Heads-Up Display, or often abbreviated as HUD is a set of indicators used in WARFRAME to show the player's current status in a game, as well as other important information at a glance. HUD features can be toggled in the Settings menu.

Gameplay HUD[edit | edit source]

Warframe's HUD as of Update 22.9.

The gameplay HUD is the primary player HUD during a mission, which displays relevant information regarding the status of a player's Warframe, Weapons, and other information. The various elements are shown as above:

[1] Player Vitality Stats[edit | edit source]

This section of a player's HUD displays information related to a Warframe's vitality and buffs, which includes:

  • The blue number in bold displays the current amount of the player's Shields, while the red number in bold displays the player's current amount of Health. Both stats are accompanied by colored bars below them that provides a visual indicator of the player's Shield and Health levels, with each bar decreasing in length the less Shields and/or Health the player has. The Shields' blue number and bar can also turn purple while possessing Overshields.
  • Displayed below the Health and Shield indicators is the Warframe's current rank and name, and a number inside a small, white ball beside it which displays the player's position within a group, with number 1 denoting the host of the session.
  • A translucent bar can be seen underneath the Warframe name, representing the amount of Affinity the Warframe currently has for that level. The bar fills white as the Warframe gains Affinity, and then empties upon ranking up. The bar no longer appears when the Warframe reaches the maximum rank available.
  • If the player is under the effect of an ability buff, a blue icon will appear to the left of the player's Health and Shield counter representing the buff, along with a text of the same color that temporarily displays the name of the effect. If the player is suffering a Status Effect or an ability debuff a red color will be used instead.

[2] Ally Vitality Stats[edit | edit source]

If the player has a Companion (Sentinel, Kubrow, or Kavat) equipped, this section will display the relevant stats for the Companion in a fashion identical to the player's own as outlined above.

  • When operating as a Squad with other allied players, the relevant stats of said players can be displayed below the Companion's stats, displaying their Shield, Health, Energy, player name, and player group position. Their chosen Glyph will also be displayed to the right of their stats, overlaid by a white number displaying their current Mastery Rank. These allied player stats are shown by default, but can be hidden by pressing the Hide Player List key (default Z ); alternatively, the Player List can be made active by default via the Show Player List option under HUD in Settings.
    • Host player of the session will always have a "1" next to their name. Client players will be numbered from 2-4 on the order they connect to the host.
  • If any allied players are under the effect of a team buff ability, an icon representing the buff will appear to the left of their stats, with a countdown timer in white text overlaid on the icon representing the buff's duration.

[3] Weapon Stats[edit | edit source]

This section displays various stats relating to the player's currently armed weapon.

  • The large white number in bold represents the player's magazine, which displays how many rounds are currently left in the weapon's magazine, while the smaller number beside it after the slash (/) indicates the amount of reserve ammunition the current weapon has. This section only appears if a Primary or Secondary weapon is equipped.
  • If a melee weapon is equipped, the above section is empty, and relegated to the Melee Combo Counter, which only appears once the player has registered five successful enemy hits within the duration of the Combo Counter. The large, bold number for the melee weapon will represent the damage multiplier for that particular hit chain, while the smaller number beside it after the slash (/) represents the number of combo hits performed.
  • If the weapon is a Syndicate weapon or is equipped with Weapon Augments, a black icon representing the Syndicate the Augment is aligned with will be displayed beside either the Ammunition Counter or the Melee Combo Counter, and will fill up with white as it converts Affinity.
  • Below the numerical indicators is where the weapon's current rank and name is displayed along with its current rank in square brackets ([]). If a melee weapon is equipped with a Stance, the name of the Stance will be displayed alongside the name in grey text.
  • Finally, identical to the Warframe stats, a white gauge underneath the weapon stats display serves as the weapon's Affinity gauge, displaying how much affinity the weapon has acquired for that level.

[4] Abilities[edit | edit source]

Displayed below the Weapon Stats, this section displays relevant information regarding the Warframe's energy and abilities.

  • The four white icons in this section represent the Warframe's Abilities, with their numerical assignment arranged from left to right: the left-most icon represents Ability Number One (1), with the right-most icon representing Ability Number Four (4). The icons will light blue if the ability they represent is currently selected or has recently been used. If an ability's energy cost is more than the Warframe's current energy capacity, or has yet to be unlocked due to insufficient Warframe level, the ability's icon will be grey instead of white. Duration-based abilities will display a running numerical timer on top of their representative icon while the ability is active, which counts down every second until the ability expires.
  • The light-blue bar underneath the ability icons is the Warframe's Energy gauge, which displays the current amount of Energy the Warframe has. The gauge will fill with white from left to right as the amount of energy the Warframe has increases. A white number below the gauge numerically displays the amount of energy the Warframe has.


