Spike enemies to the wall or reel them in with this automatic harpoon gun.

The Harpak is a harpoon gun wielded by Drekar Elite Lancers. It has two firing modes; its primary firing mode fires a burst of three harpoon projectiles, while its Alternate Fire fires a chain-tethered harpoon that will damage foes and pull most targets towards the user.


This weapon deals primarily Puncture DamageDmgPunctureSmall64.png Puncture damage.



  • Primary Fire:
  • Low Impact DamageDmgImpactSmall64.png Impact and Slash DamageDmgSlashSmall64.png Slash damage – less effective against shields and health.
    • Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
  • Alternate Fire:
    • Low Slash DamageDmgSlashSmall64.png Slash damage – less effective against health.
    • Projectile has arcing.
  • Projectiles have travel time.


The Harpak's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png40,000

This weapon can be sold for Credits64.png 7,500.


  • The Harpak's secondary fire mode (default Mouse 3 ) fires a tethered harpoon that can pull enemies towards the player and causes a guaranteed Puncture DamageDmgPunctureSmall64.png Puncture proc. The harpoon costs 1 ammo to fire.
    • The secondary fire mode has a maximum range of 50 meters, projectile flight speed modifiers (Riven Mods) and mods like Terminal Velocity12?cb=20190608095452 Terminal Velocity will increase this range. While the harpoon will still hit enemies up to its maximum range, it will only pull them if they are at a distance smaller or equal to 40 meters, projectile flight speed modifiers (Riven Mods) or Terminal Velocity12?cb=20190608095452 Terminal Velocity do not increase this range.
    • It seems that the harpoon is unable to break Resource Deposits (yet it works just fine on explosive barrels and Storage Containers, more testing required)
  • Enemies killed via the secondary fire, are pulled a significant distance with momentum. This momentum allows the Harpak to kill an enemy behind the first target by sheer force.
  • The Harpak's firing noise increases in pitch as the magazine depletes.
  • Mechanically, the Harpak is nearly identical to the previously introduced ParacystInfQuantaRifle.png Paracyst, as both rifles are burst-fire projectile weapons that shoot out pulling harpoons as their secondary fire mode.


  • The Harpak's name is derived from Harpoon, a long spear-like instrument used in fishing, whaling, sealing, and other marine hunting.
    • It might also be influenced by the Harpax, a device which was intended to launch harpoons into naval vessels and reel them in for boarding, similar to the Harpak's alternate fire.
  • The Harpak was first presented in the Update 17 Teaser Site, but its name was not revealed until the release of the Echoes of the Sentients Highlight Video.
  • The word in Grineer found by the barrel of the weapon, Grineer G.svgGrineer R.svgGrineer I.svgGrineer N.svgGrineer E.svgGrineer E.svgGrineer R.svg, spells out Grineer.
  • It is one of the few Grineer weapons in the game that can be used against them effectively, as it mostly deals Puncture DamageDmgPunctureSmall64.png Puncture damage. Another example of this is the NukorGrineerMicrowaveGun.png Nukor.
  • Oddly, the Harpak's alternate fire can be seen ricocheting from enemies when they are already under the effects of crowd control such as an Impact DamageDmgImpactSmall64.png Impact Proc and will harmlessly float in the air away from the target for a few seconds.


  • Unlike previous projectile weapons, the Harpak's bolts will not share the same color as the ones selected for both its primary and secondary attack.
  • In the ballroom simulacrum room, using the harpak on an enemy close to the statues will result in their body turning ragdoll and suddenly dying should they touch either of them.


Patch History[]

Hotfix 25.1.2 (2019-06-12)

  • Fixed the Harpak chain sticking around for long periods.

Update 22.12 (2018-02-09)

  • Increased damage of Harpoon secondary fire from 50 to 100.
  • Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash.
  • Added 17% status chance to Harpoon.
  • Added 20% critical chance to Harpoon.
  • Added 2.3x Critical Damage to Harpoon.
  • Status chance increased from 10% to 17%.
  • Critical Damage increased from 2x to 2.3x.
  • Improved primary fire’s projectile trail FX.

See Also[]