer and Sarpa's charge attacks will heal the user. Each individual pellet triggers an instance of healing (e.g., if 5 pellets hit an enemy afflicted with a status effect, the healing amount will be 5×11 = 55HP). Because both gunblades' charged attacks are guaranteed to proc an Impact effect, they are guaranteed to heal the user if the Healing Return mod is equipped.
- If equipped on the Deconstructor (Prime), this mod will allow Helios (Prime) to heal itself provided its target is suffering status effects.
- Does not provide any healing if your attack, despite proccing a Status Effect on the attack (for example, with 100% status chance), kills the target instantly on the first attack.
- The AoE damage from the explosion of Exodia Contagion's projectile will not trigger the healing effect of this mod.
- The healing effect is triggered for each enemy hit by an attack independently, so attacking a squad of enemies all with Status effects with a long Reach weapon can give significant healing over time.
Tips[]
- Use with weapons with a high innate status chance, or weapons with guaranteed status procs as part of their combos.
- Compared to Life Strike, Healing Return gives comparatively less healing, though it doesn't require the player to expend the combo counter through Heavy Attacks and is more consistent as it is effectively passive.
- Synergizes well with the extended status duration provided by Lasting Sting.
- The ideal situation to use Healing Return is on a very fast weapon with a high status chance paired with a Warframe that has a high Armor rating. Excalibur Umbra is an excellent example of this, given that he comes with a decent base Armor, Umbral Fiber (boosted by Umbral Intensify and Umbral Vitality) and the fast, high-status Skiajati.
Trivia[]
- The mod picture features a Trinity with the Trinity Strega Skin, making it the only mod with a picture of a Deluxe Skin displayed in the mod.
Patch History[]
Hotfix 22.14.1 (2018-03-01)
- Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".
Update 19.2 (2016-12-01)
- Introduced.
Last updated: Hotfix 24.1.4 (2018-12-10)
See Also[]
- Mods
- Life Strike, an other melee mod to heal.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)