[5] Minimap[edit | edit source]

The Minimap located at the top left of the HUD is a navigation aid that displays the player's current position in relation to their environment, as well the position and locations of other important elements in the mission.

  • The player is represented by a white triangle in the middle of the minimap, pointing in the direction the player is facing.
  • The map's terrain features are displayed as white lines on the display, which show the boundaries and locations of various parts of the map. The map's outlines become red if the map has initiated a map-wide alert, or enemies within a particular map become hostile.
  • Various objective and unit icons are represented by their own images on the minimap, displaying their current positions. If their positions are located outside of the minimap's visible section, the icons will be visible along the minimap's edge, showing the direction where the object is located.
  • The minimap's type can be changed from the default small view to a larger rotating view with the M  key. The larger view can also be set as default in the game's Settings.
  • Minimap rotation can be disabled in the game's Settings.

Minimap icons can also be modified by altitude markers denoting the object's location in height relative to the player's position: a white arrow head pointing up above the icon represents the object being above the player, while a white arrow head pointing down below the icon represents the object being below the player.

View HUD Icons List
Icon Legend
EnemyUnalerted.png Unalerted Enemy
EnemySuspicious.png Suspicious Enemy
EnemyAlerted.png Alerted Enemy
ElevatorUp.png Elevator Upwards
ElevatorDown.png Elevator Downwards
Terminal.png Terminal
OrangeLifeSupport.png Life Support Device

[6] Mission Objectives[edit | edit source]

Information about the mission's current objective is displayed beneath the minimap. Its contents change depending on the current mission type, and can display various amounts of information from the number of enemy targets remaining, to life support levels.


Dimension are from center to the edge, horizontally 50m, vertically 30m and to the very corner it's around 60m.

[7] Mission Waypoints[edit | edit source]

Waypoints are on-screen icons that guide players to a certain location or enemy. The waypoint icons will match the icon displayed in the minimap and can be created by either the mission itself or from another player.

  • The following table lists the various icons that can be displayed on the minimap and as onscreen waypoints, as well as their respective legends:
View HUD Icons List
Icon Legend Description
MiniMapObjective.png Objective Represents the current mission objective. Normally used to represent static objects like Cryopods on Defense missions.
MiniMapAttack.png Attack Objective Represents objects and units on the map marked for termination. Usually represents objects like Capture objectives and Assassination targets.
MiniMapHostage.png Hostage Represents the hostage objective during Rescue missions.
MiniMapGeneric.png Waypoint Used to represent locations or objects that have been marked with a waypoint by allied players. Hosts are always marked with the first number.
MiniMapO2PostWhite.png Life Support Shows the location of Life Support Capsules in Survival missions.
MiniMapFriend.png Ally Represents allied Tenno players. (As of the Specters of the Rail update; this has been replaced with an image of an allies chosen warframes default helmet.)
MiniMapFriendAi.png Allied NPC Represents friendly non-player controlled (NPC) units under the control of the AI. Used to mark units like allied Grineer or Corpus units during Invasions, and Syndicate Operatives.
MiniMapKubrow.png Kubrow Represents the player's Kubrow
Stupidmalfunctionalaicatmapicon.png Kavat Represents the player's Kavat
MiniMapFriendPreDeath.png Downed Ally Represents friendly Tenno, Kubrow or NPC allies that have been taken down and are in bleedout phase.
MiniMapEnemy.png Enemy Represents hostile enemy units on the map. Only appears when mods or abilities that reveal enemy positions are used, such as Mod TT 20px.pngEnemy Sense or Sonar130xDark.png Sonar.
MiniMapEnemyPainted.png Enemy Waypoint Represents hostile enemy units on the map marked with a waypoint by allied players. Also represents the direction of remaining enemies present during Exterminate missions.
MiniMapLoot.png Loot Represents the location of Pickups. Only appears when using either the Mod TT 20px.pngLoot Detector or Mod TT 20px.pngThief's Wit mods.
MiniMapMod.png Mod Represents the location of Mods. Only appears when using either the Mod TT 20px.pngLoot Detector or Mod TT 20px.pngThief's Wit mods.
MiniMapModPainted.png Mod Waypoint Represents the location of Mods marked with a waypoint by allied players.
MiniMapExtraction.png Extraction Point Marks the location of the mission's extraction point.

[8] Aiming Reticle[edit | edit source]

The Aiming Reticle, shown as a small white dot, is displayed at the very center of the player's screen, and is used to determine where the player's weapons and abilities are being aimed at.

