Harkonar Scope is a Sniper Mod that increases a sniper rifle's combo duration while aiming.
Stats[]
Rank | Combo Duration | Cost |
---|---|---|
0 | +2s | 4 |
1 | +4s | 5 |
2 | +6s | 6 |
3 | +8s | 7 |
4 | +10s | 8 |
5 | +12s | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Kela De Thaym | 100% | 11.11% | 11.11% | 9 | 1 | 0.1111 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- All sniper rifles have a 2 second combo duration, with the exception of the Lanka, which has a 6 second combo duration. Harkonar Scope at max rank extends this to 14 seconds, and to 18 seconds for Lanka.
- The extended combo duration only applies to a stack if the player is already scoped when the previous stack expires. As such, the most efficient combo conservation can either be achieved by always being scoped in, or only every 14 (18) seconds, when the counter decrements.
Trivia[]
- This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being Vengeful Revenant.
Patch History[]
Update 18.10 (2016-04-29)
- Introduced in Operation: Rathuum
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)