(Level 0 stats.) |
(rank 0 stats) |
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<br/>'''OS/S Drain per Enemy:''' 25 s<sup>-1</sup> / ? / ? / 25 s<sup>-1</sup> |
<br/>'''OS/S Drain per Enemy:''' 25 s<sup>-1</sup> / ? / ? / 25 s<sup>-1</sup> |
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| damage = 150 / ? / ? / 500 (ally shield capacity bonus) <br/>100 / ? / ? / 200 ({{Icon|Proc|Radiation|text|white}} damage per second) |
| damage = 150 / ? / ? / 500 (ally shield capacity bonus) <br/>100 / ? / ? / 200 ({{Icon|Proc|Radiation|text|white}} damage per second) |
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− | | range = 8 |
+ | | range = 8 / ? / ? / 15 m (link radius) |
− | | duration = 50 |
+ | | duration = 50% / ? / ? / 80% (shield recharge rate) |
| cardonly = {{{1|}}} |
| cardonly = {{{1|}}} |
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|info = |
|info = |
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− | *Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a ''' |
+ | *Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a '''8 / ? / ? / 15''' meter radius, Hildryn drains '''5 / ? / ? / 5''' Shields or Overshields per second for every ally linked, and '''25 / ? / ? / 25''' Shields or Overshields per second for every enemy linked. Deactivate the ability by pressing the ability key (default {{key|3}}) again. |
**Link radius is affected by [[Ability Range]]. |
**Link radius is affected by [[Ability Range]]. |
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**Activation shield cost is affected by [[Ability Efficiency]], while ally and enemy shield drain per second are affected by both Ability Efficiency and [[Ability Duration]]. |
**Activation shield cost is affected by [[Ability Efficiency]], while ally and enemy shield drain per second are affected by both Ability Efficiency and [[Ability Duration]]. |
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**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}. |
**Casting speed is affected by {{M|Natural Talent}} and {{M|Speed Drift}}. |
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− | *While linked, allies gain extra maximum shield capacity by ''' |
+ | *While linked, allies gain extra maximum shield capacity by '''150 / ? / ? / 500''' points, '''? / ? / ? / 80%''' faster shield recharge rate, and the shield wall invulnerability phase from Hildryn's Shield Matrix passive ability; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used. |
**Shield capacity bonus is affected by [[Ability Strength]]. |
**Shield capacity bonus is affected by [[Ability Strength]]. |
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**Shield recharge rate bonus is affected by [[Ability Duration]]. |
**Shield recharge rate bonus is affected by [[Ability Duration]]. |
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**Shield wall invulnerability is '''not''' affected by [[Mods]]. |
**Shield wall invulnerability is '''not''' affected by [[Mods]]. |
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− | *While linked, enemies receive ''' |
+ | *While linked, enemies receive '''100 / ? / ? / 200''' {{Icon|Proc|Radiation|text}} damage per second. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability. |
**Damage per second is affected by [[Ability Strength]]. |
**Damage per second is affected by [[Ability Strength]]. |
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|augment = |
|augment = |
Revision as of 16:20, 11 March 2019
3 250 +5/s/ally +25/s/enemy |
Haven Create a shield aura around allies. Enemies that approach shielded allies will take damage. Introduced in Update 24.4 (2019-03-08) |
Strength:150 / ? / ? / 500 (ally shield capacity bonus) 100 / ? / ? / 200 (Script error: The function "Proc" does not exist. damage per second) | |
Duration:50% / ? / ? / 80% (shield recharge rate) | |||
Range:8 / ? / ? / 15 m (link radius) |
Info
- Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / ? / ? / 15 meter radius, Hildryn drains 5 / ? / ? / 5 Shields or Overshields per second for every ally linked, and 25 / ? / ? / 25 Shields or Overshields per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
- Link radius is affected by Ability Range.
- Activation shield cost is affected by Ability Efficiency, while ally and enemy shield drain per second are affected by both Ability Efficiency and Ability Duration.
- Casting speed is affected by Natural Talent and Speed Drift.
- While linked, allies gain extra maximum shield capacity by 150 / ? / ? / 500 points, ? / ? / ? / 80% faster shield recharge rate, and the shield wall invulnerability phase from Hildryn's Shield Matrix passive ability; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
- Shield capacity bonus is affected by Ability Strength.
- Shield recharge rate bonus is affected by Ability Duration.
- Shield wall invulnerability is not affected by Mods.
- While linked, enemies receive 100 / ? / ? / 200 Script error: The function "Proc" does not exist. damage per second. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
- Damage per second is affected by Ability Strength.