  • When aimed at an enemy the reticle will turn red and the bottom semi-circle will expand to four quarter-circles in an elliptical formation.
  • When aimed at an ally the reticle will turn blue and the bottom semi-circle will expand to four quarter-circles in an elliptical formation.
  • A white ring forming clockwise from the top will surround the center dot whenever the player reloads, or is charging up a weapon; its formation corresponding to the reloading/charging's progress.
  • The 4 dots below the aiming reticle represent the Warframe's abilities, with an arrangement similar to the Warframe's ability icons as mentioned above. Each dot will glow blue if the ability they represent has recently been used or is currently selected.

[9] Frame Rate[edit | edit source]

This counter at the bottom left of the screen shows the game's current graphical performance. This can be activated within the game's Settings.

Press Esc  → Click OPTIONS  → Click INTERFACE  tab → At 8th option Enable / Disable Show FPS


[10] Chat[edit | edit source]

Main article: Chat

The chat box can be accessed by pressing the T  key or clicking on the "T" icon in the lower left corner. This will bring up a chat screen with multiple tabs. Tabs include: Clan Chat, Alliance Chat, Squad Chat, Player Hub (Relays, Dojos, etc.) Chat, Region Chat, Recruitment Chat, Trade Chat, Council Chat (only available for players who have been chosen to join the Design Council), and tabs for any direct messages between two players. The chat box can be closed either by pressing Esc  or clicking the minimize button (-) in the upper right or clicking anywhere else besides chat box.

View Chat Commands

Chat commands are typed in line with the message with a single space between the command and the message.

Function Command Note
See Chat Commands /?
Talk to Region (global) /g message Switch to global (aka Region) chat tab and optionally post message
Talk to Clan /c message Switch to Clan chat tab and optionally post message
Talk to Squad /s message Switch to Squad chat tab and optionally post message
Talk to Relay /r message Switch to Relay chat tab and optionally post message
Talk to Design Council /d message Switch to Council chat tab and optionally post message. Only usable by those in the Design Council.
Talk to user (whisper) /w user message Send a private message to user
Ignore/Un-ignore user /i user This does not block Clan invitations from the ignored user. Additionally, an ignored user will get "User is not accepting invitations." warning when attempting to invite your to their squad, and "User is ignoring you." warning when attempting to send you a whisper message you or add you as a friend. If they are already your friend, they will not be automatically removed as your friend however.
Switch Active Chat Tab /t Switches to the next chat tab to the right of the currently active one
Add Friend /f add user "message" Add user as a friend with an optional "message"
Remove Friend /f remove user
Set Clan "Message of the day" /motd message Requires Ruler or Herald permissions.
Invite user to session /invite user
Join a user's session /join user
View user profile /profile user
Jump to first player in user list with letter /goto letter
Disables private messages and invites /dnd Do Not Disturb, will provide an auto-response "Hello, I'm using Do Not Disturb mode. Please contact me later". Note that players who already sent you a whisper message in this game session before you enabled /dnd mode will still be able to continue messaging you.
Enables private messages and invites /normal
Teleports you back to the last "good" position /unstuck Only usable in missions with a 2 minute cooldown between uses. Also sends a bug report to Digital Extremes at the end of the mission.
Linking to an item [item] Typing 'Riven Mod', 'Song', 'Zaw', 'Amp' or 'Kitgun' will open menus where player can select the desired item to link.
Linking Warframe appearances [Look] Pulls up a window with loadouts for selection.
Linking Warframe/weapon mod configuration [Mod Config]
Linking OctaviaIcon272.png Octavia's Songs [Song] Pulls up a window with songs for selection.
Linking to Clan's profile page {clan}
Linking to user's profile page @user Will also ping this channel in user's chat window.
Query farm locations where item Only works in Region and Relay channels. item can be the name of a warframe, weapon or resource and may optionally be enclosed in [].
E.g. where mag, where [Tellurium]
Query event schedule when event Only works in Region and Relay channels.
E.g. to see Baro Ki'Teer's schedule: when baro
Fun responses See KickBot Only works in Region and Relay channels.

[11] Mission Challenge[edit | edit source]

Each mission has a random Mission Challenge that is optional for the player to complete for bonus affinity. The challenge name, description, and current progress is displayed in a grey box in the bottom center of the screen at the beginning of each mission. This box will fade away after about five seconds, but can be viewed again in the Menu (Esc ).

Orbiter Icons[edit | edit source]

Various icons can appear while a player is in the Orbiter to display certain information. These icons will periodically flash on the upper right corner of the player's screen, and will rotate between various applicable states. If there is only a single icon appearing, it will stay frozen on the player's screen.

