(misc stat) |
m (As of 28.3.2, activation cost is affected by efficiency.) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 19: | Line 19: | ||
*Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a '''8 / 10 / 12 / 15''' meter radius, Hildryn drains '''5''' Overshield/Shield points per second for every ally linked, and '''25''' Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default {{key|3}}) again. |
*Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a '''8 / 10 / 12 / 15''' meter radius, Hildryn drains '''5''' Overshield/Shield points per second for every ally linked, and '''25''' Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default {{key|3}}) again. |
||
**Link radius is affected by [[Ability Range]]. |
**Link radius is affected by [[Ability Range]]. |
||
− | **Activation shield cost is |
+ | **Activation shield cost is affected by [[Ability Efficiency]], while ally and enemy shield drain per second are affected by both Ability Efficiency and [[Ability Duration]]. |
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}. |
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}. |
||
− | *While linked, |
+ | *While linked, allies gain extra maximum shield capacity by '''150 / 250 / 300 / 500''' points, '''50% / 60% / 70% / 80%''' faster shield recharge rate, and 3 seconds of invulnerability on their [[Shield#Shield Gating|shield gate]]; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used. |
**Shield capacity bonus is affected by [[Ability Strength]]. |
**Shield capacity bonus is affected by [[Ability Strength]]. |
||
**Shield recharge rate bonus is affected by [[Ability Duration]]. |
**Shield recharge rate bonus is affected by [[Ability Duration]]. |
||
**Shield gate invulnerability is '''not''' affected by [[Mods]]. |
**Shield gate invulnerability is '''not''' affected by [[Mods]]. |
||
**When the shield gate invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning. |
**When the shield gate invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning. |
||
+ | **Affected allies include all [[Warframes]], [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]]. |
||
**Has no effect on {{WF|Inaros}} or {{WF|Nidus}}, due to their lack of shields. |
**Has no effect on {{WF|Inaros}} or {{WF|Nidus}}, due to their lack of shields. |
||
*While linked, enemies receive '''100 / 125 / 150 / 200''' {{Icon|Proc|Radiation|text}} damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability. |
*While linked, enemies receive '''100 / 125 / 150 / 200''' {{Icon|Proc|Radiation|text}} damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability. |
Revision as of 08:12, 13 August 2020
- For Limbo's Augment, see Rift Haven.
3 250 +5/s/ally +25/s/enemy |
Haven Create a shield aura around allies. Enemies that approach shielded allies will take damage. Introduced in Update 24.4 (2019-03-08) |
Strength:150 / 250 / 300 / 500 (ally shield capacity bonus) 100 / 125 / 150 / 200 (Script error: The function "Proc" does not exist. damage per second) | |
Duration:50% / 60% / 70% / 80% (shield recharge rate) | |||
Range:8 / 10 / 12 / 15 m (link radius) | |||
Misc: 100% (extra damage per second with Overshield) |
Info
- Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / 10 / 12 / 15 meter radius, Hildryn drains 5 Overshield/Shield points per second for every ally linked, and 25 Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
- Link radius is affected by Ability Range.
- Activation shield cost is affected by Ability Efficiency, while ally and enemy shield drain per second are affected by both Ability Efficiency and Ability Duration.
- Casting speed is affected by Natural Talent and Speed Drift.
- While linked, allies gain extra maximum shield capacity by 150 / 250 / 300 / 500 points, 50% / 60% / 70% / 80% faster shield recharge rate, and 3 seconds of invulnerability on their shield gate; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
- Shield capacity bonus is affected by Ability Strength.
- Shield recharge rate bonus is affected by Ability Duration.
- Shield gate invulnerability is not affected by Mods.
- When the shield gate invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning.
- Affected allies include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- Has no effect on Inaros or Nidus, due to their lack of shields.
- While linked, enemies receive 100 / 125 / 150 / 200 Script error: The function "Proc" does not exist. damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
- Damage per second is affected by Ability Strength.
- Casting Haven is a full body animation that stops Hildryn's grounded movement and other actions, while deactivating Haven does not play an animation nor stop Hildryn's actions.
- While Haven is active, Hildryn's upper body is enveloped in a fluctuating energy barrier, while her thigh-mounted shield pads become constantly visible.
- Upon linking with a target, a shield beam connects the target to Hildryn with audible humming.
- Energy barrier, shield pads, and shield beam colors are affected by Hildryn's chosen Warframe energy color.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded