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For Limbo's Augment, see Rift Haven.
HavenModx256 Haven130xWhite
ENERGY
0
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Cost to Activate: 250
OS/S Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Radiation w Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)

Info
  • Hildryn overcharges her Shield Matrix to continuously link to allies and enemies alike. When targets are in her direct line of sight and within a 8 / 10 / 12 / 15 meter radius, Hildryn drains 5 Overshield/Shield points per second for every ally linked, and 25 Overshield/Shield points per second for every enemy linked. Deactivate the ability by pressing the ability key (default 3 ) again.
  • While linked, ally Warframes and Companions gain extra maximum shield capacity by 150 / 250 / 300 / 500 points, 50% / 60% / 70% / 80% faster shield recharge rate, and the shield wall invulnerability phase from Hildryn's Shield Matrix passive ability; when the link is broken, excess shield points from the maximum shield capacity bonus become Overshields lasting until used.
    • Shield capacity bonus is affected by Ability Strength.
    • Shield recharge rate bonus is affected by Ability Duration.
    • Shield wall invulnerability is not affected by Mods.
    • When the Shield Wall invulnerability is ready to protect an ally, the ally's shield bar appears energized by lightning.
    • Has no effect on InarosIcon272 Inaros or NidusIcon272 Nidus, due to their lack of shields.
  • While linked, enemies receive 100 / 125 / 150 / 200 Radiation b Radiation damage per second, doubled when Hildryn has overshield. Light and medium enemy types are staggered when first linked, with a chance to be staggered again per damage instance. Heavy enemy types do not appear to suffer staggers from this ability.
  • Casting Haven is a full body animation that stops Hildryn's grounded movement and other actions, while deactivating Haven does not play an animation nor stop Hildryn's actions.
  • While Haven is active, Hildryn's upper body is enveloped in a fluctuating energy barrier, while her thigh-mounted shield pads become constantly visible.
  • Upon linking with a target, a shield beam connects the target to Hildryn with audible humming.
  • Energy barrier, shield pads, and shield beam colors are affected by Hildryn's chosen Warframe energy color.

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See AlsoEdit

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