View HUD Icons List
Icon Legend Description
BuildComplete.png Foundry Item Completed Denotes that a Foundry construction project has been completed. A number in white text below the icon shows how many items are completed.
MarketIcon.png Market Discount Shows how long your Market Discount lasts.
MailIcon.png Unread Messages Notifies the players of their unread inbox messages.
FriendRequestPendingIcon.png Friend Requests Shows how many friend requests are unattended in the players' friend list.
DroneComplete.png Drone Ready Notifies the players that at least one of their Extractors are ready to be claimed.
DroneDestroyed.png Drone Destroyed Notifies the players that one of their Extractors have been destroyed in the process.
Affinity Booster.png Double Affinity Booster Shows that the Double Affinity booster is active.
Credit Booster.png Double Credit Booster Shows that the Double Credit booster is active.
Resource Booster.png Double Resource Booster Shows that the Double Resource booster is active.
Resource Drop Chance Booster.png Resource Drop Chance Booster Shows that the Resource Drop Chance booster is active.
DoubleAffinityEventIcon.png Double Affinity Event Shows that the Double Affinity event is active.
DoubleCreditEvent.png Double Credit Event Shows that the Double Credit event is active.
DoubleResourcesEvent.png Double Resource Event Shows that the Double Resource event is active.
DarvoDealMarketSaleIcon.png Darvo Deal Market Sale Limited item on sale

Media[edit | edit source]

"What is this icon?" Infographic 5.0

Patch History[edit | edit source]

Hotfix 25.3.2

  • Objective UI markers now flash red to match red X attack markers.

Hotfix 24.4.4

  • Selecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.

Update 23.7

  • The pause menu UI now automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.
    • We’re aware and working on improved line breaking for longer text Auras like Corrosive Projection, etc.

Update 22.16

  • Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
    • Enable Do Not Disturb by typing /offline in Chat.
    • Disable Do Not Disturb by typing /online in Chat.

Update 22.13

New Advanced Plains Map!
  • Hold M (default) to open Advanced Map (while in the Plains of Eidolon).
  • Right clicking (default) on the Advanced Map places a Waypoint.
  • Use the mouse wheel to zoom in and out.
  • Left click and drag to move the Advanced Map around.
  • Areas/Regions have now been named! (also appears on the normal Plains Map).
Font Rendering overhaul!
  • And a bit of a visual reference can be found here: https://pbs.twimg.com/media/DVDaFBnV4AAC_Cf.jpg:large
  • This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
  • All future UI work has had the stage set for it with this better text rendering!

Update 22.10

Undocumented Changes
  • Firing a charged weapon shows the charging circle in red.
  • Reload circle is now blue.
  • Sprint reticle was changed again and has vertical lines flowing downwards now.
  • Elevator buttons have their own waypoint marker when you are close to the consoles.

Update 22.8

  • Removed reticle animation when sprinting due to feedback.

Update 22.6

Objective UI & UX Improvements
    • All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains. Some endless missions also have new objective text.
    • Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.
    • Reworded language in some existing missions’ objective UI for clarity, and added more appropriate text to some timers instead of the generic 'Time'.

Hotfix 19.5.7.1

  • Fixed a script error caused by lingering Solstice Conclave Glyph references that could break your HUD for the duration of the mission.

Hotfix 19.5.4

  • Fixed HUD elements being excessively scrambled if you had very high Health+Overshields compared to your max (most commonly seen in The Index).

Update 19.0

  • The icon used to displayed dropped weapons from a disarm move now use the same Friendly marker on the minimap instead of the major objective iconography.

Update: The Silver Grove

  • Bosses now appear on your mini-map as a red 'destroy/kill' marker instead of the yellow marker for consistency.

Update 18.5

  • The minimap will now display directional markers on enemies to show where their focus is, including an awareness indicator to display if the enemy has been alerted to your presence..

Update 15.10

  • Ability buffs have been added to the Squad UI! Buffs will now show to the left of your squadmates health bar. Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
  • Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).

Update 14.1

  • Added a minimap marker for downed Kubrow to help guide the revive efforts.

Update 12.0

  • HUD 2.0 – all new look HUD with expanded informational output.
    DarvoDealMarketDiscount.png

Update 11.0

  • Full on-screen map: Press M during gameplay to view the overall level map as you uncover it through exploration!

Hotfix 10.7.1

  • Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon.

Update 10.0

  • Added a new icon for the Extraction Marker.

Update 8.3

  • Improved enemy waypoints on minimap to show true location instead of next closest nav location.

Update 8.0

  • Viewing your party’s stats is now a Toggle option instead of Hold key!
  • Want to take some fancy screenshots... WITHOUT the HUD? Now you can!

Update 7.8

  • Added up/down arrows to objectives on the minimap if objective is above or below the player's current level


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