WARFRAME Wiki
WARFRAME Wiki
No edit summary
m (As of 28.3.2, activation cost is affected by efficiency.)
(10 intermediate revisions by 5 users not shown)
Line 14: Line 14:
 
| range = 8 / 10 / 12 / 15 m (link radius)
 
| range = 8 / 10 / 12 / 15 m (link radius)
 
| duration = 50% / 60% / 70% / 80% (shield recharge rate)
 
| duration = 50% / 60% / 70% / 80% (shield recharge rate)
  +
| misc = 100% (extra damage per second with Overshield)
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
|info =
 
|info =
Line 20: Line 21:
 
**Activation shield cost is affected by [[Ability Efficiency]], while ally and enemy shield drain per second are affected by both Ability Efficiency and [[Ability Duration]].
 
**Activation shield cost is affected by [[Ability Efficiency]], while ally and enemy shield drain per second are affected by both Ability Efficiency and [[Ability Duration]].
 
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
 
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
*While linked, ally [[Warframes]] and [[Companions]] gain extra maximum shield capacity by '''150 / 250 / 300 / 500''' points, '''50% / 60% / 70% / 80%''' faster shield recharge rate, and the shield wall invulnerability phase from Hildryn's Shield Matrix passive ability; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
+
*While linked, allies gain extra maximum shield capacity by '''150 / 250 / 300 / 500''' points, '''50% / 60% / 70% / 80%''' faster shield recharge rate, and 3 seconds of invulnerability on their [[Shield#Shield Gating|shield gate]]; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
 
**Shield capacity bonus is affected by [[Ability Strength]].
 
**Shield capacity bonus is affected by [[Ability Strength]].
 
**Shield recharge rate bonus is affected by [[Ability Duration]].
 
**Shield recharge rate bonus is affected by [[Ability Duration]].
**Shield wall invulnerability is '''not''' affected by [[Mods]].
+
**Shield gate invulnerability is '''not''' affected by [[Mods]].
**When the Shield Wall invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning.
+
**When the shield gate invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning.
  +
**Affected allies include all [[Warframes]], [[Companions]], [[Eidolon Lure]]s, summoned allied units such as [[Specter]]s, allied [[Invasion]] units, [[Rescue|Hostages]], [[Kavor Defector]]s, [[Sortie]] and [[Arbitrations]] Defense Operatives, and [[Defense Objects]].
  +
**Has no effect on {{WF|Inaros}} or {{WF|Nidus}}, due to their lack of shields.
 
*While linked, enemies receive '''100 / 125 / 150 / 200''' {{Icon|Proc|Radiation|text}} damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
 
*While linked, enemies receive '''100 / 125 / 150 / 200''' {{Icon|Proc|Radiation|text}} damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
 
**Damage per second is affected by [[Ability Strength]].
 
**Damage per second is affected by [[Ability Strength]].
Line 34: Line 37:
 
|tips =
 
|tips =
 
|bugs =
 
|bugs =
  +
<noinclude>
|max = {{ShowMax|{{WFmax|main|hildryn3}}|<noinclude>show=true</noinclude>}}
 
  +
|max = {{WFmax|main|hildryn3}}
  +
</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>
   

Revision as of 08:12, 13 August 2020

For Limbo's Augment, see Rift Haven.


HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Script error: The function "Proc" does not exist. damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)

Info

  • Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / 10 / 12 / 15 meter radius, Hildryn drains 5 Overshield/Shield points per second for every ally linked, and 25 Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
  • While linked, allies gain extra maximum shield capacity by 150 / 250 / 300 / 500 points, 50% / 60% / 70% / 80% faster shield recharge rate, and 3 seconds of invulnerability on their shield gate; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
  • While linked, enemies receive 100 / 125 / 150 / 200 Script error: The function "Proc" does not exist. damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
  • Casting Haven is a full body animation that stops Hildryn's grounded movement and other actions, while deactivating Haven does not play an animation nor stop Hildryn's actions.
  • While Haven is active, Hildryn's upper body is enveloped in a fluctuating energy barrier, while her thigh-mounted shield pads become constantly visible.
  • Upon linking with a target, a shield beam connects the target to Hildryn with audible humming.
  • Energy barrier, shield pads, and shield beam colors are affected by Hildryn's chosen Warframe energy color.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Expand/Collapse

See Also